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94 lines
2.8 KiB
Plaintext
94 lines
2.8 KiB
Plaintext
"use strict";
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/*
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Copyright [2014] [Diagramo]
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/*
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* This is triggered when you delete a connector
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* @this {ConnectorDeleteCommand}
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* @constructor
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* @author Alex Gheorghiu <alex@scriptoid.com>
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*/
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function ConnectorDeleteCommand(connectorId){
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this.oType = 'ConnectorDeleteCommand';
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/**Any sequence of many mergeable actions can be packed by the history*/
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this.mergeable = false;
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this.connectorId = connectorId;
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this.firstExecute = true;
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this.connector = null;
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this.connectionpoints = null;
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this.glues = null;
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}
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ConnectorDeleteCommand.prototype = {
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/**This method got called every time the Command must execute*/
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execute : function(){
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if(this.firstExecute){
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//---------SAVE DATA FOR UNDO------------
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//store connector
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this.connector = CONNECTOR_MANAGER.connectorGetById(this.connectorId);
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//store connector's connectionpoints
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this.connectionpoints = CONNECTOR_MANAGER.connectionPointGetAllByParentIdAndType(this.connectorId, ConnectionPoint.TYPE_CONNECTOR);
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//store glues
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this.glues = CONNECTOR_MANAGER.glueGetBySecondConnectionPointId(this.connectorId);
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//do the "real job"
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CONNECTOR_MANAGER.connectorRemoveById(this.connectorId, true);
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selectedConnectorId = -1;
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setUpEditPanel(canvasProps);
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state = STATE_NONE;
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redraw = true;
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this.firstExecute = false;
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}
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else{ //a redo
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throw "Not implemented";
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}
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},
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/**This method should be called every time the Command should be undone*/
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undo : function(){
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if(this.connector){
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//add back the connecor
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CONNECTOR_MANAGER.connectors.push(this.connector);
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//add back the connection points
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CONNECTOR_MANAGER.connectionPoints = CONNECTOR_MANAGER.connectionPoints.concat(this.connectionpoints);
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//add back the glues
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CONNECTOR_MANAGER.glues = CONNECTOR_MANAGER.glues.concat(this.glues);
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redraw = true;
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}
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}
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}
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