|
|
using BP.En;
|
|
|
|
|
|
namespace BP.CCFast.Portal
|
|
|
{
|
|
|
/// <summary>
|
|
|
/// 信息块
|
|
|
/// </summary>
|
|
|
public class WindowAttr : EntityNoNameAttr
|
|
|
{
|
|
|
/// <summary>
|
|
|
/// 信息块类型
|
|
|
/// </summary>
|
|
|
public const string WindowTemplateNo = "WindowTemplateNo";
|
|
|
/// <summary>
|
|
|
/// 顺序
|
|
|
/// </summary>
|
|
|
public const string Idx = "Idx";
|
|
|
/// <summary>
|
|
|
/// 是否可用?
|
|
|
/// </summary>
|
|
|
public const string IsEnable = "IsEnable";
|
|
|
/// <summary>
|
|
|
/// 标题
|
|
|
/// </summary>
|
|
|
public const string Docs = "Docs";
|
|
|
/// <summary>
|
|
|
/// EmpNo
|
|
|
/// </summary>
|
|
|
public const string EmpNo = "EmpNo";
|
|
|
}
|
|
|
/// <summary>
|
|
|
/// 信息块
|
|
|
/// </summary>
|
|
|
public class Window : EntityMyPK
|
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
|
/// 控制权限
|
|
|
/// </summary>
|
|
|
public override UAC HisUAC
|
|
|
{
|
|
|
get
|
|
|
{
|
|
|
UAC uac = new UAC();
|
|
|
uac.IsInsert = false;
|
|
|
return uac;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
#region 属性
|
|
|
public bool IsEnable
|
|
|
{
|
|
|
get
|
|
|
{
|
|
|
return this.GetValBooleanByKey(WindowAttr.IsEnable);
|
|
|
}
|
|
|
set
|
|
|
{
|
|
|
this.SetValByKey(WindowAttr.IsEnable, value);
|
|
|
}
|
|
|
}
|
|
|
public int Idx
|
|
|
{
|
|
|
get
|
|
|
{
|
|
|
return this.GetValIntByKey(WindowAttr.Idx);
|
|
|
}
|
|
|
set
|
|
|
{
|
|
|
this.SetValByKey(WindowAttr.Idx, value);
|
|
|
}
|
|
|
}
|
|
|
public string EmpNo
|
|
|
{
|
|
|
get
|
|
|
{
|
|
|
return this.GetValStrByKey(WindowAttr.EmpNo);
|
|
|
}
|
|
|
set
|
|
|
{
|
|
|
this.SetValByKey(WindowAttr.EmpNo, value);
|
|
|
}
|
|
|
}
|
|
|
public string WindowTemplateNo
|
|
|
{
|
|
|
get
|
|
|
{
|
|
|
return this.GetValStrByKey(WindowAttr.WindowTemplateNo);
|
|
|
}
|
|
|
set
|
|
|
{
|
|
|
this.SetValByKey(WindowAttr.WindowTemplateNo, value);
|
|
|
}
|
|
|
}
|
|
|
public string Docs
|
|
|
{
|
|
|
get
|
|
|
{
|
|
|
return this.GetValStrByKey(WindowAttr.Docs);
|
|
|
}
|
|
|
set
|
|
|
{
|
|
|
this.SetValByKey(WindowAttr.Docs, value);
|
|
|
}
|
|
|
}
|
|
|
#endregion
|
|
|
|
|
|
#region 构造方法
|
|
|
/// <summary>
|
|
|
/// 信息块
|
|
|
/// </summary>
|
|
|
public Window()
|
|
|
{
|
|
|
}
|
|
|
/// <summary>
|
|
|
/// 信息块
|
|
|
/// </summary>
|
|
|
/// <param name="mypk"></param>
|
|
|
public Window(string mypk)
|
|
|
{
|
|
|
this.setMyPK(mypk);
|
|
|
this.Retrieve();
|
|
|
}
|
|
|
/// <summary>
|
|
|
/// EnMap
|
|
|
/// </summary>
|
|
|
public override Map EnMap
|
|
|
{
|
|
|
get
|
|
|
{
|
|
|
if (this._enMap != null)
|
|
|
return this._enMap;
|
|
|
Map map = new Map("GPM_Window", "信息块");
|
|
|
map.setEnType(EnType.Sys);
|
|
|
|
|
|
//主键.
|
|
|
map.AddMyPK(false);
|
|
|
map.AddTBString(WindowAttr.EmpNo, null, "用户编号", true, false, 0, 50, 20);
|
|
|
map.AddTBString(WindowAttr.WindowTemplateNo, null, "模板编号", true, false, 0, 50, 20);
|
|
|
map.AddTBString(WindowAttr.Docs, null, "内容", true, false, 0, 4000, 20);
|
|
|
|
|
|
map.AddTBInt(WindowAttr.IsEnable, 0, "是否可见?", false, true);
|
|
|
|
|
|
map.AddTBInt(WindowAttr.Idx, 0, "排序", false, true);
|
|
|
map.AddTBString(WindowTemplateAttr.OrgNo, null, "OrgNo", true, false, 0, 50, 20);
|
|
|
|
|
|
this._enMap = map;
|
|
|
return this._enMap;
|
|
|
}
|
|
|
}
|
|
|
#endregion
|
|
|
|
|
|
#region 移动方法.
|
|
|
/// <summary>
|
|
|
/// 向上移动
|
|
|
/// </summary>
|
|
|
public string DoUp()
|
|
|
{
|
|
|
this.DoOrderUp(WindowAttr.EmpNo, this.EmpNo, WindowAttr.Idx);
|
|
|
return "执行成功.";
|
|
|
|
|
|
}
|
|
|
/// <summary>
|
|
|
/// 向下移动
|
|
|
/// </summary>
|
|
|
public string DoDown()
|
|
|
{
|
|
|
this.DoOrderDown(WindowAttr.EmpNo, this.EmpNo, WindowAttr.Idx);
|
|
|
return "执行成功.";
|
|
|
|
|
|
}
|
|
|
/// <summary>
|
|
|
/// 移动到指定的模板前面.
|
|
|
/// </summary>
|
|
|
/// <param name="no"></param>
|
|
|
public string DoOrderMoveTo(string no)
|
|
|
{
|
|
|
//this.DoOrderMoveTo(WindowAttr.EmpNo, this.EmpNo, WindowAttr.Idx, no);
|
|
|
return "执行成功.";
|
|
|
}
|
|
|
#endregion 移动方法.
|
|
|
|
|
|
}
|
|
|
/// <summary>
|
|
|
/// 信息块s
|
|
|
/// </summary>
|
|
|
public class Windows : EntitiesMyPK
|
|
|
{
|
|
|
#region 构造
|
|
|
/// <summary>
|
|
|
/// 信息块s
|
|
|
/// </summary>
|
|
|
public Windows()
|
|
|
{
|
|
|
}
|
|
|
/// <summary>
|
|
|
/// 得到它的 Entity
|
|
|
/// </summary>
|
|
|
public override Entity GetNewEntity
|
|
|
{
|
|
|
get
|
|
|
{
|
|
|
return new Window();
|
|
|
}
|
|
|
}
|
|
|
#endregion
|
|
|
|
|
|
#region 为了适应自动翻译成java的需要,把实体转换成List.
|
|
|
/// <summary>
|
|
|
/// 转化成 java list,C#不能调用.
|
|
|
/// </summary>
|
|
|
/// <returns>List</returns>
|
|
|
public System.Collections.Generic.IList<Window> ToJavaList()
|
|
|
{
|
|
|
return (System.Collections.Generic.IList<Window>)this;
|
|
|
}
|
|
|
/// <summary>
|
|
|
/// 转化成list
|
|
|
/// </summary>
|
|
|
/// <returns>List</returns>
|
|
|
public System.Collections.Generic.List<Window> Tolist()
|
|
|
{
|
|
|
System.Collections.Generic.List<Window> list = new System.Collections.Generic.List<Window>();
|
|
|
for (int i = 0; i < this.Count; i++)
|
|
|
{
|
|
|
list.Add((Window)this[i]);
|
|
|
}
|
|
|
return list;
|
|
|
}
|
|
|
#endregion 为了适应自动翻译成java的需要,把实体转换成List.
|
|
|
|
|
|
public override int RetrieveAll()
|
|
|
{
|
|
|
//查询全部模板.
|
|
|
WindowTemplates templates = new WindowTemplates();
|
|
|
templates.RetrieveAll();
|
|
|
|
|
|
Windows windows = new Windows();
|
|
|
windows.Retrieve(WindowAttr.EmpNo, BP.Web.WebUser.No, "Idx");
|
|
|
|
|
|
//检查是否有新增的?
|
|
|
foreach (WindowTemplate en in templates)
|
|
|
{
|
|
|
if (en.IsEnable == false)
|
|
|
continue; //如果是不启用的.
|
|
|
|
|
|
//从实例里面获取window..
|
|
|
Window window = windows.Filter(WindowAttr.WindowTemplateNo, en.No) as Window;
|
|
|
if (window == null)
|
|
|
{
|
|
|
/*不存在,就Insrt.*/
|
|
|
window = new Window();
|
|
|
window.setMyPK(en.No + "_" + BP.Web.WebUser.No);
|
|
|
window.EmpNo = BP.Web.WebUser.No;
|
|
|
window.WindowTemplateNo = en.No;
|
|
|
window.IsEnable = true;
|
|
|
window.Insert();
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
//如果 个人设置 他是启用的.
|
|
|
if (window.IsEnable == true)
|
|
|
en.Idx = window.Idx; //就给他顺序号.
|
|
|
else
|
|
|
en.IsEnable = false;
|
|
|
}
|
|
|
|
|
|
|
|
|
//把模板放入到这里.
|
|
|
this.AddEntities(templates);
|
|
|
return templates.Count;
|
|
|
}
|
|
|
}
|
|
|
}
|