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using System;
using System.Collections;
using BP.DA;
using BP.En;
using BP.En;
using BP.WF.Port;
namespace BP.WF.Template
{
/// <summary>
/// 节点工作角色属性
/// </summary>
public class NodeStationAttr
{
/// <summary>
/// 节点
/// </summary>
public const string FK_Node = "FK_Node";
/// <summary>
/// 工作角色
/// </summary>
public const string FK_Station = "FK_Station";
}
/// <summary>
/// 节点工作角色
/// </summary>
public class NodeStation : EntityMyPK
{
#region 基本属性
/// <summary>
/// UI界面上的访问控制
/// </summary>
public override UAC HisUAC
{
get
{
UAC uac = new UAC();
uac.OpenAll();
return uac;
}
}
/// <summary>
///节点
/// </summary>
public int NodeID
{
get
{
return this.GetValIntByKey(NodeStationAttr.FK_Node);
}
set
{
this.SetValByKey(NodeStationAttr.FK_Node, value);
}
}
public string StationT
{
get
{
return this.GetValRefTextByKey(NodeStationAttr.FK_Station);
}
}
/// <summary>
/// 工作角色
/// </summary>
public string StationNo
{
get
{
return this.GetValStringByKey(NodeStationAttr.FK_Station);
}
set
{
this.SetValByKey(NodeStationAttr.FK_Station, value);
}
}
#endregion
#region 构造方法
/// <summary>
/// 节点工作角色
/// </summary>
public NodeStation() { }
/// <summary>
/// 重写基类方法
/// </summary>
public override Map EnMap
{
get
{
if (this._enMap != null)
return this._enMap;
Map map = new Map("WF_NodeStation", "节点角色");
map.AddMyPK();
map.AddTBInt(NodeStationAttr.FK_Node, 0, "节点", false, false);
map.AddDDLEntities(NodeStationAttr.FK_Station, null, "工作角色",
new BP.Port.Stations(), true);
//map.AddTBIntPK(NodeStationAttr.FK_Node, 0, "节点", false, false);
//// #warning ,这里为了方便用户选择,让分组都统一采用了枚举类型. edit zhoupeng. 2015.04.28. 注意jflow也要修改.
//map.AddDDLEntitiesPK(NodeStationAttr.FK_Station, null, "工作角色",
// new BP.Port.Stations(), true);
this._enMap = map;
return this._enMap;
}
}
protected override bool beforeUpdateInsertAction()
{
this.setMyPK(this.NodeID + "_" + this.StationNo);
return base.beforeUpdateInsertAction();
}
/// <summary>
/// 节点角色发生变化,删除该节点记忆的接收人员。
/// </summary>
/// <returns></returns>
protected override bool beforeInsert()
{
RememberMe remeberMe = new RememberMe();
remeberMe.Delete(RememberMeAttr.FK_Node, this.NodeID);
return base.beforeInsert();
}
#endregion
}
/// <summary>
/// 节点工作角色s
/// </summary>
public class NodeStations : EntitiesMyPK
{
#region 构造函数.
/// <summary>
/// 节点工作角色
/// </summary>
public NodeStations() { }
/// <summary>
/// 节点工作角色
/// </summary>
/// <param name="nodeID">节点ID</param>
public NodeStations(int nodeID)
{
QueryObject qo = new QueryObject(this);
qo.AddWhere(NodeStationAttr.FK_Node, nodeID);
qo.DoQuery();
}
/// <summary>
/// 得到它的 Entity
/// </summary>
public override Entity GetNewEntity
{
get
{
return new NodeStation();
}
}
#endregion 构造函数.
#region 为了适应自动翻译成java的需要,把实体转换成List.
/// <summary>
/// 转化成 java list,C#不能调用.
/// </summary>
/// <returns>List</returns>
public System.Collections.Generic.IList<NodeStation> ToJavaList()
{
return (System.Collections.Generic.IList<NodeStation>)this;
}
/// <summary>
/// 转化成list
/// </summary>
/// <returns>List</returns>
public System.Collections.Generic.List<NodeStation> Tolist()
{
System.Collections.Generic.List<NodeStation> list = new System.Collections.Generic.List<NodeStation>();
for (int i = 0; i < this.Count; i++)
{
list.Add((NodeStation)this[i]);
}
return list;
}
#endregion 为了适应自动翻译成java的需要,把实体转换成List.
}
}