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using System;
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using System.Collections;
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using BP.DA;
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using BP.En;
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using BP.WF.Template;
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using BP.WF;
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using BP.Sys;
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namespace BP.WF.Template
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{
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/// <summary>
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/// 轨迹图标组件控件状态
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/// </summary>
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public enum FrmTrackSta
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{
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/// <summary>
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/// 不可用
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/// </summary>
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Disable,
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/// <summary>
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/// 显示轨迹图
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/// </summary>
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Chart,
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/// <summary>
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/// 显示轨迹表
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/// </summary>
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Table
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}
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/// <summary>
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/// 轨迹图标组件
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/// </summary>
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public class FrmTrackAttr : EntityNoNameAttr
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{
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/// <summary>
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/// 显示标签
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/// </summary>
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public const string FrmTrackLab = "FrmTrackLab";
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/// <summary>
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/// 状态
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/// </summary>
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public const string FrmTrackSta = "FrmTrackSta";
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/// <summary>
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/// H
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/// </summary>
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public const string FrmTrack_H = "FrmTrack_H";
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}
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/// <summary>
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/// 轨迹图标组件
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/// </summary>
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public class FrmTrack : Entity
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{
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#region 属性
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public string No
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{
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get
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{
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return "ND" + this.NodeID;
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}
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set
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{
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string nodeID = value.Replace("ND", "");
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this.NodeID = int.Parse(nodeID);
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}
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}
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/// <summary>
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/// 节点ID
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/// </summary>
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public int NodeID
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{
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get
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{
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return this.GetValIntByKey(NodeAttr.NodeID);
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}
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set
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{
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this.SetValByKey(NodeAttr.NodeID, value);
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}
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}
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/// <summary>
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/// 控件状态
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/// </summary>
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public FrmTrackSta FrmTrackSta
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{
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get
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{
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return (FrmTrackSta)this.GetValIntByKey(FrmTrackAttr.FrmTrackSta);
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}
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set
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{
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this.SetValByKey(FrmTrackAttr.FrmTrackSta, (int)value);
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}
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}
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/// <summary>
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/// H
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/// </summary>
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public float FrmTrack_H
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{
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get
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{
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return this.GetValFloatByKey(FrmTrackAttr.FrmTrack_H);
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}
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set
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{
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this.SetValByKey(FrmTrackAttr.FrmTrack_H, value);
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}
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}
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public string FrmTrack_Hstr
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{
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get
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{
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if (this.FrmTrack_H == 0)
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return "100%";
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return this.FrmTrack_H + "px";
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}
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}
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/// <summary>
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/// 节点名称.
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/// </summary>
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public string Name
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{
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get
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{
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return this.GetValStringByKey("Name");
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}
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}
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/// <summary>
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/// 显示标签
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/// </summary>
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public string FrmTrackLab
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{
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get
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{
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return this.GetValStrByKey(FrmTrackAttr.FrmTrackLab);
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}
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}
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#endregion
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#region 构造方法
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/// <summary>
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/// 控制
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/// </summary>
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public override UAC HisUAC
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{
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get
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{
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UAC uac = new UAC();
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uac.OpenForSysAdmin();
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uac.IsDelete = false;
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uac.IsInsert = false;
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return uac;
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}
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}
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/// <summary>
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/// 重写主键
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/// </summary>
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public override string PK
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{
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get
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{
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return "NodeID";
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}
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}
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/// <summary>
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/// 轨迹图标组件
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/// </summary>
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public FrmTrack()
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{
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}
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/// <summary>
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/// 轨迹图标组件
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/// </summary>
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/// <param name="no"></param>
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public FrmTrack(string mapData)
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{
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if (mapData.Contains("ND") == false)
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{
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this.FrmTrackSta = FrmTrackSta.Disable;
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return;
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}
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string mapdata = mapData.Replace("ND", "");
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if (DataType.IsNumStr(mapdata) == false)
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{
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this.FrmTrackSta = FrmTrackSta.Disable;
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return;
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}
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try
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{
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this.NodeID = int.Parse(mapdata);
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}
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catch
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{
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return;
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}
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this.Retrieve();
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}
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/// <summary>
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/// 轨迹图标组件
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/// </summary>
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/// <param name="no"></param>
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public FrmTrack(int nodeID)
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{
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this.NodeID = nodeID;
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this.Retrieve();
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}
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/// <summary>
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/// EnMap
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/// </summary>
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public override Map EnMap
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{
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get
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{
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if (this._enMap != null)
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return this._enMap;
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Map map = new Map("WF_Node", "轨迹图标组件");
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map.AddGroupAttr("轨迹组件");
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map.AddTBIntPK(NodeAttr.NodeID, 0, "节点ID", true, true);
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map.AddTBString(NodeAttr.Name, null, "节点名称", true, true, 0, 100, 10);
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map.AddTBString(FrmTrackAttr.FrmTrackLab, "轨迹", "显示标签", true, false, 0, 200, 10, false);
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#region 此处变更了 NodeSheet类中的,map 描述该部分也要变更.
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map.AddDDLSysEnum(FrmTrackAttr.FrmTrackSta, (int)FrmTrackSta.Disable, "组件状态",
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true, true, FrmTrackAttr.FrmTrackSta, "@0=禁用@1=显示轨迹图@2=显示轨迹表");
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map.AddTBFloat(FrmTrackAttr.FrmTrack_H, 300, "高度", true, false);
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#endregion 此处变更了 NodeSheet类中的,map 描述该部分也要变更.
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this._enMap = map;
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return this._enMap;
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}
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}
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protected override bool beforeUpdateInsertAction()
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{
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return base.beforeUpdateInsertAction();
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}
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#endregion
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}
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/// <summary>
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/// 轨迹图标组件s
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/// </summary>
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public class FrmTracks : Entities
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{
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#region 构造
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/// <summary>
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/// 轨迹图标组件s
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/// </summary>
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public FrmTracks()
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{
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}
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/// <summary>
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/// 轨迹图标组件s
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/// </summary>
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/// <param name="fk_mapdata">s</param>
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public FrmTracks(string fk_mapdata)
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{
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if (BP.Difference.SystemConfig.IsDebug)
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this.Retrieve("No", fk_mapdata);
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else
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this.RetrieveFromCash("No", (object)fk_mapdata);
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}
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/// <summary>
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/// 得到它的 Entity
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/// </summary>
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public override Entity GetNewEntity
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{
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get
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{
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return new FrmTrack();
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}
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}
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#endregion
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#region 为了适应自动翻译成java的需要,把实体转换成List
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/// 转化成 java list,C#不能调用.
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/// </summary>
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/// <returns>List</returns>
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public System.Collections.Generic.IList<FrmTrack> ToJavaList()
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{
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return (System.Collections.Generic.IList<FrmTrack>)this;
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}
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/// <summary>
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/// 转化成list
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/// </summary>
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/// <returns>List</returns>
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public System.Collections.Generic.List<FrmTrack> Tolist()
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{
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System.Collections.Generic.List<FrmTrack> list = new System.Collections.Generic.List<FrmTrack>();
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for (int i = 0; i < this.Count; i++)
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{
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list.Add((FrmTrack)this[i]);
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}
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return list;
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}
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#endregion 为了适应自动翻译成java的需要,把实体转换成List.
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}
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}
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