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using System;
using System.Collections;
using BP.DA;
using BP.En;
using BP.En;
using BP.WF.Port;
namespace BP.WF.Template
{
/// <summary>
/// 节点用户组属性
/// </summary>
public class NodeTeamAttr
{
/// <summary>
/// 节点
/// </summary>
public const string FK_Node = "FK_Node";
/// <summary>
/// 用户组
/// </summary>
public const string FK_Team = "FK_Team";
}
/// <summary>
/// 节点用户组
/// 节点的用户组有两部分组成.
/// 记录了从一个节点到其他的多个节点.
/// 也记录了到这个节点的其他的节点.
/// </summary>
public class NodeTeam : EntityMyPK
{
#region 基本属性
/// <summary>
/// UI界面上的访问控制
/// </summary>
public override UAC HisUAC
{
get
{
UAC uac = new UAC();
uac.OpenAll();
return uac;
}
}
/// <summary>
///节点
/// </summary>
public int NodeID
{
get
{
return this.GetValIntByKey(NodeTeamAttr.FK_Node);
}
set
{
this.SetValByKey(NodeTeamAttr.FK_Node, value);
}
}
public string FK_TeamT
{
get
{
return this.GetValRefTextByKey(NodeTeamAttr.FK_Team);
}
}
/// <summary>
/// 用户组
/// </summary>
public string FK_Team
{
get
{
return this.GetValStringByKey(NodeTeamAttr.FK_Team);
}
set
{
this.SetValByKey(NodeTeamAttr.FK_Team, value);
}
}
#endregion
#region 构造方法
/// <summary>
/// 节点用户组
/// </summary>
public NodeTeam() { }
/// <summary>
/// 重写基类方法
/// </summary>
public override Map EnMap
{
get
{
if (this._enMap != null)
return this._enMap;
Map map = new Map("WF_NodeTeam", "节点权限组");
map.AddMyPK();
map.AddTBInt(NodeTeamAttr.FK_Node, 0, "节点", false, false);
map.AddDDLEntities(NodeTeamAttr.FK_Team, null, "用户组",
new BP.Port.Teams(), true);
this._enMap = map;
return this._enMap;
}
}
protected override bool beforeUpdateInsertAction()
{
this.setMyPK(this.NodeID + "_" + this.FK_Team);
return base.beforeUpdateInsertAction();
}
/// <summary>
/// 节点权限组发生变化,删除该节点记忆的接收人员。
/// </summary>
/// <returns></returns>
protected override bool beforeInsert()
{
RememberMe remeberMe = new RememberMe();
remeberMe.Delete(RememberMeAttr.FK_Node, this.NodeID);
return base.beforeInsert();
}
#endregion
}
/// <summary>
/// 节点用户组s
/// </summary>
public class NodeTeams : EntitiesMyPK
{
/// <summary>
/// 节点用户组s
/// </summary>
public NodeTeams() { }
/// <summary>
/// 节点用户组s
/// </summary>
/// <param name="nodeID">节点ID</param>
public NodeTeams(int nodeID)
{
QueryObject qo = new QueryObject(this);
qo.AddWhere(NodeTeamAttr.FK_Node, nodeID);
qo.DoQuery();
}
/// <summary>
/// 节点用户组
/// </summary>
/// <param name="StationNo">StationNo </param>
public NodeTeams(string StationNo)
{
QueryObject qo = new QueryObject(this);
qo.AddWhere(NodeTeamAttr.FK_Team, StationNo);
qo.DoQuery();
}
/// <summary>
/// 得到它的 Entity
/// </summary>
public override Entity GetNewEntity
{
get
{
return new NodeTeam();
}
}
#region 为了适应自动翻译成java的需要,把实体转换成List.
/// <summary>
/// 转化成 java list,C#不能调用.
/// </summary>
/// <returns>List</returns>
public System.Collections.Generic.IList<NodeTeam> ToJavaList()
{
return (System.Collections.Generic.IList<NodeTeam>)this;
}
/// <summary>
/// 转化成list
/// </summary>
/// <returns>List</returns>
public System.Collections.Generic.List<NodeTeam> Tolist()
{
System.Collections.Generic.List<NodeTeam> list = new System.Collections.Generic.List<NodeTeam>();
for (int i = 0; i < this.Count; i++)
{
list.Add((NodeTeam)this[i]);
}
return list;
}
#endregion 为了适应自动翻译成java的需要,把实体转换成List.
}
}