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e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[4]=t[4],e[5]=t[5],e},h.identity=function(e){return e[0]=1,e[1]=0,e[2]=0,e[3]=1,e[4]=0,e[5]=0,e},h.invert=function(e,t){var r=t[0],n=t[1],i=t[2],a=t[3],o=t[4],s=t[5],u=r*a-n*i;return u?(u=1/u,e[0]=a*u,e[1]=-n*u,e[2]=-i*u,e[3]=r*u,e[4]=(i*s-a*o)*u,e[5]=(n*o-r*s)*u,e):null},h.determinant=function(e){return e[0]*e[3]-e[1]*e[2]},h.multiply=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[3],s=t[4],u=t[5],l=r[0],h=r[1],c=r[2],d=r[3],f=r[4],p=r[5];return e[0]=n*l+a*h,e[1]=i*l+o*h,e[2]=n*c+a*d,e[3]=i*c+o*d,e[4]=n*f+a*p+s,e[5]=i*f+o*p+u,e},h.mul=h.multiply,h.rotate=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[3],s=t[4],u=t[5],l=Math.sin(r),h=Math.cos(r);return e[0]=n*h+a*l,e[1]=i*h+o*l,e[2]=n*-l+a*h,e[3]=i*-l+o*h,e[4]=s,e[5]=u,e},h.scale=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[3],s=t[4],u=t[5],l=r[0],h=r[1];return e[0]=n*l,e[1]=i*l,e[2]=a*h,e[3]=o*h,e[4]=s,e[5]=u,e},h.translate=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[3],s=t[4],u=t[5],l=r[0],h=r[1];return e[0]=n,e[1]=i,e[2]=a,e[3]=o,e[4]=n*l+a*h+s,e[5]=i*l+o*h+u,e},h.str=function(e){return"mat2d("+e[0]+", "+e[1]+", "+e[2]+", "+e[3]+", "+e[4]+", "+e[5]+")"},h.frob=function(e){return Math.sqrt(Math.pow(e[0],2)+Math.pow(e[1],2)+Math.pow(e[2],2)+Math.pow(e[3],2)+Math.pow(e[4],2)+Math.pow(e[5],2)+1)},void 0!==e&&(e.mat2d=h);var c={};c.create=function(){var e=new r(9);return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e},c.fromMat4=function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[4],e[4]=t[5],e[5]=t[6],e[6]=t[8],e[7]=t[9],e[8]=t[10],e},c.clone=function(e){var t=new r(9);return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3],t[4]=e[4],t[5]=e[5],t[6]=e[6],t[7]=e[7],t[8]=e[8],t},c.copy=function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[4]=t[4],e[5]=t[5],e[6]=t[6],e[7]=t[7],e[8]=t[8],e},c.identity=function(e){return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e},c.transpose=function(e,t){if(e===t){var r=t[1],n=t[2],i=t[5];e[1]=t[3],e[2]=t[6],e[3]=r,e[5]=t[7],e[6]=n,e[7]=i}else e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8];return e},c.invert=function(e,t){var r=t[0],n=t[1],i=t[2],a=t[3],o=t[4],s=t[5],u=t[6],l=t[7],h=t[8],c=h*o-s*l,d=-h*a+s*u,f=l*a-o*u,p=r*c+n*d+i*f;return p?(p=1/p,e[0]=c*p,e[1]=(-h*n+i*l)*p,e[2]=(s*n-i*o)*p,e[3]=d*p,e[4]=(h*r-i*u)*p,e[5]=(-s*r+i*a)*p,e[6]=f*p,e[7]=(-l*r+n*u)*p,e[8]=(o*r-n*a)*p,e):null},c.adjoint=function(e,t){var r=t[0],n=t[1],i=t[2],a=t[3],o=t[4],s=t[5],u=t[6],l=t[7],h=t[8];return e[0]=o*h-s*l,e[1]=i*l-n*h,e[2]=n*s-i*o,e[3]=s*u-a*h,e[4]=r*h-i*u,e[5]=i*a-r*s,e[6]=a*l-o*u,e[7]=n*u-r*l,e[8]=r*o-n*a,e},c.determinant=function(e){var t=e[0],r=e[1],n=e[2],i=e[3],a=e[4],o=e[5],s=e[6],u=e[7],l=e[8];return t*(l*a-o*u)+r*(-l*i+o*s)+n*(u*i-a*s)},c.multiply=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[3],s=t[4],u=t[5],l=t[6],h=t[7],c=t[8],d=r[0],f=r[1],p=r[2],m=r[3],g=r[4],_=r[5],v=r[6],y=r[7],x=r[8];return e[0]=d*n+f*o+p*l,e[1]=d*i+f*s+p*h,e[2]=d*a+f*u+p*c,e[3]=m*n+g*o+_*l,e[4]=m*i+g*s+_*h,e[5]=m*a+g*u+_*c,e[6]=v*n+y*o+x*l,e[7]=v*i+y*s+x*h,e[8]=v*a+y*u+x*c,e},c.mul=c.multiply,c.translate=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[3],s=t[4],u=t[5],l=t[6],h=t[7],c=t[8],d=r[0],f=r[1];return e[0]=n,e[1]=i,e[2]=a,e[3]=o,e[4]=s,e[5]=u,e[6]=d*n+f*o+l,e[7]=d*i+f*s+h,e[8]=d*a+f*u+c,e},c.rotate=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[3],s=t[4],u=t[5],l=t[6],h=t[7],c=t[8],d=Math.sin(r),f=Math.cos(r);return e[0]=f*n+d*o,e[1]=f*i+d*s,e[2]=f*a+d*u,e[3]=f*o-d*n,e[4]=f*s-d*i,e[5]=f*u-d*a,e[6]=l,e[7]=h,e[8]=c,e},c.scale=function(e,t,r){var n=r[0],i=r[1];return e[0]=n*t[0],e[1]=n*t[1],e[2]=n*t[2],e[3]=i*t[3],e[4]=i*t[4],e[5]=i*t[5],e[6]=t[6],e[7]=t[7],e[8]=t[8],e},c.fromMat2d=function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=0,e[3]=t[2],e[4]=t[3],e[5]=0,e[6]=t[4],e[7]=t[5],e[8]=1,e},c.fromQuat=function(e,t){var r=t[0],n=t[1],i=t[2],a=t[3],o=r+r,s=n+n,u=i+i,l=r*o,h=n*o,c=n*s,d=i*o,f=i*s,p=i*u,m=a*o,g=a*s,_=a*u;return e[0]=1-c-p,e[3]=h-_,e[6]=d+g,e[1]=h+_,e[4]=1-l-p,e[7]=f-m,e[2]=d-g,e[5]=f+m,e[8]=1-l-c,e},c.normalFromMat4=function(e,t){var r=t[0],n=t[1],i=t[2],a=t[3],o=t[4],s=t[5],u=t[6],l=t[7],h=t[8],c=t[9],d=t[10],f=t[11],p=t[12],m=t[13],g=t[14],_=t[15],v=r*s-n*o,y=r*u-i*o,x=r*l-a*o,T=n*u-i*s,b=n*l-a*s,w=i*l-a*u,E=h*m-c*p,S=h*g-d*p,A=h*_-f*p,M=c*g-d*m,C=c*_-f*m,L=d*_-f*g,N=v*L-y*C+x*M+T*A-b*S+w*E;return N?(N=1/N,e[0]=(s*L-u*C+l*M)*N,e[1]=(u*A-o*L-l*S)*N,e[2]=(o*C-s*A+l*E)*N,e[3]=(i*C-n*L-a*M)*N,e[4]=(r*L-i*A+a*S)*N,e[5]=(n*A-r*C-a*E)*N,e[6]=(m*w-g*b+_*T)*N,e[7]=(g*x-p*w-_*y)*N,e[8]=(p*b-m*x+_*v)*N,e):null},c.str=function(e){return"mat3("+e[0]+", "+e[1]+", "+e[2]+", "+e[3]+", "+e[4]+", "+e[5]+", "+e[6]+", "+e[7]+", "+e[8]+")"},c.frob=function(e){return Math.sqrt(Math.pow(e[0],2)+Math.pow(e[1],2)+Math.pow(e[2],2)+Math.pow(e[3],2)+Math.pow(e[4],2)+Math.pow(e[5],2)+Math.pow(e[6],2)+Math.pow(e[7],2)+Math.pow(e[8],2))},void 0!==e&&(e.mat3=c);var d={};d.create=function(){var e=new r(16);return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e},d.clone=function(e){var t=new r(16);return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3],t[4]=e[4],t[5]=e[5],t[6]=e[6],t[7]=e[7],t[8]=e[8],t[9]=e[9],t[10]=e[10],t[11]=e[11],t[12]=e[12],t[13]=e[13],t[14]=e[14],t[15]=e[15],t},d.copy=function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[4]=t[4],e[5]=t[5],e[6]=t[6],e[7]=t[7],e[8]=t[8],e[9]=t[9],e[10]=t[10],e[11]=t[11],e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15],e},d.identity=function(e){return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e},d.transpose=function(e,t){if(e===t){var r=t[1],n=t[2],i=t[3],a=t[6],o=t[7],s=t[11];e[1]=t[4],e[2]=t[8],e[3]=t[12],e[4]=r,e[6]=t[9],e[7]=t[13],e[8]=n,e[9]=a,e[11]=t[14],e[12]=i,e[13]=o,e[14]=s}else e[0]=t[0],e[1]=t[4],e[2]=t[8],e[3]=t[12],e[4]=t[1],e[5]=t[5],e[6]=t[9],e[7]=t[13],e[8]=t[2],e[9]=t[6],e[10]=t[10],e[11]=t[14],e[12]=t[3],e[13]=t[7],e[14]=t[11],e[15]=t[15];return e},d.invert=function(e,t){var r=t[0],n=t[1],i=t[2],a=t[3],o=t[4],s=t[5],u=t[6],l=t[7],h=t[8],c=t[9],d=t[10],f=t[11],p=t[12],m=t[13],g=t[14],_=t[15],v=r*s-n*o,y=r*u-i*o,x=r*l-a*o,T=n*u-i*s,b=n*l-a*s,w=i*l-a*u,E=h*m-c*p,S=h*g-d*p,A=h*_-f*p,M=c*g-d*m,C=c*_-f*m,L=d*_-f*g,N=v*L-y*C+x*M+T*A-b*S+w*E;return N?(N=1/N,e[0]=(s*L-u*C+l*M)*N,e[1]=(i*C-n*L-a*M)*N,e[2]=(m*w-g*b+_*T)*N,e[3]=(d*b-c*w-f*T)*N,e[4]=(u*A-o*L-l*S)*N,e[5]=(r*L-i*A+a*S)*N,e[6]=(g*x-p*w-_*y)*N,e[7]=(h*w-d*x+f*y)*N,e[8]=(o*C-s*A+l*E)*N,e[9]=(n*A-r*C-a*E)*N,e[10]=(p*b-m*x+_*v)*N,e[11]=(c*x-h*b-f*v)*N,e[12]=(s*S-o*M-u*E)*N,e[13]=(r*M-n*S+i*E)*N,e[14]=(m*y-p*T-g*v)*N,e[15]=(h*T-c*y+d*v)*N,e):null},d.adjoint=function(e,t){var r=t[0],n=t[1],i=t[2],a=t[3],o=t[4],s=t[5],u=t[6],l=t[7],h=t[8],c=t[9],d=t[10],f=t[11],p=t[12],m=t[13],g=t[14],_=t[15];return e[0]=s*(d*_-f*g)-c*(u*_-l*g)+m*(u*f-l*d),e[1]=-(n*(d*_-f*g)-c*(i*_-a*g)+m*(i*f-a*d)),e[2]=n*(u*_-l*g)-s*(i*_-a*g)+m*(i*l-a*u),e[3]=-(n*(u*f-l*d)-s*(i*f-a*d)+c*(i*l-a*u)),e[4]=-(o*(d*_-f*g)-h*(u*_-l*g)+p*(u*f-l*d)),e[5]=r*(d*_-f*g)-h*(i*_-a*g)+p*(i*f-a*d),e[6]=-(r*(u*_-l*g)-o*(i*_-a*g)+p*(i*l-a*u)),e[7]=r*(u*f-l*d)-o*(i*f-a*d)+h*(i*l-a*u),e[8]=o*(c*_-f*m)-h*(s*_-l*m)+p*(s*f-l*c),e[9]=-(r*(c*_-f*m)-h*(n*_-a*m)+p*(n*f-a*c)),e[10]=r*(s*_-l*m)-o*(n*_-a*m)+p*(n*l-a*s),e[11]=-(r*(s*f-l*c)-o*(n*f-a*c)+h*(n*l-a*s)),e[12]=-(o*(c*g-d*m)-h*(s*g-u*m)+p*(s*d-u*c)),e[13]=r*(c*g-d*m)-h*(n*g-i*m)+p*(n*d-i*c),e[14]=-(r*(s*g-u*m)-o*(n*g-i*m)+p*(n*u-i*s)),e[15]=r*(s*d-u*c)-o*(n*d-i*c)+h*(n*u-i*s),e},d.determinant=function(e){var t=e[0],r=e[1],n=e[2],i=e[3],a=e[4],o=e[5],s=e[6],u=e[7],l=e[8],h=e[9],c=e[10],d=e[11],f=e[12],p=e[13],m=e[14],g=e[15];return(t*o-r*a)*(c*g-d*m)-(t*s-n*a)*(h*g-d*p)+(t*u-i*a)*(h*m-c*p)+(r*s-n*o)*(l*g-d*f)-(r*u-i*o)*(l*m-c*f)+(n*u-i*s)*(l*p-h*f)},d.multiply=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[3],s=t[4],u=t[5],l=t[6],h=t[7],c=t[8],d=t[9],f=t[10],p=t[11],m=t[12],g=t[13],_=t[14],v=t[15],y=r[0],x=r[1],T=r[2],b=r[3];return e[0]=y*n+x*s+T*c+b*m,e[1]=y*i+x*u+T*d+b*g,e[2]=y*a+x*l+T*f+b*_,e[3]=y*o+x*h+T*p+b*v,y=r[4],x=r[5],T=r[6],b=r[7],e[4]=y*n+x*s+T*c+b*m,e[5]=y*i+x*u+T*d+b*g,e[6]=y*a+x*l+T*f+b*_,e[7]=y*o+x*h+T*p+b*v,y=r[8],x=r[9],T=r[10],b=r[11],e[8]=y*n+x*s+T*c+b*m,e[9]=y*i+x*u+T*d+b*g,e[10]=y*a+x*l+T*f+b*_,e[11]=y*o+x*h+T*p+b*v,y=r[12],x=r[13],T=r[14],b=r[15],e[12]=y*n+x*s+T*c+b*m,e[13]=y*i+x*u+T*d+b*g,e[14]=y*a+x*l+T*f+b*_,e[15]=y*o+x*h+T*p+b*v,e},d.multiplyAffine=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[4],s=t[5],u=t[6],l=t[8],h=t[9],c=t[10],d=t[12],f=t[13],p=t[14],m=r[0],g=r[1],_=r[2];return e[0]=m*n+g*o+_*l,e[1]=m*i+g*s+_*h,e[2]=m*a+g*u+_*c,m=r[4],g=r[5],_=r[6],e[4]=m*n+g*o+_*l,e[5]=m*i+g*s+_*h,e[6]=m*a+g*u+_*c,m=r[8],g=r[9],_=r[10],e[8]=m*n+g*o+_*l,e[9]=m*i+g*s+_*h,e[10]=m*a+g*u+_*c,m=r[12],g=r[13],_=r[14],e[12]=m*n+g*o+_*l+d,e[13]=m*i+g*s+_*h+f,e[14]=m*a+g*u+_*c+p,e},d.mul=d.multiply,d.mulAffine=d.multiplyAffine,d.translate=function(e,t,r){var n,i,a,o,s,u,l,h,c,d,f,p,m=r[0],g=r[1],_=r[2];return t===e?(e[12]=t[0]*m+t[4]*g+t[8]*_+t[12],e[13]=t[1]*m+t[5]*g+t[9]*_+t[13],e[14]=t[2]*m+t[6]*g+t[10]*_+t[14],e[15]=t[3]*m+t[7]*g+t[11]*_+t[15]):(n=t[0],i=t[1],a=t[2],o=t[3],s=t[4],u=t[5],l=t[6],h=t[7],c=t[8],d=t[9],f=t[10],p=t[11],e[0]=n,e[1]=i,e[2]=a,e[3]=o,e[4]=s,e[5]=u,e[6]=l,e[7]=h,e[8]=c,e[9]=d,e[10]=f,e[11]=p,e[12]=n*m+s*g+c*_+t[12],e[13]=i*m+u*g+d*_+t[13],e[14]=a*m+l*g+f*_+t[14],e[15]=o*m+h*g+p*_+t[15]),e},d.scale=function(e,t,r){var n=r[0],i=r[1],a=r[2];return e[0]=t[0]*n,e[1]=t[1]*n,e[2]=t[2]*n,e[3]=t[3]*n,e[4]=t[4]*i,e[5]=t[5]*i,e[6]=t[6]*i,e[7]=t[7]*i,e[8]=t[8]*a,e[9]=t[9]*a,e[10]=t[10]*a,e[11]=t[11]*a,e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15],e},d.rotate=function(e,r,n,i){var a,o,s,u,l,h,c,d,f,p,m,g,_,v,y,x,T,b,w,E,S,A,M,C,L=i[0],N=i[1],D=i[2],I=Math.sqrt(L*L+N*N+D*D);return Math.abs(I)<t?null:(I=1/I,L*=I,N*=I,D*=I,a=Math.sin(n),o=Math.cos(n),s=1-o,u=r[0],l=r[1],h=r[2],c=r[3],d=r[4],f=r[5],p=r[6],m=r[7],g=r[8],_=r[9],v=r[10],y=r[11],x=L*L*s+o,T=N*L*s+D*a,b=D*L*s-N*a,w=L*N*s-D*a,E=N*N*s+o,S=D*N*s+L*a,A=L*D*s+N*a,M=N*D*s-L*a,C=D*D*s+o,e[0]=u*x+d*T+g*b,e[1]=l*x+f*T+_*b,e[2]=h*x+p*T+v*b,e[3]=c*x+m*T+y*b,e[4]=u*w+d*E+g*S,e[5]=l*w+f*E+_*S,e[6]=h*w+p*E+v*S,e[7]=c*w+m*E+y*S,e[8]=u*A+d*M+g*C,e[9]=l*A+f*M+_*C,e[10]=h*A+p*M+v*C,e[11]=c*A+m*M+y*C,r!==e&&(e[12]=r[12],e[13]=r[13],e[14]=r[14],e[15]=r[15]),e)},d.rotateX=function(e,t,r){var n=Math.sin(r),i=Math.cos(r),a=t[4],o=t[5],s=t[6],u=t[7],l=t[8],h=t[9],c=t[10],d=t[11];return t!==e&&(e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15]),e[4]=a*i+l*n,e[5]=o*i+h*n,e[6]=s*i+c*n,e[7]=u*i+d*n,e[8]=l*i-a*n,e[9]=h*i-o*n,e[10]=c*i-s*n,e[11]=d*i-u*n,e},d.rotateY=function(e,t,r){var n=Math.sin(r),i=Math.cos(r),a=t[0],o=t[1],s=t[2],u=t[3],l=t[8],h=t[9],c=t[10],d=t[11];return t!==e&&(e[4]=t[4],e[5]=t[5],e[6]=t[6],e[7]=t[7],e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15]),e[0]=a*i-l*n,e[1]=o*i-h*n,e[2]=s*i-c*n,e[3]=u*i-d*n,e[8]=a*n+l*i,e[9]=o*n+h*i,e[10]=s*n+c*i,e[11]=u*n+d*i,e},d.rotateZ=function(e,t,r){var n=Math.sin(r),i=Math.cos(r),a=t[0],o=t[1],s=t[2],u=t[3],l=t[4],h=t[5],c=t[6],d=t[7];return t!==e&&(e[8]=t[8],e[9]=t[9],e[10]=t[10],e[11]=t[11],e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15]),e[0]=a*i+l*n,e[1]=o*i+h*n,e[2]=s*i+c*n,e[3]=u*i+d*n,e[4]=l*i-a*n,e[5]=h*i-o*n,e[6]=c*i-s*n,e[7]=d*i-u*n,e},d.fromRotationTranslation=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[3],s=n+n,u=i+i,l=a+a,h=n*s,c=n*u,d=n*l,f=i*u,p=i*l,m=a*l,g=o*s,_=o*u,v=o*l;return e[0]=1-(f+m),e[1]=c+v,e[2]=d-_,e[3]=0,e[4]=c-v,e[5]=1-(h+m),e[6]=p+g,e[7]=0,e[8]=d+_,e[9]=p-g,e[10]=1-(h+f),e[11]=0,e[12]=r[0],e[13]=r[1],e[14]=r[2],e[15]=1,e},d.fromQuat=function(e,t){var r=t[0],n=t[1],i=t[2],a=t[3],o=r+r,s=n+n,u=i+i,l=r*o,h=n*o,c=n*s,d=i*o,f=i*s,p=i*u,m=a*o,g=a*s,_=a*u;return e[0]=1-c-p,e[1]=h+_,e[2]=d-g,e[3]=0,e[4]=h-_,e[5]=1-l-p,e[6]=f+m,e[7]=0,e[8]=d+g,e[9]=f-m,e[10]=1-l-c,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e},d.frustum=function(e,t,r,n,i,a,o){var s=1/(r-t),u=1/(i-n),l=1/(a-o);return e[0]=2*a*s,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=2*a*u,e[6]=0,e[7]=0,e[8]=(r+t)*s,e[9]=(i+n)*u,e[10]=(o+a)*l,e[11]=-1,e[12]=0,e[13]=0,e[14]=o*a*2*l,e[15]=0,e},d.perspective=function(e,t,r,n,i){var a=1/Math.tan(t/2),o=1/(n-i);return e[0]=a/r,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=a,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=(i+n)*o,e[11]=-1,e[12]=0,e[13]=0,e[14]=2*i*n*o,e[15]=0,e},d.ortho=function(e,t,r,n,i,a,o){var s=1/(t-r),u=1/(n-i),l=1/(a-o);return e[0]=-2*s,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=-2*u,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=2*l,e[11]=0,e[12]=(t+r)*s,e[13]=(i+n)*u,e[14]=(o+a)*l,e[15]=1,e},d.lookAt=function(e,r,n,i){var a,o,s,u,l,h,c,f,p,m,g=r[0],_=r[1],v=r[2],y=i[0],x=i[1],T=i[2],b=n[0],w=n[1],E=n[2];return Math.abs(g-b)<t&&Math.abs(_-w)<t&&Math.abs(v-E)<t?d.identity(e):(c=g-b,f=_-w,p=v-E,m=1/Math.sqrt(c*c+f*f+p*p),c*=m,f*=m,p*=m,a=x*p-T*f,o=T*c-y*p,s=y*f-x*c,m=Math.sqrt(a*a+o*o+s*s),m?(m=1/m,a*=m,o*=m,s*=m):(a=0,o=0,s=0),u=f*s-p*o,l=p*a-c*s,h=c*o-f*a,m=Math.sqrt(u*u+l*l+h*h),m?(m=1/m,u*=m,l*=m,h*=m):(u=0,l=0,h=0),e[0]=a,e[1]=u,e[2]=c,e[3]=0,e[4]=o,e[5]=l,e[6]=f,e[7]=0,e[8]=s,e[9]=h,e[10]=p,e[11]=0,e[12]=-(a*g+o*_+s*v),e[13]=-(u*g+l*_+h*v),e[14]=-(c*g+f*_+p*v),e[15]=1,e)},d.str=function(e){return"mat4("+e[0]+", "+e[1]+", 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e[0]=n[0],e[3]=n[1],e[6]=n[2],e[1]=i[0],e[4]=i[1],e[7]=i[2],e[2]=-r[0],e[5]=-r[1],e[8]=-r[2],f.normalize(t,f.fromMat3(t,e))}}(),f.clone=u.clone,f.fromValues=u.fromValues,f.copy=u.copy,f.set=u.set,f.identity=function(e){return e[0]=0,e[1]=0,e[2]=0,e[3]=1,e},f.setAxisAngle=function(e,t,r){r*=.5;var n=Math.sin(r);return e[0]=n*t[0],e[1]=n*t[1],e[2]=n*t[2],e[3]=Math.cos(r),e},f.add=u.add,f.multiply=function(e,t,r){var n=t[0],i=t[1],a=t[2],o=t[3],s=r[0],u=r[1],l=r[2],h=r[3];return e[0]=n*h+o*s+i*l-a*u,e[1]=i*h+o*u+a*s-n*l,e[2]=a*h+o*l+n*u-i*s,e[3]=o*h-n*s-i*u-a*l,e},f.mul=f.multiply,f.scale=u.scale,f.rotateX=function(e,t,r){r*=.5;var n=t[0],i=t[1],a=t[2],o=t[3],s=Math.sin(r),u=Math.cos(r);return e[0]=n*u+o*s,e[1]=i*u+a*s,e[2]=a*u-i*s,e[3]=o*u-n*s,e},f.rotateY=function(e,t,r){r*=.5;var n=t[0],i=t[1],a=t[2],o=t[3],s=Math.sin(r),u=Math.cos(r);return e[0]=n*u-a*s,e[1]=i*u+o*s,e[2]=a*u+n*s,e[3]=o*u-i*s,e},f.rotateZ=function(e,t,r){r*=.5;var n=t[0],i=t[1],a=t[2],o=t[3],s=Math.sin(r),u=Math.cos(r);return e[0]=n*u+i*s,e[1]=i*u-n*s,e[2]=a*u+o*s,e[3]=o*u-a*s,e},f.calculateW=function(e,t){var r=t[0],n=t[1],i=t[2];return e[0]=r,e[1]=n,e[2]=i,e[3]=Math.sqrt(Math.abs(1-r*r-n*n-i*i)),e},f.dot=u.dot,f.lerp=u.lerp,f.slerp=function(e,t,r,n){var i,a,o,s,u,l=t[0],h=t[1],c=t[2],d=t[3],f=r[0],p=r[1],m=r[2],g=r[3];return a=l*f+h*p+c*m+d*g,a<0&&(a=-a,f=-f,p=-p,m=-m,g=-g),1-a>1e-6?(i=Math.acos(a),o=Math.sin(i),s=Math.sin((1-n)*i)/o,u=Math.sin(n*i)/o):(s=1-n,u=n),e[0]=s*l+u*f,e[1]=s*h+u*p,e[2]=s*c+u*m,e[3]=s*d+u*g,e},f.invert=function(e,t){var r=t[0],n=t[1],i=t[2],a=t[3],o=r*r+n*n+i*i+a*a,s=o?1/o:0;return e[0]=-r*s,e[1]=-n*s,e[2]=-i*s,e[3]=a*s,e},f.conjugate=function(e,t){return e[0]=-t[0],e[1]=-t[1],e[2]=-t[2],e[3]=t[3],e},f.length=u.length,f.len=f.length,f.squaredLength=u.squaredLength,f.sqrLen=f.squaredLength,f.normalize=u.normalize,f.fromMat3=function(e,t){var r,n=t[0]+t[4]+t[8];if(n>0)r=Math.sqrt(n+1),e[3]=.5*r,r=.5/r,e[0]=(t[5]-t[7])*r,e[1]=(t[6]-t[2])*r,e[2]=(t[1]-t[3])*r;else{var i=0;t[4]>t[0]&&(i=1),t[8]>t[3*i+i]&&(i=2);var a=(i+1)%3,o=(i+2)%3;r=Math.sqrt(t[3*i+i]-t[3*a+a]-t[3*o+o]+1),e[i]=.5*r,r=.5/r,e[3]=(t[3*a+o]-t[3*o+a])*r,e[a]=(t[3*a+i]+t[3*i+a])*r,e[o]=(t[3*o+i]+t[3*i+o])*r}return e},f.str=function(e){return"quat("+e[0]+", "+e[1]+", "+e[2]+", "+e[3]+")"},void 0!==e&&(e.quat=f)}(r.exports)}()},function(e,t,r){"use strict";function n(e){return!e||"none"===e}function i(e){return e instanceof HTMLCanvasElement||e instanceof HTMLImageElement||e instanceof Image}function a(e){return e.getZr&&e.setOption}function o(e){return Math.pow(2,Math.round(Math.log(e)/Math.LN2))}function s(e){if((e.wrapS===c.a.REPEAT||e.wrapT===c.a.REPEAT)&&e.image){var t=o(e.width),r=o(e.height);if(t!==e.width||r!==e.height){var n=document.createElement("canvas");n.width=t,n.height=r;n.getContext("2d").drawImage(e.image,0,0,t,r),e.image=n}}}var u=r(24),l=r(46),h=r(5),c=r(6),d=r(7),f=r(17),p=r(28),m=r(13),g=r(0),_=r.n(g),v=r(29),y=r(53),x=r.n(y),T=r(54),b=r(106),w=r(107),E=r(113),S=r(114),A=r(3),M=r(68),C=r(37),L=r(69),N=r(116),D=r(70),I=r(71),R=r(72),P=r(36),O=r(30),F=r(23),B=r(4),U=r(117),z=r(50),G=r(118),H=r(119),V=r(120),k=r(9),W=r(67),j=r(49),X=r(15),q=r(52),Z=r(121),Y=r(126),K=r(63),Q=r(127),J=r(128),$=r(129),ee=r(130),te=r(131),re=r(132);_.a.util.extend(p.a.prototype,Z.a),d.a.import(Y.a),d.a.import(K.a),d.a.import(Q.a),d.a.import(J.a),d.a.import($.a),d.a.import(ee.a),d.a.import(te.a),d.a.import(re.a);var ne=v.a.prototype.addToScene,ie=v.a.prototype.removeFromScene;v.a.prototype.addToScene=function(e){if(ne.call(this,e),this.__zr){var t=this.__zr;e.traverse(function(e){e.__zr=t,e.addAnimatorsToZr&&e.addAnimatorsToZr(t)})}},v.a.prototype.removeFromScene=function(e){ie.call(this,e),e.traverse(function(e){var 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o=Object.keys(r).sort(),u="",l=0;l<o.length;l++)u+=o[l]+"_"+r[o[l]]+"_";var h=t.__textureCache=t.__textureCache||new x.a(20);if(a(e)){var c=e.__textureid__,d=h.get(u+c);if(d)d.texture.surface.setECharts(e),n&&n(d.texture);else{var f=new b.a(e);f.onupdate=function(){t.getZr().refresh()},d={texture:f.getTexture()};for(var l=0;l<o.length;l++)d.texture[o[l]]=r[o[l]];c=e.__textureid__||"__ecgl_ec__"+d.texture.__uid__,e.__textureid__=c,h.put(u+c,d),n&&n(d.texture)}return d.texture}if(i(e)){var c=e.__textureid__,d=h.get(u+c);if(!d){d={texture:new ae.Texture2D({image:e})};for(var l=0;l<o.length;l++)d.texture[o[l]]=r[o[l]];c=e.__textureid__||"__ecgl_image__"+d.texture.__uid__,e.__textureid__=c,h.put(u+c,d),s(d.texture),n&&n(d.texture)}return d.texture}var d=h.get(u+e);if(d)d.callbacks?d.callbacks.push(n):n&&n(d.texture);else if(e.match(/.hdr$|^data:application\/octet-stream/)){d={callbacks:[n]};var p=T.a.loadTexture(e,{exposure:r.exposure,fileType:"hdr"},function(){p.dirty(),d.callbacks.forEach(function(e){e&&e(p)}),d.callbacks=null});d.texture=p,h.put(u+e,d)}else{for(var p=new ae.Texture2D({image:new Image}),l=0;l<o.length;l++)p[o[l]]=r[o[l]];d={texture:p,callbacks:[n]};var m=p.image;m.onload=function(){p.image=m,s(p),p.dirty(),d.callbacks.forEach(function(e){e&&e(p)}),d.callbacks=null},m.src=e,p.image=oe,h.put(u+e,d)}return d.texture},ae.createAmbientCubemap=function(e,t,r,n){e=e||{};var i=e.texture,a=A.a.firstNotNull(e.exposure,1),o=new w.a({intensity:A.a.firstNotNull(e.specularIntensity,1)}),s=new E.a({intensity:A.a.firstNotNull(e.diffuseIntensity,1),coefficients:[.844,.712,.691,-.037,.083,.167,.343,.288,.299,-.041,-.021,-.009,-.003,-.041,-.064,-.011,-.007,-.004,-.031,.034,.081,-.06,-.049,-.06,.046,.056,.05]});return o.cubemap=ae.loadTexture(i,r,{exposure:a},function(){o.cubemap.flipY=!1,o.prefilter(t,32),s.coefficients=S.a.projectEnvironmentMap(t,o.cubemap,{lod:1}),n&&n()}),{specular:o,diffuse:s}},ae.createBlankTexture=T.a.createBlank,ae.isImage=i,ae.additiveBlend=function(e){e.blendEquation(e.FUNC_ADD),e.blendFunc(e.SRC_ALPHA,e.ONE)},ae.parseColor=function(e,t){return e instanceof Array?(t||(t=[]),t[0]=e[0],t[1]=e[1],t[2]=e[2],e.length>3?t[3]=e[3]:t[3]=1,t):(t=_.a.color.parse(e||"#000",t)||[0,0,0,0],t[0]/=255,t[1]/=255,t[2]/=255,t)},ae.directionFromAlphaBeta=function(e,t){var r=e/180*Math.PI+Math.PI/2,n=-t/180*Math.PI+Math.PI/2,i=[],a=Math.sin(r);return i[0]=a*Math.cos(n),i[1]=-Math.cos(r),i[2]=a*Math.sin(n),i},ae.getShadowResolution=function(e){var t=1024;switch(e){case"low":t=512;break;case"medium":break;case"high":t=2048;break;case"ultra":t=4096}return t},ae.COMMON_SHADERS=["lambert","color","realistic","hatching"],ae.createShader=function(e){var t=d.a.source(e+".vertex"),r=d.a.source(e+".fragment");t||console.error("Vertex shader of '%s' not exits",e),r||console.error("Fragment shader of '%s' not exits",e);var n=new d.a(t,r);return n.name=e,n},ae.createMaterial=function(e,t){t instanceof Array||(t=[t]);var r=ae.createShader(e),n=new f.a({shader:r});return t.forEach(function(e){"string"==typeof e&&n.define(e)}),n},ae.setMaterialFromModel=function(e,t,r,n){t.autoUpdateTextureStatus=!1;var i=r.getModel(e+"Material"),a=i.get("detailTexture"),o=A.a.firstNotNull(i.get("textureTiling"),1),s=A.a.firstNotNull(i.get("textureOffset"),0);"number"==typeof o&&(o=[o,o]),"number"==typeof s&&(s=[s,s]);var u=o[0]>1||o[1]>1?ae.Texture.REPEAT:ae.Texture.CLAMP_TO_EDGE,l={anisotropic:8,wrapS:u,wrapT:u};if("realistic"===e){var h=i.get("roughness"),c=i.get("metalness");null!=c?isNaN(c)&&(t.setTextureImage("metalnessMap",c,n,l),c=A.a.firstNotNull(i.get("metalnessAdjust"),.5)):c=0,null!=h?isNaN(h)&&(t.setTextureImage("roughnessMap",h,n,l),h=A.a.firstNotNull(i.get("roughnessAdjust"),.5)):h=.5;var d=i.get("normalTexture");t.setTextureImage("detailMap",a,n,l),t.setTextureImage("normalMap",d,n,l),t.set({roughness:h,metalness:c,detailUvRepeat:o,detailUvOffset:s})}else if("lambert"===e)t.setTextureImage("detailMap",a,n,l),t.set({detailUvRepeat:o,detailUvOffset:s});else if("color"===e)t.setTextureImage("detailMap",a,n,l),t.set({detailUvRepeat:o,detailUvOffset:s});else if("hatching"===e){for(var f=i.get("hatchingTextures")||[],p=0;p<6;p++)t.setTextureImage("hatch"+(p+1),f[p],n,{anisotropic:8,wrapS:ae.Texture.REPEAT,wrapT:ae.Texture.REPEAT});t.set({detailUvRepeat:o,detailUvOffset:s})}},ae.updateVertexAnimation=function(e,t,r,n){var i=n.get("animation"),a=n.get("animationDurationUpdate"),o=n.get("animationEasingUpdate"),s=r.shadowDepthMaterial;if(i&&t&&a>0&&t.geometry.vertexCount===r.geometry.vertexCount){r.material.define("vertex","VERTEX_ANIMATION"),r.ignorePreZ=!0,s&&s.define("vertex","VERTEX_ANIMATION");for(var u=0;u<e.length;u++)r.geometry.attributes[e[u][0]].value=t.geometry.attributes[e[u][1]].value;r.geometry.dirty(),r.__percent=0,r.material.set("percent",0),r.stopAnimation(),r.animate().when(a,{__percent:1}).during(function(){r.material.set("percent",r.__percent),s&&s.set("percent",r.__percent)}).done(function(){r.ignorePreZ=!1,r.material.undefine("vertex","VERTEX_ANIMATION"),s&&s.undefine("vertex","VERTEX_ANIMATION")}).start(o)}else r.material.undefine("vertex","VERTEX_ANIMATION"),s&&s.undefine("vertex","VERTEX_ANIMATION")},t.a=ae},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a={firstNotNull:function(){for(var e=0,t=arguments.length;e<t;e++)if(null!=arguments[e])return arguments[e]},queryDataIndex:function(e,t){return null!=t.dataIndexInside?t.dataIndexInside:null!=t.dataIndex?i.a.util.isArray(t.dataIndex)?i.a.util.map(t.dataIndex,function(t){return e.indexOfRawIndex(t)}):e.indexOfRawIndex(t.dataIndex):null!=t.name?i.a.util.isArray(t.name)?i.a.util.map(t.name,function(t){return e.indexOfName(t)}):e.indexOfName(t.name):void 0}};t.a=a},function(e,t,r){"use strict";function n(e,t,r){return e<t?t:e>r?r:e}var i=r(1),a=r.n(i),o=a.a.vec3,s=function(e,t,r){e=e||0,t=t||0,r=r||0,this.array=o.fromValues(e,t,r),this._dirty=!0};s.prototype={constructor:s,add:function(e){return o.add(this.array,this.array,e.array),this._dirty=!0,this},set:function(e,t,r){return this.array[0]=e,this.array[1]=t,this.array[2]=r,this._dirty=!0,this},setArray:function(e){return this.array[0]=e[0],this.array[1]=e[1],this.array[2]=e[2],this._dirty=!0,this},clone:function(){return new s(this.x,this.y,this.z)},copy:function(e){return o.copy(this.array,e.array),this._dirty=!0,this},cross:function(e,t){return o.cross(this.array,e.array,t.array),this._dirty=!0,this},dist:function(e){return o.dist(this.array,e.array)},distance:function(e){return o.distance(this.array,e.array)},div:function(e){return o.div(this.array,this.array,e.array),this._dirty=!0,this},divide:function(e){return o.divide(this.array,this.array,e.array),this._dirty=!0,this},dot:function(e){return o.dot(this.array,e.array)},len:function(){return o.len(this.array)},length:function(){return o.length(this.array)},lerp:function(e,t,r){return o.lerp(this.array,e.array,t.array,r),this._dirty=!0,this},min:function(e){return o.min(this.array,this.array,e.array),this._dirty=!0,this},max:function(e){return o.max(this.array,this.array,e.array),this._dirty=!0,this},mul:function(e){return o.mul(this.array,this.array,e.array),this._dirty=!0,this},multiply:function(e){return o.multiply(this.array,this.array,e.array),this._dirty=!0,this},negate:function(){return 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o.negate(e.array,t.array),e._dirty=!0,e},s.normalize=function(e,t){return o.normalize(e.array,t.array),e._dirty=!0,e},s.random=function(e,t){return o.random(e.array,t),e._dirty=!0,e},s.scale=function(e,t,r){return o.scale(e.array,t.array,r),e._dirty=!0,e},s.scaleAndAdd=function(e,t,r,n){return o.scaleAndAdd(e.array,t.array,r.array,n),e._dirty=!0,e},s.sqrDist=function(e,t){return o.sqrDist(e.array,t.array)},s.squaredDistance=s.sqrDist,s.sqrLen=function(e){return o.sqrLen(e.array)},s.squaredLength=s.sqrLen,s.sub=function(e,t,r){return o.subtract(e.array,t.array,r.array),e._dirty=!0,e},s.subtract=s.sub,s.transformMat3=function(e,t,r){return o.transformMat3(e.array,t.array,r.array),e._dirty=!0,e},s.transformMat4=function(e,t,r){return o.transformMat4(e.array,t.array,r.array),e._dirty=!0,e},s.transformQuat=function(e,t,r){return o.transformQuat(e.array,t.array,r.array),e._dirty=!0,e};var h=Math.atan2,c=Math.asin,d=Math.abs;s.eulerFromQuat=function(e,t,r){e._dirty=!0,t=t.array;var i=e.array,a=t[0],o=t[1],s=t[2],u=t[3],l=a*a,d=o*o,f=s*s,p=u*u,r=(r||"XYZ").toUpperCase();switch(r){case"XYZ":i[0]=h(2*(a*u-o*s),p-l-d+f),i[1]=c(n(2*(a*s+o*u),-1,1)),i[2]=h(2*(s*u-a*o),p+l-d-f);break;case"YXZ":i[0]=c(n(2*(a*u-o*s),-1,1)),i[1]=h(2*(a*s+o*u),p-l-d+f),i[2]=h(2*(a*o+s*u),p-l+d-f);break;case"ZXY":i[0]=c(n(2*(a*u+o*s),-1,1)),i[1]=h(2*(o*u-s*a),p-l-d+f),i[2]=h(2*(s*u-a*o),p-l+d-f);break;case"ZYX":i[0]=h(2*(a*u+s*o),p-l-d+f),i[1]=c(n(2*(o*u-a*s),-1,1)),i[2]=h(2*(a*o+s*u),p+l-d-f);break;case"YZX":i[0]=h(2*(a*u-s*o),p-l+d-f),i[1]=h(2*(o*u-a*s),p+l-d-f),i[2]=c(n(2*(a*o+s*u),-1,1));break;case"XZY":i[0]=h(2*(a*u+o*s),p-l+d-f),i[1]=h(2*(a*s+o*u),p+l-d-f),i[2]=c(n(2*(s*u-a*o),-1,1));break;default:console.warn("Unkown order: "+r)}return e},s.eulerFromMat3=function(e,t,r){var 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u.a,t&&this.camera.setLocalTransform(t.localTransform)):this.camera instanceof l.a||(this.camera=new l.a,t&&this.camera.setLocalTransform(t.localTransform)),this.camera.near=.1,this.camera.far=2e3},n.prototype.setViewport=function(e,t,r,n,i){this.camera instanceof u.a&&(this.camera.aspect=r/n),i=i||1,this.viewport.x=e,this.viewport.y=t,this.viewport.width=r,this.viewport.height=n,this.viewport.devicePixelRatio=i,this._compositor.resize(r*i,n*i),this._temporalSS.resize(r*i,n*i)},n.prototype.containPoint=function(e,t){var r=this.viewport;return t=this.layer.renderer.getHeight()-t,e>=r.x&&t>=r.y&&e<=r.x+r.width&&t<=r.y+r.height};var _=new d.a;n.prototype.castRay=function(e,t,r){var n=this.layer.renderer,i=n.viewport;return n.viewport=this.viewport,n.screenToNDC(e,t,_),this.camera.castRay(_,r),n.viewport=i,r},n.prototype.prepareRender=function(){this.scene.update(),this.camera.update(),this._needsSortProgressively=!1;for(var e=0;e<this.scene.transparentList.length;e++){var t=this.scene.transparentList[e],r=t.geometry;r.needsSortVerticesProgressively&&r.needsSortVerticesProgressively()&&(this._needsSortProgressively=!0),r.needsSortTrianglesProgressively&&r.needsSortTrianglesProgressively()&&(this._needsSortProgressively=!0)}this._frame=0,this._temporalSS.resetFrame()},n.prototype.render=function(e,t){this._doRender(e,t,this._frame),this._frame++},n.prototype.needsAccumulate=function(){return this.needsTemporalSS()||this._needsSortProgressively},n.prototype.needsTemporalSS=function(){var e=this._enableTemporalSS;return"auto"==e&&(e=this._enablePostEffect),e},n.prototype.hasDOF=function(){return this._enableDOF},n.prototype.isAccumulateFinished=function(){return this.needsTemporalSS()?this._temporalSS.isFinished():this._frame>30},n.prototype._doRender=function(e,t,r){var n=this.scene,i=this.camera;if(r=r||0,this._updateTransparent(e,n,i,r),t||(this._shadowMapPass.kernelPCF=this._pcfKernels[0],this._shadowMapPass.render(e,n,i,!0)),this._updateShadowPCFKernel(r),e.gl.clearColor(0,0,0,0),this._enablePostEffect&&(this.needsTemporalSS()&&this._temporalSS.jitterProjection(e,i),this._compositor.updateNormal(e,n,i,this._temporalSS.getFrame())),this._updateSSAO(e,n,i,this._temporalSS.getFrame()),this._enablePostEffect){var a=this._compositor.getSourceFrameBuffer();a.bind(e),e.gl.clear(e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT),e.render(n,i,!0,!0),a.unbind(e),this.needsTemporalSS()&&t?(this._compositor.composite(e,i,this._temporalSS.getSourceFrameBuffer(),this._temporalSS.getFrame()),e.setViewport(this.viewport),this._temporalSS.render(e)):(e.setViewport(this.viewport),this._compositor.composite(e,i,null,0))}else if(this.needsTemporalSS()&&t){var a=this._temporalSS.getSourceFrameBuffer();a.bind(e),e.saveClear(),e.clearBit=e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT,e.render(n,i,!0,!0),e.restoreClear(),a.unbind(e),e.setViewport(this.viewport),this._temporalSS.render(e)}else e.setViewport(this.viewport),e.render(n,i,!0,!0)},n.prototype._updateTransparent=function(e,t,r,n){for(var i=new c.a,a=new h.a,o=r.getWorldPosition(),s=0;s<t.transparentList.length;s++){var u=t.transparentList[s],l=u.geometry;h.a.invert(a,u.worldTransform),c.a.transformMat4(i,o,a),l.needsSortTriangles&&l.needsSortTriangles()&&l.doSortTriangles(i,n),l.needsSortVertices&&l.needsSortVertices()&&l.doSortVertices(i,n)}},n.prototype._updateSSAO=function(e,t,r,n){var i=this._enableSSAO&&this._enablePostEffect;i&&this._compositor.updateSSAO(e,t,r,this._temporalSS.getFrame());for(var a=0;a<t.opaqueList.length;a++){var 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n=e.getModel("bloom"),i=e.getModel("edge"),a=e.getModel("DOF",e.getModel("depthOfField")),o=e.getModel("SSAO",e.getModel("screenSpaceAmbientOcclusion")),s=e.getModel("SSR",e.getModel("screenSpaceReflection")),u=e.getModel("FXAA"),l=e.getModel("colorCorrection");n.get("enable")?r.enableBloom():r.disableBloom(),a.get("enable")?r.enableDOF():r.disableDOF(),s.get("enable")?r.enableSSR():r.disableSSR(),l.get("enable")?r.enableColorCorrection():r.disableColorCorrection(),i.get("enable")?r.enableEdge():r.disableEdge(),u.get("enable")?r.enableFXAA():r.disableFXAA(),this._enableDOF=a.get("enable"),this._enableSSAO=o.get("enable"),this._enableSSAO?r.enableSSAO():r.disableSSAO(),r.setBloomIntensity(n.get("intensity")),r.setEdgeColor(i.get("color")),r.setColorLookupTexture(l.get("lookupTexture"),t),r.setExposure(l.get("exposure")),["radius","quality","intensity"].forEach(function(e){r.setSSAOParameter(e,o.get(e))}),["quality","maxRoughness"].forEach(function(e){r.setSSRParameter(e,s.get(e))}),["quality","focalDistance","focalRange","blurRadius","fstop"].forEach(function(e){r.setDOFParameter(e,a.get(e))}),["brightness","contrast","saturation"].forEach(function(e){r.setColorCorrection(e,l.get(e))})},n.prototype.setDOFFocusOnPoint=function(e){if(this._enablePostEffect){if(e>this.camera.far||e<this.camera.near)return;return 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n=r(64),i=r(11),a=r(5),o=n.a.extend({skeleton:null,joints:null,useSkinMatricesTexture:!1},function(){this.joints||(this.joints=[])},{isSkinnedMesh:function(){return!!(this.skeleton&&this.joints&&this.joints.length>0)},render:function(e,t,r){var i=e.gl;if(this.skeleton){this.skeleton.update();var a=this.skeleton.getSubSkinMatrices(this.__uid__,this.joints);r.setUniformOfSemantic(i,"SKIN_MATRIX",a)}return n.a.prototype.render.call(this,e,t,r)},getSkinMatricesTexture:function(){return this._skinMatricesTexture=this._skinMatricesTexture||new a.a({type:i.a.FLOAT,minFilter:i.a.NEAREST,magFilter:i.a.NEAREST,useMipmap:!1,flipY:!1}),this._skinMatricesTexture}});o.POINTS=i.a.POINTS,o.LINES=i.a.LINES,o.LINE_LOOP=i.a.LINE_LOOP,o.LINE_STRIP=i.a.LINE_STRIP,o.TRIANGLES=i.a.TRIANGLES,o.TRIANGLE_STRIP=i.a.TRIANGLE_STRIP,o.TRIANGLE_FAN=i.a.TRIANGLE_FAN,o.BACK=i.a.BACK,o.FRONT=i.a.FRONT,o.FRONT_AND_BACK=i.a.FRONT_AND_BACK,o.CW=i.a.CW,o.CCW=i.a.CCW,t.a=o},function(e,t,r){"use strict";function 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t=e.gl;this.useMipmap&&!this.NPOT&&(t.bindTexture(t.TEXTURE_CUBE_MAP,this._cache.get("webgl_texture")),t.generateMipmap(t.TEXTURE_CUBE_MAP))},bind:function(e){e.gl.bindTexture(e.gl.TEXTURE_CUBE_MAP,this.getWebGLTexture(e))},unbind:function(e){e.gl.bindTexture(e.gl.TEXTURE_CUBE_MAP,null)},isPowerOfTwo:function(){return this.image.px?u(this.image.px.width)&&u(this.image.px.height):u(this.width)&&u(this.height)},isRenderable:function(){return this.image.px?n(this.image.px)&&n(this.image.nx)&&n(this.image.py)&&n(this.image.ny)&&n(this.image.pz)&&n(this.image.nz):!(!this.width||!this.height)},load:function(e,t){var r=0,n=this;return o.a.each(e,function(e,i){var a=new Image;t&&(a.crossOrigin=t),a.onload=function(){r--,0===r&&(n.dirty(),n.trigger("success",n)),a.onload=null},a.onerror=function(){r--,a.onerror=null},r++,a.src=e,n.image[i]=a}),this}});Object.defineProperty(h.prototype,"width",{get:function(){return 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o.a,this._children=[]},{target:null,invisible:!1,isSkinnedMesh:function(){return!1},isRenderable:function(){return!1},setName:function(e){var t=this._scene;if(t){var r=t._nodeRepository;delete r[this.name],r[e]=this}this.name=e},add:function(e){this._inIterating&&console.warn("Add operation can cause unpredictable error when in iterating");var t=e._parent;if(t!==this){t&&t.remove(e),e._parent=this,this._children.push(e);var r=this._scene;r&&r!==e.scene&&e.traverse(this._addSelfToScene,this),e._needsUpdateWorldTransform=!0}},remove:function(e){this._inIterating&&console.warn("Remove operation can cause unpredictable error when in iterating");var t=this._children,r=t.indexOf(e);r<0||(t.splice(r,1),e._parent=null,this._scene&&e.traverse(this._removeSelfFromScene,this))},removeAll:function(){for(var e=this._children,t=0;t<e.length;t++)e[t]._parent=null,this._scene&&e[t].traverse(this._removeSelfFromScene,this);this._children=[]},getScene:function(){return 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t=this._parent,r=this.name;t._parent&&(r=t.name+"/"+r,t._parent!=e);)t=t._parent;return!t._parent&&e?null:r},traverse:function(e,t,r){this._inIterating=!0,r&&!r.call(t,this)||e.call(t,this);for(var n=this._children,i=0,a=n.length;i<a;i++)n[i].traverse(e,t,r);this._inIterating=!1},eachChild:function(e,t,r){this._inIterating=!0;for(var n=this._children,i=null==r,a=0,o=n.length;a<o;a++){var s=n[a];(i||s.constructor===r)&&e.call(t,s,a)}this._inIterating=!1},setLocalTransform:function(e){h.copy(this.localTransform.array,e.array),this.decomposeLocalTransform()},decomposeLocalTransform:function(e){var t=e?null:this.scale;this.localTransform.decomposeMatrix(t,this.rotation,this.position)},setWorldTransform:function(e){h.copy(this.worldTransform.array,e.array),this.decomposeWorldTransform()},decomposeWorldTransform:function(){var e=h.create();return function(t){var r=this.localTransform,n=this.worldTransform;this._parent?(h.invert(e,this._parent.worldTransform.array),h.multiply(r.array,e,n.array)):h.copy(r.array,n.array);var i=t?null:this.scale;r.decomposeMatrix(i,this.rotation,this.position)}}(),transformNeedsUpdate:function(){return this.position._dirty||this.rotation._dirty||this.scale._dirty},updateLocalTransform:function(){var e=this.position,t=this.rotation,r=this.scale;if(this.transformNeedsUpdate()){var n=this.localTransform.array;h.fromRotationTranslation(n,t.array,e.array),h.scale(n,n,r.array),t._dirty=!1,r._dirty=!1,e._dirty=!1,this._needsUpdateWorldTransform=!0}},_updateWorldTransformTopDown:function(){var e=this.localTransform.array,t=this.worldTransform.array;this._parent?h.multiplyAffine(t,this._parent.worldTransform.array,e):h.copy(t,e)},updateWorldTransform:function(){for(var e=this;e&&e.getParent()&&e.getParent().transformNeedsUpdate();)e=e.getParent();e.update()},update:function(e){this.autoUpdateLocalTransform?this.updateLocalTransform():e=!0,(e||this._needsUpdateWorldTransform)&&(this._updateWorldTransformTopDown(),e=!0,this._needsUpdateWorldTransform=!1);for(var t=this._children,r=0,n=t.length;r<n;r++)t[r].update(e)},getBoundingBox:function(){function e(e){return!e.invisible&&e.geometry}var t=new l.a,r=new o.a,n=new o.a;return function(i,a){return a=a||new l.a,i=i||e,this._parent?o.a.invert(n,this._parent.worldTransform):o.a.identity(n),this.traverse(function(e){e.geometry&&e.geometry.boundingBox&&(t.copy(e.geometry.boundingBox),o.a.multiply(r,n,e.worldTransform),t.applyTransform(r),a.union(t))},this,e),a}}(),getWorldPosition:function(e){this.transformNeedsUpdate()&&this.updateWorldTransform();var t=this.worldTransform.array;if(e){var r=e.array;return r[0]=t[12],r[1]=t[13],r[2]=t[14],e}return new i.a(t[12],t[13],t[14])},clone:function(){var e=new 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a=r(28),o=r(19),s=r(51),u=r(15),l=r(21),h={},c=a.a.extend(function(){return{material:null,autoUpdate:!0,opaqueList:[],transparentList:[],lights:[],viewBoundingBoxLastFrame:new u.a,shadowUniforms:{},_cameraList:[],_lightUniforms:{},_previousLightNumber:{},_lightNumber:{},_lightProgramKeys:{},_opaqueObjectCount:0,_transparentObjectCount:0,_nodeRepository:{}}},function(){this._scene=this},{addToScene:function(e){e instanceof s.a&&(this._cameraList.length>0&&console.warn("Found multiple camera in one scene. 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r=this.lights,i=this.material&&this.material.transparent;if(this._opaqueObjectCount=0,this._transparentObjectCount=0,r.length=0,this._updateRenderList(this,i),this.opaqueList.length=this._opaqueObjectCount,this.transparentList.length=this._transparentObjectCount,!t){this._previousLightNumber=this._lightNumber;for(var o={},s=0;s<r.length;s++){var u=r[s],l=u.group;o[l]||(o[l]={}),o[l][u.type]=o[l][u.type]||0,o[l][u.type]++}this._lightNumber=o;for(var h in o)this._lightProgramKeys[h]=n(o[h]);this._updateLightUniforms()}}},getMainCamera:function(){return this._cameraList[0]},_updateRenderList:function(e,t){if(!e.invisible)for(var r=0;r<e._children.length;r++){var n=e._children[r];n instanceof o.a?this.lights.push(n):n.isRenderable()&&(n.material.transparent||t?this.transparentList[this._transparentObjectCount++]=n:this.opaqueList[this._opaqueObjectCount++]=n),n._children.length>0&&this._updateRenderList(n)}},_updateLightUniforms:function(){var e=this.lights;e.sort(i);var t=this._lightUniforms;for(var r in t)for(var n in t[r])t[r][n].value.length=0;for(var a=0;a<e.length;a++){var o=e[a],r=o.group;for(var n in o.uniformTemplates){var s=o.uniformTemplates[n],u=s.value(o);if(null!=u){t[r]||(t[r]={}),t[r][n]||(t[r][n]={type:"",value:[]});var l=t[r][n];switch(l.type=s.type+"v",s.type){case"1i":case"1f":case"t":l.value.push(u);break;case"2f":case"3f":case"4f":for(var h=0;h<u.length;h++)l.value.push(u[h]);break;default:console.error("Unkown light uniform type "+s.type)}}}}},getLightGroups:function(){var e=[];for(var t in this._lightNumber)e.push(t);return e},getNumberChangedLightGroups:function(){var e=[];for(var t in this._lightNumber)this.isLightNumberChanged(t)&&e.push(t);return e},isLightNumberChanged:function(e){var t=this._previousLightNumber,r=this._lightNumber;for(var n in r[e]){if(!t[e])return!0;if(r[e][n]!==t[e][n])return!0}for(var n in t[e]){if(!r[e])return!0;if(r[e][n]!==t[e][n])return!0}return!1},getLightsNumbers:function(e){return 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i=r(2),a=r(57),o=r(56),s=r(0),u=r.n(s);n.prototype={constructor:n,setScene:function(e){this._scene=e,this._skybox&&this._skybox.attachScene(this._scene)},initLight:function(e){this._lightRoot=e,this.mainLight=new i.a.DirectionalLight({shadowBias:.005}),this.ambientLight=new i.a.AmbientLight,e.add(this.mainLight),e.add(this.ambientLight)},dispose:function(){this._lightRoot&&(this._lightRoot.remove(this.mainLight),this._lightRoot.remove(this.ambientLight))},updateLight:function(e){var t=this.mainLight,r=this.ambientLight,n=e.getModel("light"),a=n.getModel("main"),o=n.getModel("ambient");t.intensity=a.get("intensity"),r.intensity=o.get("intensity"),t.color=i.a.parseColor(a.get("color")).slice(0,3),r.color=i.a.parseColor(o.get("color")).slice(0,3);var s=a.get("alpha")||0,u=a.get("beta")||0;t.position.setArray(i.a.directionFromAlphaBeta(s,u)),t.lookAt(i.a.Vector3.ZERO),t.castShadow=a.get("shadow"),t.shadowResolution=i.a.getShadowResolution(a.get("shadowQuality"))},updateAmbientCubemap:function(e,t,r){var n=t.getModel("light.ambientCubemap"),o=n.get("texture");if(o){this._cubemapLightsCache=this._cubemapLightsCache||{};var s=this._cubemapLightsCache[o];if(!s){var u=this;s=this._cubemapLightsCache[o]=i.a.createAmbientCubemap(n.option,e,r,function(){u._skybox instanceof a.a&&u._skybox.setEnvironmentMap(s.specular.cubemap),r.getZr().refresh()})}this._lightRoot.add(s.diffuse),this._lightRoot.add(s.specular),this._currentCubemapLights=s}else this._currentCubemapLights&&(this._lightRoot.remove(this._currentCubemapLights.diffuse),this._lightRoot.remove(this._currentCubemapLights.specular),this._currentCubemapLights=null)},updateSkybox:function(e,t,r){function n(){return l._skybox instanceof o.a||(l._skybox&&l._skybox.dispose(e),l._skybox=new 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_=t.coordinateSystem;if(this._skybox)if(!_||!_.viewGL||"auto"===s||s.match&&s.match(/.hdr$/))this._skybox.material.undefine("fragment","SRGB_DECODE");else{var v=_.viewGL.isLinearSpace()?"define":"undefine";this._skybox.material[v]("fragment","SRGB_DECODE")}}},t.a=n},function(e,t,r){"use strict";function n(e,t){var r=[];return a.a.util.each(e.dimensions,function(n){var i=e.getDimensionInfo(n),a=i.otherDims,o=a[t];null!=o&&!1!==o&&(r[o]=i.name)}),r}var i=r(0),a=r.n(i);t.a=function(e,t,r){var i=e.getData(),o=e.getRawValue(t),s=a.a.util.isArray(o)?function(e){function o(e,t){var n=i.getDimensionInfo(t);if(n&&!1!==n.otherDims.tooltip){var o=n.type,l=(s?"- "+(n.tooltipName||n.name)+": ":"")+("ordinal"===o?e+"":"time"===o?r?"":a.a.format.formatTime("yyyy/MM/dd hh:mm:ss",e):a.a.format.addCommas(e));l&&u.push(a.a.format.encodeHTML(l))}}var s=!0,u=[],l=n(i,"tooltip");return l.length?a.a.util.each(l,function(e){o(i.get(e,t),e)}):a.a.util.each(e,o),(s?"<br/>":"")+u.join(s?"<br/>":", 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n=r(13),i=r(15),a=n.a.extend({dynamic:!1,widthSegments:1,heightSegments:1},function(){this.build()},{build:function(){for(var e=this.heightSegments,t=this.widthSegments,r=this.attributes,n=[],a=[],o=[],s=[],u=0;u<=e;u++)for(var l=u/e,h=0;h<=t;h++){var c=h/t;if(n.push([2*c-1,2*l-1,0]),a&&a.push([c,l]),o&&o.push([0,0,1]),h<t&&u<e){var d=h+u*(t+1);s.push([d,d+1,d+t+1]),s.push([d+t+1,d+1,d+t+2])}}r.position.fromArray(n),r.texcoord0.fromArray(a),r.normal.fromArray(o),this.initIndicesFromArray(s),this.boundingBox=new i.a,this.boundingBox.min.set(-1,-1,0),this.boundingBox.max.set(1,1,0)}});t.a=a},function(e,t,r){"use strict";t.a={defaultOption:{viewControl:{projection:"perspective",autoRotate:!1,autoRotateDirection:"cw",autoRotateSpeed:10,autoRotateAfterStill:3,damping:.8,rotateSensitivity:1,zoomSensitivity:1,panSensitivity:1,panMouseButton:"middle",rotateMouseButton:"left",distance:150,minDistance:40,maxDistance:400,orthographicSize:150,maxOrthographicSize:400,minOrthographicSize:20,center:[0,0,0],alpha:0,beta:0,minAlpha:-90,maxAlpha:90}},setView:function(e){e=e||{},this.option.viewControl=this.option.viewControl||{},null!=e.alpha&&(this.option.viewControl.alpha=e.alpha),null!=e.beta&&(this.option.viewControl.beta=e.beta),null!=e.distance&&(this.option.viewControl.distance=e.distance),null!=e.center&&(this.option.viewControl.center=e.center)}}},function(e,t,r){"use strict";function n(e){return e instanceof Array||(e=[e,e]),e}var i=r(8),a=r(23),o=r(4),s=(r(50),r(3)),u=s.a.firstNotNull,l={left:0,middle:1,right:2},h=i.a.extend(function(){return{zr:null,viewGL:null,_center:new o.a,minDistance:.5,maxDistance:1.5,maxOrthographicSize:300,minOrthographicSize:30,minAlpha:-90,maxAlpha:90,minBeta:-1/0,maxBeta:1/0,autoRotateAfterStill:0,autoRotateDirection:"cw",autoRotateSpeed:60,damping:.8,rotateSensitivity:1,zoomSensitivity:1,panSensitivity:1,panMouseButton:"middle",rotateMouseButton:"left",_mode:"rotate",_camera:null,_needsUpdate:!1,_rotating:!1,_phi:0,_theta:0,_mouseX:0,_mouseY:0,_rotateVelocity:new a.a,_panVelocity:new a.a,_distance:500,_zoomSpeed:0,_stillTimeout:0,_animators:[]}},function(){["_mouseDownHandler","_mouseWheelHandler","_mouseMoveHandler","_mouseUpHandler","_pinchHandler","_contextMenuHandler","_update"].forEach(function(e){this[e]=this[e].bind(this)},this)},{init:function(){var e=this.zr;e&&(e.on("mousedown",this._mouseDownHandler),e.on("globalout",this._mouseUpHandler),e.on("mousewheel",this._mouseWheelHandler),e.on("pinch",this._pinchHandler),e.animation.on("frame",this._update),e.dom.addEventListener("contextmenu",this._contextMenuHandler))},dispose:function(){var e=this.zr;e&&(e.off("mousedown",this._mouseDownHandler),e.off("mousemove",this._mouseMoveHandler),e.off("mouseup",this._mouseUpHandler),e.off("mousewheel",this._mouseWheelHandler),e.off("pinch",this._pinchHandler),e.off("globalout",this._mouseUpHandler),e.dom.removeEventListener("contextmenu",this._contextMenuHandler),e.animation.off("frame",this._update)),this.stopAllAnimation()},getDistance:function(){return this._distance},setDistance:function(e){this._distance=e,this._needsUpdate=!0},getOrthographicSize:function(){return this._orthoSize},setOrthographicSize:function(e){this._orthoSize=e,this._needsUpdate=!0},getAlpha:function(){return this._theta/Math.PI*180},getBeta:function(){return-this._phi/Math.PI*180},getCenter:function(){return this._center.toArray()},setAlpha:function(e){e=Math.max(Math.min(this.maxAlpha,e),this.minAlpha),this._theta=e/180*Math.PI,this._needsUpdate=!0},setBeta:function(e){e=Math.max(Math.min(this.maxBeta,e),this.minBeta),this._phi=-e/180*Math.PI,this._needsUpdate=!0},setCenter:function(e){this._center.setArray(e)},setViewGL:function(e){this.viewGL=e},getCamera:function(){return this.viewGL.camera},setFromViewControlModel:function(e,t){t=t||{};var r=t.baseDistance||0,n=t.baseOrthoSize||1,i=e.get("projection");"perspective"!==i&&"orthographic"!==i&&"isometric"!==i&&(i="perspective"),this._projection=i,this.viewGL.setProjection(i);var a=e.get("distance")+r,o=e.get("orthographicSize")+n;[["damping",.8],["autoRotate",!1],["autoRotateAfterStill",3],["autoRotateDirection","cw"],["autoRotateSpeed",10],["minDistance",30],["maxDistance",400],["minOrthographicSize",30],["maxOrthographicSize",300],["minAlpha",-90],["maxAlpha",90],["minBeta",-1/0],["maxBeta",1/0],["rotateSensitivity",1],["zoomSensitivity",1],["panSensitivity",1],["panMouseButton","left"],["rotateMouseButton","middle"]].forEach(function(t){this[t[0]]=u(e.get(t[0]),t[1])},this),this.minDistance+=r,this.maxDistance+=r,this.minOrthographicSize+=n,this.maxOrthographicSize+=n;var s=e.ecModel,l={};["animation","animationDurationUpdate","animationEasingUpdate"].forEach(function(t){l[t]=u(e.get(t),s&&s.get(t))});var h=u(t.alpha,e.get("alpha"))||0,c=u(t.beta,e.get("beta"))||0,d=u(t.center,e.get("center"))||[0,0,0];l.animation&&l.animationDurationUpdate>0&&this._notFirst?this.animateTo({alpha:h,beta:c,center:d,distance:a,targetOrthographicSize:o,easing:l.animationEasingUpdate,duration:l.animationDurationUpdate}):(this.setDistance(a),this.setAlpha(h),this.setBeta(c),this.setCenter(d),this.setOrthographicSize(o)),this._notFirst=!0,this._validateProperties()},_validateProperties:function(){},animateTo:function(e){var t=this.zr,r=this,n={},i={};return null!=e.distance&&(n.distance=this.getDistance(),i.distance=e.distance),null!=e.orthographicSize&&(n.orthographicSize=this.getOrthographicSize(),i.orthographicSize=e.orthographicSize),null!=e.alpha&&(n.alpha=this.getAlpha(),i.alpha=e.alpha),null!=e.beta&&(n.beta=this.getBeta(),i.beta=e.beta),null!=e.center&&(n.center=this.getCenter(),i.center=e.center),this._addAnimator(t.animation.animate(n).when(e.duration||1e3,i).during(function(){null!=n.alpha&&r.setAlpha(n.alpha),null!=n.beta&&r.setBeta(n.beta),null!=n.distance&&r.setDistance(n.distance),null!=n.center&&r.setCenter(n.center),null!=n.orthographicSize&&r.setOrthographicSize(n.orthographicSize),r._needsUpdate=!0})).start(e.easing||"linear")},stopAllAnimation:function(){for(var e=0;e<this._animators.length;e++)this._animators[e].stop();this._animators.length=0},update:function(){this._needsUpdate=!0,this._update(20)},_isAnimating:function(){return this._animators.length>0},_update:function(e){if(this._rotating){var t=("cw"===this.autoRotateDirection?1:-1)*this.autoRotateSpeed/180*Math.PI;this._phi-=t*e/1e3,this._needsUpdate=!0}else this._rotateVelocity.len()>0&&(this._needsUpdate=!0);(Math.abs(this._zoomSpeed)>.1||this._panVelocity.len()>0)&&(this._needsUpdate=!0),this._needsUpdate&&(e=Math.min(e,50),this._updateDistanceOrSize(e),this._updatePan(e),this._updateRotate(e),this._updateTransform(),this.getCamera().update(),this.zr&&this.zr.refresh(),this.trigger("update"),this._needsUpdate=!1)},_updateRotate:function(e){var t=this._rotateVelocity;this._phi=t.y*e/20+this._phi,this._theta=t.x*e/20+this._theta,this.setAlpha(this.getAlpha()),this.setBeta(this.getBeta()),this._vectorDamping(t,Math.pow(this.damping,e/16))},_updateDistanceOrSize:function(e){"perspective"===this._projection?this._setDistance(this._distance+this._zoomSpeed*e/20):this._setOrthoSize(this._orthoSize+this._zoomSpeed*e/20),this._zoomSpeed*=Math.pow(this.damping,e/16)},_setDistance:function(e){this._distance=Math.max(Math.min(e,this.maxDistance),this.minDistance)},_setOrthoSize:function(e){this._orthoSize=Math.max(Math.min(e,this.maxOrthographicSize),this.minOrthographicSize);var t=this.getCamera(),r=this._orthoSize,n=r/this.viewGL.viewport.height*this.viewGL.viewport.width;t.left=-n/2,t.right=n/2,t.top=r/2,t.bottom=-r/2},_updatePan:function(e){var t=this._panVelocity,r=this._distance,n=this.getCamera(),i=n.worldTransform.y,a=n.worldTransform.x;this._center.scaleAndAdd(a,-t.x*r/200).scaleAndAdd(i,-t.y*r/200),this._vectorDamping(t,0)},_updateTransform:function(){var e=this.getCamera(),t=new o.a,r=this._theta+Math.PI/2,n=this._phi+Math.PI/2,i=Math.sin(r);t.x=i*Math.cos(n),t.y=-Math.cos(r),t.z=i*Math.sin(n),e.position.copy(this._center).scaleAndAdd(t,this._distance),e.rotation.identity().rotateY(-this._phi).rotateX(-this._theta)},_startCountingStill:function(){clearTimeout(this._stillTimeout);var e=this.autoRotateAfterStill,t=this;!isNaN(e)&&e>0&&(this._stillTimeout=setTimeout(function(){t._rotating=!0},1e3*e))},_vectorDamping:function(e,t){var r=e.len();r*=t,r<1e-4&&(r=0),e.normalize().scale(r)},_decomposeTransform:function(){if(this.getCamera()){this.getCamera().updateWorldTransform();var e=this.getCamera().worldTransform.z,t=Math.asin(e.y),r=Math.atan2(e.x,e.z);this._theta=t,this._phi=-r,this.setBeta(this.getBeta()),this.setAlpha(this.getAlpha()),this.getCamera().aspect?this._setDistance(this.getCamera().position.dist(this._center)):this._setOrthoSize(this.getCamera().top-this.getCamera().bottom)}},_mouseDownHandler:function(e){if(!e.target&&!this._isAnimating()){var t=e.offsetX,r=e.offsetY;this.viewGL&&!this.viewGL.containPoint(t,r)||(this.zr.on("mousemove",this._mouseMoveHandler),this.zr.on("mouseup",this._mouseUpHandler),e.event.targetTouches?1===e.event.targetTouches.length&&(this._mode="rotate"):e.event.button===l[this.rotateMouseButton]?this._mode="rotate":e.event.button===l[this.panMouseButton]?this._mode="pan":this._mode="",this._rotateVelocity.set(0,0),this._rotating=!1,this.autoRotate&&this._startCountingStill(),this._mouseX=e.offsetX,this._mouseY=e.offsetY)}},_mouseMoveHandler:function(e){if(!(e.target&&e.target.__isGLToZRProxy||this._isAnimating())){var t=n(this.panSensitivity),r=n(this.rotateSensitivity);"rotate"===this._mode?(this._rotateVelocity.y=(e.offsetX-this._mouseX)/this.zr.getHeight()*2*r[0],this._rotateVelocity.x=(e.offsetY-this._mouseY)/this.zr.getWidth()*2*r[1]):"pan"===this._mode&&(this._panVelocity.x=(e.offsetX-this._mouseX)/this.zr.getWidth()*t[0]*400,this._panVelocity.y=(-e.offsetY+this._mouseY)/this.zr.getHeight()*t[1]*400),this._mouseX=e.offsetX,this._mouseY=e.offsetY,e.event.preventDefault()}},_mouseWheelHandler:function(e){if(!this._isAnimating()){var t=e.event.wheelDelta||-e.event.detail;this._zoomHandler(e,t)}},_pinchHandler:function(e){this._isAnimating()||(this._zoomHandler(e,e.pinchScale>1?1:-1),this._mode="")},_zoomHandler:function(e,t){if(0!==t){var r=e.offsetX,n=e.offsetY;if(!this.viewGL||this.viewGL.containPoint(r,n)){var i;i="perspective"===this._projection?Math.max(Math.max(Math.min(this._distance-this.minDistance,this.maxDistance-this._distance))/20,.5):Math.max(Math.max(Math.min(this._orthoSize-this.minOrthographicSize,this.maxOrthographicSize-this._orthoSize))/20,.5),this._zoomSpeed=(t>0?-1:1)*i*this.zoomSensitivity,this._rotating=!1,this.autoRotate&&"rotate"===this._mode&&this._startCountingStill(),e.event.preventDefault()}}},_mouseUpHandler:function(){this.zr.off("mousemove",this._mouseMoveHandler),this.zr.off("mouseup",this._mouseUpHandler)},_isRightMouseButtonUsed:function(){return"right"===this.rotateMouseButton||"right"===this.panMouseButton},_contextMenuHandler:function(e){this._isRightMouseButtonUsed()&&e.preventDefault()},_addAnimator:function(e){var t=this._animators;return t.push(e),e.done(function(){var r=t.indexOf(e);r>=0&&t.splice(r,1)}),e}});Object.defineProperty(h.prototype,"autoRotate",{get:function(e){return this._autoRotate},set:function(e){this._autoRotate=e,this._rotating=e}}),t.a=h},function(e,t,r){"use strict";t.a="@export ecgl.lines3D.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec3 position: POSITION;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(position, 1.0);\n v_Color = a_Color;\n}\n\n@end\n\n@export ecgl.lines3D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\n\n@import clay.util.srgb\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color * v_Color);\n#else\n gl_FragColor = color * v_Color;\n#endif\n}\n@end\n\n\n\n@export ecgl.lines3D.clipNear\n\nvec4 clipNear(vec4 p1, vec4 p2) {\n float n = (p1.w - near) / (p1.w - p2.w);\n return vec4(mix(p1.xy, p2.xy, n), -near, near);\n}\n\n@end\n\n@export ecgl.lines3D.expandLine\n#ifdef VERTEX_ANIMATION\n vec4 prevProj = worldViewProjection * vec4(mix(prevPositionPrev, positionPrev, percent), 1.0);\n vec4 currProj = worldViewProjection * vec4(mix(prevPosition, position, percent), 1.0);\n vec4 nextProj = worldViewProjection * vec4(mix(prevPositionNext, positionNext, percent), 1.0);\n#else\n vec4 prevProj = worldViewProjection * vec4(positionPrev, 1.0);\n vec4 currProj = worldViewProjection * vec4(position, 1.0);\n vec4 nextProj = worldViewProjection * vec4(positionNext, 1.0);\n#endif\n\n if (currProj.w < 0.0) {\n if (nextProj.w > 0.0) {\n currProj = clipNear(currProj, nextProj);\n }\n else if (prevProj.w > 0.0) {\n currProj = clipNear(currProj, prevProj);\n }\n }\n\n vec2 prevScreen = (prevProj.xy / abs(prevProj.w) + 1.0) * 0.5 * viewport.zw;\n vec2 currScreen = (currProj.xy / abs(currProj.w) + 1.0) * 0.5 * viewport.zw;\n vec2 nextScreen = (nextProj.xy / abs(nextProj.w) + 1.0) * 0.5 * viewport.zw;\n\n vec2 dir;\n float len = offset;\n if (position == positionPrev) {\n dir = normalize(nextScreen - currScreen);\n }\n else if (position == positionNext) {\n dir = normalize(currScreen - prevScreen);\n }\n else {\n vec2 dirA = normalize(currScreen - prevScreen);\n vec2 dirB = normalize(nextScreen - currScreen);\n\n vec2 tanget = normalize(dirA + dirB);\n\n float miter = 1.0 / max(dot(tanget, dirA), 0.5);\n len *= miter;\n dir = tanget;\n }\n\n dir = vec2(-dir.y, dir.x) * len;\n currScreen += dir;\n\n currProj.xy = (currScreen / viewport.zw - 0.5) * 2.0 * abs(currProj.w);\n@end\n\n\n@export ecgl.meshLines3D.vertex\n\nattribute vec3 position: POSITION;\nattribute vec3 positionPrev;\nattribute vec3 positionNext;\nattribute float offset;\nattribute vec4 a_Color : COLOR;\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute vec3 prevPositionPrev;\nattribute vec3 prevPositionNext;\nuniform float percent : 1.0;\n#endif\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\nuniform float near : NEAR;\n\nvarying vec4 v_Color;\n\n@import ecgl.common.wireframe.vertexHeader\n\n@import ecgl.lines3D.clipNear\n\nvoid main()\n{\n @import ecgl.lines3D.expandLine\n\n gl_Position = currProj;\n\n v_Color = a_Color;\n\n @import ecgl.common.wireframe.vertexMain\n}\n@end\n\n\n@export ecgl.meshLines3D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.util.srgb\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color * v_Color);\n#else\n gl_FragColor = color * v_Color;\n#endif\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end"},function(e,t,r){function n(e,t,r,n,i){var a=0,o=0;null==n&&(n=1/0),null==i&&(i=1/0);var s=0;t.eachChild(function(u,l){var h,c,d=u.position,f=u.getBoundingRect(),p=t.childAt(l+1),m=p&&p.getBoundingRect();if("horizontal"===e){var g=f.width+(m?-m.x+f.x:0);h=a+g,h>n||u.newline?(a=0,h=g,o+=s+r,s=f.height):s=Math.max(s,f.height)}else{var _=f.height+(m?-m.y+f.y:0);c=o+_,c>i||u.newline?(a+=s+r,o=0,c=_,s=f.width):s=Math.max(s,f.width)}u.newline||(d[0]=a,d[1]=o,"horizontal"===e?a=h+r:o=c+r)})}function i(e,t,r){var n=t.width,i=t.height,a=p(e.x,n),o=p(e.y,i),s=p(e.x2,n),u=p(e.y2,i);return(isNaN(a)||isNaN(parseFloat(e.x)))&&(a=0),(isNaN(s)||isNaN(parseFloat(e.x2)))&&(s=n),(isNaN(o)||isNaN(parseFloat(e.y)))&&(o=0),(isNaN(u)||isNaN(parseFloat(e.y2)))&&(u=i),r=m.normalizeCssArray(r||0),{width:Math.max(s-a-r[1]-r[3],0),height:Math.max(u-o-r[0]-r[2],0)}}function a(e,t,r){r=m.normalizeCssArray(r||0);var n=t.width,i=t.height,a=p(e.left,n),o=p(e.top,i),s=p(e.right,n),u=p(e.bottom,i),l=p(e.width,n),h=p(e.height,i),c=r[2]+r[0],f=r[1]+r[3],g=e.aspect;switch(isNaN(l)&&(l=n-s-f-a),isNaN(h)&&(h=i-u-c-o),null!=g&&(isNaN(l)&&isNaN(h)&&(g>n/i?l=.8*n:h=.8*i),isNaN(l)&&(l=g*h),isNaN(h)&&(h=l/g)),isNaN(a)&&(a=n-s-l-f),isNaN(o)&&(o=i-u-h-c),e.left||e.right){case"center":a=n/2-l/2-r[3];break;case"right":a=n-l-f}switch(e.top||e.bottom){case"middle":case"center":o=i/2-h/2-r[0];break;case"bottom":o=i-h-c}a=a||0,o=o||0,isNaN(l)&&(l=n-f-a-(s||0)),isNaN(h)&&(h=i-c-o-(u||0));var _=new d(a+r[3],o+r[0],l,h);return _.margin=r,_}function o(e,t,r,n,i){var o=!i||!i.hv||i.hv[0],s=!i||!i.hv||i.hv[1],u=i&&i.boundingMode||"all";if(o||s){var l;if("raw"===u)l="group"===e.type?new d(0,0,+t.width||0,+t.height||0):e.getBoundingRect();else if(l=e.getBoundingRect(),e.needLocalTransform()){var h=e.getLocalTransform();l=l.clone(),l.applyTransform(h)}t=a(c.defaults({width:l.width,height:l.height},t),r,n);var f=e.position,p=o?t.x-l.x:0,m=s?t.y-l.y:0;e.attr("position","raw"===u?[p,m]:[f[0]+p,f[1]+m])}}function s(e,t){return null!=e[v[t][0]]||null!=e[v[t][1]]&&null!=e[v[t][2]]}function u(e,t,r){function n(r,n){var o={},u=0,l={},h=0;if(g(r,function(t){l[t]=e[t]}),g(r,function(e){i(t,e)&&(o[e]=l[e]=t[e]),a(o,e)&&u++,a(l,e)&&h++}),s[n])return a(t,r[1])?l[r[2]]=null:a(t,r[2])&&(l[r[1]]=null),l;if(2!==h&&u){if(u>=2)return o;for(var c=0;c<r.length;c++){var d=r[c];if(!i(o,d)&&i(e,d)){o[d]=e[d];break}}return o}return l}function i(e,t){return e.hasOwnProperty(t)}function a(e,t){return null!=e[t]&&"auto"!==e[t]}function o(e,t,r){g(e,function(e){t[e]=r[e]})}!c.isObject(r)&&(r={});var s=r.ignoreSize;!c.isArray(s)&&(s=[s,s]);var u=n(v[0],0),l=n(v[1],1);o(v[0],e,u),o(v[1],e,l)}function l(e){return h({},e)}function h(e,t){return t&&e&&g(_,function(r){t.hasOwnProperty(r)&&(e[r]=t[r])}),e}var c=r(12),d=r(75),f=r(78),p=f.parsePercent,m=r(149),g=c.each,_=["left","right","top","bottom","width","height"],v=[["width","left","right"],["height","top","bottom"]],y=n,x=c.curry(n,"vertical"),T=c.curry(n,"horizontal");t.LOCATION_PARAMS=_,t.HV_NAMES=v,t.box=y,t.vbox=x,t.hbox=T,t.getAvailableSize=i,t.getLayoutRect=a,t.positionElement=o,t.sizeCalculable=s,t.mergeLayoutParam=u,t.getLayoutParams=l,t.copyLayoutParams=h},function(e,t,r){"use strict";var n=r(8),i=n.a.extend(function(){return{name:"",inputLinks:{},outputLinks:{},_prevOutputTextures:{},_outputTextures:{},_outputReferences:{},_rendering:!1,_rendered:!1,_compositor:null}},{updateParameter:function(e,t){var r=this.outputs[e],n=r.parameters,i=r._parametersCopy;if(i||(i=r._parametersCopy={}),n)for(var a in n)"width"!==a&&"height"!==a&&(i[a]=n[a]);var o,s;return o=n.width instanceof Function?n.width.call(this,t):n.width,s=n.height instanceof Function?n.height.call(this,t):n.height,i.width===o&&i.height===s||this._outputTextures[e]&&this._outputTextures[e].dispose(t.gl),i.width=o,i.height=s,i},setParameter:function(e,t){},getParameter:function(e){},setParameters:function(e){for(var t in e)this.setParameter(t,e[t])},render:function(){},getOutput:function(e,t){if(null==t)return t=e,this._outputTextures[t];var r=this.outputs[t];if(r)return this._rendered?r.outputLastFrame?this._prevOutputTextures[t]:this._outputTextures[t]:this._rendering?(this._prevOutputTextures[t]||(this._prevOutputTextures[t]=this._compositor.allocateTexture(r.parameters||{})),this._prevOutputTextures[t]):(this.render(e),this._outputTextures[t])},removeReference:function(e){if(0===--this._outputReferences[e]){this.outputs[e].keepLastFrame?(this._prevOutputTextures[e]&&this._compositor.releaseTexture(this._prevOutputTextures[e]),this._prevOutputTextures[e]=this._outputTextures[e]):this._compositor.releaseTexture(this._outputTextures[e])}},link:function(e,t,r){this.inputLinks[e]={node:t,pin:r},t.outputLinks[r]||(t.outputLinks[r]=[]),t.outputLinks[r].push({node:this,pin:e}),this.pass.material.enableTexture(e)},clear:function(){this.inputLinks={},this.outputLinks={}},updateReference:function(e){if(!this._rendering){this._rendering=!0;for(var t in this.inputLinks){var r=this.inputLinks[t];r.node.updateReference(r.pin)}this._rendering=!1}e&&this._outputReferences[e]++},beforeFrame:function(){this._rendered=!1;for(var e in this.outputLinks)this._outputReferences[e]=0},afterFrame:function(){for(var e in this.outputLinks)if(this._outputReferences[e]>0){var t=this.outputs[e];t.keepLastFrame?(this._prevOutputTextures[e]&&this._compositor.releaseTexture(this._prevOutputTextures[e]),this._prevOutputTextures[e]=this._outputTextures[e]):this._compositor.releaseTexture(this._outputTextures[e])}}});t.a=i},function(e,t,r){"use strict";function n(e,t){for(var r=0,n=1/t,i=e;i>0;)r+=n*(i%t),i=Math.floor(i/t),n/=t;return r}t.a=n},function(e,t,r){"use strict";var n=r(0),i=r.n(n);t.a=function(e,t,r){r=r||e.getSource();var n=t||i.a.getCoordinateSystemDimensions(e.get("coordinateSystem"))||["x","y","z"],a=i.a.helper.createDimensions(r,{dimensionsDefine:r.dimensionsDefine||e.get("dimensions"),encodeDefine:r.encodeDefine||e.get("encode"),coordDimensions:n.map(function(t){var r=e.getReferringComponents(t+"Axis3D")[0];return{type:r&&"category"===r.get("type")?"ordinal":"float",name:t,stackable:"z"===t}})});"cartesian3D"===e.get("coordinateSystem")&&a.forEach(function(t){if(n.indexOf(t.coordDim)>=0){var r=e.getReferringComponents(t.coordDim+"Axis3D")[0];r&&"category"===r.get("type")&&(t.ordinalMeta=r.getOrdinalMeta())}});var o=new i.a.List(a,e);return o.initData(r),o}},function(e,t){function r(e,t,r){return{seriesType:e,performRawSeries:!0,reset:function(e,n,i){function a(t,r){if("function"==typeof u){var n=e.getRawValue(r),i=e.getDataParams(r);t.setItemVisual(r,"symbolSize",u(n,i))}if(t.hasItemOption){var a=t.getItemModel(r),o=a.getShallow("symbol",!0),s=a.getShallow("symbolSize",!0);null!=o&&t.setItemVisual(r,"symbol",o),null!=s&&t.setItemVisual(r,"symbolSize",s)}}var o=e.getData(),s=e.get("symbol")||t,u=e.get("symbolSize");if(o.setVisual({legendSymbol:r||s,symbol:s,symbolSize:u}),!n.isSeriesFiltered(e)){var l="function"==typeof u;return{dataEach:o.hasItemOption||l?a:null}}}}}e.exports=r},function(e,t,r){"use strict";function n(e){return e.material}function i(){}var a=r(8),o=r(92),s=r(11),u=(r(18),r(15)),l=r(9),h=r(17),c=r(23),d=r(96),f=r(7),p=r(98),m=r(63),g=r(1),_=r.n(g);f.a.import(p.a),f.a.import(m.a);var v=_.a.mat4,y=_.a.vec3,x=v.create,T={},b=a.a.extend(function(){return{canvas:null,_width:100,_height:100,devicePixelRatio:window.devicePixelRatio||1,clearColor:[0,0,0,0],clearBit:17664,alpha:!0,depth:!0,stencil:!1,antialias:!0,premultipliedAlpha:!0,preserveDrawingBuffer:!1,throwError:!0,gl:null,viewport:{},__currentFrameBuffer:null,_viewportStack:[],_clearStack:[],_sceneRendering:null}},function(){this.canvas||(this.canvas=document.createElement("canvas"));var e=this.canvas;try{var t={alpha:this.alpha,depth:this.depth,stencil:this.stencil,antialias:this.antialias,premultipliedAlpha:this.premultipliedAlpha,preserveDrawingBuffer:this.preserveDrawingBuffer};if(this.gl=e.getContext("webgl",t)||e.getContext("experimental-webgl",t),!this.gl)throw new Error;this._glinfo=new o.a(this.gl),this.gl.targetRenderer&&console.error("Already created a renderer"),this.gl.targetRenderer=this,this.resize()}catch(e){throw"Error creating WebGL Context "+e}this._programMgr=new 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a=e;e=a.x,t=a.y,r=a.width,n=a.height,i=a.devicePixelRatio}i=i||this.devicePixelRatio,this.gl.viewport(e*i,t*i,r*i,n*i),this.viewport={x:e,y:t,width:r,height:n,devicePixelRatio:i}},saveViewport:function(){this._viewportStack.push(this.viewport)},restoreViewport:function(){this._viewportStack.length>0&&this.setViewport(this._viewportStack.pop())},saveClear:function(){this._clearStack.push({clearBit:this.clearBit,clearColor:this.clearColor})},restoreClear:function(){if(this._clearStack.length>0){var e=this._clearStack.pop();this.clearColor=e.clearColor,this.clearBit=e.clearBit}},bindSceneRendering:function(e){this._sceneRendering=e},render:function(e,t,r,n){var i=this.gl,a=this.clearColor;if(this.clearBit){i.colorMask(!0,!0,!0,!0),i.depthMask(!0);var o=this.viewport,s=!1,u=o.devicePixelRatio;(o.width!==this._width||o.height!==this._height||u&&u!==this.devicePixelRatio||o.x||o.y)&&(s=!0,i.enable(i.SCISSOR_TEST),i.scissor(o.x*u,o.y*u,o.width*u,o.height*u)),i.clearColor(a[0],a[1],a[2],a[3]),i.clear(this.clearBit),s&&i.disable(i.SCISSOR_TEST)}if(r||e.update(!1),!(t=t||e.getMainCamera()))return void console.error("Can't find camera in the scene.");t.getScene()||t.update(!0),this._sceneRendering=e,e.viewBoundingBoxLastFrame.min.set(1/0,1/0,1/0),e.viewBoundingBoxLastFrame.max.set(-1/0,-1/0,-1/0);var l=this.cullRenderList(e.opaqueList,e,t),h=this.cullRenderList(e.transparentList,e,t),c=e.material;e.trigger("beforerender",this,e,t),n?(this.renderPreZ(l,e,t),i.depthFunc(i.LEQUAL)):i.depthFunc(i.LESS);for(var d=x(),f=y.create(),p=0;p<h.length;p++){var m=h[p];v.multiplyAffine(d,t.viewMatrix.array,m.worldTransform.array),y.transformMat4(f,m.position.array,d),m.__depth=f[2]}var g=this.renderPass(l,t,{getMaterial:function(e){return c||e.material},sortCompare:this.opaqueSortCompare}),_=this.renderPass(h,t,{getMaterial:function(e){return c||e.material},sortCompare:this.transparentSortCompare}),T={};for(var b in g)T[b]=g[b]+_[b];return e.trigger("afterrender",this,e,t,T),this._sceneRendering=null,T},getProgram:function(e,t,r){return t=t||e.material,this._programMgr.getProgram(e,t,r)},validateProgram:function(e){if(e.__error){var t=e.__error;if(T[e.__uid__])return;if(T[e.__uid__]=!0,this.throwError)throw new Error(t);this.trigger("error",t)}},updatePrograms:function(e,t,r){var i=r&&r.getMaterial||n;t=t||null;for(var a=0;a<e.length;a++){var o=e[a],s=i.call(this,o);if(a>0){var u=e[a-1],l=u.joints?u.joints.length:0;if((o.joints.length?o.joints.length:0)===l&&o.material===u.material&&o.lightGroup===u.lightGroup){o.__program=u.__program;continue}}var h=this._programMgr.getProgram(o,s,t);this.validateProgram(h),o.__program=h}},cullRenderList:function(e,t,r){for(var n=[],i=0;i<e.length;i++){var a=e[i],o=a.isSkinnedMesh()?w.IDENTITY:a.worldTransform.array,s=a.geometry;v.multiplyAffine(w.WORLDVIEW,r.viewMatrix.array,o),s.boundingBox&&this.isFrustumCulled(a,t,r,w.WORLDVIEW,r.projectionMatrix.array)||n.push(a)}return n},renderPass:function(e,t,r){this.trigger("beforerenderpass",this,e,t,r);var a={triangleCount:0,vertexCount:0,drawCallCount:0,meshCount:e.length,renderedMeshCount:0};r=r||{},r.getMaterial=r.getMaterial||n,r.beforeRender=r.beforeRender||i,r.afterRender=r.afterRender||i,this.updatePrograms(e,this._sceneRendering,r),r.sortCompare&&e.sort(r.sortCompare);var o=this.viewport,s=o.devicePixelRatio,u=[o.x*s,o.y*s,o.width*s,o.height*s],l=this.devicePixelRatio,h=this.__currentFrameBuffer?[this.__currentFrameBuffer.getTextureWidth(),this.__currentFrameBuffer.getTextureHeight()]:[this._width*l,this._height*l],c=[u[2],u[3]],d=Date.now();v.copy(w.VIEW,t.viewMatrix.array),v.copy(w.PROJECTION,t.projectionMatrix.array),v.multiply(w.VIEWPROJECTION,t.projectionMatrix.array,w.VIEW),v.copy(w.VIEWINVERSE,t.worldTransform.array),v.invert(w.PROJECTIONINVERSE,w.PROJECTION),v.invert(w.VIEWPROJECTIONINVERSE,w.VIEWPROJECTION);for(var f,p,m,g,_,y,x,T,b=this.gl,E=this._sceneRendering,S=0;S<e.length;S++){var A=e[S];if(!r.ifRender||r.ifRender(A)){var M=A.isSkinnedMesh()?w.IDENTITY:A.worldTransform.array,C=r.getMaterial.call(this,A),L=A.__program,N=C.shader;v.copy(w.WORLD,M),v.multiply(w.WORLDVIEWPROJECTION,w.VIEWPROJECTION,M),(N.matrixSemantics.WORLDINVERSE||N.matrixSemantics.WORLDINVERSETRANSPOSE)&&v.invert(w.WORLDINVERSE,M),(N.matrixSemantics.WORLDVIEWINVERSE||N.matrixSemantics.WORLDVIEWINVERSETRANSPOSE)&&v.invert(w.WORLDVIEWINVERSE,w.WORLDVIEW),(N.matrixSemantics.WORLDVIEWPROJECTIONINVERSE||N.matrixSemantics.WORLDVIEWPROJECTIONINVERSETRANSPOSE)&&v.invert(w.WORLDVIEWPROJECTIONINVERSE,w.WORLDVIEWPROJECTION),A.beforeRender(this),r.beforeRender.call(this,A,C,f);var D=L!==p;D?(L.bind(this),L.setUniformOfSemantic(b,"VIEWPORT",u),L.setUniformOfSemantic(b,"WINDOW_SIZE",h),L.setUniformOfSemantic(b,"NEAR",t.near),L.setUniformOfSemantic(b,"FAR",t.far),L.setUniformOfSemantic(b,"DEVICEPIXELRATIO",s),L.setUniformOfSemantic(b,"TIME",d),L.setUniformOfSemantic(b,"VIEWPORT_SIZE",c),E&&E.setLightUniforms(L,A.lightGroup,this)):L=p,(f!==C||D)&&(C.depthTest!==m&&(C.depthTest?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST),m=C.depthTest),C.depthMask!==g&&(b.depthMask(C.depthMask),g=C.depthMask),C.transparent!==T&&(C.transparent?b.enable(b.BLEND):b.disable(b.BLEND),T=C.transparent),C.transparent&&(C.blend?C.blend(b):(b.blendEquationSeparate(b.FUNC_ADD,b.FUNC_ADD),b.blendFuncSeparate(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA,b.ONE,b.ONE_MINUS_SRC_ALPHA))),C.bind(this,L,f,p),f=C);for(var I=N.matrixSemanticKeys,R=0;R<I.length;R++){var P=I[R],O=N.matrixSemantics[P],F=w[P];if(O.isTranspose){var B=w[O.semanticNoTranspose];v.transpose(F,B)}L.setUniform(b,O.type,O.symbol,F)}A.cullFace!==y&&(y=A.cullFace,b.cullFace(y)),A.frontFace!==x&&(x=A.frontFace,b.frontFace(x)),A.culling!==_&&(_=A.culling,_?b.enable(b.CULL_FACE):b.disable(b.CULL_FACE));var U=A.render(this,C,L);U&&(a.triangleCount+=U.triangleCount,a.vertexCount+=U.vertexCount,a.drawCallCount+=U.drawCallCount,a.renderedMeshCount++),r.afterRender.call(this,A,U),A.afterRender(this,U),p=L}}for(var S=0;S<e.length;S++)e[S].__program=null;return this.trigger("afterrenderpass",this,e,t,r),a},renderPreZ:function(e,t,r){var n=this.gl,i=this._prezMaterial||new h.a({shader:new f.a(f.a.source("clay.prez.vertex"),f.a.source("clay.prez.fragment"))});this._prezMaterial=i,n.colorMask(!1,!1,!1,!1),n.depthMask(!0),this.renderPass(e,r,{ifRender:function(e){return!e.ignorePreZ},getMaterial:function(){return i},sort:this.opaqueSortCompare}),n.colorMask(!0,!0,!0,!0),n.depthMask(!0)},isFrustumCulled:function(){var e=new u.a,t=new l.a;return function(r,n,i,a,o){var s=r.boundingBox||r.geometry.boundingBox;if(t.array=a,e.copy(s),e.applyTransform(t),n&&r.isRenderable()&&r.castShadow&&n.viewBoundingBoxLastFrame.union(e),r.frustumCulling&&!r.isSkinnedMesh()){if(!e.intersectBoundingBox(i.frustum.boundingBox))return!0;t.array=o,e.max.array[2]>0&&e.min.array[2]<0&&(e.max.array[2]=-1e-20),e.applyProjection(t);var u=e.min.array,l=e.max.array;if(l[0]<-1||u[0]>1||l[1]<-1||u[1]>1||l[2]<-1||u[2]>1)return!0}return!1}}(),disposeScene:function(e){this.disposeNode(e,!0,!0),e.dispose()},disposeNode:function(e,t,r){e.getParent()&&e.getParent().remove(e),e.traverse(function(e){e.geometry&&t&&e.geometry.dispose(this),e.dispose&&e.dispose(this)},this)},disposeGeometry:function(e){e.dispose(this)},disposeTexture:function(e){e.dispose(this)},disposeFrameBuffer:function(e){e.dispose(this)},dispose:function(){},screenToNDC:function(e,t,r){r||(r=new c.a),t=this._height-t;var n=this.viewport,i=r.array;return i[0]=(e-n.x)/n.width,i[0]=2*i[0]-1,i[1]=(t-n.y)/n.height,i[1]=2*i[1]-1,r}});b.opaqueSortCompare=b.prototype.opaqueSortCompare=function(e,t){return e.renderOrder===t.renderOrder?e.__program===t.__program?e.material===t.material?e.geometry.__uid__-t.geometry.__uid__:e.material.__uid__-t.material.__uid__:e.__program&&t.__program?e.__program.__uid__-t.__program.__uid__:0:e.renderOrder-t.renderOrder},b.transparentSortCompare=b.prototype.transparentSortCompare=function(e,t){return e.renderOrder===t.renderOrder?e.__depth===t.__depth?e.__program===t.__program?e.material===t.material?e.geometry.__uid__-t.geometry.__uid__:e.material.__uid__-t.material.__uid__:e.__program&&t.__program?e.__program.__uid__-t.__program.__uid__:0:e.__depth-t.__depth:e.renderOrder-t.renderOrder};var w={IDENTITY:x(),WORLD:x(),VIEW:x(),PROJECTION:x(),WORLDVIEW:x(),VIEWPROJECTION:x(),WORLDVIEWPROJECTION:x(),WORLDINVERSE:x(),VIEWINVERSE:x(),PROJECTIONINVERSE:x(),WORLDVIEWINVERSE:x(),VIEWPROJECTIONINVERSE:x(),WORLDVIEWPROJECTIONINVERSE:x(),WORLDTRANSPOSE:x(),VIEWTRANSPOSE:x(),PROJECTIONTRANSPOSE:x(),WORLDVIEWTRANSPOSE:x(),VIEWPROJECTIONTRANSPOSE:x(),WORLDVIEWPROJECTIONTRANSPOSE:x(),WORLDINVERSETRANSPOSE:x(),VIEWINVERSETRANSPOSE:x(),PROJECTIONINVERSETRANSPOSE:x(),WORLDVIEWINVERSETRANSPOSE:x(),VIEWPROJECTIONINVERSETRANSPOSE:x(),WORLDVIEWPROJECTIONINVERSETRANSPOSE:x()};b.COLOR_BUFFER_BIT=s.a.COLOR_BUFFER_BIT,b.DEPTH_BUFFER_BIT=s.a.DEPTH_BUFFER_BIT,b.STENCIL_BUFFER_BIT=s.a.STENCIL_BUFFER_BIT,t.a=b},function(e,t,r){"use strict";function n(e,t){this.action=e,this.context=t}var i={trigger:function(e){if(this.hasOwnProperty("__handlers__")&&this.__handlers__.hasOwnProperty(e)){var t=this.__handlers__[e],r=t.length,n=-1,i=arguments;switch(i.length){case 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n=r(8),i=r(4),a=r(36),o=r(10),s=["px","nx","py","ny","pz","nz"],u=n.a.extend(function(){var e={position:new i.a,far:1e3,near:.1,texture:null,shadowMapPass:null},t=e._cameras={px:new a.a({fov:90}),nx:new a.a({fov:90}),py:new a.a({fov:90}),ny:new a.a({fov:90}),pz:new a.a({fov:90}),nz:new a.a({fov:90})};return t.px.lookAt(i.a.POSITIVE_X,i.a.NEGATIVE_Y),t.nx.lookAt(i.a.NEGATIVE_X,i.a.NEGATIVE_Y),t.py.lookAt(i.a.POSITIVE_Y,i.a.POSITIVE_Z),t.ny.lookAt(i.a.NEGATIVE_Y,i.a.NEGATIVE_Z),t.pz.lookAt(i.a.POSITIVE_Z,i.a.NEGATIVE_Y),t.nz.lookAt(i.a.NEGATIVE_Z,i.a.NEGATIVE_Y),e._frameBuffer=new o.a,e},{getCamera:function(e){return this._cameras[e]},render:function(e,t,r){var n=e.gl;r||t.update();for(var a=this.texture.width,o=2*Math.atan(a/(a-.5))/Math.PI*180,u=0;u<6;u++){var l=s[u],h=this._cameras[l];if(i.a.copy(h.position,this.position),h.far=this.far,h.near=this.near,h.fov=o,this.shadowMapPass){h.update();var c=t.getBoundingBox();c.applyTransform(h.viewMatrix),t.viewBoundingBoxLastFrame.copy(c),this.shadowMapPass.render(e,t,h,!0)}this._frameBuffer.attach(this.texture,n.COLOR_ATTACHMENT0,n.TEXTURE_CUBE_MAP_POSITIVE_X+u),this._frameBuffer.bind(e),e.render(t,h,!0),this._frameBuffer.unbind(e)}},dispose:function(e){this._frameBuffer.dispose(e)}});t.a=u},function(e,t,r){"use strict";var n=r(24),i=r(68),a=r(7),o=r(17),s=r(103);a.a.import(s.a);var u=n.a.extend(function(){var e=new a.a(a.a.source("clay.basic.vertex"),a.a.source("clay.basic.fragment")),t=new o.a({shader:e,depthMask:!1});return t.enableTexture("diffuseMap"),{scene:null,geometry:new i.a({widthSegments:30,heightSegments:30}),material:t,environmentMap:null,culling:!1}},function(){var e=this.scene;e&&this.attachScene(e),this.environmentMap&&this.setEnvironmentMap(this.environmentMap)},{attachScene:function(e){this.scene&&this.detachScene(),e.skydome=this,this.scene=e,e.on("beforerender",this._beforeRenderScene,this)},detachScene:function(){this.scene&&(this.scene.off("beforerender",this._beforeRenderScene),this.scene.skydome=null),this.scene=null},_beforeRenderScene:function(e,t,r){this.position.copy(r.getWorldPosition()),this.update(),e.renderPass([this],r)},setEnvironmentMap:function(e){this.material.set("diffuseMap",e)},getEnvironmentMap:function(){return this.material.get("diffuseMap")},dispose:function(e){this.detachScene(),this.geometry.dispose(e)}});t.a=u},function(e,t,r){"use strict";var n=r(24),i=r(69),a=r(7),o=r(17),s=r(110);a.a.import(s.a);var u=n.a.extend(function(){var e=new a.a({vertex:a.a.source("clay.skybox.vertex"),fragment:a.a.source("clay.skybox.fragment")}),t=new o.a({shader:e,depthMask:!1});return{scene:null,geometry:new i.a,material:t,environmentMap:null,culling:!1}},function(){var e=this.scene;e&&this.attachScene(e),this.environmentMap&&this.setEnvironmentMap(this.environmentMap)},{attachScene:function(e){this.scene&&this.detachScene(),e.skybox=this,this.scene=e,e.on("beforerender",this._beforeRenderScene,this)},detachScene:function(){this.scene&&(this.scene.off("beforerender",this._beforeRenderScene),this.scene.skybox=null),this.scene=null},dispose:function(e){this.detachScene(),this.geometry.dispose(e)},setEnvironmentMap:function(e){this.material.set("environmentMap",e)},getEnvironmentMap:function(){return this.material.get("environmentMap")},_beforeRenderScene:function(e,t,r){this.renderSkybox(e,r)},renderSkybox:function(e,t){this.position.copy(t.getWorldPosition()),this.update(),e.gl.disable(e.gl.BLEND),this.material.get("lod")>0?this.material.define("fragment","LOD"):this.material.undefine("fragment","LOD"),e.renderPass([this],t)}});t.a=u},function(e,t,r){"use strict";var n=r(2),i=r(143),a=r(144);n.a.Shader.import(a.a),t.a=n.a.Mesh.extend(function(){return{geometry:new i.a({dynamic:!0}),material:new n.a.Material({shader:n.a.createShader("ecgl.labels"),transparent:!0,depthMask:!1}),culling:!1,castShadow:!1,ignorePicking:!0}})},function(e,t,r){"use strict";function n(e){this.rootNode=new o.a.Node,this._triangulationResults={},this._shadersMap=o.a.COMMON_SHADERS.reduce(function(e,t){return e[t]=o.a.createShader("ecgl."+t),e},{}),this._linesShader=o.a.createShader("ecgl.meshLines3D");var t={};o.a.COMMON_SHADERS.forEach(function(e){t[e]=new o.a.Material({shader:o.a.createShader("ecgl."+e)})}),this._groundMaterials=t,this._groundMesh=new o.a.Mesh({geometry:new o.a.PlaneGeometry({dynamic:!0}),castShadow:!1,renderNormal:!0,$ignorePicking:!0}),this._groundMesh.rotation.rotateX(-Math.PI/2),this._labelsBuilder=new f.a(512,512,e),this._labelsBuilder.getMesh().renderOrder=100,this._labelsBuilder.getMesh().material.depthTest=!1,this.rootNode.add(this._labelsBuilder.getMesh()),this._initMeshes(),this._api=e}var i=r(0),a=r.n(i),o=r(2),s=r(186),u=r(22),l=r(3),h=r(1),c=r.n(h),d=r(60),f=r(61),p=r(40),m=c.a.vec3;o.a.Shader.import(p.a),n.prototype={constructor:n,extrudeY:!0,update:function(e,t,r,n,i){var a=e.getData();null==n&&(n=0),null==i&&(i=a.count()),this._startIndex=n,this._endIndex=i-1,this._triangulation(e,n,i);var o=this._getShader(e.get("shading"));this._prepareMesh(e,o,r,n,i),this.rootNode.updateWorldTransform(),this._updateRegionMesh(e,r,n,i);var s=e.coordinateSystem;"geo3D"===s.type&&this._updateGroundPlane(e,s,r);var u=this;this._labelsBuilder.updateData(a,n,i),this._labelsBuilder.getLabelPosition=function(e,t,r){var n,i=a.getName(e),o=r;if("geo3D"===s.type){var l=s.getRegion(i);if(!l)return[NaN,NaN,NaN];n=l.center;return s.dataToPoint([n[0],n[1],o])}var h=u._triangulationResults[e-u._startIndex],n=u.extrudeY?[(h.max[0]+h.min[0])/2,h.max[1]+o,(h.max[2]+h.min[2])/2]:[(h.max[0]+h.min[0])/2,(h.max[1]+h.min[1])/2,h.max[2]+o]},this._data=a,this._labelsBuilder.updateLabels(),this._updateDebugWireframe(e),this._lastHoverDataIndex=0},_initMeshes:function(){var e=this,t=function(){var t=new o.a.Mesh({name:"Polygon",material:new o.a.Material({shader:e._shadersMap.lambert}),geometry:new o.a.Geometry({sortTriangles:!0,dynamic:!0}),ignorePicking:!0,renderNormal:!0});return a.a.util.extend(t.geometry,d.a),t}(),r=new o.a.Mesh({material:new o.a.Material({shader:this._linesShader}),castShadow:!1,ignorePicking:!0,$ignorePicking:!0,geometry:new u.a({useNativeLine:!1})});this.rootNode.add(t),this.rootNode.add(r),t.material.define("both","VERTEX_COLOR"),t.material.define("fragment","DOUBLE_SIDED"),this._polygonMesh=t,this._linesMesh=r,this.rootNode.add(this._groundMesh)},_getShader:function(e){var t=this._shadersMap[e];return t||(t=this._shadersMap.lambert),t.__shading=e,t},_prepareMesh:function(e,t,r,n,i){for(var a=0,s=0,u=0,l=0,h=n;h<i;h++){var c=this._getRegionPolygonInfo(h),d=this._getRegionLinesInfo(h,e,this._linesMesh.geometry);a+=c.vertexCount,s+=c.triangleCount,u+=d.vertexCount,l+=d.triangleCount}var f=this._polygonMesh,p=f.geometry;["position","normal","texcoord0","color"].forEach(function(e){p.attributes[e].init(a)}),p.indices=a>65535?new Uint32Array(3*s):new Uint16Array(3*s),f.material.shader!==t&&f.material.attachShader(t,!0),o.a.setMaterialFromModel(t.__shading,f.material,e,r),u>0&&(this._linesMesh.geometry.resetOffset(),this._linesMesh.geometry.setVertexCount(u),this._linesMesh.geometry.setTriangleCount(l)),this._dataIndexOfVertex=new Uint32Array(a),this._vertexRangeOfDataIndex=new Uint32Array(2*(i-n))},_updateRegionMesh:function(e,t,r,n){for(var i=e.getData(),a=0,s=0,u=!1,h=this._polygonMesh,c=this._linesMesh,d=r;d<n;d++){var f=e.getRegionModel(d),p=f.getModel("itemStyle"),m=p.get("color"),g=l.a.firstNotNull(p.get("opacity"),1),_=i.getItemVisual(d,"color",!0);null!=_&&i.hasValue(d)&&(m=_),i.setItemVisual(d,"color",m),i.setItemVisual(d,"opacity",g),m=o.a.parseColor(m);var v=o.a.parseColor(p.get("borderColor"));m[3]*=g,v[3]*=g;var y=m[3]<.99;h.material.set("color",[1,1,1,1]),u=u||y;for(var x=l.a.firstNotNull(f.get("height",!0),e.get("regionHeight")),T=this._updatePolygonGeometry(e,h.geometry,d,x,a,s,m),b=a;b<T.vertexOffset;b++)this._dataIndexOfVertex[b]=d;this._vertexRangeOfDataIndex[2*(d-r)]=a,this._vertexRangeOfDataIndex[2*(d-r)+1]=T.vertexOffset,a=T.vertexOffset,s=T.triangleOffset;var w=p.get("borderWidth"),E=w>0;E&&(w*=t.getDevicePixelRatio(),this._updateLinesGeometry(c.geometry,e,d,x,w,e.coordinateSystem.transform)),c.invisible=!E,c.material.set({color:v})}var h=this._polygonMesh;h.material.transparent=u,h.material.depthMask=!u,h.geometry.updateBoundingBox(),h.material.get("normalMap")&&h.geometry.generateTangents(),h.seriesIndex=e.seriesIndex,h.on("mousemove",this._onmousemove,this),h.on("mouseout",this._onmouseout,this)},_updateDebugWireframe:function(e){var t=e.getModel("debug.wireframe");if(t.get("show")){var r=o.a.parseColor(t.get("lineStyle.color")||"rgba(0,0,0,0.5)"),n=l.a.firstNotNull(t.get("lineStyle.width"),1),i=this._polygonMesh;i.geometry.generateBarycentric(),i.material.define("both","WIREFRAME_TRIANGLE"),i.material.set("wireframeLineColor",r),i.material.set("wireframeLineWidth",n)}},_onmousemove:function(e){var t=this._dataIndexOfVertex[e.triangle[0]];null==t&&(t=-1),t!==this._lastHoverDataIndex&&(this.downplay(this._lastHoverDataIndex),this.highlight(t),this._labelsBuilder.updateLabels([t])),this._lastHoverDataIndex=t,this._polygonMesh.dataIndex=t},_onmouseout:function(e){e.target&&(this.downplay(this._lastHoverDataIndex),this._lastHoverDataIndex=-1,this._polygonMesh.dataIndex=-1),this._labelsBuilder.updateLabels([])},_updateGroundPlane:function(e,t,r){var n=e.getModel("groundPlane",e);if(this._groundMesh.invisible=!n.get("show",!0),!this._groundMesh.invisible){var i=e.get("shading"),a=this._groundMaterials[i];a||(a=this._groundMaterials.lambert),o.a.setMaterialFromModel(i,a,n,r),a.get("normalMap")&&this._groundMesh.geometry.generateTangents(),this._groundMesh.material=a,this._groundMesh.material.set("color",o.a.parseColor(n.get("color"))),this._groundMesh.scale.set(t.size[0],t.size[2],1)}},_triangulation:function(e,t,r){this._triangulationResults=[];for(var n=[1/0,1/0,1/0],i=[-1/0,-1/0,-1/0],a=e.coordinateSystem,o=t;o<r;o++){for(var u=[],l=e.getRegionPolygonCoords(o),h=0;h<l.length;h++){var c=l[h].exterior,d=l[h].interiors,f=[],p=[];if(!(c.length<3)){for(var g=0,_=0;_<c.length;_++){var v=c[_];f[g++]=v[0],f[g++]=v[1]}for(var _=0;_<d.length;_++)if(!(d[_].length<3)){for(var y=f.length/2,x=0;x<d[_].length;x++){var v=d[_][x];f.push(v[0]),f.push(v[1])}p.push(y)}for(var T=Object(s.a)(f,p),b=new Float64Array(f.length/2*3),w=[],E=[1/0,1/0,1/0],S=[-1/0,-1/0,-1/0],A=0,_=0;_<f.length;)m.set(w,f[_++],0,f[_++]),a&&a.transform&&m.transformMat4(w,w,a.transform),m.min(E,E,w),m.max(S,S,w),b[A++]=w[0],b[A++]=w[1],b[A++]=w[2];m.min(n,n,E),m.max(i,i,S),u.push({points:b,indices:T,min:E,max:S})}}this._triangulationResults.push(u)}this._geoBoundingBox=[n,i]},_getRegionPolygonInfo:function(e){for(var t=this._triangulationResults[e-this._startIndex],r=0,n=0,i=0;i<t.length;i++)r+=t[i].points.length/3,n+=t[i].indices.length/3;return{vertexCount:2*r+4*r,triangleCount:2*n+2*r}},_updatePolygonGeometry:function(e,t,r,n,i,a,o){function s(e,t,r){for(var n=e.points,a=n.length,s=[],u=[],l=0;l<a;l+=3)s[0]=n[l],s[v]=t,s[y]=n[l+2],u[0]=(n[l]*x[0]-T[0])/w,u[1]=(n[l+2]*x[y]-T[2])/w,h.set(i,s),g&&f.set(i,o),d.set(i++,u)}function u(e,t,r){var n=i;s(e,t,r);for(var o=0;o<e.indices.length;o++)_[3*a+o]=e.indices[o]+n;a+=e.indices.length/3}for(var l=e.get("projectUVOnGround"),h=t.attributes.position,c=t.attributes.normal,d=t.attributes.texcoord0,f=t.attributes.color,p=this._triangulationResults[r-this._startIndex],g=f.value&&o,_=t.indices,v=this.extrudeY?1:2,y=this.extrudeY?2:1,x=[this.rootNode.worldTransform.x.len(),this.rootNode.worldTransform.y.len(),this.rootNode.worldTransform.z.len()],T=m.mul([],this._geoBoundingBox[0],x),b=m.mul([],this._geoBoundingBox[1],x),w=Math.max(b[0]-T[0],b[2]-T[2]),E=this.extrudeY?[0,1,0]:[0,0,1],S=m.negate([],E),A=0;A<p.length;A++){var M=i,C=p[A];u(C,0,0),u(C,n,0);for(var L=C.points.length/3,N=0;N<L;N++)c.set(M+N,S),c.set(M+N+L,E);for(var D=[0,3,1,1,3,2],I=[[],[],[],[]],R=[],P=[],O=[],F=[],B=0,N=0;N<L;N++){for(var U=(N+1)%L,z=(C.points[3*U]-C.points[3*N])*x[0],G=(C.points[3*U+2]-C.points[3*N+2])*x[y],H=Math.sqrt(z*z+G*G),V=0;V<4;V++){var k=0===V||3===V,W=3*(k?N:U);I[V][0]=C.points[W],I[V][v]=V>1?n:0,I[V][y]=C.points[W+2],h.set(i+V,I[V]),l?(F[0]=(C.points[W]*x[0]-T[0])/w,F[1]=(C.points[W+2]*x[y]-T[y])/w):(F[0]=(k?B:B+H)/w,F[1]=(I[V][v]*x[v]-T[v])/w),d.set(i+V,F)}m.sub(R,I[1],I[0]),m.sub(P,I[3],I[0]),m.cross(O,R,P),m.normalize(O,O);for(var V=0;V<4;V++)c.set(i+V,O),g&&f.set(i+V,o);for(var V=0;V<6;V++)_[3*a+V]=D[V]+i;i+=4,a+=2,B+=H}}return t.dirty(),{vertexOffset:i,triangleOffset:a}},_getRegionLinesInfo:function(e,t,r){var n=0,i=0;t.getRegionModel(e).getModel("itemStyle").get("borderWidth")>0&&t.getRegionPolygonCoords(e).forEach(function(e){var t=e.exterior,a=e.interiors;n+=r.getPolylineVertexCount(t),i+=r.getPolylineTriangleCount(t);for(var o=0;o<a.length;o++)n+=r.getPolylineVertexCount(a[o]),i+=r.getPolylineTriangleCount(a[o])},this);return{vertexCount:n,triangleCount:i}},_updateLinesGeometry:function(e,t,r,n,i,a){function o(e){for(var t=new Float64Array(3*e.length),r=0,i=[],o=0;o<e.length;o++)i[0]=e[o][0],i[1]=n+.1,i[2]=e[o][1],a&&m.transformMat4(i,i,a),t[r++]=i[0],t[r++]=i[1],t[r++]=i[2];return t}var s=[1,1,1,1];t.getRegionPolygonCoords(r).forEach(function(t){var r=t.exterior,n=t.interiors;e.addPolyline(o(r),s,i);for(var a=0;a<n.length;a++)e.addPolyline(o(n[a]),s,i)})},highlight:function(e){var t=this._data;if(t){var r=t.getItemModel(e),n=r.getModel("emphasis.itemStyle"),i=n.get("color"),s=l.a.firstNotNull(n.get("opacity"),t.getItemVisual(e,"opacity"),1);if(null==i){var u=t.getItemVisual(e,"color");i=a.a.color.lift(u,-.4)}null==s&&(s=t.getItemVisual(e,"opacity"));var h=o.a.parseColor(i);h[3]*=s,this._setColorOfDataIndex(t,e,h)}},downplay:function(e){var t=this._data;if(t){var r=t.getItemVisual(e,"color"),n=l.a.firstNotNull(t.getItemVisual(e,"opacity"),1),i=o.a.parseColor(r);i[3]*=n,this._setColorOfDataIndex(t,e,i)}},_setColorOfDataIndex:function(e,t,r){if(!(t<this._startIndex&&t>this._endIndex)){t-=this._startIndex;for(var n=this._vertexRangeOfDataIndex[2*t];n<this._vertexRangeOfDataIndex[2*t+1];n++)this._polygonMesh.geometry.attributes.color.set(n,r);this._polygonMesh.geometry.dirty(),this._api.getZr().refresh()}}},t.a=n},function(e,t,r){"use strict";var n=r(81),i=r(1),a=r.n(i),o=a.a.vec3,s=o.create(),u=o.create(),l=o.create();t.a={needsSortTriangles:function(){return this.indices&&this.sortTriangles},needsSortTrianglesProgressively:function(){return this.needsSortTriangles()&&this.triangleCount>=2e4},doSortTriangles:function(e,t){var r=this.indices;if(0===t){var n=this.attributes.position,e=e.array;this._triangleZList&&this._triangleZList.length===this.triangleCount||(this._triangleZList=new Float32Array(this.triangleCount),this._sortedTriangleIndices=new Uint32Array(this.triangleCount),this._indicesTmp=new r.constructor(r.length),this._triangleZListTmp=new Float32Array(this.triangleCount));for(var i,a=0,h=0;h<r.length;){n.get(r[h++],s),n.get(r[h++],u),n.get(r[h++],l);var c=o.sqrDist(s,e),d=o.sqrDist(u,e),f=o.sqrDist(l,e),p=Math.min(c,d);p=Math.min(p,f),3===h?(i=p,p=0):p-=i,this._triangleZList[a++]=p}}for(var m=this._sortedTriangleIndices,h=0;h<m.length;h++)m[h]=h;if(this.triangleCount<2e4)0===t&&this._simpleSort(!0);else for(var h=0;h<3;h++)this._progressiveQuickSort(3*t+h);for(var g=this._indicesTmp,_=this._triangleZListTmp,v=this._triangleZList,h=0;h<this.triangleCount;h++){var y=3*m[h],x=3*h;g[x++]=r[y++],g[x++]=r[y++],g[x]=r[y],_[h]=v[m[h]]}var T=this._indicesTmp;this._indicesTmp=this.indices,this.indices=T;var T=this._triangleZListTmp;this._triangleZListTmp=this._triangleZList,this._triangleZList=T,this.dirtyIndices()},_simpleSort:function(e){function t(e,t){return r[t]-r[e]}var r=this._triangleZList,i=this._sortedTriangleIndices;e?Array.prototype.sort.call(i,t):n.a.sort(i,t,0,i.length-1)},_progressiveQuickSort:function(e){var t=this._triangleZList,r=this._sortedTriangleIndices;this._quickSort=this._quickSort||new n.a,this._quickSort.step(r,function(e,r){return t[r]-t[e]},e)}}},function(e,t,r){"use strict";function n(e,t,r){this._labelsMesh=new s.a,this._labelTextureSurface=new o.a({width:512,height:512,devicePixelRatio:r.getDevicePixelRatio(),onupdate:function(){r.getZr().refresh()}}),this._api=r,this._labelsMesh.material.set("textureAtlas",this._labelTextureSurface.getTexture())}var i=r(0),a=r.n(i),o=r(73),s=r(58),u=r(3);n.prototype.getLabelPosition=function(e,t,r){return[0,0,0]},n.prototype.getLabelDistance=function(e,t,r){return 0},n.prototype.getMesh=function(){return this._labelsMesh},n.prototype.updateData=function(e,t,r){null==t&&(t=0),null==r&&(r=e.count()),this._labelsVisibilitiesBits&&this._labelsVisibilitiesBits.length===r-t||(this._labelsVisibilitiesBits=new Uint8Array(r-t));for(var n=["label","show"],i=["emphasis","label","show"],a=t;a<r;a++){var o=e.getItemModel(a),s=o.get(n),u=o.get(i);null==u&&(u=s);var l=(s?1:0)|(u?2:0);this._labelsVisibilitiesBits[a-t]=l}this._start=t,this._end=r,this._data=e},n.prototype.updateLabels=function(e){if(this._data){e=e||[];for(var t=e.length>0,r={},n=0;n<e.length;n++)r[e[n]]=!0;this._labelsMesh.geometry.convertToDynamicArray(!0),this._labelTextureSurface.clear();for(var i=["label"],o=["emphasis","label"],s=this._data.hostModel,l=this._data,h=s.getModel(i),c=s.getModel(o,h),d={left:"right",right:"left",top:"center",bottom:"center"},f={left:"middle",right:"middle",top:"bottom",bottom:"top"},p=this._start;p<this._end;p++){var m=!1;t&&r[p]&&(m=!0);if(this._labelsVisibilitiesBits[p-this._start]&(m?2:1)){var g=l.getItemModel(p),_=g.getModel(m?o:i,m?c:h),v=_.get("distance")||0,y=_.get("position"),x=_.getModel("textStyle"),T=this._api.getDevicePixelRatio(),b=s.getFormattedLabel(p,m?"emphasis":"normal");if(null==b||""===b)return;var w=new a.a.graphic.Text;a.a.graphic.setTextStyle(w.style,x,{text:b,textFill:x.get("color")||l.getItemVisual(p,"color")||"#000",textAlign:"left",textVerticalAlign:"top",opacity:u.a.firstNotNull(x.get("opacity"),l.getItemVisual(p,"opacity"),1)});var E=w.getBoundingRect();E.height*=1.2;var S=this._labelTextureSurface.add(w),A=d[y]||"center",M=f[y]||"bottom";this._labelsMesh.geometry.addSprite(this.getLabelPosition(p,y,v),[E.width*T,E.height*T],S,A,M,this.getLabelDistance(p,y,v)*T)}}this._labelsMesh.material.set("uvScale",this._labelTextureSurface.getCoordsScale()),this._labelTextureSurface.getZr().refreshImmediately(),this._labelsMesh.geometry.convertToTypedArray(),this._labelsMesh.geometry.dirty()}},t.a=n},function(e,t,r){"use strict";function n(e,t){return e&&t&&e[0]===t[0]&&e[1]===t[1]}function i(e,t){this.rootNode=new s.a.Node,this.is2D=e,this._labelsBuilder=new h.a(256,256,t),this._labelsBuilder.getMesh().renderOrder=100,this.rootNode.add(this._labelsBuilder.getMesh()),this._api=t,this._spriteImageCanvas=document.createElement("canvas"),this._startDataIndex=0,this._endDataIndex=0,this._sizeScale=1}var a=r(0),o=r.n(a),s=r(2),u=r(216),l=r(217),h=r(61),c=r(9),d=r(3);i.prototype={constructor:i,highlightOnMouseover:!0,update:function(e,t,r,n,i){var a=this._prevMesh;this._prevMesh=this._mesh,this._mesh=a;var o=e.getData();if(null==n&&(n=0),null==i&&(i=o.count()),this._startDataIndex=n,this._endDataIndex=i-1,!this._mesh){var u=this._prevMesh&&this._prevMesh.material;this._mesh=new l.a({renderOrder:10,frustumCulling:!1}),u&&(this._mesh.material=u)}var u=this._mesh.material,h=this._mesh.geometry,c=h.attributes;this.rootNode.remove(this._prevMesh),this.rootNode.add(this._mesh),this._setPositionTextureToMesh(this._mesh,this._positionTexture);var d=this._getSymbolInfo(e,n,i),f=r.getDevicePixelRatio(),p=e.getModel("itemStyle").getItemStyle(),m=e.get("large"),g=1;d.maxSize>2?(g=this._updateSymbolSprite(e,p,d,f),u.enableTexture("sprite")):u.disableTexture("sprite"),c.position.init(i-n);var _=[];if(m){u.undefine("VERTEX_SIZE"),u.undefine("VERTEX_COLOR");var v=o.getVisual("color"),y=o.getVisual("opacity");s.a.parseColor(v,_),_[3]*=y,u.set({color:_,u_Size:d.maxSize*this._sizeScale})}else u.set({color:[1,1,1,1]}),u.define("VERTEX_SIZE"),u.define("VERTEX_COLOR"),c.size.init(i-n),c.color.init(i-n),this._originalOpacity=new Float32Array(i-n);for(var x=o.getLayout("points"),T=c.position.value,b=0;b<i-n;b++){var w=3*b,E=2*b;if(this.is2D?(T[w]=x[E],T[w+1]=x[E+1],T[w+2]=-10):(T[w]=x[w],T[w+1]=x[w+1],T[w+2]=x[w+2]),!m){var v=o.getItemVisual(b,"color"),y=o.getItemVisual(b,"opacity");s.a.parseColor(v,_),_[3]*=y,c.color.set(b,_),_[3]<.99&&!0;var S=o.getItemVisual(b,"symbolSize");S=S instanceof Array?Math.max(S[0],S[1]):S,isNaN(S)&&(S=0),c.size.value[b]=S*g*this._sizeScale,this._originalOpacity[b]=_[3]}}this._mesh.sizeScale=g,h.updateBoundingBox(),h.dirty(),this._updateMaterial(e,p);var A=e.coordinateSystem;if(A&&A.viewGL){u[A.viewGL.isLinearSpace()?"define":"undefine"]("fragment","SRGB_DECODE")}m||this._updateLabelBuilder(e,n,i),this._updateHandler(e,t,r),this._updateAnimation(e),this._api=r},getPointsMesh:function(){return this._mesh},updateLabels:function(e){this._labelsBuilder.updateLabels(e)},hideLabels:function(){this.rootNode.remove(this._labelsBuilder.getMesh())},showLabels:function(){this.rootNode.add(this._labelsBuilder.getMesh())},_updateSymbolSprite:function(e,t,r,i){r.maxSize=Math.min(2*r.maxSize,200);var a=[];return r.aspect>1?(a[0]=r.maxSize,a[1]=r.maxSize/r.aspect):(a[1]=r.maxSize,a[0]=r.maxSize*r.aspect),a[0]=a[0]||1,a[1]=a[1]||1,this._symbolType===r.type&&n(this._symbolSize,a)&&this._lineWidth===t.lineWidth||(u.a.createSymbolSprite(r.type,a,{fill:"#fff",lineWidth:t.lineWidth,stroke:"transparent",shadowColor:"transparent",minMargin:Math.min(a[0]/2,10)},this._spriteImageCanvas),u.a.createSDFFromCanvas(this._spriteImageCanvas,Math.min(this._spriteImageCanvas.width,32),20,this._mesh.material.get("sprite").image),this._symbolType=r.type,this._symbolSize=a,this._lineWidth=t.lineWidth),this._spriteImageCanvas.width/r.maxSize*i},_updateMaterial:function(e,t){var r="lighter"===e.get("blendMode")?s.a.additiveBlend:null,n=this._mesh.material;n.blend=r,n.set("lineWidth",t.lineWidth/20);var i=s.a.parseColor(t.stroke);n.set("strokeColor",i),n.transparent=!0,n.depthMask=!1,n.depthTest=!this.is2D,n.sortVertices=!this.is2D},_updateLabelBuilder:function(e,t,r){var n=e.getData(),i=this._mesh.geometry,a=i.attributes.position.value,t=this._startDataIndex,o=this._mesh.sizeScale;this._labelsBuilder.updateData(n,t,r),this._labelsBuilder.getLabelPosition=function(e,r,n){var i=3*(e-t);return[a[i],a[i+1],a[i+2]]},this._labelsBuilder.getLabelDistance=function(e,r,n){return i.attributes.size.get(e-t)/o/2+n},this._labelsBuilder.updateLabels()},_updateAnimation:function(e){s.a.updateVertexAnimation([["prevPosition","position"],["prevSize","size"]],this._prevMesh,this._mesh,e)},_updateHandler:function(e,t,r){var n,i=e.getData(),a=this._mesh,o=this,s=-1,u=e.coordinateSystem&&"cartesian3D"===e.coordinateSystem.type;u&&(n=e.coordinateSystem.model),a.seriesIndex=e.seriesIndex,a.off("mousemove"),a.off("mouseout"),a.on("mousemove",function(t){var l=t.vertexIndex+o._startDataIndex;l!==s&&(this.highlightOnMouseover&&(this.downplay(i,s),this.highlight(i,l),this._labelsBuilder.updateLabels([l])),u&&r.dispatchAction({type:"grid3DShowAxisPointer",value:[i.get(e.coordDimToDataDim("x")[0],l),i.get(e.coordDimToDataDim("y")[0],l),i.get(e.coordDimToDataDim("z")[0],l)],grid3DIndex:n.componentIndex})),a.dataIndex=l,s=l},this),a.on("mouseout",function(e){var t=e.vertexIndex+o._startDataIndex;this.highlightOnMouseover&&(this.downplay(i,t),this._labelsBuilder.updateLabels()),s=-1,a.dataIndex=-1,u&&r.dispatchAction({type:"grid3DHideAxisPointer",grid3DIndex:n.componentIndex})},this)},updateLayout:function(e,t,r){var n=e.getData();if(this._mesh){var i=this._mesh.geometry.attributes.position.value,a=n.getLayout("points");if(this.is2D)for(var o=0;o<a.length/2;o++){var s=3*o,u=2*o;i[s]=a[u],i[s+1]=a[u+1],i[s+2]=-10}else for(var o=0;o<a.length;o++)i[o]=a[o];this._mesh.geometry.dirty(),r.getZr().refresh()}},updateView:function(e){if(this._mesh){var t=new c.a;c.a.mul(t,e.viewMatrix,this._mesh.worldTransform),c.a.mul(t,e.projectionMatrix,t),this._mesh.updateNDCPosition(t,this.is2D,this._api)}},highlight:function(e,t){if(!(t>this._endDataIndex||t<this._startDataIndex)){var r=e.getItemModel(t),n=r.getModel("emphasis.itemStyle"),i=n.get("color"),a=n.get("opacity");if(null==i){var u=e.getItemVisual(t,"color");i=o.a.color.lift(u,-.4)}null==a&&(a=e.getItemVisual(t,"opacity"));var l=s.a.parseColor(i);l[3]*=a,this._mesh.geometry.attributes.color.set(t-this._startDataIndex,l),this._mesh.geometry.dirtyAttribute("color"),this._api.getZr().refresh()}},downplay:function(e,t){if(!(t>this._endDataIndex||t<this._startDataIndex)){var r=e.getItemVisual(t,"color"),n=e.getItemVisual(t,"opacity"),i=s.a.parseColor(r);i[3]*=n,this._mesh.geometry.attributes.color.set(t-this._startDataIndex,i),this._mesh.geometry.dirtyAttribute("color"),this._api.getZr().refresh()}},fadeOutAll:function(e){if(this._originalOpacity){for(var t=this._mesh.geometry,r=0;r<t.vertexCount;r++){var n=this._originalOpacity[r]*e;t.attributes.color.value[4*r+3]=n}t.dirtyAttribute("color"),this._api.getZr().refresh()}},fadeInAll:function(){this.fadeOutAll(1)},setPositionTexture:function(e){this._mesh&&this._setPositionTextureToMesh(this._mesh,e),this._positionTexture=e},removePositionTexture:function(){this._positionTexture=null,this._mesh&&this._setPositionTextureToMesh(this._mesh,null)},setSizeScale:function(e){if(e!==this._sizeScale){if(this._mesh){var t=this._mesh.material.get("u_Size");this._mesh.material.set("u_Size",t/this._sizeScale*e);var r=this._mesh.geometry.attributes;if(r.size.value)for(var n=0;n<r.size.value.length;n++)r.size.value[n]=r.size.value[n]/this._sizeScale*e}this._sizeScale=e}},_setPositionTextureToMesh:function(e,t){t&&e.material.set("positionTexture",t),e.material[t?"enableTexture":"disableTexture"]("positionTexture")},_getSymbolInfo:function(e,t,r){if(e.get("large")){var n,i,a=d.a.firstNotNull(e.get("symbolSize"),1);return a instanceof Array?(n=Math.max(a[0],a[1]),i=a[0]/a[1]):(n=a,i=1),{maxSize:a,type:e.get("symbol"),aspect:i}}for(var i,o=e.getData(),s=o.getItemVisual(0,"symbol")||"circle",n=0,u=t;u<r;u++){var l,a=o.getItemVisual(u,"symbolSize"),h=o.getItemVisual(u,"symbol");if(a instanceof Array)l=a[0]/a[1],n=Math.max(Math.max(a[0],a[1]),n);else{if(isNaN(a))return;l=1,n=Math.max(a,n)}s=h,i=l}return{maxSize:n,type:s,aspect:i}}},t.a=i},function(e,t,r){"use strict";t.a="@export clay.prez.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nattribute vec3 position : POSITION;\n@import clay.chunk.skinning_header\nvoid main()\n{\n vec3 skinnedPosition = position;\n#ifdef SKINNING\n @import clay.chunk.skin_matrix\n skinnedPosition = (skinMatrixWS * vec4(position, 1.0)).xyz;\n#endif\n gl_Position = worldViewProjection * vec4(skinnedPosition, 1.0);\n}\n@end\n@export clay.prez.fragment\nvoid main()\n{\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n}\n@end"},function(e,t,r){"use strict";function n(e,t,r){this.availableAttributes=e,this.availableAttributeSymbols=t,this.indicesBuffer=r,this.vao=null}var i,a=r(28),o=r(11),s=0,u=null,l=!0,h=function(){this.triangleCount=0,this.vertexCount=0,this.drawCallCount=0},c=a.a.extend({material:null,geometry:null,mode:o.a.TRIANGLES,_drawCache:null,_renderInfo:null},function(){this._drawCache={},this._renderInfo=new h},{__program:null,lightGroup:0,renderOrder:0,lineWidth:1,culling:!0,cullFace:o.a.BACK,frontFace:o.a.CCW,frustumCulling:!0,receiveShadow:!0,castShadow:!0,ignorePicking:!1,ignorePreZ:!1,ignoreGBuffer:!1,isRenderable:function(){return this.geometry&&this.material&&this.material.shader&&!this.invisible&&this.geometry.vertexCount>0},beforeRender:function(e){},afterRender:function(e,t){},getBoundingBox:function(e,t){return t=a.a.prototype.getBoundingBox.call(this,e,t),this.geometry&&this.geometry.boundingBox&&t.union(this.geometry.boundingBox),t},render:function(e,t,r){var a=e.gl;t=t||this.material;var h=t.shader,c=this.geometry,d=this.mode,f=c.vertexCount,p=(c.isUseIndices(),e.getGLExtension("OES_element_index_uint")),m=p&&f>65535,g=m?a.UNSIGNED_INT:a.UNSIGNED_SHORT,_=e.getGLExtension("OES_vertex_array_object"),v=!c.dynamic,y=this._renderInfo;y.vertexCount=f,y.triangleCount=0,y.drawCallCount=0;var x=!1;if(i=e.__uid__+"-"+c.__uid__+"-"+r.__uid__,i!==s?x=!0:(_&&v||c._cache.isDirty("any"))&&(x=!0),s=i,x){var T=this._drawCache[i];if(!T){var b=c.getBufferChunks(e);if(!b)return;T=[];for(var w=0;w<b.length;w++){for(var E=b[w],S=E.attributeBuffers,A=E.indicesBuffer,M=[],C=[],L=0;L<S.length;L++){var N,D=S[L],I=D.name,R=D.semantic;if(R){var P=h.attributeSemantics[R];N=P&&P.symbol}else N=I;N&&r.attributes[N]&&(M.push(D),C.push(N))}var O=new n(M,C,A);T.push(O)}v&&(this._drawCache[i]=T)}for(var F=0;F<T.length;F++){var O=T[F],B=!0;_&&v&&(null==O.vao?O.vao=_.createVertexArrayOES():B=!1,_.bindVertexArrayOES(O.vao));var M=O.availableAttributes,A=O.indicesBuffer;if(B)for(var U=r.enableAttributes(e,O.availableAttributeSymbols,_&&v&&O.vao),L=0;L<M.length;L++){var z=U[L];if(-1!==z){var G,D=M[L],H=D.buffer,V=D.size;switch(D.type){case"float":G=a.FLOAT;break;case"byte":G=a.BYTE;break;case"ubyte":G=a.UNSIGNED_BYTE;break;case"short":G=a.SHORT;break;case"ushort":G=a.UNSIGNED_SHORT;break;default:G=a.FLOAT}a.bindBuffer(a.ARRAY_BUFFER,H),a.vertexAttribPointer(z,V,G,!1,0,0)}}d!=o.a.LINES&&d!=o.a.LINE_STRIP&&d!=o.a.LINE_LOOP||a.lineWidth(this.lineWidth),u=A,l=c.isUseIndices(),l?(B&&a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,A.buffer),a.drawElements(d,A.count,g,0),y.triangleCount+=A.count/3):a.drawArrays(d,0,f),_&&v&&_.bindVertexArrayOES(null),y.drawCallCount++}}else l?(a.drawElements(d,u.count,g,0),y.triangleCount=u.count/3):a.drawArrays(d,0,f),y.drawCallCount=1;return y},clone:function(){var e=["castShadow","receiveShadow","mode","culling","cullFace","frontFace","frustumCulling","renderOrder","lineWidth","ignorePicking","ignorePreZ","ignoreGBuffer"];return function(){var t=a.a.prototype.clone.call(this);t.geometry=this.geometry,t.material=this.material;for(var r=0;r<e.length;r++){var n=e[r];t[n]!==this[n]&&(t[n]=this[n])}return t}}()});c.POINTS=o.a.POINTS,c.LINES=o.a.LINES,c.LINE_LOOP=o.a.LINE_LOOP,c.LINE_STRIP=o.a.LINE_STRIP,c.TRIANGLES=o.a.TRIANGLES,c.TRIANGLE_STRIP=o.a.TRIANGLE_STRIP,c.TRIANGLE_FAN=o.a.TRIANGLE_FAN,c.BACK=o.a.BACK,c.FRONT=o.a.FRONT,c.FRONT_AND_BACK=o.a.FRONT_AND_BACK,c.CW=o.a.CW,c.CCW=o.a.CCW,c.RenderInfo=h,t.a=c},function(e,t){var r="undefined"!=typeof window&&(window.requestAnimationFrame&&window.requestAnimationFrame.bind(window)||window.msRequestAnimationFrame&&window.msRequestAnimationFrame.bind(window)||window.mozRequestAnimationFrame||window.webkitRequestAnimationFrame)||function(e){setTimeout(e,16)};e.exports=r},function(e,t,r){"use strict";var n={};n.isPowerOfTwo=function(e){return 0==(e&e-1)},n.nextPowerOfTwo=function(e){return e--,e|=e>>1,e|=e>>2,e|=e>>4,e|=e>>8,e|=e>>16,++e},n.nearestPowerOfTwo=function(e){return Math.pow(2,Math.round(Math.log(e)/Math.LN2))},t.a=n},function(e,t,r){"use strict";var n=r(4),i=r(1),a=r.n(i),o=a.a.vec3,s=a.a.mat4,u=a.a.vec4,l=function(e,t){this.normal=e||new n.a(0,1,0),this.distance=t||0};l.prototype={constructor:l,distanceToPoint:function(e){return o.dot(e.array,this.normal.array)-this.distance},projectPoint:function(e,t){t||(t=new n.a);var r=this.distanceToPoint(e);return o.scaleAndAdd(t.array,e.array,this.normal.array,-r),t._dirty=!0,t},normalize:function(){var e=1/o.len(this.normal.array);o.scale(this.normal.array,e),this.distance*=e},intersectFrustum:function(e){for(var t=e.vertices,r=this.normal.array,n=o.dot(t[0].array,r)>this.distance,i=1;i<8;i++)if(o.dot(t[i].array,r)>this.distance!=n)return!0},intersectLine:function(){var e=o.create();return function(t,r,i){var a=this.distanceToPoint(t),s=this.distanceToPoint(r);if(a>0&&s>0||a<0&&s<0)return null;var u=this.normal.array,l=this.distance,h=t.array;o.sub(e,r.array,t.array),o.normalize(e,e);var c=o.dot(u,e);if(0===c)return null;i||(i=new n.a);var d=(o.dot(u,h)-l)/c;return o.scaleAndAdd(i.array,h,e,-d),i._dirty=!0,i}}(),applyTransform:function(){var e=s.create(),t=u.create(),r=u.create();return r[3]=1,function(n){n=n.array,o.scale(r,this.normal.array,this.distance),u.transformMat4(r,r,n),this.distance=o.dot(r,this.normal.array),s.invert(e,n),s.transpose(e,e),t[3]=0,o.copy(t,this.normal.array),u.transformMat4(t,t,e),o.copy(this.normal.array,t)}}(),copy:function(e){o.copy(this.normal.array,e.normal.array),this.normal._dirty=!0,this.distance=e.distance},clone:function(){var e=new l;return e.copy(this),e}},t.a=l},function(e,t,r){"use strict";var n=r(13),i=r(15),a=n.a.extend({dynamic:!1,widthSegments:40,heightSegments:20,phiStart:0,phiLength:2*Math.PI,thetaStart:0,thetaLength:Math.PI,radius:1},function(){this.build()},{build:function(){var e=this.heightSegments,t=this.widthSegments,r=this.attributes.position,n=this.attributes.texcoord0,a=this.attributes.normal,o=(t+1)*(e+1);r.init(o),n.init(o),a.init(o);var s,u,l,h,c,d,f,p=o>65535?Uint32Array:Uint16Array,m=this.indices=new p(t*e*6),g=this.radius,_=this.phiStart,v=this.phiLength,y=this.thetaStart,x=this.thetaLength,g=this.radius,T=[],b=[],w=0,E=1/g;for(f=0;f<=e;f++)for(d=0;d<=t;d++)h=d/t,c=f/e,s=-g*Math.cos(_+h*v)*Math.sin(y+c*x),u=g*Math.cos(y+c*x),l=g*Math.sin(_+h*v)*Math.sin(y+c*x),T[0]=s,T[1]=u,T[2]=l,b[0]=h,b[1]=c,r.set(w,T),n.set(w,b),T[0]*=E,T[1]*=E,T[2]*=E,a.set(w,T),w++;var S,A,M,C,L=t+1,N=0;for(f=0;f<e;f++)for(d=0;d<t;d++)A=f*L+d,S=f*L+d+1,C=(f+1)*L+d+1,M=(f+1)*L+d,m[N++]=S,m[N++]=A,m[N++]=C,m[N++]=A,m[N++]=M,m[N++]=C;this.boundingBox=new i.a,this.boundingBox.max.set(g,g,g),this.boundingBox.min.set(-g,-g,-g)}});t.a=a},function(e,t,r){"use strict";function n(e,t,r){h.identity();var n=new a.a({widthSegments:t,heightSegments:r});switch(e){case"px":o.a.translate(h,h,s.a.POSITIVE_X),o.a.rotateY(h,h,Math.PI/2);break;case"nx":o.a.translate(h,h,s.a.NEGATIVE_X),o.a.rotateY(h,h,-Math.PI/2);break;case"py":o.a.translate(h,h,s.a.POSITIVE_Y),o.a.rotateX(h,h,-Math.PI/2);break;case"ny":o.a.translate(h,h,s.a.NEGATIVE_Y),o.a.rotateX(h,h,Math.PI/2);break;case"pz":o.a.translate(h,h,s.a.POSITIVE_Z);break;case"nz":o.a.translate(h,h,s.a.NEGATIVE_Z),o.a.rotateY(h,h,Math.PI)}return n.applyTransform(h),n}var i=r(13),a=r(37),o=r(9),s=r(4),u=r(15),l=r(18),h=new o.a,c=i.a.extend({dynamic:!1,widthSegments:1,heightSegments:1,depthSegments:1,inside:!1},function(){this.build()},{build:function(){var e={px:n("px",this.depthSegments,this.heightSegments),nx:n("nx",this.depthSegments,this.heightSegments),py:n("py",this.widthSegments,this.depthSegments),ny:n("ny",this.widthSegments,this.depthSegments),pz:n("pz",this.widthSegments,this.heightSegments),nz:n("nz",this.widthSegments,this.heightSegments)},t=["position","texcoord0","normal"],r=0,i=0;for(var a in e)r+=e[a].vertexCount,i+=e[a].indices.length;for(var o=0;o<t.length;o++)this.attributes[t[o]].init(r);this.indices=new l.a.Uint16Array(i);var s=0,h=0;for(var a in e){for(var c=e[a],o=0;o<t.length;o++)for(var d=t[o],f=c.attributes[d].value,p=c.attributes[d].size,m="normal"===d,g=0;g<f.length;g++){var _=f[g];this.inside&&m&&(_=-_),this.attributes[d].value[g+p*h]=_}for(var v=c.indices.length,g=0;g<c.indices.length;g++)this.indices[g+s]=h+c.indices[this.inside?v-g-1:g];s+=c.indices.length,h+=c.vertexCount}this.boundingBox=new u.a,this.boundingBox.max.set(1,1,1),this.boundingBox.min.set(-1,-1,-1)}});t.a=c},function(e,t,r){"use strict";var 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t(a,1/0),r},e},s.a.registerPostUpdate(function(e,t){var r=t.getZr();(r.__egl=r.__egl||new a(r)).update(e,t)}),s.a.registerPreprocessor(h.a),s.a.graphicGL=c.a},function(e,t,r){"use strict";t.a="1.0.1"},function(e,t,r){"use strict";function n(e){var t=e.__zr;e.__zr=null,t&&e.removeAnimatorsFromZr&&e.removeAnimatorsFromZr(t)}function i(e){for(var t=0;t<e.length;t++)e[t].__used__=0}function a(e,t){for(var r=0;r<t.length;r++)t[r].__used__||t[r].dispose(e)}function o(e,t){e.__used__=e.__used__||0,1===++e.__used__&&t.push(e)}function s(e,t,r){function n(e){for(var n,i,a=0;a<e.length;a++){var s=e[a],u=s.geometry,l=s.material;if(l!==n)for(var h=l.getTextureUniforms(),c=0;c<h.length;c++){var f=h[c],p=l.uniforms[f].value;if(p)if(p instanceof d.a)o(p,t);else if(p instanceof Array)for(var m=0;m<p.length;m++)p[m]instanceof d.a&&o(p[m],t)}u!==i&&o(u,r),n=l,i=u}}n(e.opaqueList),n(e.transparentList);for(var i=0;i<e.lights.length;i++)e.lights[i].cubemap&&o(e.lights[i].cubemap,t)}var u=r(0),l=r.n(u),h=r(46),c=r(100),d=r(6),f=r(47),p=r(65),m=r.n(p),g=function(e,t){this.id=e,this.zr=t;try{this.renderer=new h.a({clearBit:0,devicePixelRatio:t.painter.dpr,preserveDrawingBuffer:!0,premultipliedAlpha:!0}),this.renderer.resize(t.painter.getWidth(),t.painter.getHeight())}catch(e){return this.renderer=null,this.dom=document.createElement("div"),this.dom.style.cssText="position:absolute; left: 0; top: 0; right: 0; bottom: 0;",this.dom.className="ecgl-nowebgl",this.dom.innerHTML="Sorry, your browser does support WebGL",void console.error(e)}this.onglobalout=this.onglobalout.bind(this),t.on("globalout",this.onglobalout),this.dom=this.renderer.canvas;var r=this.dom.style;r.position="absolute",r.left="0",r.top="0",this.views=[],this._picking=new c.a({renderer:this.renderer}),this._viewsToDispose=[],this._accumulatingId=0,this._zrEventProxy=new l.a.graphic.Rect({shape:{x:-1,y:-1,width:2,height:2},__isGLToZRProxy:!0})};g.prototype.addView=function(e){if(e.layer!==this){var t=this._viewsToDispose.indexOf(e);t>=0&&this._viewsToDispose.splice(t,1),this.views.push(e),e.layer=this;var r=this.zr;e.scene.traverse(function(e){e.__zr=r,e.addAnimatorsToZr&&e.addAnimatorsToZr(r)})}},g.prototype.removeView=function(e){if(e.layer===this){var t=this.views.indexOf(e);t>=0&&(this.views.splice(t,1),e.scene.traverse(n,this),e.layer=null,this._viewsToDispose.push(e))}},g.prototype.removeViewsAll=function(){this.views.forEach(function(e){e.scene.traverse(n,this),e.layer=null,this._viewsToDispose.push(e)},this),this.views.length=0},g.prototype.resize=function(e,t){this.renderer.resize(e,t)},g.prototype.clear=function(){var e=this.renderer.gl;e.clearColor(0,0,0,0),e.depthMask(!0),e.colorMask(!0,!0,!0,!0),e.clear(e.DEPTH_BUFFER_BIT|e.COLOR_BUFFER_BIT)},g.prototype.clearDepth=function(){var e=this.renderer.gl;e.clear(e.DEPTH_BUFFER_BIT)},g.prototype.clearColor=function(){var e=this.renderer.gl;e.clearColor(0,0,0,0),e.clear(e.COLOR_BUFFER_BIT)},g.prototype.needsRefresh=function(){this.zr.refresh()},g.prototype.refresh=function(){for(var e=0;e<this.views.length;e++)this.views[e].prepareRender();this._doRender(!1),this._trackAndClean();for(var e=0;e<this._viewsToDispose.length;e++)this._viewsToDispose[e].dispose(this.renderer);this._viewsToDispose.length=0,this._startAccumulating()},g.prototype.renderToCanvas=function(e){this._startAccumulating(!0),e.drawImage(this.dom,0,0,e.canvas.width,e.canvas.height)},g.prototype._doRender=function(e){this.clear(),this.renderer.saveViewport();for(var t=0;t<this.views.length;t++)this.views[t].render(this.renderer,e);this.renderer.restoreViewport()},g.prototype._stopAccumulating=function(){this._accumulatingId=0,clearTimeout(this._accumulatingTimeout)};var _=1;g.prototype._startAccumulating=function(e){function t(i){if(r._accumulatingId&&i===r._accumulatingId){for(var a=!0,o=0;o<r.views.length;o++)a=r.views[o].isAccumulateFinished()&&n;a||(r._doRender(!0),e?t(i):m()(function(){t(i)}))}}var r=this;this._stopAccumulating();for(var n=!1,i=0;i<this.views.length;i++)n=this.views[i].needsAccumulate()||n;n&&(this._accumulatingId=_++,e?t(r._accumulatingId):this._accumulatingTimeout=setTimeout(function(){t(r._accumulatingId)},50))},g.prototype._trackAndClean=function(){var e=[],t=[];this._textureList&&(i(this._textureList),i(this._geometriesList));for(var r=0;r<this.views.length;r++)s(this.views[r].scene,e,t);this._textureList&&(a(this.renderer,this._textureList),a(this.renderer,this._geometriesList)),this._textureList=e,this._geometriesList=t},g.prototype.dispose=function(){this._stopAccumulating(),this.renderer.disposeScene(this.scene),this.zr.off("globalout",this.onglobalout)},g.prototype.onmousedown=function(e){if(!e.target||!e.target.__isGLToZRProxy){e=e.event;var t=this.pickObject(e.offsetX,e.offsetY);t&&(this._dispatchEvent("mousedown",e,t),this._dispatchDataEvent("mousedown",e,t)),this._downX=e.offsetX,this._downY=e.offsetY}},g.prototype.onmousemove=function(e){if(!e.target||!e.target.__isGLToZRProxy){e=e.event;var t=this.pickObject(e.offsetX,e.offsetY),r=t&&t.target,n=this._hovered;this._hovered=t,n&&r!==n.target&&(n.relatedTarget=r,this._dispatchEvent("mouseout",e,n),this.zr.setCursorStyle("default")),this._dispatchEvent("mousemove",e,t),t&&(this.zr.setCursorStyle("pointer"),n&&r===n.target||this._dispatchEvent("mouseover",e,t)),this._dispatchDataEvent("mousemove",e,t)}},g.prototype.onmouseup=function(e){if(!e.target||!e.target.__isGLToZRProxy){e=e.event;var t=this.pickObject(e.offsetX,e.offsetY);t&&(this._dispatchEvent("mouseup",e,t),this._dispatchDataEvent("mouseup",e,t)),this._upX=e.offsetX,this._upY=e.offsetY}},g.prototype.onclick=g.prototype.dblclick=function(e){if(!e.target||!e.target.__isGLToZRProxy){var t=this._upX-this._downX,r=this._upY-this._downY;if(!(Math.sqrt(t*t+r*r)>20)){e=e.event;var n=this.pickObject(e.offsetX,e.offsetY);n&&(this._dispatchEvent(e.type,e,n),this._dispatchDataEvent(e.type,e,n));var i=this._clickToSetFocusPoint(e);if(i){i.view.setDOFFocusOnPoint(i.distance)&&this.zr.refresh()}}}},g.prototype._clickToSetFocusPoint=function(e){for(var t=this.renderer,r=t.viewport,n=this.views.length-1;n>=0;n--){var i=this.views[n];if(i.hasDOF()&&i.containPoint(e.offsetX,e.offsetY)){this._picking.scene=i.scene,this._picking.camera=i.camera,t.viewport=i.viewport;var a=this._picking.pick(e.offsetX,e.offsetY,!0);if(a)return a.view=i,a}}t.viewport=r},g.prototype.onglobalout=function(e){var t=this._hovered;t&&this._dispatchEvent("mouseout",e,{target:t.target})},g.prototype.pickObject=function(e,t){for(var r=[],n=this.renderer,i=n.viewport,a=0;a<this.views.length;a++){var 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ambientSHLightColor[AMBIENT_SH_LIGHT_COUNT]"+i,"uniform vec3 ambientSHLightCoefficients[AMBIENT_SH_LIGHT_COUNT * 9]"+i,n.a,"@end","@export clay.header.ambient_cubemap_light","uniform vec3 ambientCubemapLightColor[AMBIENT_CUBEMAP_LIGHT_COUNT]"+i,"uniform samplerCube ambientCubemapLightCubemap[AMBIENT_CUBEMAP_LIGHT_COUNT]"+i,"uniform sampler2D ambientCubemapLightBRDFLookup[AMBIENT_CUBEMAP_LIGHT_COUNT]"+i,"@end","@export clay.header.point_light","uniform vec3 pointLightPosition[POINT_LIGHT_COUNT]"+i,"uniform float pointLightRange[POINT_LIGHT_COUNT]"+i,"uniform vec3 pointLightColor[POINT_LIGHT_COUNT]"+i,"@end","@export clay.header.spot_light","uniform vec3 spotLightPosition[SPOT_LIGHT_COUNT]"+i,"uniform vec3 spotLightDirection[SPOT_LIGHT_COUNT]"+i,"uniform float spotLightRange[SPOT_LIGHT_COUNT]"+i,"uniform float spotLightUmbraAngleCosine[SPOT_LIGHT_COUNT]"+i,"uniform float spotLightPenumbraAngleCosine[SPOT_LIGHT_COUNT]"+i,"uniform float spotLightFalloffFactor[SPOT_LIGHT_COUNT]"+i,"uniform vec3 spotLightColor[SPOT_LIGHT_COUNT]"+i,"@end"].join("\n")},function(e,t,r){"use strict";t.a="vec3 calcAmbientSHLight(int idx, vec3 N) {\n int offset = 9 * idx;\n return ambientSHLightCoefficients[0]\n + ambientSHLightCoefficients[1] * N.x\n + ambientSHLightCoefficients[2] * N.y\n + ambientSHLightCoefficients[3] * N.z\n + ambientSHLightCoefficients[4] * N.x * N.z\n + ambientSHLightCoefficients[5] * N.z * N.y\n + ambientSHLightCoefficients[6] * N.y * N.x\n + ambientSHLightCoefficients[7] * (3.0 * N.z * N.z - 1.0)\n + ambientSHLightCoefficients[8] * (N.x * N.x - N.y * N.y);\n}"},function(e,t,r){"use strict";var n=r(8),i=r(49),a=r(23),o=r(4),s=r(9),u=r(64),l=r(11),h=r(1),c=r.n(h),d=c.a.vec3,f=n.a.extend({scene:null,camera:null,renderer:null},function(){this._ray=new i.a,this._ndc=new a.a},{pick:function(e,t,r){return this.pickAll(e,t,[],r)[0]||null},pickAll:function(e,t,r,n){return this.renderer.screenToNDC(e,t,this._ndc),this.camera.castRay(this._ndc,this._ray),r=r||[],this._intersectNode(this.scene,r,n||!1),r.sort(this._intersectionCompareFunc),r},_intersectNode:function(e,t,r){e instanceof u.a&&e.isRenderable()&&(e.ignorePicking&&!r||!(e.mode===l.a.TRIANGLES&&e.geometry.isUseIndices()||e.geometry.pickByRay||e.geometry.pick)||this._intersectRenderable(e,t));for(var n=0;n<e._children.length;n++)this._intersectNode(e._children[n],t,r)},_intersectRenderable:function(){var e=new o.a,t=new o.a,r=new o.a,n=new i.a,a=new s.a;return function(i,u){var h=i.isSkinnedMesh();n.copy(this._ray),s.a.invert(a,i.worldTransform),h||n.applyTransform(a);var c=i.geometry;if(h||!c.boundingBox||n.intersectBoundingBox(c.boundingBox)){if(c.pick)return void c.pick(this._ndc.x,this._ndc.y,this.renderer,this.camera,i,u);if(c.pickByRay)return void c.pickByRay(n,i,u);var p,m,g=i.cullFace===l.a.BACK&&i.frontFace===l.a.CCW||i.cullFace===l.a.FRONT&&i.frontFace===l.a.CW,_=c.indices,v=c.attributes.position,y=c.attributes.weight,x=c.attributes.joint,T=[];if(v&&v.value&&_){if(h){m=i.skeleton.getSubSkinMatrices(i.__uid__,i.joints);for(var b=0;b<i.joints.length;b++){T[b]=T[b]||[];for(var w=0;w<16;w++)T[b][w]=m[16*b+w]}var E=[],S=[],A=[],M=[],C=[],L=c.attributes.skinnedPosition;L&&L.value||(c.createAttribute("skinnedPosition","f",3),L=c.attributes.skinnedPosition,L.init(c.vertexCount));for(var b=0;b<c.vertexCount;b++){v.get(b,E),y.get(b,S),x.get(b,A),S[3]=1-S[0]-S[1]-S[2],d.set(M,0,0,0);for(var w=0;w<4;w++)A[w]>=0&&S[w]>1e-4&&(d.transformMat4(C,E,T[A[w]]),d.scaleAndAdd(M,M,C,S[w]));L.set(b,M)}}for(var b=0;b<_.length;b+=3){var N=_[b],D=_[b+1],I=_[b+2],R=h?c.attributes.skinnedPosition:v;if(R.get(N,e.array),R.get(D,t.array),R.get(I,r.array),p=g?n.intersectTriangle(e,t,r,i.culling):n.intersectTriangle(e,r,t,i.culling)){var P=new o.a;h?o.a.copy(P,p):o.a.transformMat4(P,p,i.worldTransform),u.push(new f.Intersection(p,P,i,[N,D,I],b/3,o.a.dist(P,this._ray.origin)))}}}}}}(),_intersectionCompareFunc:function(e,t){return e.distance-t.distance}});f.Intersection=function(e,t,r,n,i,a){this.point=e,this.pointWorld=t,this.target=r,this.triangle=n,this.triangleIndex=i,this.distance=a},t.a=f},function(e,t,r){"use strict";function n(e,t){if(e&&e[t]&&(e[t].normal||e[t].emphasis)){var r=e[t].normal,n=e[t].emphasis;r&&(e[t]=r),n&&(e.emphasis=e.emphasis||{},e.emphasis[t]=n)}}function i(e){n(e,"itemStyle"),n(e,"lineStyle"),n(e,"areaStyle"),n(e,"label")}function a(e){e&&(e instanceof Array||(e=[e]),s.a.util.each(e,function(e){if(e.axisLabel){var t=e.axisLabel;s.a.util.extend(t,t.textStyle),t.textStyle=null}}))}var o=r(0),s=r.n(o),u=["bar3D","line3D","map3D","scatter3D","surface","lines3D","scatterGL","scatter3D"];t.a=function(e){s.a.util.each(e.series,function(t){s.a.util.indexOf(u,t.type)>=0&&(i(t),"mapbox"===t.coordinateSystem&&(t.coordinateSystem="mapbox3D",e.mapbox3D=e.mapbox))}),a(e.xAxis3D),a(e.yAxis3D),a(e.zAxis3D),a(e.grid3D),n(e.geo3D)}},function(e,t,r){"use strict";function n(e){var t=new XMLHttpRequest;t.open("get",e.url),t.responseType=e.responseType||"text",e.onprogress&&(t.onprogress=function(t){if(t.lengthComputable){var r=t.loaded/t.total;e.onprogress(r,t.loaded,t.total)}else e.onprogress(null)}),t.onload=function(r){t.status>=400?e.onerror&&e.onerror():e.onload&&e.onload(t.response)},e.onerror&&(t.onerror=e.onerror),t.send(null)}t.a={get:n}},function(e,t,r){"use strict";t.a="@export clay.basic.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec2 uvRepeat : [1.0, 1.0];\nuniform vec2 uvOffset : [0.0, 0.0];\nattribute vec2 texcoord : TEXCOORD_0;\nattribute vec3 position : POSITION;\nattribute vec3 barycentric;\n@import clay.chunk.skinning_header\nvarying vec2 v_Texcoord;\nvarying vec3 v_Barycentric;\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\nvoid main()\n{\n vec3 skinnedPosition = position;\n#ifdef SKINNING\n @import clay.chunk.skin_matrix\n skinnedPosition = (skinMatrixWS * vec4(position, 1.0)).xyz;\n#endif\n v_Texcoord = texcoord * uvRepeat + uvOffset;\n v_Barycentric = barycentric;\n gl_Position = worldViewProjection * vec4(skinnedPosition, 1.0);\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n}\n@end\n@export clay.basic.fragment\nvarying vec2 v_Texcoord;\nuniform sampler2D diffuseMap;\nuniform vec3 color : [1.0, 1.0, 1.0];\nuniform vec3 emission : [0.0, 0.0, 0.0];\nuniform float alpha : 1.0;\n#ifdef ALPHA_TEST\nuniform float alphaCutoff: 0.9;\n#endif\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\nuniform float lineWidth : 0.0;\nuniform vec4 lineColor : [0.0, 0.0, 0.0, 0.6];\nvarying vec3 v_Barycentric;\n@import clay.util.edge_factor\n@import clay.util.rgbm\n@import clay.util.srgb\n@import clay.util.ACES\nvoid main()\n{\n#ifdef RENDER_TEXCOORD\n gl_FragColor = vec4(v_Texcoord, 1.0, 1.0);\n return;\n#endif\n gl_FragColor = vec4(color, alpha);\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n#endif\n#ifdef DIFFUSEMAP_ENABLED\n vec4 tex = decodeHDR(texture2D(diffuseMap, v_Texcoord));\n#ifdef SRGB_DECODE\n tex = sRGBToLinear(tex);\n#endif\n#if defined(DIFFUSEMAP_ALPHA_ALPHA)\n gl_FragColor.a = tex.a;\n#endif\n gl_FragColor.rgb *= tex.rgb;\n#endif\n gl_FragColor.rgb += emission;\n if( lineWidth > 0.)\n {\n gl_FragColor.rgb = mix(gl_FragColor.rgb, lineColor.rgb, (1.0 - edgeFactor(lineWidth)) * lineColor.a);\n }\n#ifdef ALPHA_TEST\n if (gl_FragColor.a < alphaCutoff) {\n discard;\n }\n#endif\n#ifdef TONEMAPPING\n gl_FragColor.rgb = ACESToneMapping(gl_FragColor.rgb);\n#endif\n#ifdef SRGB_ENCODE\n gl_FragColor = linearTosRGB(gl_FragColor);\n#endif\n gl_FragColor = encodeHDR(gl_FragColor);\n}\n@end"},function(e,t,r){"use strict";function n(e){return e.charCodeAt(0)+(e.charCodeAt(1)<<8)+(e.charCodeAt(2)<<16)+(e.charCodeAt(3)<<24)}var i=r(6),a=r(5),o=(r(25),n("DXT1")),s=n("DXT3"),u=n("DXT5"),l={parse:function(e,t){var r=new Int32Array(e,0,31);if(542327876!==r[0])return null;if(4&!r(20))return null;var n,l,h=r(21),c=r[4],d=r[3],f=512&r[28],p=131072&r[2];switch(h){case o:n=8,l=i.a.COMPRESSED_RGB_S3TC_DXT1_EXT;break;case s:n=16,l=i.a.COMPRESSED_RGBA_S3TC_DXT3_EXT;break;case u:n=16,l=i.a.COMPRESSED_RGBA_S3TC_DXT5_EXT;break;default:return null}var m=r[1]+4,g=f?6:1,_=1;p&&(_=Math.max(1,r[7]));for(var v=[],y=0;y<g;y++){var x=c,T=d;v[y]=new a.a({width:x,height:T,format:l});for(var b=[],w=0;w<_;w++){var E=Math.max(4,x)/4*Math.max(4,T)/4*n,S=new Uint8Array(e,m,E);m+=E,x*=.5,T*=.5,b[w]=S}v[y].pixels=b[0],p&&(v[y].mipmaps=b)}if(!t)return v[0];t.width=v[0].width,t.height=v[0].height,t.format=v[0].format,t.pixels=v[0].pixels,t.mipmaps=v[0].mipmaps}};t.a=l},function(e,t,r){"use strict";function n(e,t,r,n){if(e[3]>0){var i=Math.pow(2,e[3]-128-8+n);t[r+0]=e[0]*i,t[r+1]=e[1]*i,t[r+2]=e[2]*i}else t[r+0]=0,t[r+1]=0,t[r+2]=0;return t[r+3]=1,t}function i(e,t,r){for(var n="",i=t;i<r;i++)n+=h(e[i]);return n}function a(e,t){t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3]}function o(e,t,r,n){for(var i=0,o=0,s=n;s>0;)if(e[o][0]=t[r++],e[o][1]=t[r++],e[o][2]=t[r++],e[o][3]=t[r++],1===e[o][0]&&1===e[o][1]&&1===e[o][2]){for(var u=e[o][3]<<i>>>0;u>0;u--)a(e[o-1],e[o]),o++,s--;i+=8}else o++,s--,i=0;return r}function s(e,t,r,n){if(n<c|n>d)return o(e,t,r,n);var i=t[r++];if(2!=i)return o(e,t,r-1,n);if(e[0][1]=t[r++],e[0][2]=t[r++],i=t[r++],(e[0][2]<<8>>>0|i)>>>0!==n)return null;for(var i=0;i<4;i++)for(var a=0;a<n;){var s=t[r++];if(s>128){s=(127&s)>>>0;for(var u=t[r++];s--;)e[a++][i]=u}else for(;s--;)e[a++][i]=t[r++]}return r}var u=r(6),l=r(5),h=String.fromCharCode,c=8,d=32767,f={parseRGBE:function(e,t,r){null==r&&(r=0);var a=new Uint8Array(e),o=a.length;if("#?"===i(a,0,2)){for(var c=2;c<o&&("\n"!==h(a[c])||"\n"!==h(a[c+1]));c++);if(!(c>=o)){c+=2;for(var d="";c<o;c++){var f=h(a[c]);if("\n"===f)break;d+=f}var p=d.split(" "),m=parseInt(p[1]),g=parseInt(p[3]);if(g&&m){for(var _=c+1,v=[],y=0;y<g;y++){v[y]=[];for(var x=0;x<4;x++)v[y][x]=0}for(var T=new Float32Array(g*m*4),b=0,w=0;w<m;w++){var _=s(v,a,_,g);if(!_)return null;for(var y=0;y<g;y++)n(v[y],T,b,r),b+=4}return t||(t=new l.a),t.width=g,t.height=m,t.pixels=T,t.type=u.a.FLOAT,t}}}},parseRGBEFromPNG:function(e){}};t.a=f},function(e,t,r){"use strict";function n(e){return"_on"+e}var i=r(5),a=r(4),o=r(23),s=["mousedown","mouseup","mousemove","mouseover","mouseout","click","dblclick","contextmenu"],u=function(e){var t=this;this._texture=new i.a({anisotropic:32,flipY:!1,surface:this,dispose:function(e){t.dispose(),i.a.prototype.dispose.call(this,e)}}),s.forEach(function(e){this[n(e)]=function(t){t.triangle&&this._meshes.forEach(function(r){this.dispatchEvent(e,r,t.triangle,t.point)},this)}},this),this._meshes=[],e&&this.setECharts(e),this.onupdate=null};u.prototype={constructor:u,getTexture:function(){return this._texture},setECharts:function(e){this._chart=e;var t=e.getDom();if(t instanceof HTMLCanvasElement){var r=this,n=e.getZr(),i=n.__oldRefreshImmediately||n.refreshImmediately;n.refreshImmediately=function(){i.call(this),r._texture.dirty(),r.onupdate&&r.onupdate()},n.__oldRefreshImmediately=i}else console.error("ECharts must init on canvas if it is used as texture."),t=document.createElement("canvas");this._texture.image=t,this._texture.dirty(),this.onupdate&&this.onupdate()},dispatchEvent:function(){var e=new a.a,t=new a.a,r=new a.a,n=new o.a,i=new o.a,s=new o.a,u=new o.a,l=new a.a;return function(h,c,d,f){var p=c.geometry,m=p.attributes.position,g=p.attributes.texcoord0,_=a.a.dot,v=a.a.cross;m.get(d[0],e.array),m.get(d[1],t.array),m.get(d[2],r.array),g.get(d[0],n.array),g.get(d[1],i.array),g.get(d[2],s.array),v(l,t,r);var y=_(e,l),x=_(f,l)/y;v(l,r,e);var T=_(f,l)/y;v(l,e,t);var b=_(f,l)/y;o.a.scale(u,n,x),o.a.scaleAndAdd(u,u,i,T),o.a.scaleAndAdd(u,u,s,b);var w=u.x*this._chart.getWidth(),E=u.y*this._chart.getHeight();this._chart.getZr().handler.dispatch(h,{zrX:w,zrY:E})}}(),attachToMesh:function(e){this._meshes.indexOf(e)>=0||(s.forEach(function(t){e.on(t,this[n(t)],this)},this),this._meshes.push(e))},detachFromMesh:function(e){var t=this._meshes.indexOf(e);t>=0&&this._meshes.splice(t,1),s.forEach(function(t){e.off(t,this[n(t)])},this)},dispose:function(){this._meshes.forEach(function(e){this.detachFromMesh(e)},this)}},t.a=u},function(e,t,r){"use strict";var n=r(19),i=r(108),a=n.a.extend({cubemap:null,castShadow:!1,_normalDistribution:null,_brdfLookup:null},{type:"AMBIENT_CUBEMAP_LIGHT",prefilter:function(e,t){this._brdfLookup||(this._normalDistribution=i.a.generateNormalDistribution(),this._brdfLookup=i.a.integrateBRDF(e,this._normalDistribution));var r=this.cubemap;if(!r.__prefiltered){var n=i.a.prefilterEnvironmentMap(e,r,{encodeRGBM:!0,width:t,height:t},this._normalDistribution,this._brdfLookup);this.cubemap=n.environmentMap,this.cubemap.__prefiltered=!0,r.dispose(e)}},uniformTemplates:{ambientCubemapLightColor:{type:"3f",value:function(e){var t=e.color,r=e.intensity;return[t[0]*r,t[1]*r,t[2]*r]}},ambientCubemapLightCubemap:{type:"t",value:function(e){return e.cubemap}},ambientCubemapLightBRDFLookup:{type:"t",value:function(e){return e._brdfLookup}}}});t.a=a},function(e,t,r){"use strict";var n=r(5),i=r(25),a=r(6),o=r(10),s=r(14),u=r(17),l=r(7),h=r(57),c=r(29),d=r(55),f=r(18),p=r(54),m=r(111),g=r(112),_={},v=["px","nx","py","ny","pz","nz"];_.prefilterEnvironmentMap=function(e,t,r,s,m){m&&s||(s=_.generateNormalDistribution(),m=_.integrateBRDF(e,s)),r=r||{};var y=r.width||64,x=r.height||64,T=r.type||t.type,b=new i.a({width:y,height:x,type:T,flipY:!1,mipmaps:[]});b.isPowerOfTwo()||console.warn("Width and height must be power of two to enable mipmap.");var w=Math.min(y,x),E=Math.log(w)/Math.log(2)+1,S=new u.a({shader:new l.a({vertex:l.a.source("clay.skybox.vertex"),fragment:g.a})});S.set("normalDistribution",s),r.encodeRGBM&&S.define("fragment","RGBM_ENCODE"),r.decodeRGBM&&S.define("fragment","RGBM_DECODE");var A,M=new c.a;if("texture2D"===t.textureType){var C=new i.a({width:y,height:x,type:T===a.a.FLOAT?a.a.HALF_FLOAT:T});p.a.panoramaToCubeMap(e,t,C,{encodeRGBM:r.decodeRGBM}),t=C}A=new h.a({scene:M,material:S}),A.material.set("environmentMap",t);var L=new d.a({texture:b});r.encodeRGBM&&(T=b.type=a.a.UNSIGNED_BYTE);for(var N=new n.a({width:y,height:x,type:T}),D=new o.a({depthBuffer:!1}),I=f.a[T===a.a.UNSIGNED_BYTE?"Uint8Array":"Float32Array"],R=0;R<E;R++){b.mipmaps[R]={pixels:{}},A.material.set("roughness",R/(v.length-1));for(var P=N.width,O=2*Math.atan(P/(P-.5))/Math.PI*180,F=0;F<v.length;F++){var B=new I(N.width*N.height*4);D.attach(N),D.bind(e);var U=L.getCamera(v[F]);U.fov=O,e.render(M,U),e.gl.readPixels(0,0,N.width,N.height,a.a.RGBA,T,B),D.unbind(e),b.mipmaps[R].pixels[v[F]]=B}N.width/=2,N.height/=2,N.dirty()}return D.dispose(e),N.dispose(e),A.dispose(e),s.dispose(e),{environmentMap:b,brdfLookup:m,normalDistribution:s,maxMipmapLevel:E}},_.integrateBRDF=function(e,t){t=t||_.generateNormalDistribution();var r=new o.a({depthBuffer:!1}),i=new s.a({fragment:m.a}),u=new n.a({width:512,height:256,type:a.a.HALF_FLOAT,minFilter:a.a.NEAREST,magFilter:a.a.NEAREST,useMipmap:!1});return i.setUniform("normalDistribution",t),i.setUniform("viewportSize",[512,256]),i.attachOutput(u),i.render(e,r),r.dispose(e),u},_.generateNormalDistribution=function(e,t){for(var e=e||256,t=t||1024,r=new n.a({width:e,height:t,type:a.a.FLOAT,minFilter:a.a.NEAREST,magFilter:a.a.NEAREST,useMipmap:!1}),i=new Float32Array(t*e*4),o=0;o<t;o++){var s=o/t,u=(o<<16|o>>>16)>>>0;u=((1431655765&u)<<1|(2863311530&u)>>>1)>>>0,u=((858993459&u)<<2|(3435973836&u)>>>2)>>>0,u=((252645135&u)<<4|(4042322160&u)>>>4)>>>0,u=(((16711935&u)<<8|(4278255360&u)>>>8)>>>0)/4294967296;for(var l=0;l<e;l++){var h=l/e,c=h*h,d=2*Math.PI*s,f=Math.sqrt((1-u)/(1+(c*c-1)*u)),p=Math.sqrt(1-f*f),m=4*(o*e+l);i[m]=p*Math.cos(d),i[m+1]=p*Math.sin(d),i[m+2]=f,i[m+3]=1}}return r.pixels=i,r},t.a=_},function(e,t,r){"use strict";t.a="\n@export clay.compositor.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nattribute vec3 position : POSITION;\nattribute vec2 texcoord : TEXCOORD_0;\nvarying vec2 v_Texcoord;\nvoid main()\n{\n v_Texcoord = texcoord;\n gl_Position = worldViewProjection * vec4(position, 1.0);\n}\n@end"},function(e,t,r){"use strict";t.a="@export clay.skybox.vertex\nuniform mat4 world : WORLD;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nattribute vec3 position : POSITION;\nvarying vec3 v_WorldPosition;\nvoid main()\n{\n v_WorldPosition = (world * vec4(position, 1.0)).xyz;\n gl_Position = worldViewProjection * vec4(position, 1.0);\n}\n@end\n@export clay.skybox.fragment\nuniform mat4 viewInverse : VIEWINVERSE;\nuniform samplerCube environmentMap;\nuniform float lod: 0.0;\nvarying vec3 v_WorldPosition;\n@import clay.util.rgbm\n@import clay.util.srgb\n@import clay.util.ACES\nvoid main()\n{\n vec3 eyePos = viewInverse[3].xyz;\n vec3 viewDirection = normalize(v_WorldPosition - eyePos);\n#ifdef LOD\n vec4 texel = decodeHDR(textureCubeLodEXT(environmentMap, viewDirection, lod));\n#else\n vec4 texel = decodeHDR(textureCube(environmentMap, viewDirection));\n#endif\n#ifdef SRGB_DECODE\n texel = sRGBToLinear(texel);\n#endif\n#ifdef TONEMAPPING\n texel.rgb = ACESToneMapping(texel.rgb);\n#endif\n#ifdef SRGB_ENCODE\n texel = linearTosRGB(texel);\n#endif\n gl_FragColor = encodeHDR(vec4(texel.rgb, 1.0));\n}\n@end"},function(e,t,r){"use strict";t.a="#define SAMPLE_NUMBER 1024\n#define PI 3.14159265358979\nuniform sampler2D normalDistribution;\nuniform vec2 viewportSize : [512, 256];\nconst vec3 N = vec3(0.0, 0.0, 1.0);\nconst float fSampleNumber = float(SAMPLE_NUMBER);\nvec3 importanceSampleNormal(float i, float roughness, vec3 N) {\n vec3 H = texture2D(normalDistribution, vec2(roughness, i)).rgb;\n vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n vec3 tangentX = normalize(cross(upVector, N));\n vec3 tangentY = cross(N, tangentX);\n return tangentX * H.x + tangentY * H.y + N * H.z;\n}\nfloat G_Smith(float roughness, float NoV, float NoL) {\n float k = roughness * roughness / 2.0;\n float G1V = NoV / (NoV * (1.0 - k) + k);\n float G1L = NoL / (NoL * (1.0 - k) + k);\n return G1L * G1V;\n}\nvoid main() {\n vec2 uv = gl_FragCoord.xy / viewportSize;\n float NoV = uv.x;\n float roughness = uv.y;\n vec3 V;\n V.x = sqrt(1.0 - NoV * NoV);\n V.y = 0.0;\n V.z = NoV;\n float A = 0.0;\n float B = 0.0;\n for (int i = 0; i < SAMPLE_NUMBER; i++) {\n vec3 H = importanceSampleNormal(float(i) / fSampleNumber, roughness, N);\n vec3 L = reflect(-V, H);\n float NoL = clamp(L.z, 0.0, 1.0);\n float NoH = clamp(H.z, 0.0, 1.0);\n float VoH = clamp(dot(V, H), 0.0, 1.0);\n if (NoL > 0.0) {\n float G = G_Smith(roughness, NoV, NoL);\n float G_Vis = G * VoH / (NoH * NoV);\n float Fc = pow(1.0 - VoH, 5.0);\n A += (1.0 - Fc) * G_Vis;\n B += Fc * G_Vis;\n }\n }\n gl_FragColor = vec4(vec2(A, B) / fSampleNumber, 0.0, 1.0);\n}\n"},function(e,t,r){"use strict";t.a="#define SAMPLE_NUMBER 1024\n#define PI 3.14159265358979\nuniform mat4 viewInverse : VIEWINVERSE;\nuniform samplerCube environmentMap;\nuniform sampler2D normalDistribution;\nuniform float roughness : 0.5;\nvarying vec2 v_Texcoord;\nvarying vec3 v_WorldPosition;\nconst float fSampleNumber = float(SAMPLE_NUMBER);\n@import clay.util.rgbm\nvec3 importanceSampleNormal(float i, float roughness, vec3 N) {\n vec3 H = texture2D(normalDistribution, vec2(roughness, i)).rgb;\n vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n vec3 tangentX = normalize(cross(upVector, N));\n vec3 tangentY = cross(N, tangentX);\n return tangentX * H.x + tangentY * H.y + N * H.z;\n}\nvoid main() {\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(v_WorldPosition - eyePos);\n vec3 N = V;\n vec3 R = V;\n vec3 prefilteredColor = vec3(0.0);\n float totalWeight = 0.0;\n for (int i = 0; i < SAMPLE_NUMBER; i++) {\n vec3 H = importanceSampleNormal(float(i) / fSampleNumber, roughness, N);\n vec3 L = reflect(-V, H);\n float NoL = clamp(dot(N, L), 0.0, 1.0);\n if (NoL > 0.0) {\n prefilteredColor += decodeHDR(textureCube(environmentMap, L)).rgb * NoL;\n totalWeight += NoL;\n }\n }\n gl_FragColor = encodeHDR(vec4(prefilteredColor / totalWeight, 1.0));\n}\n"},function(e,t,r){"use strict";var n=r(19),i=r(18),a=n.a.extend({castShadow:!1,coefficients:[]},function(){this._coefficientsTmpArr=new i.a.Float32Array(27)},{type:"AMBIENT_SH_LIGHT",uniformTemplates:{ambientSHLightColor:{type:"3f",value:function(e){var t=e.color,r=e.intensity;return[t[0]*r,t[1]*r,t[2]*r]}},ambientSHLightCoefficients:{type:"3f",value:function(e){for(var t=e._coefficientsTmpArr,r=0;r<e.coefficients.length;r++)t[r]=e.coefficients[r];return t}}}});t.a=a},function(e,t,r){"use strict";function n(e,t){var r=e[0],n=e[1],i=e[2];return 0===t?1:1===t?r:2===t?n:3===t?i:4===t?r*i:5===t?n*i:6===t?r*n:7===t?3*i*i-1:r*r-n*n}function i(e,t,r,i){for(var a=new u.a.Float32Array(27),o=m.create(),s=m.create(),l=m.create(),h=0;h<9;h++){for(var c=m.create(),d=0;d<_.length;d++){for(var f=t[_[d]],p=m.create(),g=0,y=0,x=v[_[d]],T=0;T<i;T++)for(var b=0;b<r;b++){o[0]=b/(r-1)*2-1,o[1]=T/(i-1)*2-1,o[2]=-1,m.normalize(o,o),l[0]=o[x[0]]*x[3],l[1]=o[x[1]]*x[4],l[2]=o[x[2]]*x[5],s[0]=f[y++]/255,s[1]=f[y++]/255,s[2]=f[y++]/255;var w=f[y++]/255*51.5;s[0]*=w,s[1]*=w,s[2]*=w,m.scaleAndAdd(p,p,s,n(l,h)*-o[2]),g+=-o[2]}m.scaleAndAdd(c,c,p,1/g)}a[3*h]=c[0]/6,a[3*h+1]=c[1]/6,a[3*h+2]=c[2]/6}return a}var a=r(6),o=r(10),s=r(5),u=(r(14),r(18)),l=r(57),h=r(56),c=r(55),d=r(29),f=r(1),p=r.n(f),m=(r(115),p.a.vec3),g={},_=["px","nx","py","ny","pz","nz"],v={px:[2,1,0,-1,-1,1],nx:[2,1,0,1,-1,-1],py:[0,2,1,1,-1,-1],ny:[0,2,1,1,1,1],pz:[0,1,2,-1,-1,-1],nz:[0,1,2,1,-1,1]};g.projectEnvironmentMap=function(e,t,r){r=r||{},r.lod=r.lod||0;var n,u=new d.a,f=64;"texture2D"===t.textureType?n=new h.a({scene:u,environmentMap:t}):(f=t.image&&t.image.px?t.image.px.width:t.width,n=new l.a({scene:u,environmentMap:t}));var p=Math.ceil(f/Math.pow(2,r.lod)),m=Math.ceil(f/Math.pow(2,r.lod)),g=new s.a({width:p,height:m}),v=new o.a;n.material.define("fragment","RGBM_ENCODE"),r.decodeRGBM&&n.material.define("fragment","RGBM_DECODE"),n.material.set("lod",r.lod);for(var y=new c.a({texture:g}),x={},T=0;T<_.length;T++){x[_[T]]=new Uint8Array(p*m*4);var b=y.getCamera(_[T]);b.fov=90,v.attach(g),v.bind(e),e.render(u,b),e.gl.readPixels(0,0,p,m,a.a.RGBA,a.a.UNSIGNED_BYTE,x[_[T]]),v.unbind(e)}return n.dispose(e),v.dispose(e),g.dispose(e),i(e,x,p,m)},t.a=g},function(e,t,r){"use strict";t.a="uniform samplerCube environmentMap;\nvarying vec2 v_Texcoord;\n#define TEXTURE_SIZE 16\nmat3 front = mat3(\n 1.0, 0.0, 0.0,\n 0.0, 1.0, 0.0,\n 0.0, 0.0, 1.0\n);\nmat3 back = mat3(\n -1.0, 0.0, 0.0,\n 0.0, 1.0, 0.0,\n 0.0, 0.0, -1.0\n);\nmat3 left = mat3(\n 0.0, 0.0, -1.0,\n 0.0, 1.0, 0.0,\n 1.0, 0.0, 0.0\n);\nmat3 right = mat3(\n 0.0, 0.0, 1.0,\n 0.0, 1.0, 0.0,\n -1.0, 0.0, 0.0\n);\nmat3 up = mat3(\n 1.0, 0.0, 0.0,\n 0.0, 0.0, 1.0,\n 0.0, -1.0, 0.0\n);\nmat3 down = mat3(\n 1.0, 0.0, 0.0,\n 0.0, 0.0, -1.0,\n 0.0, 1.0, 0.0\n);\nfloat harmonics(vec3 normal){\n int index = int(gl_FragCoord.x);\n float x = normal.x;\n float y = normal.y;\n float z = normal.z;\n if(index==0){\n return 1.0;\n }\n else if(index==1){\n return x;\n }\n else if(index==2){\n return y;\n }\n else if(index==3){\n return z;\n }\n else if(index==4){\n return x*z;\n }\n else if(index==5){\n return y*z;\n }\n else if(index==6){\n return x*y;\n }\n else if(index==7){\n return 3.0*z*z - 1.0;\n }\n else{\n return x*x - y*y;\n }\n}\nvec3 sampleSide(mat3 rot)\n{\n vec3 result = vec3(0.0);\n float divider = 0.0;\n for (int i = 0; i < TEXTURE_SIZE * TEXTURE_SIZE; i++) {\n float x = mod(float(i), float(TEXTURE_SIZE));\n float y = float(i / TEXTURE_SIZE);\n vec2 sidecoord = ((vec2(x, y) + vec2(0.5, 0.5)) / vec2(TEXTURE_SIZE)) * 2.0 - 1.0;\n vec3 normal = normalize(vec3(sidecoord, -1.0));\n vec3 fetchNormal = rot * normal;\n vec3 texel = textureCube(environmentMap, fetchNormal).rgb;\n result += harmonics(fetchNormal) * texel * -normal.z;\n divider += -normal.z;\n }\n return result / divider;\n}\nvoid main()\n{\n vec3 result = (\n sampleSide(front) +\n sampleSide(back) +\n sampleSide(left) +\n sampleSide(right) +\n sampleSide(up) +\n sampleSide(down)\n ) / 6.0;\n gl_FragColor = vec4(result, 1.0);\n}"},function(e,t,r){"use strict";var n=r(19),i=n.a.extend({castShadow:!1},{type:"AMBIENT_LIGHT",uniformTemplates:{ambientLightColor:{type:"3f",value:function(e){var t=e.color,r=e.intensity;return[t[0]*r,t[1]*r,t[2]*r]}}}});t.a=i},function(e,t,r){"use strict";var n=r(1),i=r.n(n),a=i.a.vec4,o=function(e,t,r,n){e=e||0,t=t||0,r=r||0,n=n||0,this.array=a.fromValues(e,t,r,n),this._dirty=!0};o.prototype={constructor:o,add:function(e){return a.add(this.array,this.array,e.array),this._dirty=!0,this},set:function(e,t,r,n){return this.array[0]=e,this.array[1]=t,this.array[2]=r,this.array[3]=n,this._dirty=!0,this},setArray:function(e){return this.array[0]=e[0],this.array[1]=e[1],this.array[2]=e[2],this.array[3]=e[3],this._dirty=!0,this},clone:function(){return new o(this.x,this.y,this.z,this.w)},copy:function(e){return a.copy(this.array,e.array),this._dirty=!0,this},dist:function(e){return a.dist(this.array,e.array)},distance:function(e){return a.distance(this.array,e.array)},div:function(e){return a.div(this.array,this.array,e.array),this._dirty=!0,this},divide:function(e){return a.divide(this.array,this.array,e.array),this._dirty=!0,this},dot:function(e){return a.dot(this.array,e.array)},len:function(){return a.len(this.array)},length:function(){return a.length(this.array)},lerp:function(e,t,r){return a.lerp(this.array,e.array,t.array,r),this._dirty=!0,this},min:function(e){return a.min(this.array,this.array,e.array),this._dirty=!0,this},max:function(e){return a.max(this.array,this.array,e.array),this._dirty=!0,this},mul:function(e){return a.mul(this.array,this.array,e.array),this._dirty=!0,this},multiply:function(e){return a.multiply(this.array,this.array,e.array),this._dirty=!0,this},negate:function(){return a.negate(this.array,this.array),this._dirty=!0,this},normalize:function(){return a.normalize(this.array,this.array),this._dirty=!0,this},random:function(e){return a.random(this.array,e),this._dirty=!0,this},scale:function(e){return a.scale(this.array,this.array,e),this._dirty=!0,this},scaleAndAdd:function(e,t){return a.scaleAndAdd(this.array,this.array,e.array,t),this._dirty=!0,this},sqrDist:function(e){return a.sqrDist(this.array,e.array)},squaredDistance:function(e){return a.squaredDistance(this.array,e.array)},sqrLen:function(){return a.sqrLen(this.array)},squaredLength:function(){return a.squaredLength(this.array)},sub:function(e){return a.sub(this.array,this.array,e.array),this._dirty=!0,this},subtract:function(e){return a.subtract(this.array,this.array,e.array),this._dirty=!0,this},transformMat4:function(e){return a.transformMat4(this.array,this.array,e.array),this._dirty=!0,this},transformQuat:function(e){return a.transformQuat(this.array,this.array,e.array),this._dirty=!0,this},toString:function(){return"["+Array.prototype.join.call(this.array,",")+"]"},toArray:function(){return Array.prototype.slice.call(this.array)}};var s=Object.defineProperty;if(s){var u=o.prototype;s(u,"x",{get:function(){return this.array[0]},set:function(e){this.array[0]=e,this._dirty=!0}}),s(u,"y",{get:function(){return this.array[1]},set:function(e){this.array[1]=e,this._dirty=!0}}),s(u,"z",{get:function(){return this.array[2]},set:function(e){this.array[2]=e,this._dirty=!0}}),s(u,"w",{get:function(){return this.array[3]},set:function(e){this.array[3]=e,this._dirty=!0}})}o.add=function(e,t,r){return a.add(e.array,t.array,r.array),e._dirty=!0,e},o.set=function(e,t,r,n,i){a.set(e.array,t,r,n,i),e._dirty=!0},o.copy=function(e,t){return a.copy(e.array,t.array),e._dirty=!0,e},o.dist=function(e,t){return a.distance(e.array,t.array)},o.distance=o.dist,o.div=function(e,t,r){return a.divide(e.array,t.array,r.array),e._dirty=!0,e},o.divide=o.div,o.dot=function(e,t){return a.dot(e.array,t.array)},o.len=function(e){return a.length(e.array)},o.lerp=function(e,t,r,n){return a.lerp(e.array,t.array,r.array,n),e._dirty=!0,e},o.min=function(e,t,r){return a.min(e.array,t.array,r.array),e._dirty=!0,e},o.max=function(e,t,r){return a.max(e.array,t.array,r.array),e._dirty=!0,e},o.mul=function(e,t,r){return a.multiply(e.array,t.array,r.array),e._dirty=!0,e},o.multiply=o.mul,o.negate=function(e,t){return a.negate(e.array,t.array),e._dirty=!0,e},o.normalize=function(e,t){return a.normalize(e.array,t.array),e._dirty=!0,e},o.random=function(e,t){return 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w=r(53),E={transparent:[0,0,0,0],aliceblue:[240,248,255,1],antiquewhite:[250,235,215,1],aqua:[0,255,255,1],aquamarine:[127,255,212,1],azure:[240,255,255,1],beige:[245,245,220,1],bisque:[255,228,196,1],black:[0,0,0,1],blanchedalmond:[255,235,205,1],blue:[0,0,255,1],blueviolet:[138,43,226,1],brown:[165,42,42,1],burlywood:[222,184,135,1],cadetblue:[95,158,160,1],chartreuse:[127,255,0,1],chocolate:[210,105,30,1],coral:[255,127,80,1],cornflowerblue:[100,149,237,1],cornsilk:[255,248,220,1],crimson:[220,20,60,1],cyan:[0,255,255,1],darkblue:[0,0,139,1],darkcyan:[0,139,139,1],darkgoldenrod:[184,134,11,1],darkgray:[169,169,169,1],darkgreen:[0,100,0,1],darkgrey:[169,169,169,1],darkkhaki:[189,183,107,1],darkmagenta:[139,0,139,1],darkolivegreen:[85,107,47,1],darkorange:[255,140,0,1],darkorchid:[153,50,204,1],darkred:[139,0,0,1],darksalmon:[233,150,122,1],darkseagreen:[143,188,143,1],darkslateblue:[72,61,139,1],darkslategray:[47,79,79,1],darkslategrey:[47,79,79,1],darkturquoise:[0,206,209,1],darkviolet:[148,0,211,1],deeppink:[255,20,147,1],deepskyblue:[0,191,255,1],dimgray:[105,105,105,1],dimgrey:[105,105,105,1],dodgerblue:[30,144,255,1],firebrick:[178,34,34,1],floralwhite:[255,250,240,1],forestgreen:[34,139,34,1],fuchsia:[255,0,255,1],gainsboro:[220,220,220,1],ghostwhite:[248,248,255,1],gold:[255,215,0,1],goldenrod:[218,165,32,1],gray:[128,128,128,1],green:[0,128,0,1],greenyellow:[173,255,47,1],grey:[128,128,128,1],honeydew:[240,255,240,1],hotpink:[255,105,180,1],indianred:[205,92,92,1],indigo:[75,0,130,1],ivory:[255,255,240,1],khaki:[240,230,140,1],lavender:[230,230,250,1],lavenderblush:[255,240,245,1],lawngreen:[124,252,0,1],lemonchiffon:[255,250,205,1],lightblue:[173,216,230,1],lightcoral:[240,128,128,1],lightcyan:[224,255,255,1],lightgoldenrodyellow:[250,250,210,1],lightgray:[211,211,211,1],lightgreen:[144,238,144,1],lightgrey:[211,211,211,1],lightpink:[255,182,193,1],lightsalmon:[255,160,122,1],lightseagreen:[32,178,170,1],lightskyblue:[135,206,250,1],lightslategray:[119,136,153,1],lightslategrey:[119,136,153,1],lightsteelblue:[176,196,222,1],lightyellow:[255,255,224,1],lime:[0,255,0,1],limegreen:[50,205,50,1],linen:[250,240,230,1],magenta:[255,0,255,1],maroon:[128,0,0,1],mediumaquamarine:[102,205,170,1],mediumblue:[0,0,205,1],mediumorchid:[186,85,211,1],mediumpurple:[147,112,219,1],mediumseagreen:[60,179,113,1],mediumslateblue:[123,104,238,1],mediumspringgreen:[0,250,154,1],mediumturquoise:[72,209,204,1],mediumvioletred:[199,21,133,1],midnightblue:[25,25,112,1],mintcream:[245,255,250,1],mistyrose:[255,228,225,1],moccasin:[255,228,181,1],navajowhite:[255,222,173,1],navy:[0,0,128,1],oldlace:[253,245,230,1],olive:[128,128,0,1],olivedrab:[107,142,35,1],orange:[255,165,0,1],orangered:[255,69,0,1],orchid:[218,112,214,1],palegoldenrod:[238,232,170,1],palegreen:[152,251,152,1],paleturquoise:[175,238,238,1],palevioletred:[219,112,147,1],papayawhip:[255,239,213,1],peachpuff:[255,218,185,1],peru:[205,133,63,1],pink:[255,192,203,1],plum:[221,160,221,1],powderblue:[176,224,230,1],purple:[128,0,128,1],red:[255,0,0,1],rosybrown:[188,143,143,1],royalblue:[65,105,225,1],saddlebrown:[139,69,19,1],salmon:[250,128,114,1],sandybrown:[244,164,96,1],seagreen:[46,139,87,1],seashell:[255,245,238,1],sienna:[160,82,45,1],silver:[192,192,192,1],skyblue:[135,206,235,1],slateblue:[106,90,205,1],slategray:[112,128,144,1],slategrey:[112,128,144,1],snow:[255,250,250,1],springgreen:[0,255,127,1],steelblue:[70,130,180,1],tan:[210,180,140,1],teal:[0,128,128,1],thistle:[216,191,216,1],tomato:[255,99,71,1],turquoise:[64,224,208,1],violet:[238,130,238,1],wheat:[245,222,179,1],white:[255,255,255,1],whitesmoke:[245,245,245,1],yellow:[255,255,0,1],yellowgreen:[154,205,50,1]},S=new w(20),A=null,M=v,C=y;t.parse=f,t.lift=g,t.toHex=_,t.fastLerp=v,t.fastMapToColor=M,t.lerp=y,t.mapToColor=C,t.modifyHSL=x,t.modifyAlpha=T,t.stringify=b},function(e,t,r){"use strict";t.a="\n@export clay.util.rand\nhighp float rand(vec2 uv) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot(uv.xy, vec2(a,b)), sn = mod(dt, 3.141592653589793);\n return fract(sin(sn) * c);\n}\n@end\n@export clay.util.calculate_attenuation\nuniform float attenuationFactor : 5.0;\nfloat lightAttenuation(float dist, float range)\n{\n float attenuation = 1.0;\n attenuation = dist*dist/(range*range+1.0);\n float att_s = attenuationFactor;\n attenuation = 1.0/(attenuation*att_s+1.0);\n att_s = 1.0/(att_s+1.0);\n attenuation = attenuation - att_s;\n attenuation /= 1.0 - att_s;\n return clamp(attenuation, 0.0, 1.0);\n}\n@end\n@export clay.util.edge_factor\nfloat edgeFactor(float width)\n{\n vec3 d = fwidth(v_Barycentric);\n vec3 a3 = smoothstep(vec3(0.0), d * width, v_Barycentric);\n return min(min(a3.x, a3.y), a3.z);\n}\n@end\n@export clay.util.encode_float\nvec4 encodeFloat(const in float depth)\n{\n const vec4 bitShifts = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);\n const vec4 bit_mask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);\n vec4 res = fract(depth * bitShifts);\n res -= res.xxyz * bit_mask;\n return res;\n}\n@end\n@export clay.util.decode_float\nfloat decodeFloat(const in vec4 color)\n{\n const vec4 bitShifts = vec4(1.0/(256.0*256.0*256.0), 1.0/(256.0*256.0), 1.0/256.0, 1.0);\n return dot(color, bitShifts);\n}\n@end\n@export clay.util.float\n@import clay.util.encode_float\n@import clay.util.decode_float\n@end\n@export clay.util.rgbm_decode\nvec3 RGBMDecode(vec4 rgbm, float range) {\n return range * rgbm.rgb * rgbm.a;\n}\n@end\n@export clay.util.rgbm_encode\nvec4 RGBMEncode(vec3 color, float range) {\n if (dot(color, color) == 0.0) {\n return vec4(0.0);\n }\n vec4 rgbm;\n color /= range;\n rgbm.a = clamp(max(max(color.r, color.g), max(color.b, 1e-6)), 0.0, 1.0);\n rgbm.a = ceil(rgbm.a * 255.0) / 255.0;\n rgbm.rgb = color / rgbm.a;\n return rgbm;\n}\n@end\n@export clay.util.rgbm\n@import clay.util.rgbm_decode\n@import clay.util.rgbm_encode\nvec4 decodeHDR(vec4 color)\n{\n#if defined(RGBM_DECODE) || defined(RGBM)\n return vec4(RGBMDecode(color, 51.5), 1.0);\n#else\n return color;\n#endif\n}\nvec4 encodeHDR(vec4 color)\n{\n#if defined(RGBM_ENCODE) || defined(RGBM)\n return RGBMEncode(color.xyz, 51.5);\n#else\n return color;\n#endif\n}\n@end\n@export clay.util.srgb\nvec4 sRGBToLinear(in vec4 value) {\n return vec4(mix(pow(value.rgb * 0.9478672986 + vec3(0.0521327014), vec3(2.4)), value.rgb * 0.0773993808, vec3(lessThanEqual(value.rgb, vec3(0.04045)))), value.w);\n}\nvec4 linearTosRGB(in vec4 value) {\n return vec4(mix(pow(value.rgb, vec3(0.41666)) * 1.055 - vec3(0.055), value.rgb * 12.92, vec3(lessThanEqual(value.rgb, vec3(0.0031308)))), value.w);\n}\n@end\n@export clay.chunk.skinning_header\n#ifdef SKINNING\nattribute vec3 weight : WEIGHT;\nattribute vec4 joint : JOINT;\nuniform mat4 skinMatrix[JOINT_COUNT] : SKIN_MATRIX;\nmat4 getSkinMatrix(float idx) {\n return skinMatrix[int(idx)];\n}\n#endif\n@end\n@export clay.chunk.skin_matrix\nmat4 skinMatrixWS = getSkinMatrix(joint.x) * weight.x;\nif (weight.y > 1e-4)\n{\n skinMatrixWS += getSkinMatrix(joint.y) * weight.y;\n}\nif (weight.z > 1e-4)\n{\n skinMatrixWS += getSkinMatrix(joint.z) * weight.z;\n}\nfloat weightW = 1.0-weight.x-weight.y-weight.z;\nif (weightW > 1e-4)\n{\n skinMatrixWS += getSkinMatrix(joint.w) * weightW;\n}\n@end\n@export clay.util.parallax_correct\nvec3 parallaxCorrect(in vec3 dir, in vec3 pos, in vec3 boxMin, in vec3 boxMax) {\n vec3 first = (boxMax - pos) / dir;\n vec3 second = (boxMin - pos) / dir;\n vec3 further = max(first, second);\n float dist = min(further.x, min(further.y, further.z));\n vec3 fixedPos = pos + dir * dist;\n vec3 boxCenter = (boxMax + boxMin) * 0.5;\n return normalize(fixedPos - boxCenter);\n}\n@end\n@export clay.util.clamp_sample\nvec4 clampSample(const in sampler2D texture, const in vec2 coord)\n{\n#ifdef STEREO\n float eye = step(0.5, coord.x) * 0.5;\n vec2 coordClamped = clamp(coord, vec2(eye, 0.0), vec2(0.5 + eye, 1.0));\n#else\n vec2 coordClamped = clamp(coord, vec2(0.0), vec2(1.0));\n#endif\n return texture2D(texture, coordClamped);\n}\n@end\n@export clay.util.ACES\nvec3 ACESToneMapping(vec3 color)\n{\n const float A = 2.51;\n const float B = 0.03;\n const float C = 2.43;\n const float D = 0.59;\n const float E = 0.14;\n return (color * (A * color + B)) / (color * (C * color + D) + E);\n}\n@end"},function(e,t,r){"use strict";t.a="\n@export ecgl.common.transformUniforms\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform mat4 worldInverseTranspose : WORLDINVERSETRANSPOSE;\nuniform mat4 world : WORLD;\n@end\n\n@export ecgl.common.attributes\nattribute vec3 position : POSITION;\nattribute vec2 texcoord : TEXCOORD_0;\nattribute vec3 normal : NORMAL;\n@end\n\n@export ecgl.common.uv.header\nuniform vec2 uvRepeat : [1.0, 1.0];\nuniform vec2 uvOffset : [0.0, 0.0];\nuniform vec2 detailUvRepeat : [1.0, 1.0];\nuniform vec2 detailUvOffset : [0.0, 0.0];\n\nvarying vec2 v_Texcoord;\nvarying vec2 v_DetailTexcoord;\n@end\n\n@export ecgl.common.uv.main\nv_Texcoord = texcoord * uvRepeat + uvOffset;\nv_DetailTexcoord = texcoord * detailUvRepeat + detailUvOffset;\n@end\n\n@export ecgl.common.uv.fragmentHeader\nvarying vec2 v_Texcoord;\nvarying vec2 v_DetailTexcoord;\n@end\n\n\n@export ecgl.common.albedo.main\n\n vec4 albedoTexel = vec4(1.0);\n#ifdef DIFFUSEMAP_ENABLED\n albedoTexel = texture2D(diffuseMap, v_Texcoord);\n #ifdef SRGB_DECODE\n albedoTexel = sRGBToLinear(albedoTexel);\n #endif\n#endif\n\n#ifdef DETAILMAP_ENABLED\n vec4 detailTexel = texture2D(detailMap, v_DetailTexcoord);\n #ifdef SRGB_DECODE\n detailTexel = sRGBToLinear(detailTexel);\n #endif\n albedoTexel.rgb = mix(albedoTexel.rgb, detailTexel.rgb, detailTexel.a);\n albedoTexel.a = detailTexel.a + (1.0 - detailTexel.a) * albedoTexel.a;\n#endif\n\n@end\n\n@export ecgl.common.wireframe.vertexHeader\n\n#ifdef WIREFRAME_QUAD\nattribute vec4 barycentric;\nvarying vec4 v_Barycentric;\n#elif defined(WIREFRAME_TRIANGLE)\nattribute vec3 barycentric;\nvarying vec3 v_Barycentric;\n#endif\n\n@end\n\n@export ecgl.common.wireframe.vertexMain\n\n#if defined(WIREFRAME_QUAD) || defined(WIREFRAME_TRIANGLE)\n v_Barycentric = barycentric;\n#endif\n\n@end\n\n\n@export ecgl.common.wireframe.fragmentHeader\n\nuniform float wireframeLineWidth : 1;\nuniform vec4 wireframeLineColor: [0, 0, 0, 0.5];\n\n#ifdef WIREFRAME_QUAD\nvarying vec4 v_Barycentric;\nfloat edgeFactor () {\n vec4 d = fwidth(v_Barycentric);\n vec4 a4 = smoothstep(vec4(0.0), d * wireframeLineWidth, v_Barycentric);\n return min(min(min(a4.x, a4.y), a4.z), a4.w);\n}\n#elif defined(WIREFRAME_TRIANGLE)\nvarying vec3 v_Barycentric;\nfloat edgeFactor () {\n vec3 d = fwidth(v_Barycentric);\n vec3 a3 = smoothstep(vec3(0.0), d * wireframeLineWidth, v_Barycentric);\n return min(min(a3.x, a3.y), a3.z);\n}\n#endif\n\n@end\n\n\n@export ecgl.common.wireframe.fragmentMain\n\n#if defined(WIREFRAME_QUAD) || defined(WIREFRAME_TRIANGLE)\n if (wireframeLineWidth > 0.) {\n vec4 lineColor = wireframeLineColor;\n#ifdef SRGB_DECODE\n lineColor = sRGBToLinear(lineColor);\n#endif\n\n gl_FragColor.rgb = mix(gl_FragColor.rgb, lineColor.rgb, (1.0 - edgeFactor()) * lineColor.a);\n }\n#endif\n@end\n\n\n\n\n@export ecgl.common.bumpMap.header\n\n#ifdef BUMPMAP_ENABLED\nuniform sampler2D bumpMap;\nuniform float bumpScale : 1.0;\n\n\nvec3 bumpNormal(vec3 surfPos, vec3 surfNormal, vec3 baseNormal)\n{\n vec2 dSTdx = dFdx(v_Texcoord);\n vec2 dSTdy = dFdy(v_Texcoord);\n\n float Hll = bumpScale * texture2D(bumpMap, v_Texcoord).x;\n float dHx = bumpScale * texture2D(bumpMap, v_Texcoord + dSTdx).x - Hll;\n float dHy = bumpScale * texture2D(bumpMap, v_Texcoord + dSTdy).x - Hll;\n\n vec3 vSigmaX = dFdx(surfPos);\n vec3 vSigmaY = dFdy(surfPos);\n vec3 vN = surfNormal;\n\n vec3 R1 = cross(vSigmaY, vN);\n vec3 R2 = cross(vN, vSigmaX);\n\n float fDet = dot(vSigmaX, R1);\n\n vec3 vGrad = sign(fDet) * (dHx * R1 + dHy * R2);\n return normalize(abs(fDet) * baseNormal - vGrad);\n\n}\n#endif\n\n@end\n\n@export ecgl.common.normalMap.vertexHeader\n\n#ifdef NORMALMAP_ENABLED\nattribute vec4 tangent : TANGENT;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@end\n\n@export ecgl.common.normalMap.vertexMain\n\n#ifdef NORMALMAP_ENABLED\n if (dot(tangent, tangent) > 0.0) {\n v_Tangent = normalize((worldInverseTranspose * vec4(tangent.xyz, 0.0)).xyz);\n v_Bitangent = normalize(cross(v_Normal, v_Tangent) * tangent.w);\n }\n#endif\n\n@end\n\n\n@export ecgl.common.normalMap.fragmentHeader\n\n#ifdef NORMALMAP_ENABLED\nuniform sampler2D normalMap;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@end\n\n@export ecgl.common.normalMap.fragmentMain\n#ifdef NORMALMAP_ENABLED\n if (dot(v_Tangent, v_Tangent) > 0.0) {\n vec3 normalTexel = texture2D(normalMap, v_DetailTexcoord).xyz;\n if (dot(normalTexel, normalTexel) > 0.0) { N = normalTexel * 2.0 - 1.0;\n mat3 tbn = mat3(v_Tangent, v_Bitangent, v_Normal);\n N = normalize(tbn * N);\n }\n }\n#endif\n@end\n\n\n\n@export ecgl.common.vertexAnimation.header\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute vec3 prevNormal;\nuniform float percent;\n#endif\n\n@end\n\n@export ecgl.common.vertexAnimation.main\n\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n vec3 norm = mix(prevNormal, normal, percent);\n#else\n vec3 pos = position;\n vec3 norm = normal;\n#endif\n\n@end\n\n\n@export ecgl.common.ssaoMap.header\n#ifdef SSAOMAP_ENABLED\nuniform sampler2D ssaoMap;\nuniform vec4 viewport : VIEWPORT;\n#endif\n@end\n\n@export ecgl.common.ssaoMap.main\n float ao = 1.0;\n#ifdef SSAOMAP_ENABLED\n ao = texture2D(ssaoMap, (gl_FragCoord.xy - viewport.xy) / viewport.zw).r;\n#endif\n@end\n\n\n\n\n@export ecgl.common.diffuseLayer.header\n\n#if (LAYER_DIFFUSEMAP_COUNT > 0)\nuniform float layerDiffuseIntensity[LAYER_DIFFUSEMAP_COUNT];\nuniform sampler2D layerDiffuseMap[LAYER_DIFFUSEMAP_COUNT];\n#endif\n\n@end\n\n@export ecgl.common.emissiveLayer.header\n\n#if (LAYER_EMISSIVEMAP_COUNT > 0)\nuniform float layerEmissionIntensity[LAYER_EMISSIVEMAP_COUNT];\nuniform sampler2D layerEmissiveMap[LAYER_EMISSIVEMAP_COUNT];\n#endif\n\n@end\n\n@export ecgl.common.layers.header\n@import ecgl.common.diffuseLayer.header\n@import ecgl.common.emissiveLayer.header\n@end\n\n@export ecgl.common.diffuseLayer.main\n\n#if (LAYER_DIFFUSEMAP_COUNT > 0)\n for (int _idx_ = 0; _idx_ < LAYER_DIFFUSEMAP_COUNT; _idx_++) {{\n float intensity = layerDiffuseIntensity[_idx_];\n vec4 texel2 = texture2D(layerDiffuseMap[_idx_], v_Texcoord);\n #ifdef SRGB_DECODE\n texel2 = sRGBToLinear(texel2);\n #endif\n albedoTexel.rgb = mix(albedoTexel.rgb, texel2.rgb * intensity, texel2.a);\n albedoTexel.a = texel2.a + (1.0 - texel2.a) * albedoTexel.a;\n }}\n#endif\n\n@end\n\n@export ecgl.common.emissiveLayer.main\n\n#if (LAYER_EMISSIVEMAP_COUNT > 0)\n for (int _idx_ = 0; _idx_ < LAYER_EMISSIVEMAP_COUNT; _idx_++)\n {{\n vec4 texel2 = texture2D(layerEmissiveMap[_idx_], v_Texcoord) * layerEmissionIntensity[_idx_];\n #ifdef SRGB_DECODE\n texel2 = sRGBToLinear(texel2);\n #endif\n float intensity = layerEmissionIntensity[_idx_];\n gl_FragColor.rgb += texel2.rgb * texel2.a * intensity;\n }}\n#endif\n\n@end\n"},function(e,t,r){"use strict";t.a="@export ecgl.color.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\n@import ecgl.common.uv.header\n\nattribute vec2 texcoord : TEXCOORD_0;\nattribute vec3 position: POSITION;\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nuniform float percent : 1.0;\n#endif\n\nvoid main()\n{\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n#else\n vec3 pos = position;\n#endif\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n @import ecgl.common.uv.main\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n\n}\n\n@end\n\n@export ecgl.color.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n\nuniform sampler2D diffuseMap;\nuniform sampler2D detailMap;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n@import ecgl.common.layers.header\n\n@import ecgl.common.uv.fragmentHeader\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.util.srgb\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color);\n#else\n gl_FragColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n gl_FragColor *= albedoTexel;\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n\n}\n@end"},function(e,t,r){"use strict";t.a="/**\n * http: */\n\n@export ecgl.lambert.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n\n@import ecgl.common.attributes\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.vertexAnimation.header\n\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nvoid main()\n{\n @import ecgl.common.uv.main\n\n @import ecgl.common.vertexAnimation.main\n\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n v_Normal = normalize((worldInverseTranspose * vec4(norm, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n}\n\n@end\n\n\n@export ecgl.lambert.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform sampler2D diffuseMap;\nuniform sampler2D detailMap;\n\n@import ecgl.common.layers.header\n\nuniform float emissionIntensity: 1.0;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color);\n#else\n gl_FragColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n gl_FragColor *= sRGBToLinear(v_Color);\n #else\n gl_FragColor *= v_Color;\n #endif\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n gl_FragColor *= albedoTexel;\n\n vec3 N = v_Normal;\n#ifdef DOUBLE_SIDED\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n vec3 diffuseColor = vec3(0.0, 0.0, 0.0);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int i = 0; i < AMBIENT_LIGHT_COUNT; i++)\n {\n diffuseColor += ambientLightColor[i] * ambientFactor * ao;\n }\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n diffuseColor += calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_] * ao;\n }}\n#endif\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int i = 0; i < DIRECTIONAL_LIGHT_COUNT; i++)\n {\n vec3 lightDirection = -directionalLightDirection[i];\n vec3 lightColor = directionalLightColor[i];\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[i];\n }\n#endif\n\n float ndl = dot(N, normalize(lightDirection)) * shadowContrib;\n\n diffuseColor += lightColor * clamp(ndl, 0.0, 1.0);\n }\n#endif\n\n gl_FragColor.rgb *= diffuseColor;\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end"},function(e,t,r){"use strict";t.a="@export ecgl.realistic.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n@import ecgl.common.attributes\n\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef NORMALMAP_ENABLED\nattribute vec4 tangent : TANGENT;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@import ecgl.common.vertexAnimation.header\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nvoid main()\n{\n\n @import ecgl.common.uv.main\n\n @import ecgl.common.vertexAnimation.main\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n v_Normal = normalize((worldInverseTranspose * vec4(norm, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n#ifdef NORMALMAP_ENABLED\n v_Tangent = normalize((worldInverseTranspose * vec4(tangent.xyz, 0.0)).xyz);\n v_Bitangent = normalize(cross(v_Normal, v_Tangent) * tangent.w);\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n\n}\n\n@end\n\n\n\n@export ecgl.realistic.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n#define PI 3.14159265358979\n#define ROUGHNESS_CHANEL 0\n#define METALNESS_CHANEL 1\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform sampler2D diffuseMap;\n\nuniform sampler2D detailMap;\nuniform sampler2D metalnessMap;\nuniform sampler2D roughnessMap;\n\n@import ecgl.common.layers.header\n\nuniform float emissionIntensity: 1.0;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nuniform float metalness : 0.0;\nuniform float roughness : 0.5;\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef AMBIENT_CUBEMAP_LIGHT_COUNT\n@import clay.header.ambient_cubemap_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n@import ecgl.common.normalMap.fragmentHeader\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import clay.util.rgbm\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nvec3 F_Schlick(float ndv, vec3 spec) {\n return spec + (1.0 - spec) * pow(1.0 - ndv, 5.0);\n}\n\nfloat D_Phong(float g, float ndh) {\n float a = pow(8192.0, g);\n return (a + 2.0) / 8.0 * pow(ndh, a);\n}\n\nvoid main()\n{\n vec4 albedoColor = color;\n\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n albedoColor *= sRGBToLinear(v_Color);\n #else\n albedoColor *= v_Color;\n #endif\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n albedoColor *= albedoTexel;\n\n float m = metalness;\n\n#ifdef METALNESSMAP_ENABLED\n float m2 = texture2D(metalnessMap, v_DetailTexcoord)[METALNESS_CHANEL];\n m = clamp(m2 + (m - 0.5) * 2.0, 0.0, 1.0);\n#endif\n\n vec3 baseColor = albedoColor.rgb;\n albedoColor.rgb = baseColor * (1.0 - m);\n vec3 specFactor = mix(vec3(0.04), baseColor, m);\n\n float g = 1.0 - roughness;\n\n#ifdef ROUGHNESSMAP_ENABLED\n float g2 = 1.0 - texture2D(roughnessMap, v_DetailTexcoord)[ROUGHNESS_CHANEL];\n g = clamp(g2 + (g - 0.5) * 2.0, 0.0, 1.0);\n#endif\n\n vec3 N = v_Normal;\n\n#ifdef DOUBLE_SIDED\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n@import ecgl.common.normalMap.fragmentMain\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n vec3 diffuseTerm = vec3(0.0);\n vec3 specularTerm = vec3(0.0);\n\n float ndv = clamp(dot(N, V), 0.0, 1.0);\n vec3 fresnelTerm = F_Schlick(ndv, specFactor);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_LIGHT_COUNT; _idx_++)\n {{\n diffuseTerm += ambientLightColor[_idx_] * ambientFactor * ao;\n }}\n#endif\n\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n diffuseTerm += calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_] * ao;\n }}\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int _idx_ = 0; _idx_ < DIRECTIONAL_LIGHT_COUNT; _idx_++)\n {{\n vec3 L = -directionalLightDirection[_idx_];\n vec3 lc = directionalLightColor[_idx_];\n\n vec3 H = normalize(L + V);\n float ndl = clamp(dot(N, normalize(L)), 0.0, 1.0);\n float ndh = clamp(dot(N, H), 0.0, 1.0);\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[_idx_];\n }\n#endif\n\n vec3 li = lc * ndl * shadowContrib;\n\n diffuseTerm += li;\n specularTerm += li * fresnelTerm * D_Phong(g, ndh);\n }}\n#endif\n\n\n#ifdef AMBIENT_CUBEMAP_LIGHT_COUNT\n vec3 L = reflect(-V, N);\n L = vec3(L.x, L[NORMAL_UP_AXIS], L[NORMAL_FRONT_AXIS]);\n float rough2 = clamp(1.0 - g, 0.0, 1.0);\n float bias2 = rough2 * 5.0;\n vec2 brdfParam2 = texture2D(ambientCubemapLightBRDFLookup[0], vec2(rough2, ndv)).xy;\n vec3 envWeight2 = specFactor * brdfParam2.x + brdfParam2.y;\n vec3 envTexel2;\n for(int _idx_ = 0; _idx_ < AMBIENT_CUBEMAP_LIGHT_COUNT; _idx_++)\n {{\n envTexel2 = RGBMDecode(textureCubeLodEXT(ambientCubemapLightCubemap[_idx_], L, bias2), 51.5);\n specularTerm += ambientCubemapLightColor[_idx_] * envTexel2 * envWeight2 * ao;\n }}\n#endif\n\n gl_FragColor.rgb = albedoColor.rgb * diffuseTerm + specularTerm;\n gl_FragColor.a = albedoColor.a;\n\n#ifdef SRGB_ENCODE\n gl_FragColor = linearTosRGB(gl_FragColor);\n#endif\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end"},function(e,t,r){"use strict";t.a="@export ecgl.hatching.vertex\n\n@import ecgl.realistic.vertex\n\n@end\n\n\n@export ecgl.hatching.fragment\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform vec4 color : [0.0, 0.0, 0.0, 1.0];\nuniform vec4 paperColor : [1.0, 1.0, 1.0, 1.0];\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nuniform sampler2D hatch1;\nuniform sampler2D hatch2;\nuniform sampler2D hatch3;\nuniform sampler2D hatch4;\nuniform sampler2D hatch5;\nuniform sampler2D hatch6;\n\nfloat shade(in float tone) {\n vec4 c = vec4(1. ,1., 1., 1.);\n float step = 1. / 6.;\n vec2 uv = v_DetailTexcoord;\n if (tone <= step / 2.0) {\n c = mix(vec4(0.), texture2D(hatch6, uv), 12. * tone);\n }\n else if (tone <= step) {\n c = mix(texture2D(hatch6, uv), texture2D(hatch5, uv), 6. * tone);\n }\n if(tone > step && tone <= 2. * step){\n c = mix(texture2D(hatch5, uv), texture2D(hatch4, uv) , 6. * (tone - step));\n }\n if(tone > 2. * step && tone <= 3. * step){\n c = mix(texture2D(hatch4, uv), texture2D(hatch3, uv), 6. * (tone - 2. * step));\n }\n if(tone > 3. * step && tone <= 4. * step){\n c = mix(texture2D(hatch3, uv), texture2D(hatch2, uv), 6. * (tone - 3. * step));\n }\n if(tone > 4. * step && tone <= 5. * step){\n c = mix(texture2D(hatch2, uv), texture2D(hatch1, uv), 6. * (tone - 4. * step));\n }\n if(tone > 5. * step){\n c = mix(texture2D(hatch1, uv), vec4(1.), 6. * (tone - 5. * step));\n }\n\n return c.r;\n}\n\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n vec4 inkColor = sRGBToLinear(color);\n#else\n vec4 inkColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n inkColor *= sRGBToLinear(v_Color);\n #else\n inkColor *= v_Color;\n #endif\n#endif\n\n vec3 N = v_Normal;\n#ifdef DOUBLE_SIDED\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float tone = 0.0;\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int i = 0; i < AMBIENT_LIGHT_COUNT; i++)\n {\n tone += dot(ambientLightColor[i], w) * ambientFactor * ao;\n }\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n tone += dot(calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_], w) * ao;\n }}\n#endif\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int i = 0; i < DIRECTIONAL_LIGHT_COUNT; i++)\n {\n vec3 lightDirection = -directionalLightDirection[i];\n float lightTone = dot(directionalLightColor[i], w);\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[i];\n }\n#endif\n\n float ndl = dot(N, normalize(lightDirection)) * shadowContrib;\n\n tone += lightTone * clamp(ndl, 0.0, 1.0);\n }\n#endif\n\n gl_FragColor = mix(inkColor, paperColor, shade(clamp(tone, 0.0, 1.0)));\n }\n@end\n"},function(e,t,r){"use strict";t.a="@export ecgl.sm.depth.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec3 position : POSITION;\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nuniform float percent : 1.0;\n#endif\n\nvarying vec4 v_ViewPosition;\n\nvoid main(){\n\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n#else\n vec3 pos = position;\n#endif\n\n v_ViewPosition = worldViewProjection * vec4(pos, 1.0);\n gl_Position = v_ViewPosition;\n\n}\n@end\n\n\n\n@export ecgl.sm.depth.fragment\n\n@import clay.sm.depth.fragment\n\n@end"},function(e,t,r){"use strict";var n=(r(134),r(138),r(139),r(145),r(0)),i=r.n(n);i.a.registerAction({type:"grid3DChangeCamera",event:"grid3dcamerachanged",update:"series:updateCamera"},function(e,t){t.eachComponent({mainType:"grid3D",query:e},function(t){t.setView(e)})}),i.a.registerAction({type:"grid3DShowAxisPointer",event:"grid3dshowaxispointer",update:"grid3D:showAxisPointer"},function(e,t){}),i.a.registerAction({type:"grid3DHideAxisPointer",event:"grid3dhideaxispointer",update:"grid3D:hideAxisPointer"},function(e,t){})},function(e,t,r){"use strict";function n(e,t){return t.type||(t.data?"category":"value")}var i=r(0),a=r.n(i),o=r(135),s=a.a.extendComponentModel({type:"cartesian3DAxis",axis:null,getCoordSysModel:function(){return this.ecModel.queryComponents({mainType:"grid3D",index:this.option.gridIndex,id:this.option.gridId})[0]}});a.a.helper.mixinAxisModelCommonMethods(s),Object(o.a)("x",s,n,{name:"X"}),Object(o.a)("y",s,n,{name:"Y"}),Object(o.a)("z",s,n,{name:"Z"})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(136),o=r(137),s=r.n(o),u=["value","category","time","log"];t.a=function(e,t,r,n){i.a.util.each(u,function(o){t.extend({type:e+"Axis3D."+o,__ordinalMeta:null,mergeDefaultAndTheme:function(t,n){var a=n.getTheme();i.a.util.merge(t,a.get(o+"Axis3D")),i.a.util.merge(t,this.getDefaultOption()),t.type=r(e,t)},optionUpdated:function(){"category"===this.option.type&&(this.__ordinalMeta=s.a.createByAxisModel(this))},getCategories:function(){if("category"===this.option.type)return this.__ordinalMeta.categories},getOrdinalMeta:function(){return this.__ordinalMeta},defaultOption:i.a.util.merge(i.a.util.clone(a.a[o+"Axis3D"]),n||{},!0)})}),t.superClass.registerSubTypeDefaulter(e+"Axis3D",i.a.util.curry(r,e))}},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a={show:!0,grid3DIndex:0,inverse:!1,name:"",nameLocation:"middle",nameTextStyle:{fontSize:16},nameGap:20,axisPointer:{},axisLine:{},axisTick:{},axisLabel:{},splitArea:{}},o=i.a.util.merge({boundaryGap:!0,axisTick:{alignWithLabel:!1,interval:"auto"},axisLabel:{interval:"auto"},axisPointer:{label:{show:!1}}},a),s=i.a.util.merge({boundaryGap:[0,0],splitNumber:5,axisPointer:{label:{}}},a),u=i.a.util.defaults({scale:!0,min:"dataMin",max:"dataMax"},s),l=i.a.util.defaults({logBase:10},s);l.scale=!0,t.a={categoryAxis3D:o,valueAxis3D:s,timeAxis3D:u,logAxis3D:l}},function(e,t,r){function n(e){this.categories=e.categories||[],this._needCollect=e.needCollect,this._deduplication=e.deduplication,this._map}function i(e){return e._map||(e._map=s(e.categories))}function a(e){return u(e)&&null!=e.value?e.value:e+""}var o=r(12),s=o.createHashMap,u=o.isObject,l=o.map;n.createByAxisModel=function(e){var t=e.option,r=t.data,i=r&&l(r,a);return new n({categories:i,needCollect:!i,deduplication:!1!==t.dedplication})};var h=n.prototype;h.getOrdinal=function(e){return i(this).get(e)},h.parseAndCollect=function(e){var t,r=this._needCollect;if("string"!=typeof e&&!r)return e;if(r&&!this._deduplication)return t=this.categories.length,this.categories[t]=e,t;var n=i(this);return t=n.get(e),null==t&&(r?(t=this.categories.length,this.categories[t]=e,n.set(e,t)):t=NaN),t};var c=n;e.exports=c},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(38),o=r(31),s=r(32),u=i.a.extendComponentModel({type:"grid3D",dependencies:["xAxis3D","yAxis3D","zAxis3D"],defaultOption:{show:!0,zlevel:-10,left:0,top:0,width:"100%",height:"100%",environment:"auto",boxWidth:100,boxHeight:100,boxDepth:100,axisPointer:{show:!0,lineStyle:{color:"rgba(0, 0, 0, 0.8)",width:1},label:{show:!0,formatter:null,margin:8,textStyle:{fontSize:14,color:"#fff",backgroundColor:"rgba(0,0,0,0.5)",padding:3,borderRadius:3}}},axisLine:{show:!0,lineStyle:{color:"#333",width:2,type:"solid"}},axisTick:{show:!0,inside:!1,length:3,lineStyle:{width:1}},axisLabel:{show:!0,inside:!1,rotate:0,margin:8,textStyle:{fontSize:12}},splitLine:{show:!0,lineStyle:{color:["#ccc"],width:1,type:"solid"}},splitArea:{show:!1,areaStyle:{color:["rgba(250,250,250,0.3)","rgba(200,200,200,0.3)"]}},light:{main:{alpha:30,beta:40},ambient:{intensity:.4}},viewControl:{alpha:20,beta:40,autoRotate:!1,distance:200,minDistance:40,maxDistance:400}}});i.a.util.merge(u.prototype,a.a),i.a.util.merge(u.prototype,o.a),i.a.util.merge(u.prototype,s.a)},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(39),s=r(22),u=r(3),l=r(73),h=r(34),c=r(140),d=r(142),f=r(58),p=r(40),m=u.a.firstNotNull;a.a.Shader.import(p.a),["x","y","z"].forEach(function(e){i.a.extendComponentView({type:e+"Axis3D"})});var g={x:0,y:2,z:1};i.a.extendComponentView({type:"grid3D",__ecgl__:!0,init:function(e,t){var r=[["y","z","x",-1,"left"],["y","z","x",1,"right"],["x","y","z",-1,"bottom"],["x","y","z",1,"top"],["x","z","y",-1,"far"],["x","z","y",1,"near"]],n=["x","y","z"],i=new a.a.Material({shader:a.a.createShader("ecgl.color"),depthMask:!1,transparent:!0}),u=new a.a.Material({shader:a.a.createShader("ecgl.meshLines3D"),depthMask:!1,transparent:!0});i.define("fragment","DOUBLE_SIDED"),i.define("both","VERTEX_COLOR"),this.groupGL=new a.a.Node,this._control=new o.a({zr:t.getZr()}),this._control.init(),this._faces=r.map(function(e){var t=new c.a(e,u,i);return this.groupGL.add(t.rootNode),t},this),this._axes=n.map(function(e){var t=new d.a(e,u);return this.groupGL.add(t.rootNode),t},this);var p=t.getDevicePixelRatio();this._axisLabelSurface=new l.a({width:256,height:256,devicePixelRatio:p}),this._axisLabelSurface.onupdate=function(){t.getZr().refresh()},this._axisPointerLineMesh=new a.a.Mesh({geometry:new s.a({useNativeLine:!1}),material:u,castShadow:!1,ignorePicking:!0,renderOrder:3}),this.groupGL.add(this._axisPointerLineMesh),this._axisPointerLabelsSurface=new l.a({width:128,height:128,devicePixelRatio:p}),this._axisPointerLabelsMesh=new f.a({ignorePicking:!0,renderOrder:4,castShadow:!1}),this._axisPointerLabelsMesh.material.set("textureAtlas",this._axisPointerLabelsSurface.getTexture()),this.groupGL.add(this._axisPointerLabelsMesh),this._lightRoot=new a.a.Node,this._sceneHelper=new h.a,this._sceneHelper.initLight(this._lightRoot)},render:function(e,t,r){this._model=e,this._api=r;var n=e.coordinateSystem;n.viewGL.add(this._lightRoot),e.get("show")?n.viewGL.add(this.groupGL):n.viewGL.remove(this.groupGL);var i=this._control;i.setViewGL(n.viewGL);var a=e.getModel("viewControl");i.setFromViewControlModel(a,0),this._axisLabelSurface.clear();var o=["x","y","z"].reduce(function(t,r){var i=n.getAxis(r),a=i.model;return t[r]=m(a.get("axisLabel.interval"),e.get("axisLabel.interval")),"ordinal"===i.scale.type&&(null!=t[r]&&"auto"!=t[r]||(t[r]=Math.floor(i.scale.getTicks().length/8))),t},{});i.off("update"),e.get("show")&&(this._faces.forEach(function(n){n.update(o,e,t,r)},this),this._axes.forEach(function(t){t.update(e,o,this._axisLabelSurface,r)},this)),i.on("update",this._onCameraChange.bind(this,e,r),this),this._sceneHelper.setScene(n.viewGL.scene),this._sceneHelper.updateLight(e),n.viewGL.setPostEffect(e.getModel("postEffect"),r),n.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling")),this._initMouseHandler(e)},afterRender:function(e,t,r,n){var i=n.renderer;this._sceneHelper.updateAmbientCubemap(i,e,r),this._sceneHelper.updateSkybox(i,e,r)},showAxisPointer:function(e,t,r,n){this._doShowAxisPointer(),this._updateAxisPointer(n.value)},hideAxisPointer:function(e,t,r,n){this._doHideAxisPointer()},_initMouseHandler:function(e){var t=e.coordinateSystem,r=t.viewGL;e.get("show")&&e.get("axisPointer.show")?r.on("mousemove",this._updateAxisPointerOnMousePosition,this):r.off("mousemove",this._updateAxisPointerOnMousePosition)},_updateAxisPointerOnMousePosition:function(e){if(!e.target){for(var t,r=this._model,n=r.coordinateSystem,i=n.viewGL,o=i.castRay(e.offsetX,e.offsetY,new a.a.Ray),s=0;s<this._faces.length;s++){var u=this._faces[s];if(!u.rootNode.invisible){u.plane.normal.dot(i.camera.worldTransform.z)<0&&u.plane.normal.negate();var l=o.intersectPlane(u.plane);if(l){var h=n.getAxis(u.faceInfo[0]),c=n.getAxis(u.faceInfo[1]),d=g[u.faceInfo[0]],f=g[u.faceInfo[1]];h.contain(l.array[d])&&c.contain(l.array[f])&&(t=l)}}}if(t){var p=n.pointToData(t.array,[],!0);this._updateAxisPointer(p),this._doShowAxisPointer()}else this._doHideAxisPointer()}},_onCameraChange:function(e,t){e.get("show")&&(this._updateFaceVisibility(),this._updateAxisLinePosition());var r=this._control;t.dispatchAction({type:"grid3DChangeCamera",alpha:r.getAlpha(),beta:r.getBeta(),distance:r.getDistance(),center:r.getCenter(),from:this.uid,grid3DId:e.id})},_updateFaceVisibility:function(){var e=this._control.getCamera(),t=new a.a.Vector3;e.update();for(var r=0;r<this._faces.length/2;r++){for(var n=[],i=0;i<2;i++){this._faces[2*r+i].rootNode.getWorldPosition(t),t.transformMat4(e.viewMatrix),n[i]=t.z}var o=n[0]>n[1]?0:1,s=this._faces[2*r+o],u=this._faces[2*r+1-o];s.rootNode.invisible=!0,u.rootNode.invisible=!1}},_updateAxisLinePosition:function(){var e=this._model.coordinateSystem,t=e.getAxis("x"),r=e.getAxis("y"),n=e.getAxis("z"),i=n.getExtentMax(),a=n.getExtentMin(),o=t.getExtentMin(),s=t.getExtentMax(),u=r.getExtentMax(),l=r.getExtentMin(),h=this._axes[0].rootNode,c=this._axes[1].rootNode,d=this._axes[2].rootNode,f=this._faces,p=f[4].rootNode.invisible?l:u,m=f[2].rootNode.invisible?i:a,g=f[0].rootNode.invisible?o:s,_=f[2].rootNode.invisible?i:a,v=f[0].rootNode.invisible?s:o,y=f[4].rootNode.invisible?l:u;h.rotation.identity(),c.rotation.identity(),d.rotation.identity(),f[4].rootNode.invisible&&(this._axes[0].flipped=!0,h.rotation.rotateX(Math.PI)),f[0].rootNode.invisible&&(this._axes[1].flipped=!0,c.rotation.rotateZ(Math.PI)),f[4].rootNode.invisible&&(this._axes[2].flipped=!0,d.rotation.rotateY(Math.PI)),h.position.set(0,m,p),c.position.set(g,_,0),d.position.set(v,0,y),h.update(),c.update(),d.update(),this._updateAxisLabelAlign()},_updateAxisLabelAlign:function(){var e=this._control.getCamera(),t=[new a.a.Vector4,new a.a.Vector4],r=new a.a.Vector4;this.groupGL.getWorldPosition(r),r.w=1,r.transformMat4(e.viewMatrix).transformMat4(e.projectionMatrix),r.x/=r.w,r.y/=r.w,this._axes.forEach(function(n){for(var i=n.axisLineCoords,a=(n.labelsMesh.geometry,0);a<t.length;a++)t[a].setArray(i[a]),t[a].w=1,t[a].transformMat4(n.rootNode.worldTransform).transformMat4(e.viewMatrix).transformMat4(e.projectionMatrix),t[a].x/=t[a].w,t[a].y/=t[a].w;var o,s,u=t[1].x-t[0].x,l=t[1].y-t[0].y,h=(t[1].x+t[0].x)/2,c=(t[1].y+t[0].y)/2;Math.abs(l/u)<.5?(o="center",s=c>r.y?"bottom":"top"):(s="middle",o=h>r.x?"left":"right"),n.setSpriteAlign(o,s,this._api)},this)},_doShowAxisPointer:function(){this._axisPointerLineMesh.invisible&&(this._axisPointerLineMesh.invisible=!1,this._axisPointerLabelsMesh.invisible=!1,this._api.getZr().refresh())},_doHideAxisPointer:function(){this._axisPointerLineMesh.invisible||(this._axisPointerLineMesh.invisible=!0,this._axisPointerLabelsMesh.invisible=!0,this._api.getZr().refresh())},_updateAxisPointer:function(e){function t(e){return u.a.firstNotNull(e.model.get("axisPointer.show"),l.get("show"))}function r(e){var t=e.model.getModel("axisPointer",l),r=t.getModel("lineStyle"),n=a.a.parseColor(r.get("color")),i=m(r.get("width"),1),o=m(r.get("opacity"),1);return n[3]*=o,{color:n,lineWidth:i}}var n=this._model.coordinateSystem,i=n.dataToPoint(e),o=this._axisPointerLineMesh,s=o.geometry,l=this._model.getModel("axisPointer"),h=this._api.getDevicePixelRatio();s.convertToDynamicArray(!0);for(var c=0;c<this._faces.length;c++){var d=this._faces[c];if(!d.rootNode.invisible){for(var f=d.faceInfo,p=f[3]<0?n.getAxis(f[2]).getExtentMin():n.getAxis(f[2]).getExtentMax(),_=g[f[2]],v=0;v<2;v++){var y=f[v],x=f[1-v],T=n.getAxis(y),b=n.getAxis(x);if(t(T)){var w=[0,0,0],E=[0,0,0],S=g[y],A=g[x];w[S]=E[S]=i[S],w[_]=E[_]=p,w[A]=b.getExtentMin(),E[A]=b.getExtentMax();var M=r(T);s.addLine(w,E,M.color,M.lineWidth*h)}}if(t(n.getAxis(f[2]))){var w=i.slice(),E=i.slice();E[_]=p;var M=r(n.getAxis(f[2]));s.addLine(w,E,M.color,M.lineWidth*h)}}}s.convertToTypedArray(),this._updateAxisPointerLabelsMesh(e),this._api.getZr().refresh()},_updateAxisPointerLabelsMesh:function(e){var t=this._model,r=this._axisPointerLabelsMesh,n=this._axisPointerLabelsSurface,a=t.coordinateSystem,o=t.getModel("axisPointer");r.geometry.convertToDynamicArray(!0),n.clear();var s={x:"y",y:"x",z:"y"};this._axes.forEach(function(t,u){var l=a.getAxis(t.dim),h=l.model,c=h.getModel("axisPointer",o),d=c.getModel("label"),f=c.get("lineStyle.color");if(d.get("show")&&c.get("show")){var p=e[u],m=d.get("formatter"),_=l.scale.getLabel(p);if(null!=m)_=m(_,e);else if("interval"===l.scale.type||"log"===l.scale.type){var v=i.a.number.getPrecisionSafe(l.scale.getTicks()[0]);_=p.toFixed(v+2)}var y=d.getModel("textStyle"),x=y.get("color"),T=new i.a.graphic.Text;i.a.graphic.setTextStyle(T.style,y,{text:_,textFill:x||f,textAlign:"left",textVerticalAlign:"top"});var b=n.add(T),w=T.getBoundingRect(),E=this._api.getDevicePixelRatio(),S=t.rootNode.position.toArray();S[g[s[t.dim]]]+=(t.flipped?-1:1)*d.get("margin"),S[g[t.dim]]=l.dataToCoord(e[u]),r.geometry.addSprite(S,[w.width*E,w.height*E],b,t.textAlign,t.textVerticalAlign)}},this),n.getZr().refreshImmediately(),r.material.set("uvScale",n.getCoordsScale()),r.geometry.convertToTypedArray()},dispose:function(){this.groupGL.removeAll(),this._control.dispose()}})},function(e,t,r){"use strict";function n(e,t,r,n){var i=[0,0,0],a=n<0?r.getExtentMin():r.getExtentMax();i[f[r.dim]]=a,e.position.setArray(i),e.rotation.identity(),t.distance=-Math.abs(a),t.normal.set(0,0,0),"x"===r.dim?(e.rotation.rotateY(n*Math.PI/2),t.normal.x=-n):"z"===r.dim?(e.rotation.rotateX(-n*Math.PI/2),t.normal.y=-n):(n>0&&e.rotation.rotateY(Math.PI),t.normal.z=-n)}function i(e,t,r){this.rootNode=new s.a.Node;var n=new s.a.Mesh({geometry:new l.a({useNativeLine:!1}),material:t,castShadow:!1,ignorePicking:!0,renderOrder:1}),i=new s.a.Mesh({geometry:new h.a,material:r,castShadow:!1,culling:!1,ignorePicking:!0,renderOrder:0});this.rootNode.add(i),this.rootNode.add(n),this.faceInfo=e,this.plane=new s.a.Plane,this.linesMesh=n,this.quadsMesh=i}var a=r(0),o=r.n(a),s=r(2),u=r(3),l=r(22),h=r(141),c=r(74),d=u.a.firstNotNull,f={x:0,y:2,z:1};i.prototype.update=function(e,t,r,i){var a=t.coordinateSystem,o=[a.getAxis(this.faceInfo[0]),a.getAxis(this.faceInfo[1])],s=this.linesMesh.geometry,u=this.quadsMesh.geometry;s.convertToDynamicArray(!0),u.convertToDynamicArray(!0),this._updateSplitLines(s,o,t,e,i),this._udpateSplitAreas(u,o,t,e,i),s.convertToTypedArray(),u.convertToTypedArray();var l=a.getAxis(this.faceInfo[2]);n(this.rootNode,this.plane,l,this.faceInfo[3])},i.prototype._updateSplitLines=function(e,t,r,n,i){var a=i.getDevicePixelRatio();t.forEach(function(i,u){var l=i.model,h=t[1-u].getExtent();if(!i.scale.isBlank()){var f=l.getModel("splitLine",r.getModel("splitLine"));if(f.get("show")){var p=f.getModel("lineStyle"),m=p.get("color"),g=d(p.get("opacity"),1),_=d(p.get("width"),1),v=f.get("interval");null!=v&&"auto"!==v||(v=n[i.dim]),m=o.a.util.isArray(m)?m:[m];for(var y=i.getTicksCoords(),x=0,T=0;T<y.length;T++)if(!Object(c.a)(i,T,v)){var b=y[T],w=s.a.parseColor(m[x%m.length]);w[3]*=g;var E=[0,0,0],S=[0,0,0];E[u]=S[u]=b,E[1-u]=h[0],S[1-u]=h[1],e.addLine(E,S,w,_*a),x++}}}})},i.prototype._udpateSplitAreas=function(e,t,r,n,i){t.forEach(function(i,a){var u=i.model,l=t[1-a].getExtent();if(!i.scale.isBlank()){var h=u.getModel("splitArea",r.getModel("splitArea"));if(h.get("show")){var f=h.getModel("areaStyle"),p=f.get("color"),m=d(f.get("opacity"),1),g=h.get("interval");null!=g&&"auto"!==g||(g=n[i.dim]),p=o.a.util.isArray(p)?p:[p];for(var _=i.getTicksCoords(),v=0,y=[0,0,0],x=[0,0,0],T=0;T<_.length;T++){var b=_[T],w=[0,0,0],E=[0,0,0];if(w[a]=E[a]=b,w[1-a]=l[0],E[1-a]=l[1],0!==T){if(!Object(c.a)(i,T,g)){var S=s.a.parseColor(p[v%p.length]);S[3]*=m,e.addQuad([y,w,E,x],S),y=w,x=E,v++}}else y=w,x=E}}}})},t.a=i},function(e,t,r){"use strict";var n=r(13),i=r(0),a=r.n(i),o=r(33),s=r(1),u=r.n(s),l=u.a.vec3,h=n.a.extend(function(){return{segmentScale:1,useNativeLine:!0,attributes:{position:new n.a.Attribute("position","float",3,"POSITION"),normal:new n.a.Attribute("normal","float",3,"NORMAL"),color:new n.a.Attribute("color","float",4,"COLOR")}}},{resetOffset:function(){this._vertexOffset=0,this._faceOffset=0},setQuadCount:function(e){var t=this.attributes,r=this.getQuadVertexCount()*e,n=this.getQuadTriangleCount()*e;this.vertexCount!==r&&(t.position.init(r),t.normal.init(r),t.color.init(r)),this.triangleCount!==n&&(this.indices=r>65535?new Uint32Array(3*n):new Uint16Array(3*n))},getQuadVertexCount:function(){return 4},getQuadTriangleCount:function(){return 2},addQuad:function(){var e=l.create(),t=l.create(),r=l.create(),n=[0,3,1,3,2,1];return function(i,a){var o=this.attributes.position,s=this.attributes.normal,u=this.attributes.color;l.sub(e,i[1],i[0]),l.sub(t,i[2],i[1]),l.cross(r,e,t),l.normalize(r,r);for(var h=0;h<4;h++)o.set(this._vertexOffset+h,i[h]),u.set(this._vertexOffset+h,a),s.set(this._vertexOffset+h,r);for(var c=3*this._faceOffset,h=0;h<6;h++)this.indices[c+h]=n[h]+this._vertexOffset;this._vertexOffset+=4,this._faceOffset+=2}}()});a.a.util.defaults(h.prototype,o.a),t.a=h},function(e,t,r){"use strict";function n(e,t){var r=new o.a.Mesh({geometry:new s.a({useNativeLine:!1}),material:t,castShadow:!1,ignorePicking:!0,renderOrder:2}),n=new l.a;n.material.depthMask=!1;var i=new o.a.Node;i.add(r),i.add(n),this.rootNode=i,this.dim=e,this.linesMesh=r,this.labelsMesh=n,this.axisLineCoords=null,this.labelElements=[]}var i=r(0),a=r.n(i),o=r(2),s=r(22),u=r(3),l=r(58),h=r(74),c=u.a.firstNotNull,d={x:0,y:2,z:1},f={x:"y",y:"x",z:"y"};n.prototype.update=function(e,t,r,n){var i=e.coordinateSystem,s=i.getAxis(this.dim),u=t[this.dim],l=this.linesMesh.geometry,p=this.labelsMesh.geometry;l.convertToDynamicArray(!0),p.convertToDynamicArray(!0);var m=s.model,g=s.getExtent(),_=n.getDevicePixelRatio(),v=m.getModel("axisLine",e.getModel("axisLine")),y=m.getModel("axisTick",e.getModel("axisTick")),x=m.getModel("axisLabel",e.getModel("axisLabel")),T=v.get("lineStyle.color");if(v.get("show")){var b=v.getModel("lineStyle"),w=[0,0,0],E=[0,0,0],S=d[s.dim];w[S]=g[0],E[S]=g[1],this.axisLineCoords=[w,E];var A=o.a.parseColor(T),M=c(b.get("width"),1),C=c(b.get("opacity"),1);A[3]*=C,l.addLine(w,E,A,M*_)}if(y.get("show")){var L=y.getModel("lineStyle"),N=o.a.parseColor(c(L.get("color"),T)),M=c(L.get("width"),1);N[3]*=c(L.get("opacity"),1);var D=s.getTicksCoords(),I=y.get("interval");null!=I&&"auto"!==I||(I=u);for(var R=y.get("length"),P=0;P<D.length;P++)if(!Object(h.a)(s,P,I)){var O=D[P],w=[0,0,0],E=[0,0,0],S=d[s.dim],F=d[f[s.dim]];w[S]=E[S]=O,E[F]=R,l.addLine(w,E,N,M*_)}}this.labelElements=[];var _=n.getDevicePixelRatio();if(x.get("show"))for(var B=s.getLabelsCoords(),U=m.get("data"),I=u,z=x.get("margin"),G=m.getFormattedLabels(),H=s.scale.getTicks(),P=0;P<B.length;P++)if(!Object(h.a)(s,P,I)){var O=B[P],V=[0,0,0],S=d[s.dim],F=d[f[s.dim]];V[S]=V[S]=O,V[F]=z;var k=x;U&&U[H[P]]&&U[H[P]].textStyle&&(k=new a.a.Model(U[H[P]].textStyle,x,m.ecModel));var W=c(k.get("color"),T),j=new a.a.graphic.Text;a.a.graphic.setTextStyle(j.style,k,{text:G[P],textFill:"function"==typeof W?W("category"===s.type?G[P]:"value"===s.type?H[P]+"":H[P],P):W,textVerticalAlign:"top",textAlign:"left"});var X=r.add(j),q=j.getBoundingRect();p.addSprite(V,[q.width*_,q.height*_],X),this.labelElements.push(j)}if(m.get("name")){var Z=m.getModel("nameTextStyle"),V=[0,0,0],S=d[s.dim],F=d[f[s.dim]],Y=c(Z.get("color"),T),K=Z.get("borderColor"),M=Z.get("borderWidth");V[S]=V[S]=(g[0]+g[1])/2,V[F]=m.get("nameGap");var j=new a.a.graphic.Text;a.a.graphic.setTextStyle(j.style,Z,{text:m.get("name"),textFill:Y,textStroke:K,lineWidth:M});var X=r.add(j),q=j.getBoundingRect();p.addSprite(V,[q.width*_,q.height*_],X),j.__idx=this.labelElements.length,this.nameLabelElement=j}this.labelsMesh.material.set("textureAtlas",r.getTexture()),this.labelsMesh.material.set("uvScale",r.getCoordsScale()),l.convertToTypedArray(),p.convertToTypedArray()},n.prototype.setSpriteAlign=function(e,t,r){for(var n=r.getDevicePixelRatio(),i=this.labelsMesh.geometry,a=0;a<this.labelElements.length;a++){var o=this.labelElements[a],s=o.getBoundingRect();i.setSpriteAlign(a,[s.width*n,s.height*n],e,t)}var u=this.nameLabelElement;if(u){var s=u.getBoundingRect();i.setSpriteAlign(u.__idx,[s.width*n,s.height*n],e,t),i.dirty()}this.textAlign=e,this.textVerticalAlign=t},t.a=n},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(13),o=r(33),s=[0,1,2,0,2,3],u=a.a.extend(function(){return{attributes:{position:new a.a.Attribute("position","float",3,"POSITION"),texcoord:new a.a.Attribute("texcoord","float",2,"TEXCOORD_0"),offset:new a.a.Attribute("offset","float",2),color:new a.a.Attribute("color","float",4,"COLOR")}}},{resetOffset:function(){this._vertexOffset=0,this._faceOffset=0},setSpriteCount:function(e){this._spriteCount=e;var t=4*e,r=2*e;this.vertexCount!==t&&(this.attributes.position.init(t),this.attributes.offset.init(t),this.attributes.color.init(t)),this.triangleCount!==r&&(this.indices=t>65535?new Uint32Array(3*r):new Uint16Array(3*r))},setSpriteAlign:function(e,t,r,n,i){null==r&&(r="left"),null==n&&(n="top");var a,o,s,u;switch(i=i||0,r){case"left":a=i,s=t[0]+i;break;case"center":case"middle":a=-t[0]/2,s=t[0]/2;break;case"right":a=-t[0]-i,s=-i}switch(n){case"bottom":o=i,u=t[1]+i;break;case"middle":o=-t[1]/2,u=t[1]/2;break;case"top":o=-t[1]-i,u=-i}var l=4*e,h=this.attributes.offset;h.set(l,[a,u]),h.set(l+1,[s,u]),h.set(l+2,[s,o]),h.set(l+3,[a,o])},addSprite:function(e,t,r,n,i,a){var o=this._vertexOffset;this.setSprite(this._vertexOffset/4,e,t,r,n,i,a);for(var u=0;u<s.length;u++)this.indices[3*this._faceOffset+u]=s[u]+o;return this._faceOffset+=2,this._vertexOffset+=4,o/4},setSprite:function(e,t,r,n,i,a,o){for(var s=4*e,u=this.attributes,l=0;l<4;l++)u.position.set(s+l,t);var h=u.texcoord;h.set(s,[n[0][0],n[0][1]]),h.set(s+1,[n[1][0],n[0][1]]),h.set(s+2,[n[1][0],n[1][1]]),h.set(s+3,[n[0][0],n[1][1]]),this.setSpriteAlign(e,r,i,a,o)}});i.a.util.defaults(u.prototype,o.a),t.a=u},function(e,t,r){"use strict";t.a="@export ecgl.labels.vertex\n\nattribute vec3 position: POSITION;\nattribute vec2 texcoord: TEXCOORD_0;\nattribute vec2 offset;\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\n\nvarying vec2 v_Texcoord;\n\nvoid main()\n{\n vec4 proj = worldViewProjection * vec4(position, 1.0);\n\n vec2 screen = (proj.xy / abs(proj.w) + 1.0) * 0.5 * viewport.zw;\n\n screen += offset;\n\n proj.xy = (screen / viewport.zw - 0.5) * 2.0 * abs(proj.w);\n gl_Position = proj;\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n v_Texcoord = texcoord;\n}\n@end\n\n\n@export ecgl.labels.fragment\n\nuniform vec3 color : [1.0, 1.0, 1.0];\nuniform float alpha : 1.0;\nuniform sampler2D textureAtlas;\nuniform vec2 uvScale: [1.0, 1.0];\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\nvarying float v_Miter;\n\nvarying vec2 v_Texcoord;\n\nvoid main()\n{\n gl_FragColor = vec4(color, alpha) * texture2D(textureAtlas, v_Texcoord * uvScale);\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n#endif\n}\n\n@end"},function(e,t,r){"use strict";function n(e,t){var r=e.getBoxLayoutParams(),n=h.a.getLayoutRect(r,{width:t.getWidth(),height:t.getHeight()});n.y=t.getHeight()-n.y-n.height,this.viewGL.setViewport(n.x,n.y,n.width,n.height,t.getDevicePixelRatio());var i=e.get("boxWidth"),a=e.get("boxHeight"),o=e.get("boxDepth");this.getAxis("x").setExtent(-i/2,i/2),this.getAxis("y").setExtent(o/2,-o/2),this.getAxis("z").setExtent(-a/2,a/2),this.size=[i,a,o]}function i(e,t){function r(e,t){n[e]=n[e]||[1/0,-1/0],n[e][0]=Math.min(t[0],n[e][0]),n[e][1]=Math.max(t[1],n[e][1])}var n={};e.eachSeries(function(e){if(e.coordinateSystem===this){var t=e.getData();["x","y","z"].forEach(function(n){r(n,t.getDataExtent(e.coordDimToDataDim(n)[0],!0))})}},this),["xAxis3D","yAxis3D","zAxis3D"].forEach(function(t){e.eachComponent(t,function(e){var r=t.charAt(0),i=e.getReferringComponents("grid3D")[0],a=i.coordinateSystem;if(a===this){var s=a.getAxis(r);if(!s){var l=u.a.helper.createScale(n[r]||[1/0,-1/0],e);s=new o.a(r,l),s.type=e.get("type");var h="category"===s.type;s.onBand=h&&e.get("boundaryGap"),s.inverse=e.get("inverse"),e.axis=s,s.model=e,a.addAxis(s)}}},this)},this),this.resize(this.model,t)}var a=r(146),o=r(148),s=r(0),u=r.n(s),l=r(41),h=r.n(l),c=r(20),d=(r(3),{dimensions:a.a.prototype.dimensions,create:function(e,t){function r(e,t){return s.map(function(r){var n=e.getReferringComponents(r)[0];return null==n&&(n=t.getComponent(r)),n})}var o=[];e.eachComponent("grid3D",function(e){e.__viewGL=e.__viewGL||new c.a;var t=new a.a;t.model=e,t.viewGL=e.__viewGL,e.coordinateSystem=t,o.push(t),t.resize=n,t.update=i});var s=["xAxis3D","yAxis3D","zAxis3D"];return e.eachSeries(function(t){if("cartesian3D"===t.get("coordinateSystem")){var n=t.getReferringComponents("grid3D")[0];if(null==n){var i=r(t,e),n=i[0].getCoordSysModel();i.forEach(function(e){e.getCoordSysModel()})}var 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r=e.pending[t],n=r.cb;n&&n(this,r.cbPayload),r.hostEl.dirty()}e.pending.length=0}function o(e){return e&&e.width&&e.height}var s=r(53),u=new s(50);t.findExistImage=n,t.createOrUpdateImage=i,t.isImageReady=o},function(e,t,r){"use strict";var n=r(8),i=r(11),a=r(4),o=r(15),s=r(52),u=r(9),l=r(46),h=r(7),c=(r(19),r(24),r(72),r(70),r(71)),d=(r(153),r(17)),f=r(10),p=r(6),m=r(5),g=r(25),_=r(36),v=r(30),y=r(14),x=r(79),T=r(1),b=r.n(T),w=r(154),E=b.a.mat4,S=(b.a.vec3,["px","nx","py","ny","pz","nz"]);h.a.import(w.a);var A=n.a.extend(function(){return{softShadow:A.PCF,shadowBlur:1,lightFrustumBias:"auto",kernelPCF:new Float32Array([1,0,1,1,-1,1,0,1,-1,0,-1,-1,1,-1,0,-1]),precision:"mediump",_lastRenderNotCastShadow:!1,_frameBuffer:new f.a,_textures:{},_shadowMapNumber:{POINT_LIGHT:0,DIRECTIONAL_LIGHT:0,SPOT_LIGHT:0},_depthMaterials:{},_distanceMaterials:{},_opaqueCasters:[],_receivers:[],_lightsCastShadow:[],_lightCameras:{},_lightMaterials:{},_texturePool:new x.a}},function(){this._gaussianPassH=new y.a({fragment:h.a.source("clay.compositor.gaussian_blur")}),this._gaussianPassV=new y.a({fragment:h.a.source("clay.compositor.gaussian_blur")}),this._gaussianPassH.setUniform("blurSize",this.shadowBlur),this._gaussianPassH.setUniform("blurDir",0),this._gaussianPassV.setUniform("blurSize",this.shadowBlur),this._gaussianPassV.setUniform("blurDir",1),this._outputDepthPass=new y.a({fragment:h.a.source("clay.sm.debug_depth")})},{render:function(e,t,r,n){r||(r=t.getMainCamera()),this.trigger("beforerender",this,e,t,r),this._renderShadowPass(e,t,r,n),this.trigger("afterrender",this,e,t,r)},renderDebug:function(e,t){e.saveClear();var r=e.viewport,n=0,i=t||r.width/4,a=i;this.softShadow===A.VSM?this._outputDepthPass.material.define("fragment","USE_VSM"):this._outputDepthPass.material.undefine("fragment","USE_VSM");for(var o in this._textures){var s=this._textures[o];e.setViewport(n,0,i*s.width/s.height,a),this._outputDepthPass.setUniform("depthMap",s),this._outputDepthPass.render(e),n+=i*s.width/s.height}e.setViewport(r),e.restoreClear()},_updateCasterAndReceiver:function(e,t){if(t.castShadow&&this._opaqueCasters.push(t),t.receiveShadow?(this._receivers.push(t),t.material.set("shadowEnabled",1),t.material.set("pcfKernel",this.kernelPCF)):t.material.set("shadowEnabled",0),!t.material.shader&&t.material.updateShader&&t.material.updateShader(e),this.softShadow===A.VSM)t.material.define("fragment","USE_VSM"),t.material.undefine("fragment","PCF_KERNEL_SIZE");else{t.material.undefine("fragment","USE_VSM");var r=this.kernelPCF;r&&r.length?t.material.define("fragment","PCF_KERNEL_SIZE",r.length/2):t.material.undefine("fragment","PCF_KERNEL_SIZE")}},_update:function(e,t){for(var r=0;r<t.opaqueList.length;r++)this._updateCasterAndReceiver(e,t.opaqueList[r]);for(var r=0;r<t.transparentList.length;r++)this._updateCasterAndReceiver(e,t.transparentList[r]);for(var r=0;r<t.lights.length;r++){var n=t.lights[r];n.castShadow&&this._lightsCastShadow.push(n)}},_renderShadowPass:function(e,t,r,n){function i(e){return e.height}for(var a in this._shadowMapNumber)this._shadowMapNumber[a]=0;this._lightsCastShadow.length=0,this._opaqueCasters.length=0,this._receivers.length=0;var o=e.gl;if(n||t.update(),r&&r.update(),this._update(e,t),this._lightsCastShadow.length||!this._lastRenderNotCastShadow){this._lastRenderNotCastShadow=0===this._lightsCastShadow,o.enable(o.DEPTH_TEST),o.depthMask(!0),o.disable(o.BLEND),o.clearColor(1,1,1,1);for(var s,u=[],l=[],h=[],c=[],d=[],f=[],p=0;p<this._lightsCastShadow.length;p++){var m=this._lightsCastShadow[p];if("DIRECTIONAL_LIGHT"===m.type){if(s){console.warn("Only one direectional light supported with shadow cascade");continue}if(m.shadowCascade>4){console.warn("Support at most 4 cascade");continue}m.shadowCascade>1&&(s=m.shadowCascade),this.renderDirectionalLightShadow(e,t,r,m,this._opaqueCasters,d,c,h)}else"SPOT_LIGHT"===m.type?this.renderSpotLightShadow(e,t,m,this._opaqueCasters,l,u):"POINT_LIGHT"===m.type&&this.renderPointLightShadow(e,t,m,this._opaqueCasters,f);this._shadowMapNumber[m.type]++}for(var g in this._shadowMapNumber)for(var _=this._shadowMapNumber[g],v=g+"_SHADOWMAP_COUNT",p=0;p<this._receivers.length;p++){var y=this._receivers[p],x=y.material;x.fragmentDefines[v]!==_&&(_>0?x.define("fragment",v,_):x.isDefined("fragment",v)&&x.undefine("fragment",v))}for(var p=0;p<this._receivers.length;p++){var y=this._receivers[p],x=y.material;s?x.define("fragment","SHADOW_CASCADE",s.shadowCascade):x.undefine("fragment","SHADOW_CASCADE")}var T=t.shadowUniforms;if(h.length>0){var b=h.map(i);if(T.directionalLightShadowMaps={value:h,type:"tv"},T.directionalLightMatrices={value:c,type:"m4v"},T.directionalLightShadowMapSizes={value:b,type:"1fv"},s){var w=d.slice(),E=d.slice();w.pop(),E.shift(),w.reverse(),E.reverse(),c.reverse(),T.shadowCascadeClipsNear={value:w,type:"1fv"},T.shadowCascadeClipsFar={value:E,type:"1fv"}}}if(u.length>0){var S=u.map(i),T=t.shadowUniforms;T.spotLightShadowMaps={value:u,type:"tv"},T.spotLightMatrices={value:l,type:"m4v"},T.spotLightShadowMapSizes={value:S,type:"1fv"}}f.length>0&&(T.pointLightShadowMaps={value:f,type:"tv"})}},renderDirectionalLightShadow:function(){var e=new s.a,t=new u.a,r=new o.a,n=new u.a,i=new u.a,a=new u.a,h=new u.a;return function(o,s,c,d,f,p,m,g){var v=this._getDepthMaterial(d),y={getMaterial:function(e){return e.shadowDepthMaterial||v},sortCompare:l.a.opaqueSortCompare};if(!s.viewBoundingBoxLastFrame.isFinite()){var x=s.getBoundingBox();s.viewBoundingBoxLastFrame.copy(x).applyTransform(c.viewMatrix)}var T=Math.min(-s.viewBoundingBoxLastFrame.min.z,c.far),b=Math.max(-s.viewBoundingBoxLastFrame.max.z,c.near),w=this._getDirectionalLightCamera(d,s,c),S=a.array;h.copy(w.projectionMatrix),E.invert(i.array,w.worldTransform.array),E.multiply(i.array,i.array,c.worldTransform.array),E.multiply(S,h.array,i.array);for(var M=[],C=c instanceof _.a,L=(c.near+c.far)/(c.near-c.far),N=2*c.near*c.far/(c.near-c.far),D=0;D<=d.shadowCascade;D++){var I=b*Math.pow(T/b,D/d.shadowCascade),R=b+(T-b)*D/d.shadowCascade,P=I*d.cascadeSplitLogFactor+R*(1-d.cascadeSplitLogFactor);M.push(P),p.push(-(-P*L+N)/-P)}var O=this._getTexture(d,d.shadowCascade);g.push(O);var F=o.viewport,B=o.gl;this._frameBuffer.attach(O),this._frameBuffer.bind(o),B.clear(B.COLOR_BUFFER_BIT|B.DEPTH_BUFFER_BIT);for(var D=0;D<d.shadowCascade;D++){var U=M[D],z=M[D+1];C?E.perspective(t.array,c.fov/180*Math.PI,c.aspect,U,z):E.ortho(t.array,c.left,c.right,c.bottom,c.top,U,z),e.setFromProjection(t),e.getTransformedBoundingBox(r,i),r.applyProjection(h);var G=r.min.array,H=r.max.array;G[0]=Math.max(G[0],-1),G[1]=Math.max(G[1],-1),H[0]=Math.min(H[0],1),H[1]=Math.min(H[1],1),n.ortho(G[0],H[0],G[1],H[1],1,-1),w.projectionMatrix.multiplyLeft(n);var V=d.shadowResolution||512;o.setViewport((d.shadowCascade-D-1)*V,0,V,V,1),o.renderPass(f,w,y),this.softShadow===A.VSM&&this._gaussianFilter(o,O,O.width);var k=new u.a;k.copy(w.viewMatrix).multiplyLeft(w.projectionMatrix),m.push(k.array),w.projectionMatrix.copy(h)}this._frameBuffer.unbind(o),o.setViewport(F)}}(),renderSpotLightShadow:function(e,t,r,n,i,a){var o=this._getTexture(r),s=this._getSpotLightCamera(r),h=e.gl;this._frameBuffer.attach(o),this._frameBuffer.bind(e),h.clear(h.COLOR_BUFFER_BIT|h.DEPTH_BUFFER_BIT);var c=this._getDepthMaterial(r),d={getMaterial:function(e){return e.shadowDepthMaterial||c},sortCompare:l.a.opaqueSortCompare};e.renderPass(e.cullRenderList(n,null,s),s,d),this._frameBuffer.unbind(e),this.softShadow===A.VSM&&this._gaussianFilter(e,o,o.width);var f=new u.a;f.copy(s.worldTransform).invert().multiplyLeft(s.projectionMatrix),a.push(o),i.push(f.array)},renderPointLightShadow:function(e,t,r,n,i){var a=this._getTexture(r),o=e.gl;i.push(a);for(var s=this._getDepthMaterial(r),u={getMaterial:function(e){return e.shadowDepthMaterial||s},sortCompare:l.a.opaqueSortCompare},h=0;h<6;h++){var c=S[h],d=this._getPointLightCamera(r,c);this._frameBuffer.attach(a,o.COLOR_ATTACHMENT0,o.TEXTURE_CUBE_MAP_POSITIVE_X+h),this._frameBuffer.bind(e),o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT),e.renderPass(e.cullRenderList(n,null,d),d,u)}this._frameBuffer.unbind(e)},_getDepthMaterial:function(e){var t=this._lightMaterials[e.__uid__],r=e instanceof c.a;if(!t){var n=r?"clay.sm.distance.":"clay.sm.depth.";t=new d.a({precision:this.precision,shader:new h.a(h.a.source(n+"vertex"),h.a.source(n+"fragment"))}),this._lightMaterials[e.__uid__]=t}return null!=e.shadowSlopeScale&&t.setUniform("slopeScale",e.shadowSlopeScale),null!=e.shadowBias&&t.setUniform("shadowBias",e.shadowBias),this.softShadow===A.VSM?t.define("fragment","USE_VSM"):t.undefine("fragment","USE_VSM"),r&&(t.set("lightPosition",e.getWorldPosition().array),t.set("range",e.range)),t},_gaussianFilter:function(e,t,r){var n={width:r,height:r,type:p.a.FLOAT},i=this._texturePool.get(n);this._frameBuffer.attach(i),this._frameBuffer.bind(e),this._gaussianPassH.setUniform("texture",t),this._gaussianPassH.setUniform("textureWidth",r),this._gaussianPassH.render(e),this._frameBuffer.attach(t),this._gaussianPassV.setUniform("texture",i),this._gaussianPassV.setUniform("textureHeight",r),this._gaussianPassV.render(e),this._frameBuffer.unbind(e),this._texturePool.put(i)},_getTexture:function(e,t){var r=e.__uid__,n=this._textures[r],a=e.shadowResolution||512;return t=t||1,n||(n=e instanceof c.a?new g.a:new m.a,n.width=a*t,n.height=a,this.softShadow===A.VSM?(n.type=p.a.FLOAT,n.anisotropic=4):(n.minFilter=i.a.NEAREST,n.magFilter=i.a.NEAREST,n.useMipmap=!1),this._textures[r]=n),n},_getPointLightCamera:function(e,t){this._lightCameras.point||(this._lightCameras.point={px:new _.a,nx:new _.a,py:new _.a,ny:new _.a,pz:new _.a,nz:new _.a});var r=this._lightCameras.point[t];switch(r.far=e.range,r.fov=90,r.position.set(0,0,0),t){case"px":r.lookAt(a.a.POSITIVE_X,a.a.NEGATIVE_Y);break;case"nx":r.lookAt(a.a.NEGATIVE_X,a.a.NEGATIVE_Y);break;case"py":r.lookAt(a.a.POSITIVE_Y,a.a.POSITIVE_Z);break;case"ny":r.lookAt(a.a.NEGATIVE_Y,a.a.NEGATIVE_Z);break;case"pz":r.lookAt(a.a.POSITIVE_Z,a.a.NEGATIVE_Y);break;case"nz":r.lookAt(a.a.NEGATIVE_Z,a.a.NEGATIVE_Y)}return e.getWorldPosition(r.position),r.update(),r},_getDirectionalLightCamera:function(){var e=new u.a,t=new o.a,r=new o.a;return function(n,i,a){this._lightCameras.directional||(this._lightCameras.directional=new v.a);var o=this._lightCameras.directional;t.copy(i.viewBoundingBoxLastFrame),t.intersection(a.frustum.boundingBox),o.position.copy(t.min).add(t.max).scale(.5).transformMat4(a.worldTransform),o.rotation.copy(n.rotation),o.scale.copy(n.scale),o.updateWorldTransform(),u.a.invert(e,o.worldTransform),u.a.multiply(e,e,a.worldTransform),r.copy(t).applyTransform(e);var s=r.min.array,l=r.max.array;return o.position.set((s[0]+l[0])/2,(s[1]+l[1])/2,l[2]).transformMat4(o.worldTransform),o.near=0,o.far=-s[2]+l[2],isNaN(this.lightFrustumBias)?o.far*=4:o.far+=this.lightFrustumBias,o.left=s[0],o.right=l[0],o.top=l[1],o.bottom=s[1],o.update(!0),o}}(),_getSpotLightCamera:function(e){this._lightCameras.spot||(this._lightCameras.spot=new _.a);var t=this._lightCameras.spot;return t.fov=2*e.penumbraAngle,t.far=e.range,t.worldTransform.copy(e.worldTransform),t.updateProjectionMatrix(),E.invert(t.viewMatrix.array,t.worldTransform.array),t},dispose:function(e){var t=e.gl||e;this._frameBuffer&&this._frameBuffer.dispose(t);for(var r in this._textures)this._textures[r].dispose(t);this._texturePool.clear(e.gl),this._depthMaterials={},this._distanceMaterials={},this._textures={},this._lightCameras={},this._shadowMapNumber={POINT_LIGHT:0,DIRECTIONAL_LIGHT:0,SPOT_LIGHT:0},this._meshMaterials={};for(var n=0;n<this._receivers.length;n++){var i=this._receivers[n];if(i.material&&i.material.shader){var a=i.material,o=a.shader;o.undefine("fragment","POINT_LIGHT_SHADOW_COUNT"),o.undefine("fragment","DIRECTIONAL_LIGHT_SHADOW_COUNT"),o.undefine("fragment","AMBIENT_LIGHT_SHADOW_COUNT"),a.set("shadowEnabled",0)}}this._opaqueCasters=[],this._receivers=[],this._lightsCastShadow=[]}});A.VSM=1,A.PCF=2,t.a=A},function(e,t,r){"use strict";function n(){this._pool={}}var i=r(7),a={};n.prototype.get=function(e){var t=e;if(this._pool[t])return this._pool[t];var r=a[e];if(!r)return void console.error('Shader "'+e+'" is not in the library');var n=new i.a(r.vertex,r.fragment);return this._pool[t]=n,n},n.prototype.clear=function(){this._pool={}};new n},function(e,t,r){"use strict";t.a="@export clay.sm.depth.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nattribute vec3 position : POSITION;\n#ifdef SHADOW_TRANSPARENT\nattribute vec2 texcoord : TEXCOORD_0;\n#endif\n@import clay.chunk.skinning_header\nvarying vec4 v_ViewPosition;\n#ifdef SHADOW_TRANSPARENT\nvarying vec2 v_Texcoord;\n#endif\nvoid main(){\n vec3 skinnedPosition = position;\n#ifdef SKINNING\n @import clay.chunk.skin_matrix\n skinnedPosition = (skinMatrixWS * vec4(position, 1.0)).xyz;\n#endif\n v_ViewPosition = worldViewProjection * vec4(skinnedPosition, 1.0);\n gl_Position = v_ViewPosition;\n#ifdef SHADOW_TRANSPARENT\n v_Texcoord = texcoord;\n#endif\n}\n@end\n@export clay.sm.depth.fragment\nvarying vec4 v_ViewPosition;\n#ifdef SHADOW_TRANSPARENT\nvarying vec2 v_Texcoord;\n#endif\nuniform float bias : 0.001;\nuniform float slopeScale : 1.0;\n#ifdef SHADOW_TRANSPARENT\nuniform sampler2D transparentMap;\n#endif\n@import clay.util.encode_float\nvoid main(){\n float depth = v_ViewPosition.z / v_ViewPosition.w;\n#ifdef USE_VSM\n depth = depth * 0.5 + 0.5;\n float moment1 = depth;\n float moment2 = depth * depth;\n float dx = dFdx(depth);\n float dy = dFdy(depth);\n moment2 += 0.25*(dx*dx+dy*dy);\n gl_FragColor = vec4(moment1, moment2, 0.0, 1.0);\n#else\n float dx = dFdx(depth);\n float dy = dFdy(depth);\n depth += sqrt(dx*dx + dy*dy) * slopeScale + bias;\n#ifdef SHADOW_TRANSPARENT\n if (texture2D(transparentMap, v_Texcoord).a <= 0.1) {\n gl_FragColor = encodeFloat(0.9999);\n return;\n }\n#endif\n gl_FragColor = encodeFloat(depth * 0.5 + 0.5);\n#endif\n}\n@end\n@export clay.sm.debug_depth\nuniform sampler2D depthMap;\nvarying vec2 v_Texcoord;\n@import clay.util.decode_float\nvoid main() {\n vec4 tex = texture2D(depthMap, v_Texcoord);\n#ifdef USE_VSM\n gl_FragColor = vec4(tex.rgb, 1.0);\n#else\n float depth = decodeFloat(tex);\n gl_FragColor = vec4(depth, depth, depth, 1.0);\n#endif\n}\n@end\n@export clay.sm.distance.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform mat4 world : WORLD;\nattribute vec3 position : POSITION;\n@import clay.chunk.skinning_header\nvarying vec3 v_WorldPosition;\nvoid main (){\n vec3 skinnedPosition = position;\n#ifdef SKINNING\n @import clay.chunk.skin_matrix\n skinnedPosition = (skinMatrixWS * vec4(position, 1.0)).xyz;\n#endif\n gl_Position = worldViewProjection * vec4(skinnedPosition , 1.0);\n v_WorldPosition = (world * vec4(skinnedPosition, 1.0)).xyz;\n}\n@end\n@export clay.sm.distance.fragment\nuniform vec3 lightPosition;\nuniform float range : 100;\nvarying vec3 v_WorldPosition;\n@import clay.util.encode_float\nvoid main(){\n float dist = distance(lightPosition, v_WorldPosition);\n#ifdef USE_VSM\n gl_FragColor = vec4(dist, dist * dist, 0.0, 0.0);\n#else\n dist = dist / range;\n gl_FragColor = encodeFloat(dist);\n#endif\n}\n@end\n@export clay.plugin.shadow_map_common\n@import clay.util.decode_float\nfloat tapShadowMap(sampler2D map, vec2 uv, float z){\n vec4 tex = texture2D(map, uv);\n return step(z, decodeFloat(tex) * 2.0 - 1.0);\n}\nfloat pcf(sampler2D map, vec2 uv, float z, float textureSize, vec2 scale) {\n float shadowContrib = tapShadowMap(map, uv, z);\n vec2 offset = vec2(1.0 / textureSize) * scale;\n#ifdef PCF_KERNEL_SIZE\n for (int _idx_ = 0; _idx_ < PCF_KERNEL_SIZE; _idx_++) {{\n shadowContrib += tapShadowMap(map, uv + offset * pcfKernel[_idx_], z);\n }}\n return shadowContrib / float(PCF_KERNEL_SIZE + 1);\n#else\n shadowContrib += tapShadowMap(map, uv+vec2(offset.x, 0.0), z);\n shadowContrib += tapShadowMap(map, uv+vec2(offset.x, offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(-offset.x, offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(0.0, offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(-offset.x, 0.0), z);\n shadowContrib += tapShadowMap(map, uv+vec2(-offset.x, -offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(offset.x, -offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(0.0, -offset.y), z);\n return shadowContrib / 9.0;\n#endif\n}\nfloat pcf(sampler2D map, vec2 uv, float z, float textureSize) {\n return pcf(map, uv, z, textureSize, vec2(1.0));\n}\nfloat chebyshevUpperBound(vec2 moments, float z){\n float p = 0.0;\n z = z * 0.5 + 0.5;\n if (z <= moments.x) {\n p = 1.0;\n }\n float variance = moments.y - moments.x * moments.x;\n variance = max(variance, 0.0000001);\n float mD = moments.x - z;\n float pMax = variance / (variance + mD * mD);\n pMax = clamp((pMax-0.4)/(1.0-0.4), 0.0, 1.0);\n return max(p, pMax);\n}\nfloat computeShadowContrib(\n sampler2D map, mat4 lightVPM, vec3 position, float textureSize, vec2 scale, vec2 offset\n) {\n vec4 posInLightSpace = lightVPM * vec4(position, 1.0);\n posInLightSpace.xyz /= posInLightSpace.w;\n float z = posInLightSpace.z;\n if(all(greaterThan(posInLightSpace.xyz, vec3(-0.99, -0.99, -1.0))) &&\n all(lessThan(posInLightSpace.xyz, vec3(0.99, 0.99, 1.0)))){\n vec2 uv = (posInLightSpace.xy+1.0) / 2.0;\n #ifdef USE_VSM\n vec2 moments = texture2D(map, uv * scale + offset).xy;\n return chebyshevUpperBound(moments, z);\n #else\n return pcf(map, uv * scale + offset, z, textureSize, scale);\n #endif\n }\n return 1.0;\n}\nfloat computeShadowContrib(sampler2D map, mat4 lightVPM, vec3 position, float textureSize) {\n return computeShadowContrib(map, lightVPM, position, textureSize, vec2(1.0), vec2(0.0));\n}\nfloat computeShadowContribOmni(samplerCube map, vec3 direction, float range)\n{\n float dist = length(direction);\n vec4 shadowTex = textureCube(map, direction);\n#ifdef USE_VSM\n vec2 moments = shadowTex.xy;\n float variance = moments.y - moments.x * moments.x;\n float mD = moments.x - dist;\n float p = variance / (variance + mD * mD);\n if(moments.x + 0.001 < dist){\n return clamp(p, 0.0, 1.0);\n }else{\n return 1.0;\n }\n#else\n return step(dist, (decodeFloat(shadowTex) + 0.0002) * range);\n#endif\n}\n@end\n@export clay.plugin.compute_shadow_map\n#if defined(SPOT_LIGHT_SHADOWMAP_COUNT) || defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT) || defined(POINT_LIGHT_SHADOWMAP_COUNT)\n#ifdef SPOT_LIGHT_SHADOWMAP_COUNT\nuniform sampler2D spotLightShadowMaps[SPOT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform mat4 spotLightMatrices[SPOT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform float spotLightShadowMapSizes[SPOT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\n#endif\n#ifdef DIRECTIONAL_LIGHT_SHADOWMAP_COUNT\n#if defined(SHADOW_CASCADE)\nuniform sampler2D directionalLightShadowMaps[1]:unconfigurable;\nuniform mat4 directionalLightMatrices[SHADOW_CASCADE]:unconfigurable;\nuniform float directionalLightShadowMapSizes[1]:unconfigurable;\nuniform float shadowCascadeClipsNear[SHADOW_CASCADE]:unconfigurable;\nuniform float shadowCascadeClipsFar[SHADOW_CASCADE]:unconfigurable;\n#else\nuniform sampler2D directionalLightShadowMaps[DIRECTIONAL_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform mat4 directionalLightMatrices[DIRECTIONAL_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform float directionalLightShadowMapSizes[DIRECTIONAL_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\n#endif\n#endif\n#ifdef POINT_LIGHT_SHADOWMAP_COUNT\nuniform samplerCube pointLightShadowMaps[POINT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\n#endif\nuniform bool shadowEnabled : true;\n#ifdef PCF_KERNEL_SIZE\nuniform vec2 pcfKernel[PCF_KERNEL_SIZE];\n#endif\n@import clay.plugin.shadow_map_common\n#if defined(SPOT_LIGHT_SHADOWMAP_COUNT)\nvoid computeShadowOfSpotLights(vec3 position, inout float shadowContribs[SPOT_LIGHT_COUNT] ) {\n float shadowContrib;\n for(int _idx_ = 0; _idx_ < SPOT_LIGHT_SHADOWMAP_COUNT; _idx_++) {{\n shadowContrib = computeShadowContrib(\n spotLightShadowMaps[_idx_], spotLightMatrices[_idx_], position,\n spotLightShadowMapSizes[_idx_]\n );\n shadowContribs[_idx_] = shadowContrib;\n }}\n for(int _idx_ = SPOT_LIGHT_SHADOWMAP_COUNT; _idx_ < SPOT_LIGHT_COUNT; _idx_++){{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#endif\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n#ifdef SHADOW_CASCADE\nvoid computeShadowOfDirectionalLights(vec3 position, inout float shadowContribs[DIRECTIONAL_LIGHT_COUNT]){\n float depth = (2.0 * gl_FragCoord.z - gl_DepthRange.near - gl_DepthRange.far)\n / (gl_DepthRange.far - gl_DepthRange.near);\n float shadowContrib;\n shadowContribs[0] = 1.0;\n for (int _idx_ = 0; _idx_ < SHADOW_CASCADE; _idx_++) {{\n if (\n depth >= shadowCascadeClipsNear[_idx_] &&\n depth <= shadowCascadeClipsFar[_idx_]\n ) {\n shadowContrib = computeShadowContrib(\n directionalLightShadowMaps[0], directionalLightMatrices[_idx_], position,\n directionalLightShadowMapSizes[0],\n vec2(1.0 / float(SHADOW_CASCADE), 1.0),\n vec2(float(_idx_) / float(SHADOW_CASCADE), 0.0)\n );\n shadowContribs[0] = shadowContrib;\n }\n }}\n for(int _idx_ = DIRECTIONAL_LIGHT_SHADOWMAP_COUNT; _idx_ < DIRECTIONAL_LIGHT_COUNT; _idx_++) {{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#else\nvoid computeShadowOfDirectionalLights(vec3 position, inout float shadowContribs[DIRECTIONAL_LIGHT_COUNT]){\n float shadowContrib;\n for(int _idx_ = 0; _idx_ < DIRECTIONAL_LIGHT_SHADOWMAP_COUNT; _idx_++) {{\n shadowContrib = computeShadowContrib(\n directionalLightShadowMaps[_idx_], directionalLightMatrices[_idx_], position,\n directionalLightShadowMapSizes[_idx_]\n );\n shadowContribs[_idx_] = shadowContrib;\n }}\n for(int _idx_ = DIRECTIONAL_LIGHT_SHADOWMAP_COUNT; _idx_ < DIRECTIONAL_LIGHT_COUNT; _idx_++) {{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#endif\n#endif\n#if defined(POINT_LIGHT_SHADOWMAP_COUNT)\nvoid computeShadowOfPointLights(vec3 position, inout float shadowContribs[POINT_LIGHT_COUNT] ){\n vec3 lightPosition;\n vec3 direction;\n for(int _idx_ = 0; _idx_ < POINT_LIGHT_SHADOWMAP_COUNT; _idx_++) {{\n lightPosition = pointLightPosition[_idx_];\n direction = position - lightPosition;\n shadowContribs[_idx_] = computeShadowContribOmni(pointLightShadowMaps[_idx_], direction, pointLightRange[_idx_]);\n }}\n for(int _idx_ = POINT_LIGHT_SHADOWMAP_COUNT; _idx_ < POINT_LIGHT_COUNT; _idx_++) {{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#endif\n#endif\n@end"},function(e,t,r){"use strict";function n(){this._sourceTexture=new a.a({type:o.a.HALF_FLOAT}),this._depthTexture=new a.a({format:o.a.DEPTH_COMPONENT,type:o.a.UNSIGNED_INT}),this._framebuffer=new s.a,this._framebuffer.attach(this._sourceTexture),this._framebuffer.attach(this._depthTexture,s.a.DEPTH_ATTACHMENT),this._normalPass=new f.a,this._compositor=Object(u.a)(m.a);var e=this._compositor.getNodeByName("source");e.texture=this._sourceTexture;var t=this._compositor.getNodeByName("coc");this._sourceNode=e,this._cocNode=t,this._compositeNode=this._compositor.getNodeByName("composite"),this._fxaaNode=this._compositor.getNodeByName("FXAA"),this._dofBlurNodes=["dof_far_blur","dof_near_blur","dof_coc_blur"].map(function(e){return this._compositor.getNodeByName(e)},this),this._dofBlurKernel=0,this._dofBlurKernelSize=new Float32Array(0),this._finalNodesChain=C.map(function(e){return this._compositor.getNodeByName(e)},this);var r={normalTexture:this._normalPass.getNormalTexture(),depthTexture:this._normalPass.getDepthTexture()};this._ssaoPass=new l.a(r),this._ssrPass=new h.a(r),this._edgePass=new p.a(r)}var i=r(7),a=r(5),o=r(6),s=r(10),u=r(156),l=r(162),h=r(164),c=r(166),d=r(2),f=r(167),p=r(169),m=(r(9),r(170)),g=r(171),_=r(172),v=r(173),y=r(174),x=r(175),T=r(176),b=r(177),w=r(178),E=r(179),S=r(180),A=r(181);i.a.import(g.a),i.a.import(_.a),i.a.import(v.a),i.a.import(y.a),i.a.import(x.a),i.a.import(T.a),i.a.import(b.a),i.a.import(w.a),i.a.import(E.a),i.a.import(S.a),i.a.import(A.a);var M={color:{parameters:{width:function(e){return e.getWidth()},height:function(e){return e.getHeight()}}}},C=["composite","FXAA"];n.prototype.resize=function(e,t,r){r=r||1;var e=e*r,t=t*r,n=this._sourceTexture,i=this._depthTexture;n.width=e,n.height=t,i.width=e,i.height=t},n.prototype._ifRenderNormalPass=function(){return this._enableSSAO||this._enableEdge||this._enableSSR},n.prototype._getPrevNode=function(e){for(var t=C.indexOf(e.name)-1,r=this._finalNodesChain[t];r&&!this._compositor.getNodeByName(r.name);)t-=1,r=this._finalNodesChain[t];return r},n.prototype._getNextNode=function(e){for(var t=C.indexOf(e.name)+1,r=this._finalNodesChain[t];r&&!this._compositor.getNodeByName(r.name);)t+=1,r=this._finalNodesChain[t];return r},n.prototype._addChainNode=function(e){var t=this._getPrevNode(e),r=this._getNextNode(e);t&&(t.outputs=M,e.inputs.texture=t.name,r?(e.outputs=M,r.inputs.texture=e.name):e.outputs=null,this._compositor.addNode(e))},n.prototype._removeChainNode=function(e){var t=this._getPrevNode(e),r=this._getNextNode(e);t&&(r?(t.outputs=M,r.inputs.texture=t.name):t.outputs=null,this._compositor.removeNode(e))},n.prototype.updateNormal=function(e,t,r,n){this._ifRenderNormalPass()&&this._normalPass.update(e,t,r)},n.prototype.updateSSAO=function(e,t,r,n){this._ssaoPass.update(e,r,n)},n.prototype.enableSSAO=function(){this._enableSSAO=!0},n.prototype.disableSSAO=function(){this._enableSSAO=!1},n.prototype.enableSSR=function(){this._enableSSR=!0},n.prototype.disableSSR=function(){this._enableSSR=!1},n.prototype.getSSAOTexture=function(e,t,r,n){return this._ssaoPass.getTargetTexture()},n.prototype.getSourceFrameBuffer=function(){return this._framebuffer},n.prototype.getSourceTexture=function(){return this._sourceTexture},n.prototype.disableFXAA=function(){this._removeChainNode(this._fxaaNode)},n.prototype.enableFXAA=function(){this._addChainNode(this._fxaaNode)},n.prototype.enableBloom=function(){this._compositeNode.inputs.bloom="bloom_composite",this._compositor.dirty()},n.prototype.disableBloom=function(){this._compositeNode.inputs.bloom=null,this._compositor.dirty()},n.prototype.enableDOF=function(){this._compositeNode.inputs.texture="dof_composite",this._compositor.dirty()},n.prototype.disableDOF=function(){this._compositeNode.inputs.texture="source",this._compositor.dirty()},n.prototype.enableColorCorrection=function(){this._compositeNode.define("COLOR_CORRECTION"),this._enableColorCorrection=!0},n.prototype.disableColorCorrection=function(){this._compositeNode.undefine("COLOR_CORRECTION"),this._enableColorCorrection=!1},n.prototype.enableEdge=function(){this._enableEdge=!0},n.prototype.disableEdge=function(){this._enableEdge=!1},n.prototype.setBloomIntensity=function(e){this._compositeNode.setParameter("bloomIntensity",e)},n.prototype.setSSAOParameter=function(e,t){switch(e){case"quality":var r={low:6,medium:12,high:32,ultra:62}[t]||12;this._ssaoPass.setParameter("kernelSize",r);break;case"radius":this._ssaoPass.setParameter(e,t),this._ssaoPass.setParameter("bias",t/200);break;case"intensity":this._ssaoPass.setParameter(e,t)}},n.prototype.setDOFParameter=function(e,t){switch(e){case"focalDistance":case"focalRange":case"fstop":this._cocNode.setParameter(e,t);break;case"blurRadius":for(var r=0;r<this._dofBlurNodes.length;r++)this._dofBlurNodes[r].setParameter("blurRadius",t);break;case"quality":var n={low:4,medium:8,high:16,ultra:32}[t]||8;this._dofBlurKernelSize=n;for(var r=0;r<this._dofBlurNodes.length;r++)this._dofBlurNodes[r].pass.material.define("POISSON_KERNEL_SIZE",n);this._dofBlurKernel=new Float32Array(2*n)}},n.prototype.setSSRParameter=function(e,t){switch(e){case"quality":var r={low:10,medium:20,high:40,ultra:80}[t]||20,n={low:32,medium:16,high:8,ultra:4}[t]||16;this._ssrPass.setParameter("maxIteration",r),this._ssrPass.setParameter("pixelStride",n);break;case"maxRoughness":this._ssrPass.setParameter("minGlossiness",Math.max(Math.min(1-t,1),0))}},n.prototype.setEdgeColor=function(e){var t=d.a.parseColor(e);this._edgePass.setParameter("edgeColor",t)},n.prototype.setExposure=function(e){this._compositeNode.setParameter("exposure",Math.pow(2,e))},n.prototype.setColorLookupTexture=function(e,t){this._compositeNode.pass.material.setTextureImage("lut",this._enableColorCorrection?e:"none",t,{minFilter:d.a.Texture.NEAREST,magFilter:d.a.Texture.NEAREST,flipY:!1})},n.prototype.setColorCorrection=function(e,t){this._compositeNode.setParameter(e,t)},n.prototype.composite=function(e,t,r,n){var i=this._sourceTexture,a=i;this._enableEdge&&(this._edgePass.update(e,t,i,n),i=a=this._edgePass.getTargetTexture()),this._enableSSR&&(this._ssrPass.update(e,t,i,n),a=this._ssrPass.getTargetTexture(),this._ssrPass.setSSAOTexture(this._enableSSAO?this._ssaoPass.getTargetTexture():null)),this._sourceNode.texture=a,this._cocNode.setParameter("depth",this._depthTexture);for(var o=this._dofBlurKernel,s=this._dofBlurKernelSize,u=Math.floor(c.a.length/2/s),l=n%u,h=0;h<2*s;h++)o[h]=c.a[h+l*s*2];for(var h=0;h<this._dofBlurNodes.length;h++)this._dofBlurNodes[h].setParameter("percent",n/30),this._dofBlurNodes[h].setParameter("poissonKernel",o);this._cocNode.setParameter("zNear",t.near),this._cocNode.setParameter("zFar",t.far),this._compositor.render(e,r)},n.prototype.dispose=function(e){this._sourceTexture.dispose(e),this._depthTexture.dispose(e),this._framebuffer.dispose(e),this._compositor.dispose(e),this._normalPass.dispose(e),this._ssaoPass.dispose(e)},t.a=n},function(e,t,r){"use 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d.a({name:e.name,scene:r.scene,camera:r.camera,outputs:o}):"texture"===u?new f.a({name:e.name,outputs:o}):new p.a({name:e.name,shader:n,inputs:i,outputs:o})){if(e.parameters)for(var g in e.parameters){var x=e.parameters[g];"string"==typeof x&&(x=x.trim(),"#"===x.charAt(0)?x=t.textures[x.substr(1)]:v.on("beforerender",s(g,l(x)))),v.setParameter(g,x)}if(e.defines&&v.pass)for(var g in e.defines){var x=e.defines[g];v.pass.material.define("fragment",g,x)}}return v}function a(e){var t={};return e?(["type","minFilter","magFilter","wrapS","wrapT","flipY","useMipmap"].forEach(function(r){var n=e[r];null!=n&&("string"==typeof n&&(n=g.a[n]),t[r]=n)}),["width","height"].forEach(function(r){if(null!=e[r]){var n=e[r];"string"==typeof n?(n=n.trim(),t[r]=u(r,l(n))):t[r]=n}}),null!=e.useMipmap&&(t.useMipmap=e.useMipmap),t):t}function o(e,t,r,n){if(!e.textures)return void n({});var i={},o=0,s=!1,u=r.textureRootPath;h.a.each(e.textures,function(e,t){var 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n=r(8),i=r(42),a=n.a.extend(function(){return{nodes:[]}},{dirty:function(){this._dirty=!0},addNode:function(e){this.nodes.indexOf(e)>=0||(this.nodes.push(e),this._dirty=!0)},removeNode:function(e){"string"==typeof e&&(e=this.getNodeByName(e));var t=this.nodes.indexOf(e);t>=0&&(this.nodes.splice(t,1),this._dirty=!0)},getNodeByName:function(e){for(var t=0;t<this.nodes.length;t++)if(this.nodes[t].name===e)return this.nodes[t]},update:function(){for(var e=0;e<this.nodes.length;e++)this.nodes[e].clear();for(var e=0;e<this.nodes.length;e++){var t=this.nodes[e];if(t.inputs)for(var r in t.inputs)if(t.inputs[r])if(!t.pass||t.pass.material.isUniformEnabled(r)){var n=t.inputs[r],i=this.findPin(n);i?t.link(r,i.node,i.pin):"string"==typeof n?console.warn("Node "+n+" not exist"):console.warn("Pin of "+n.node+"."+n.pin+" not exist")}else console.warn("Pin "+t.name+"."+r+" not used.")}},findPin:function(e){var t;if(("string"==typeof e||e instanceof i.a)&&(e={node:e}),"string"==typeof e.node)for(var r=0;r<this.nodes.length;r++){var n=this.nodes[r];n.name===e.node&&(t=n)}else t=e.node;if(t){var a=e.pin;if(a||t.outputs&&(a=Object.keys(t.outputs)[0]),t.outputs[a])return{node:t,pin:a}}}});t.a=a},function(e,t,r){"use strict";var n=r(42),i=r(11),a=r(10),o=n.a.extend({name:"scene",scene:null,camera:null,autoUpdateScene:!0,preZ:!1},function(){this.frameBuffer=new a.a},{render:function(e){this._rendering=!0;var t=e.gl;this.trigger("beforerender");var r;if(this.outputs){var n=this.frameBuffer;for(var a in this.outputs){var o=this.updateParameter(a,e),s=this.outputs[a],u=this._compositor.allocateTexture(o);this._outputTextures[a]=u;var l=s.attachment||t.COLOR_ATTACHMENT0;"string"==typeof l&&(l=t[l]),n.attach(u,l)}n.bind(e);var h=e.getGLExtension("EXT_draw_buffers");if(h){var c=[];for(var l in this.outputs)(l=parseInt(l))>=t.COLOR_ATTACHMENT0&&l<=t.COLOR_ATTACHMENT0+8&&c.push(l);h.drawBuffersEXT(c)}e.saveClear(),e.clearBit=i.a.DEPTH_BUFFER_BIT|i.a.COLOR_BUFFER_BIT,r=e.render(this.scene,this.camera,!this.autoUpdateScene,this.preZ),e.restoreClear(),n.unbind(e)}else r=e.render(this.scene,this.camera,!this.autoUpdateScene,this.preZ);this.trigger("afterrender",r),this._rendering=!1,this._rendered=!0}});t.a=o},function(e,t,r){"use strict";var n=r(42),i=n.a.extend(function(){return{texture:null,outputs:{color:{}}}},function(){},{getOutput:function(e,t){return this.texture},beforeFrame:function(){},afterFrame:function(){}});t.a=i},function(e,t,r){"use strict";var n=r(14),i=r(42),a=i.a.extend(function(){return{name:"",inputs:{},outputs:null,shader:"",inputLinks:{},outputLinks:{},pass:null,_prevOutputTextures:{},_outputTextures:{},_outputReferences:{},_rendering:!1,_rendered:!1,_compositor:null}},function(){var e=new n.a({fragment:this.shader});this.pass=e},{render:function(e,t){this.trigger("beforerender",e),this._rendering=!0;var r=e.gl;for(var n in this.inputLinks){var i=this.inputLinks[n],a=i.node.getOutput(e,i.pin);this.pass.setUniform(n,a)}if(this.outputs){this.pass.outputs={};var o={};for(var s in this.outputs){var u=this.updateParameter(s,e);isNaN(u.width)&&this.updateParameter(s,e);var l=this.outputs[s],h=this._compositor.allocateTexture(u);this._outputTextures[s]=h;var c=l.attachment||r.COLOR_ATTACHMENT0;"string"==typeof c&&(c=r[c]),o[c]=h}this._compositor.getFrameBuffer().bind(e);for(var c in o)this._compositor.getFrameBuffer().attach(o[c],c);this.pass.render(e),this._compositor.getFrameBuffer().updateMipmap(e.gl)}else this.pass.outputs=null,this._compositor.getFrameBuffer().unbind(e),this.pass.render(e,t);for(var n in this.inputLinks){var i=this.inputLinks[n];i.node.removeReference(i.pin)}this._rendering=!1,this._rendered=!0,this.trigger("afterrender",e)},updateParameter:function(e,t){var r=this.outputs[e],n=r.parameters,i=r._parametersCopy;if(i||(i=r._parametersCopy={}),n)for(var a in n)"width"!==a&&"height"!==a&&(i[a]=n[a]);var o,s;return o=n.width instanceof Function?n.width.call(this,t):n.width,s=n.height instanceof Function?n.height.call(this,t):n.height,i.width===o&&i.height===s||this._outputTextures[e]&&this._outputTextures[e].dispose(t),i.width=o,i.height=s,i},setParameter:function(e,t){this.pass.setUniform(e,t)},getParameter:function(e){return this.pass.getUniform(e)},setParameters:function(e){for(var t in e)this.setParameter(t,e[t])},define:function(e,t){this.pass.material.define("fragment",e,t)},undefine:function(e){this.pass.material.undefine("fragment",e)},removeReference:function(e){if(0===--this._outputReferences[e]){this.outputs[e].keepLastFrame?(this._prevOutputTextures[e]&&this._compositor.releaseTexture(this._prevOutputTextures[e]),this._prevOutputTextures[e]=this._outputTextures[e]):this._compositor.releaseTexture(this._outputTextures[e])}},clear:function(){i.a.prototype.clear.call(this),this.pass.material.disableTexturesAll()}});t.a=a},function(e,t,r){"use strict";function n(e){for(var t=new Uint8Array(e*e*4),r=0,n=new u.a,i=0;i<e;i++)for(var a=0;a<e;a++)n.set(2*Math.random()-1,2*Math.random()-1,0).normalize(),t[r++]=255*(.5*n.x+.5),t[r++]=255*(.5*n.y+.5),t[r++]=0,t[r++]=255;return t}function i(e){return new l.a({pixels:n(e),wrapS:h.a.REPEAT,wrapT:h.a.REPEAT,width:e,height:e})}function a(e,t,r){var n=new Float32Array(3*e);t=t||0;for(var i=0;i<e;i++){var a=Object(p.a)(i+t,2)*(r?1:2)*Math.PI,o=Object(p.a)(i+t,3)*Math.PI,s=Math.random(),u=Math.cos(a)*Math.sin(o)*s,l=Math.cos(o)*s,h=Math.sin(a)*Math.sin(o)*s;n[3*i]=u,n[3*i+1]=l,n[3*i+2]=h}return n}function o(e){e=e||{},this._ssaoPass=new c.a({fragment:d.a.source("ecgl.ssao.estimate")}),this._blurPass=new c.a({fragment:d.a.source("ecgl.ssao.blur")}),this._framebuffer=new f.a({depthBuffer:!1}),this._ssaoTexture=new l.a,this._blurTexture=new l.a,this._blurTexture2=new l.a,this._depthTex=e.depthTexture,this._normalTex=e.normalTexture,this.setNoiseSize(4),this.setKernelSize(e.kernelSize||12),null!=e.radius&&this.setParameter("radius",e.radius),null!=e.power&&this.setParameter("power",e.power),this._normalTex||(this._ssaoPass.material.disableTexture("normalTex"),this._blurPass.material.disableTexture("normalTex")),this._depthTex||this._blurPass.material.disableTexture("depthTex"),this._blurPass.material.setUniform("normalTex",this._normalTex),this._blurPass.material.setUniform("depthTex",this._depthTex)}var s=r(9),u=r(4),l=r(5),h=r(6),c=r(14),d=r(7),f=r(10),p=r(43),m=r(163);d.a.import(m.a),o.prototype.setDepthTexture=function(e){this._depthTex=e},o.prototype.setNormalTexture=function(e){this._normalTex=e,this._ssaoPass.material[e?"enableTexture":"disableTexture"]("normalTex"),this.setKernelSize(this._kernelSize)},o.prototype.update=function(e,t,r){var n=e.getWidth(),i=e.getHeight(),a=this._ssaoPass,o=this._blurPass;a.setUniform("kernel",this._kernels[r%this._kernels.length]),a.setUniform("depthTex",this._depthTex),null!=this._normalTex&&a.setUniform("normalTex",this._normalTex),a.setUniform("depthTexSize",[this._depthTex.width,this._depthTex.height]);var u=new s.a;s.a.transpose(u,t.worldTransform),a.setUniform("projection",t.projectionMatrix.array),a.setUniform("projectionInv",t.invProjectionMatrix.array),a.setUniform("viewInverseTranspose",u.array);var l=this._ssaoTexture,h=this._blurTexture,c=this._blurTexture2;l.width=n/2,l.height=i/2,h.width=n,h.height=i,c.width=n,c.height=i,this._framebuffer.attach(l),this._framebuffer.bind(e),e.gl.clearColor(1,1,1,1),e.gl.clear(e.gl.COLOR_BUFFER_BIT),a.render(e),o.setUniform("textureSize",[n/2,i/2]),o.setUniform("projection",t.projectionMatrix.array),this._framebuffer.attach(h),o.setUniform("direction",0),o.setUniform("ssaoTexture",l),o.render(e),this._framebuffer.attach(c),o.setUniform("textureSize",[n,i]),o.setUniform("direction",1),o.setUniform("ssaoTexture",h),o.render(e),this._framebuffer.unbind(e);var d=e.clearColor;e.gl.clearColor(d[0],d[1],d[2],d[3])},o.prototype.getTargetTexture=function(){return this._blurTexture2},o.prototype.setParameter=function(e,t){"noiseTexSize"===e?this.setNoiseSize(t):"kernelSize"===e?this.setKernelSize(t):"intensity"===e?this._ssaoPass.material.set("intensity",t):this._ssaoPass.setUniform(e,t)},o.prototype.setKernelSize=function(e){this._kernelSize=e,this._ssaoPass.material.define("fragment","KERNEL_SIZE",e),this._kernels=this._kernels||[];for(var t=0;t<30;t++)this._kernels[t]=a(e,t*e,!!this._normalTex)},o.prototype.setNoiseSize=function(e){var t=this._ssaoPass.getUniform("noiseTex");t?(t.data=n(e),t.width=t.height=e,t.dirty()):(t=i(e),this._ssaoPass.setUniform("noiseTex",i(e))),this._ssaoPass.setUniform("noiseTexSize",[e,e])},o.prototype.dispose=function(e){this._blurTexture.dispose(e),this._ssaoTexture.dispose(e),this._blurTexture2.dispose(e)},t.a=o},function(e,t,r){"use strict";t.a="@export ecgl.ssao.estimate\n\nuniform sampler2D depthTex;\n\nuniform sampler2D normalTex;\n\nuniform sampler2D noiseTex;\n\nuniform vec2 depthTexSize;\n\nuniform vec2 noiseTexSize;\n\nuniform mat4 projection;\n\nuniform mat4 projectionInv;\n\nuniform mat4 viewInverseTranspose;\n\nuniform vec3 kernel[KERNEL_SIZE];\n\nuniform float radius : 1;\n\nuniform float power : 1;\n\nuniform float bias: 1e-2;\n\nuniform float intensity: 1.0;\n\nvarying vec2 v_Texcoord;\n\nfloat ssaoEstimator(in vec3 originPos, in mat3 kernelBasis) {\n float occlusion = 0.0;\n\n for (int i = 0; i < KERNEL_SIZE; i++) {\n vec3 samplePos = kernel[i];\n#ifdef NORMALTEX_ENABLED\n samplePos = kernelBasis * samplePos;\n#endif\n samplePos = samplePos * radius + originPos;\n\n vec4 texCoord = projection * vec4(samplePos, 1.0);\n texCoord.xy /= texCoord.w;\n\n vec4 depthTexel = texture2D(depthTex, texCoord.xy * 0.5 + 0.5);\n\n float sampleDepth = depthTexel.r * 2.0 - 1.0;\n if (projection[3][3] == 0.0) {\n sampleDepth = projection[3][2] / (sampleDepth * projection[2][3] - projection[2][2]);\n }\n else {\n sampleDepth = (sampleDepth - projection[3][2]) / projection[2][2];\n }\n \n float rangeCheck = smoothstep(0.0, 1.0, radius / abs(originPos.z - sampleDepth));\n occlusion += rangeCheck * step(samplePos.z, sampleDepth - bias);\n }\n#ifdef NORMALTEX_ENABLED\n occlusion = 1.0 - occlusion / float(KERNEL_SIZE);\n#else\n occlusion = 1.0 - clamp((occlusion / float(KERNEL_SIZE) - 0.6) * 2.5, 0.0, 1.0);\n#endif\n return pow(occlusion, power);\n}\n\nvoid main()\n{\n\n vec4 depthTexel = texture2D(depthTex, v_Texcoord);\n\n#ifdef NORMALTEX_ENABLED\n vec4 tex = texture2D(normalTex, v_Texcoord);\n if (dot(tex.rgb, tex.rgb) == 0.0) {\n gl_FragColor = vec4(1.0);\n return;\n }\n vec3 N = tex.rgb * 2.0 - 1.0;\n N = (viewInverseTranspose * vec4(N, 0.0)).xyz;\n\n vec2 noiseTexCoord = depthTexSize / vec2(noiseTexSize) * v_Texcoord;\n vec3 rvec = texture2D(noiseTex, noiseTexCoord).rgb * 2.0 - 1.0;\n vec3 T = normalize(rvec - N * dot(rvec, N));\n vec3 BT = normalize(cross(N, T));\n mat3 kernelBasis = mat3(T, BT, N);\n#else\n if (depthTexel.r > 0.99999) {\n gl_FragColor = vec4(1.0);\n return;\n }\n mat3 kernelBasis;\n#endif\n\n float z = depthTexel.r * 2.0 - 1.0;\n\n vec4 projectedPos = vec4(v_Texcoord * 2.0 - 1.0, z, 1.0);\n vec4 p4 = projectionInv * projectedPos;\n\n vec3 position = p4.xyz / p4.w;\n\n float ao = ssaoEstimator(position, kernelBasis);\n ao = clamp(1.0 - (1.0 - ao) * intensity, 0.0, 1.0);\n gl_FragColor = vec4(vec3(ao), 1.0);\n}\n\n@end\n\n\n@export ecgl.ssao.blur\n#define SHADER_NAME SSAO_BLUR\n\nuniform sampler2D ssaoTexture;\n\n#ifdef NORMALTEX_ENABLED\nuniform sampler2D normalTex;\n#endif\n\nvarying vec2 v_Texcoord;\n\nuniform vec2 textureSize;\nuniform float blurSize : 1.0;\n\nuniform int direction: 0.0;\n\n#ifdef DEPTHTEX_ENABLED\nuniform sampler2D depthTex;\nuniform mat4 projection;\nuniform float depthRange : 0.5;\n\nfloat getLinearDepth(vec2 coord)\n{\n float depth = texture2D(depthTex, coord).r * 2.0 - 1.0;\n return projection[3][2] / (depth * projection[2][3] - projection[2][2]);\n}\n#endif\n\nvoid main()\n{\n float kernel[5];\n kernel[0] = 0.122581;\n kernel[1] = 0.233062;\n kernel[2] = 0.288713;\n kernel[3] = 0.233062;\n kernel[4] = 0.122581;\n\n vec2 off = vec2(0.0);\n if (direction == 0) {\n off[0] = blurSize / textureSize.x;\n }\n else {\n off[1] = blurSize / textureSize.y;\n }\n\n vec2 coord = v_Texcoord;\n\n float sum = 0.0;\n float weightAll = 0.0;\n\n#ifdef NORMALTEX_ENABLED\n vec3 centerNormal = texture2D(normalTex, v_Texcoord).rgb * 2.0 - 1.0;\n#endif\n#if defined(DEPTHTEX_ENABLED)\n float centerDepth = getLinearDepth(v_Texcoord);\n#endif\n\n for (int i = 0; i < 5; i++) {\n vec2 coord = clamp(v_Texcoord + vec2(float(i) - 2.0) * off, vec2(0.0), vec2(1.0));\n\n float w = kernel[i];\n#ifdef NORMALTEX_ENABLED\n vec3 normal = texture2D(normalTex, coord).rgb * 2.0 - 1.0;\n w *= clamp(dot(normal, centerNormal), 0.0, 1.0);\n#endif\n#ifdef DEPTHTEX_ENABLED\n float d = getLinearDepth(coord);\n w *= (1.0 - smoothstep(abs(centerDepth - d) / depthRange, 0.0, 1.0));\n#endif\n\n weightAll += w;\n sum += texture2D(ssaoTexture, coord).r * w;\n }\n\n gl_FragColor = vec4(vec3(sum / weightAll), 1.0);\n}\n\n@end\n"},function(e,t,r){"use strict";function n(e){e=e||{},this._ssrPass=new s.a({fragment:u.a.source("ecgl.ssr.main"),clearColor:[0,0,0,0]}),this._blurPass1=new s.a({fragment:u.a.source("ecgl.ssr.blur"),clearColor:[0,0,0,0]}),this._blurPass2=new s.a({fragment:u.a.source("ecgl.ssr.blur"),clearColor:[0,0,0,0]}),this._ssrPass.setUniform("gBufferTexture1",e.normalTexture),this._ssrPass.setUniform("gBufferTexture2",e.depthTexture),this._blurPass1.setUniform("gBufferTexture1",e.normalTexture),this._blurPass1.setUniform("gBufferTexture2",e.depthTexture),this._blurPass2.setUniform("gBufferTexture1",e.normalTexture),this._blurPass2.setUniform("gBufferTexture2",e.depthTexture),this._blurPass2.material.define("fragment","VERTICAL"),this._blurPass2.material.define("fragment","BLEND"),this._texture1=new a.a({type:o.a.HALF_FLOAT}),this._texture2=new a.a({type:o.a.HALF_FLOAT}),this._texture3=new a.a({type:o.a.HALF_FLOAT}),this._frameBuffer=new l.a({depthBuffer:!1})}var i=r(9),a=(r(4),r(5)),o=r(6),s=r(14),u=r(7),l=r(10),h=(r(43),r(165));u.a.import(h.a),n.prototype.update=function(e,t,r,n){var a=e.getWidth(),o=e.getHeight(),s=e.getDevicePixelRatio(),u=this._texture1,l=this._texture2,h=this._texture3;l.width=a/2,l.height=o/2,u.width=a,u.height=o,h.width=a*s,h.height=o*s;var c=this._frameBuffer,d=this._ssrPass,f=this._blurPass1,p=this._blurPass2,m=new i.a;i.a.transpose(m,t.worldTransform),d.setUniform("sourceTexture",r),d.setUniform("projection",t.projectionMatrix.array),d.setUniform("projectionInv",t.invProjectionMatrix.array),d.setUniform("viewInverseTranspose",m.array),d.setUniform("nearZ",t.near),d.setUniform("jitterOffset",n/30),f.setUniform("textureSize",[a/2,o/2]),p.setUniform("textureSize",[a,o]),p.setUniform("sourceTexture",r),f.setUniform("projection",t.projectionMatrix.array),p.setUniform("projection",t.projectionMatrix.array),c.attach(u),c.bind(e),d.render(e),c.attach(l),f.setUniform("texture",u),f.render(e),c.attach(h),p.setUniform("texture",l),p.render(e),c.unbind(e)},n.prototype.getTargetTexture=function(){return this._texture3},n.prototype.setParameter=function(e,t){"maxIteration"===e?this._ssrPass.material.define("fragment","MAX_ITERATION",t):this._ssrPass.setUniform(e,t)},n.prototype.setSSAOTexture=function(e){var t=this._blurPass2;e?(t.material.enableTexture("ssaoTex"),t.material.set("ssaoTex",e)):t.material.disableTexture("ssaoTex")},n.prototype.dispose=function(e){this._texture1.dispose(e),this._texture2.dispose(e),this._texture3.dispose(e),this._frameBuffer.dispose(e)},t.a=n},function(e,t,r){"use strict";t.a="@export ecgl.ssr.main\n\n#define MAX_ITERATION 20;\n\nuniform sampler2D sourceTexture;\nuniform sampler2D gBufferTexture1;\nuniform sampler2D gBufferTexture2;\n\nuniform mat4 projection;\nuniform mat4 projectionInv;\nuniform mat4 viewInverseTranspose;\n\nuniform float maxRayDistance: 50;\n\nuniform float pixelStride: 16;\nuniform float pixelStrideZCutoff: 50; \nuniform float screenEdgeFadeStart: 0.9; \nuniform float eyeFadeStart : 0.2; uniform float eyeFadeEnd: 0.8; \nuniform float minGlossiness: 0.2; uniform float zThicknessThreshold: 10;\n\nuniform float nearZ;\nuniform vec2 viewportSize : VIEWPORT_SIZE;\n\nuniform float jitterOffset: 0;\n\nvarying vec2 v_Texcoord;\n\n#ifdef DEPTH_DECODE\n@import clay.util.decode_float\n#endif\n\nfloat fetchDepth(sampler2D depthTexture, vec2 uv)\n{\n vec4 depthTexel = texture2D(depthTexture, uv);\n return depthTexel.r * 2.0 - 1.0;\n}\n\nfloat linearDepth(float depth)\n{\n if (projection[3][3] == 0.0) {\n return projection[3][2] / (depth * projection[2][3] - projection[2][2]);\n }\n else {\n return (depth - projection[3][2]) / projection[2][2];\n }\n}\n\nbool rayIntersectDepth(float rayZNear, float rayZFar, vec2 hitPixel)\n{\n if (rayZFar > rayZNear)\n {\n float t = rayZFar; rayZFar = rayZNear; rayZNear = t;\n }\n float cameraZ = linearDepth(fetchDepth(gBufferTexture2, hitPixel));\n return rayZFar <= cameraZ && rayZNear >= cameraZ - zThicknessThreshold;\n}\n\n\nbool traceScreenSpaceRay(\n vec3 rayOrigin, vec3 rayDir, float jitter,\n out vec2 hitPixel, out vec3 hitPoint, out float iterationCount\n)\n{\n float rayLength = ((rayOrigin.z + rayDir.z * maxRayDistance) > -nearZ)\n ? (-nearZ - rayOrigin.z) / rayDir.z : maxRayDistance;\n\n vec3 rayEnd = rayOrigin + rayDir * rayLength;\n\n vec4 H0 = projection * vec4(rayOrigin, 1.0);\n vec4 H1 = projection * vec4(rayEnd, 1.0);\n\n float k0 = 1.0 / H0.w, k1 = 1.0 / H1.w;\n\n vec3 Q0 = rayOrigin * k0, Q1 = rayEnd * k1;\n\n vec2 P0 = (H0.xy * k0 * 0.5 + 0.5) * viewportSize;\n vec2 P1 = (H1.xy * k1 * 0.5 + 0.5) * viewportSize;\n\n P1 += dot(P1 - P0, P1 - P0) < 0.0001 ? 0.01 : 0.0;\n vec2 delta = P1 - P0;\n\n bool permute = false;\n if (abs(delta.x) < abs(delta.y)) {\n permute = true;\n delta = delta.yx;\n P0 = P0.yx;\n P1 = P1.yx;\n }\n float stepDir = sign(delta.x);\n float invdx = stepDir / delta.x;\n\n vec3 dQ = (Q1 - Q0) * invdx;\n float dk = (k1 - k0) * invdx;\n\n vec2 dP = vec2(stepDir, delta.y * invdx);\n\n float strideScaler = 1.0 - min(1.0, -rayOrigin.z / pixelStrideZCutoff);\n float pixStride = 1.0 + strideScaler * pixelStride;\n\n dP *= pixStride; dQ *= pixStride; dk *= pixStride;\n\n vec4 pqk = vec4(P0, Q0.z, k0);\n vec4 dPQK = vec4(dP, dQ.z, dk);\n\n pqk += dPQK * jitter;\n float rayZFar = (dPQK.z * 0.5 + pqk.z) / (dPQK.w * 0.5 + pqk.w);\n float rayZNear;\n\n bool intersect = false;\n\n vec2 texelSize = 1.0 / viewportSize;\n\n iterationCount = 0.0;\n\n for (int i = 0; i < MAX_ITERATION; i++)\n {\n pqk += dPQK;\n\n rayZNear = rayZFar;\n rayZFar = (dPQK.z * 0.5 + pqk.z) / (dPQK.w * 0.5 + pqk.w);\n\n hitPixel = permute ? pqk.yx : pqk.xy;\n hitPixel *= texelSize;\n\n intersect = rayIntersectDepth(rayZNear, rayZFar, hitPixel);\n\n iterationCount += 1.0;\n\n if (intersect) {\n break;\n }\n }\n\n\n Q0.xy += dQ.xy * iterationCount;\n Q0.z = pqk.z;\n hitPoint = Q0 / pqk.w;\n\n return intersect;\n}\n\nfloat calculateAlpha(\n float iterationCount, float reflectivity,\n vec2 hitPixel, vec3 hitPoint, float dist, vec3 rayDir\n)\n{\n float alpha = clamp(reflectivity, 0.0, 1.0);\n alpha *= 1.0 - (iterationCount / float(MAX_ITERATION));\n vec2 hitPixelNDC = hitPixel * 2.0 - 1.0;\n float maxDimension = min(1.0, max(abs(hitPixelNDC.x), abs(hitPixelNDC.y)));\n alpha *= 1.0 - max(0.0, maxDimension - screenEdgeFadeStart) / (1.0 - screenEdgeFadeStart);\n\n float _eyeFadeStart = eyeFadeStart;\n float _eyeFadeEnd = eyeFadeEnd;\n if (_eyeFadeStart > _eyeFadeEnd) {\n float tmp = _eyeFadeEnd;\n _eyeFadeEnd = _eyeFadeStart;\n _eyeFadeStart = tmp;\n }\n\n float eyeDir = clamp(rayDir.z, _eyeFadeStart, _eyeFadeEnd);\n alpha *= 1.0 - (eyeDir - _eyeFadeStart) / (_eyeFadeEnd - _eyeFadeStart);\n\n alpha *= 1.0 - clamp(dist / maxRayDistance, 0.0, 1.0);\n\n return alpha;\n}\n\n@import clay.util.rand\n\n@import clay.util.rgbm\n\nvoid main()\n{\n vec4 normalAndGloss = texture2D(gBufferTexture1, v_Texcoord);\n\n if (dot(normalAndGloss.rgb, vec3(1.0)) == 0.0) {\n discard;\n }\n\n float g = normalAndGloss.a;\n if (g <= minGlossiness) {\n discard;\n }\n\n float reflectivity = (g - minGlossiness) / (1.0 - minGlossiness);\n\n vec3 N = normalAndGloss.rgb * 2.0 - 1.0;\n N = normalize((viewInverseTranspose * vec4(N, 0.0)).xyz);\n\n vec4 projectedPos = vec4(v_Texcoord * 2.0 - 1.0, fetchDepth(gBufferTexture2, v_Texcoord), 1.0);\n vec4 pos = projectionInv * projectedPos;\n vec3 rayOrigin = pos.xyz / pos.w;\n\n vec3 rayDir = normalize(reflect(normalize(rayOrigin), N));\n vec2 hitPixel;\n vec3 hitPoint;\n float iterationCount;\n\n vec2 uv2 = v_Texcoord * viewportSize;\n float jitter = rand(fract(v_Texcoord + jitterOffset));\n\n bool intersect = traceScreenSpaceRay(rayOrigin, rayDir, jitter, hitPixel, hitPoint, iterationCount);\n\n float dist = distance(rayOrigin, hitPoint);\n\n float alpha = calculateAlpha(iterationCount, reflectivity, hitPixel, hitPoint, dist, rayDir) * float(intersect);\n\n vec3 hitNormal = texture2D(gBufferTexture1, hitPixel).rgb * 2.0 - 1.0;\n hitNormal = normalize((viewInverseTranspose * vec4(hitNormal, 0.0)).xyz);\n\n if (dot(hitNormal, rayDir) >= 0.0) {\n discard;\n }\n\n \n if (!intersect) {\n discard;\n }\n vec4 color = decodeHDR(texture2D(sourceTexture, hitPixel));\n gl_FragColor = encodeHDR(vec4(color.rgb * alpha, color.a));\n}\n@end\n\n@export ecgl.ssr.blur\n\nuniform sampler2D texture;\nuniform sampler2D gBufferTexture1;\nuniform sampler2D gBufferTexture2;\nuniform mat4 projection;\nuniform float depthRange : 0.05;\n\nvarying vec2 v_Texcoord;\n\nuniform vec2 textureSize;\nuniform float blurSize : 4.0;\n\n#ifdef BLEND\n #ifdef SSAOTEX_ENABLED\nuniform sampler2D ssaoTex;\n #endif\nuniform sampler2D sourceTexture;\n#endif\n\nfloat getLinearDepth(vec2 coord)\n{\n float depth = texture2D(gBufferTexture2, coord).r * 2.0 - 1.0;\n return projection[3][2] / (depth * projection[2][3] - projection[2][2]);\n}\n\n@import clay.util.rgbm\n\n\nvoid main()\n{\n @import clay.compositor.kernel.gaussian_9\n\n vec4 centerNTexel = texture2D(gBufferTexture1, v_Texcoord);\n float g = centerNTexel.a;\n float maxBlurSize = clamp(1.0 - g + 0.1, 0.0, 1.0) * blurSize;\n#ifdef VERTICAL\n vec2 off = vec2(0.0, maxBlurSize / textureSize.y);\n#else\n vec2 off = vec2(maxBlurSize / textureSize.x, 0.0);\n#endif\n\n vec2 coord = v_Texcoord;\n\n vec4 sum = vec4(0.0);\n float weightAll = 0.0;\n\n vec3 cN = centerNTexel.rgb * 2.0 - 1.0;\n float cD = getLinearDepth(v_Texcoord);\n for (int i = 0; i < 9; i++) {\n vec2 coord = clamp((float(i) - 4.0) * off + v_Texcoord, vec2(0.0), vec2(1.0));\n float w = gaussianKernel[i]\n * clamp(dot(cN, texture2D(gBufferTexture1, coord).rgb * 2.0 - 1.0), 0.0, 1.0);\n float d = getLinearDepth(coord);\n w *= (1.0 - smoothstep(abs(cD - d) / depthRange, 0.0, 1.0));\n\n weightAll += w;\n sum += decodeHDR(texture2D(texture, coord)) * w;\n }\n\n#ifdef BLEND\n float aoFactor = 1.0;\n #ifdef SSAOTEX_ENABLED\n aoFactor = texture2D(ssaoTex, v_Texcoord).r;\n #endif\n gl_FragColor = encodeHDR(\n sum / weightAll * aoFactor + decodeHDR(texture2D(sourceTexture, v_Texcoord))\n );\n#else\n gl_FragColor = encodeHDR(sum / weightAll);\n#endif\n}\n\n@end"},function(e,t,r){"use strict";t.a=[0,0,-.321585265978,-.154972575841,.458126042375,.188473391593,.842080129861,.527766490688,.147304551086,-.659453822776,-.331943915203,-.940619700594,.0479226680259,.54812163202,.701581552186,-.709825561388,-.295436780218,.940589268233,-.901489676764,.237713156085,.973570876096,-.109899459384,-.866792314779,-.451805525005,.330975007087,.800048655954,-.344275183665,.381779221166,-.386139432542,-.437418421534,-.576478634965,-.0148463392551,.385798197415,-.262426961053,-.666302061145,.682427250835,-.628010632582,-.732836215494,.10163141741,-.987658134403,.711995289051,-.320024291314,.0296005138058,.950296523438,.0130612307608,-.351024443122,-.879596633704,-.10478487883,.435712737232,.504254490347,.779203817497,.206477676721,.388264289969,-.896736162545,-.153106280781,-.629203242522,-.245517550697,.657969239148,.126830499058,.26862328493,-.634888119007,-.302301223431,.617074219636,.779817204925]},function(e,t,r){"use strict";function n(e,t,r,n,i){var a=e.gl;t.setUniform(a,"1i",r,i),a.activeTexture(a.TEXTURE0+i),n.isRenderable()?n.bind(e):n.unbind(e)}function i(e,t,r,i,a){var o,s,u,l,h=e.gl;return function(a,c,d){if(!l||l.material!==a.material){var f=a.material,p=a.__program,m=f.get("roughness");null==m&&(m=1);var g=f.get("normalMap")||t,_=f.get("roughnessMap"),v=f.get("bumpMap"),y=f.get("uvRepeat"),x=f.get("uvOffset"),T=f.get("detailUvRepeat"),b=f.get("detailUvOffset"),w=!!v&&f.isTextureEnabled("bumpMap"),E=!!_&&f.isTextureEnabled("roughnessMap"),S=f.isDefined("fragment","DOUBLE_SIDED");v=v||r,_=_||i,d!==c?(c.set("normalMap",g),c.set("bumpMap",v),c.set("roughnessMap",_),c.set("useBumpMap",w),c.set("useRoughnessMap",E),c.set("doubleSide",S),null!=y&&c.set("uvRepeat",y),null!=x&&c.set("uvOffset",x),null!=T&&c.set("detailUvRepeat",T),null!=b&&c.set("detailUvOffset",b),c.set("roughness",m)):(p.setUniform(h,"1f","roughness",m),o!==g&&n(e,p,"normalMap",g,0),s!==v&&v&&n(e,p,"bumpMap",v,1),u!==_&&_&&n(e,p,"roughnessMap",_,2),null!=y&&p.setUniform(h,"2f","uvRepeat",y),null!=x&&p.setUniform(h,"2f","uvOffset",x),null!=T&&p.setUniform(h,"2f","detailUvRepeat",T),null!=b&&p.setUniform(h,"2f","detailUvOffset",b),p.setUniform(h,"1i","useBumpMap",+w),p.setUniform(h,"1i","useRoughnessMap",+E),p.setUniform(h,"1i","doubleSide",+S)),o=g,s=v,u=_,l=a}}}function a(e){e=e||{},this._depthTex=new o.a({format:s.a.DEPTH_COMPONENT,type:s.a.UNSIGNED_INT}),this._normalTex=new o.a({type:s.a.HALF_FLOAT}),this._framebuffer=new l.a,this._framebuffer.attach(this._normalTex),this._framebuffer.attach(this._depthTex,l.a.DEPTH_ATTACHMENT),this._normalMaterial=new h.a({shader:new u.a(u.a.source("ecgl.normal.vertex"),u.a.source("ecgl.normal.fragment"))}),this._normalMaterial.enableTexture(["normalMap","bumpMap","roughnessMap"]),this._defaultNormalMap=d.a.createBlank("#000"),this._defaultBumpMap=d.a.createBlank("#000"),this._defaultRoughessMap=d.a.createBlank("#000"),this._debugPass=new c.a({fragment:u.a.source("clay.compositor.output")}),this._debugPass.setUniform("texture",this._normalTex),this._debugPass.material.undefine("fragment","OUTPUT_ALPHA")}var o=r(5),s=r(6),u=r(7),l=r(10),h=r(17),c=r(14),d=r(54),f=r(168);u.a.import(f.a),a.prototype.getDepthTexture=function(){return this._depthTex},a.prototype.getNormalTexture=function(){return this._normalTex},a.prototype.update=function(e,t,r){var n=e.getWidth(),a=e.getHeight(),o=this._depthTex,s=this._normalTex,u=this._normalMaterial;o.width=n,o.height=a,s.width=n,s.height=a;var l=t.opaqueList;this._framebuffer.bind(e),e.gl.clearColor(0,0,0,0),e.gl.clear(e.gl.COLOR_BUFFER_BIT|e.gl.DEPTH_BUFFER_BIT),e.gl.disable(e.gl.BLEND),e.renderPass(l,r,{getMaterial:function(){return u},ifRender:function(e){return e.renderNormal},beforeRender:i(e,this._defaultNormalMap,this._defaultBumpMap,this._defaultRoughessMap,this._normalMaterial),sort:e.opaqueSortCompare}),this._framebuffer.unbind(e)},a.prototype.renderDebug=function(e){this._debugPass.render(e)},a.prototype.dispose=function(e){this._depthTex.dispose(e),this._normalTex.dispose(e)},t.a=a},function(e,t,r){"use strict";t.a="@export ecgl.normal.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n@import ecgl.common.attributes\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\n@import ecgl.common.normalMap.vertexHeader\n\n@import ecgl.common.vertexAnimation.header\n\nvoid main()\n{\n\n @import ecgl.common.vertexAnimation.main\n\n @import ecgl.common.uv.main\n\n v_Normal = normalize((worldInverseTranspose * vec4(normal, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n @import ecgl.common.normalMap.vertexMain\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n}\n\n\n@end\n\n\n@export ecgl.normal.fragment\n\n#define ROUGHNESS_CHANEL 0\n\nuniform bool useBumpMap;\nuniform bool useRoughnessMap;\nuniform bool doubleSide;\nuniform float roughness;\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n@import ecgl.common.normalMap.fragmentHeader\n@import ecgl.common.bumpMap.header\n\nuniform sampler2D roughnessMap;\n\nvoid main()\n{\n vec3 N = v_Normal;\n \n bool flipNormal = false;\n if (doubleSide) {\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n flipNormal = true;\n }\n }\n\n @import ecgl.common.normalMap.fragmentMain\n\n if (useBumpMap) {\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n }\n\n float g = 1.0 - roughness;\n\n if (useRoughnessMap) {\n float g2 = 1.0 - texture2D(roughnessMap, v_DetailTexcoord)[ROUGHNESS_CHANEL];\n g = clamp(g2 + (g - 0.5) * 2.0, 0.0, 1.0);\n }\n\n if (flipNormal) {\n N = -N;\n }\n\n gl_FragColor.rgb = (N.xyz + 1.0) * 0.5;\n gl_FragColor.a = g;\n}\n@end"},function(e,t,r){"use strict";function n(e){e=e||{},this._edgePass=new o.a({fragment:s.a.source("ecgl.edge")}),this._edgePass.setUniform("normalTexture",e.normalTexture),this._edgePass.setUniform("depthTexture",e.depthTexture),this._targetTexture=new i.a({type:a.a.HALF_FLOAT}),this._frameBuffer=new u.a,this._frameBuffer.attach(this._targetTexture)}var i=(r(9),r(4),r(5)),a=r(6),o=r(14),s=r(7),u=r(10);n.prototype.update=function(e,t,r,n){var i=e.getWidth(),a=e.getHeight(),o=this._targetTexture;o.width=i,o.height=a;var s=this._frameBuffer;s.bind(e),this._edgePass.setUniform("projectionInv",t.invProjectionMatrix.array),this._edgePass.setUniform("textureSize",[i,a]),this._edgePass.setUniform("texture",r),this._edgePass.render(e),s.unbind(e)},n.prototype.getTargetTexture=function(){return this._targetTexture},n.prototype.setParameter=function(e,t){this._edgePass.setUniform(e,t)},n.prototype.dispose=function(e){this._targetTexture.dispose(e),this._frameBuffer.dispose(e)},t.a=n},function(e,t,r){"use strict";t.a={type:"compositor",nodes:[{name:"source",type:"texture",outputs:{color:{}}},{name:"source_half",shader:"#source(clay.compositor.downsample)",inputs:{texture:"source"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"}},{name:"bright",shader:"#source(clay.compositor.bright)",inputs:{texture:"source_half"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{threshold:2,scale:4,textureSize:"expr([width * 1.0 / 2, height / 2])"}},{name:"bright_downsample_4",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 2, height / 2] )"}},{name:"bright_downsample_8",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright_downsample_4"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 4, height / 4] )"}},{name:"bright_downsample_16",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright_downsample_8"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 16)",height:"expr(height * 1.0 / 16)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 8, height / 8] )"}},{name:"bright_downsample_32",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright_downsample_16"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 32)",height:"expr(height * 1.0 / 32)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 16, height / 16] )"}},{name:"bright_upsample_16_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_32"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 16)",height:"expr(height * 1.0 / 16)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 32, height / 32] )"}},{name:"bright_upsample_16_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_16_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 16)",height:"expr(height * 1.0 / 16)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 16, height * 1.0 / 16] )"}},{name:"bright_upsample_8_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_16"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 16, height * 1.0 / 16] )"}},{name:"bright_upsample_8_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_8_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 8, height * 1.0 / 8] )"}},{name:"bright_upsample_8_blend",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_8_blur_v",texture2:"bright_upsample_16_blur_v"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"bright_upsample_4_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_8"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 8, height * 1.0 / 8] )"}},{name:"bright_upsample_4_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_4_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 4, height * 1.0 / 4] )"}},{name:"bright_upsample_4_blend",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_4_blur_v",texture2:"bright_upsample_8_blend"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"bright_upsample_2_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_4"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 4, height * 1.0 / 4] )"}},{name:"bright_upsample_2_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_2_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 2, height * 1.0 / 2] )"}},{name:"bright_upsample_2_blend",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_2_blur_v",texture2:"bright_upsample_4_blend"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"bright_upsample_full_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 2, height * 1.0 / 2] )"}},{name:"bright_upsample_full_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_full_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0, height * 1.0] )"}},{name:"bloom_composite",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_full_blur_v",texture2:"bright_upsample_2_blend"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"coc",shader:"#source(ecgl.dof.coc)",outputs:{color:{parameters:{minFilter:"NEAREST",magFilter:"NEAREST",width:"expr(width * 1.0)",height:"expr(height * 1.0)"}}},parameters:{focalDist:50,focalRange:30}},{name:"dof_far_blur",shader:"#source(ecgl.dof.diskBlur)",inputs:{texture:"source",coc:"coc"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"}},{name:"dof_near_blur",shader:"#source(ecgl.dof.diskBlur)",inputs:{texture:"source",coc:"coc"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"},defines:{BLUR_NEARFIELD:null}},{name:"dof_coc_blur",shader:"#source(ecgl.dof.diskBlur)",inputs:{texture:"coc"},outputs:{color:{parameters:{minFilter:"NEAREST",magFilter:"NEAREST",width:"expr(width * 1.0)",height:"expr(height * 1.0)"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"},defines:{BLUR_COC:null}},{name:"dof_composite",shader:"#source(ecgl.dof.composite)",inputs:{original:"source",blurred:"dof_far_blur",nearfield:"dof_near_blur",coc:"coc",nearcoc:"dof_coc_blur"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}}},{name:"composite",shader:"#source(clay.compositor.hdr.composite)",inputs:{texture:"source",bloom:"bloom_composite"},defines:{}},{name:"FXAA",shader:"#source(clay.compositor.fxaa)",inputs:{texture:"composite"}}]}},function(e,t,r){"use strict";t.a="@export clay.compositor.kernel.gaussian_9\nfloat gaussianKernel[9];\ngaussianKernel[0] = 0.07;\ngaussianKernel[1] = 0.09;\ngaussianKernel[2] = 0.12;\ngaussianKernel[3] = 0.14;\ngaussianKernel[4] = 0.16;\ngaussianKernel[5] = 0.14;\ngaussianKernel[6] = 0.12;\ngaussianKernel[7] = 0.09;\ngaussianKernel[8] = 0.07;\n@end\n@export clay.compositor.kernel.gaussian_13\nfloat gaussianKernel[13];\ngaussianKernel[0] = 0.02;\ngaussianKernel[1] = 0.03;\ngaussianKernel[2] = 0.06;\ngaussianKernel[3] = 0.08;\ngaussianKernel[4] = 0.11;\ngaussianKernel[5] = 0.13;\ngaussianKernel[6] = 0.14;\ngaussianKernel[7] = 0.13;\ngaussianKernel[8] = 0.11;\ngaussianKernel[9] = 0.08;\ngaussianKernel[10] = 0.06;\ngaussianKernel[11] = 0.03;\ngaussianKernel[12] = 0.02;\n@end\n@export clay.compositor.gaussian_blur\n#define SHADER_NAME gaussian_blur\nuniform sampler2D texture;varying vec2 v_Texcoord;\nuniform float blurSize : 2.0;\nuniform vec2 textureSize : [512.0, 512.0];\nuniform float blurDir : 0.0;\n@import clay.util.rgbm\n@import clay.util.clamp_sample\nvoid main (void)\n{\n @import clay.compositor.kernel.gaussian_9\n vec2 off = blurSize / textureSize;\n off *= vec2(1.0 - blurDir, blurDir);\n vec4 sum = vec4(0.0);\n float weightAll = 0.0;\n for (int i = 0; i < 9; i++) {\n float w = gaussianKernel[i];\n vec4 texel = decodeHDR(clampSample(texture, v_Texcoord + float(i - 4) * off));\n sum += texel * w;\n weightAll += w;\n }\n gl_FragColor = encodeHDR(sum / max(weightAll, 0.01));\n}\n@end\n"},function(e,t,r){"use strict";t.a="\n@export clay.compositor.lut\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform sampler2D lookup;\nvoid main()\n{\n vec4 tex = texture2D(texture, v_Texcoord);\n float blueColor = tex.b * 63.0;\n vec2 quad1;\n quad1.y = floor(floor(blueColor) / 8.0);\n quad1.x = floor(blueColor) - (quad1.y * 8.0);\n vec2 quad2;\n quad2.y = floor(ceil(blueColor) / 8.0);\n quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n vec2 texPos1;\n texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.r);\n texPos1.y = (quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.g);\n vec2 texPos2;\n texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.r);\n texPos2.y = (quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.g);\n vec4 newColor1 = texture2D(lookup, texPos1);\n vec4 newColor2 = texture2D(lookup, texPos2);\n vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n gl_FragColor = vec4(newColor.rgb, tex.w);\n}\n@end"},function(e,t,r){"use strict";t.a="@export clay.compositor.output\n#define OUTPUT_ALPHA\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\n@import clay.util.rgbm\nvoid main()\n{\n vec4 tex = decodeHDR(texture2D(texture, v_Texcoord));\n gl_FragColor.rgb = tex.rgb;\n#ifdef OUTPUT_ALPHA\n gl_FragColor.a = tex.a;\n#else\n gl_FragColor.a = 1.0;\n#endif\n gl_FragColor = encodeHDR(gl_FragColor);\n#ifdef PREMULTIPLY_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif\n}\n@end"},function(e,t,r){"use strict";t.a="@export clay.compositor.bright\nuniform sampler2D texture;\nuniform float threshold : 1;\nuniform float scale : 1.0;\nuniform vec2 textureSize: [512, 512];\nvarying vec2 v_Texcoord;\nconst vec3 lumWeight = vec3(0.2125, 0.7154, 0.0721);\n@import clay.util.rgbm\nvec4 median(vec4 a, vec4 b, vec4 c)\n{\n return a + b + c - min(min(a, b), c) - max(max(a, b), c);\n}\nvoid main()\n{\n vec4 texel = decodeHDR(texture2D(texture, v_Texcoord));\n#ifdef ANTI_FLICKER\n vec3 d = 1.0 / textureSize.xyx * vec3(1.0, 1.0, 0.0);\n vec4 s1 = decodeHDR(texture2D(texture, v_Texcoord - d.xz));\n vec4 s2 = decodeHDR(texture2D(texture, v_Texcoord + d.xz));\n vec4 s3 = decodeHDR(texture2D(texture, v_Texcoord - d.zy));\n vec4 s4 = decodeHDR(texture2D(texture, v_Texcoord + d.zy));\n texel = median(median(texel, s1, s2), s3, s4);\n#endif\n float lum = dot(texel.rgb , lumWeight);\n vec4 color;\n if (lum > threshold && texel.a > 0.0)\n {\n color = vec4(texel.rgb * scale, texel.a * scale);\n }\n else\n {\n color = vec4(0.0);\n }\n gl_FragColor = encodeHDR(color);\n}\n@end\n"},function(e,t,r){"use strict";t.a="@export clay.compositor.downsample\nuniform sampler2D texture;\nuniform vec2 textureSize : [512, 512];\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\nfloat brightness(vec3 c)\n{\n return max(max(c.r, c.g), c.b);\n}\n@import clay.util.clamp_sample\nvoid main()\n{\n vec4 d = vec4(-1.0, -1.0, 1.0, 1.0) / textureSize.xyxy;\n#ifdef ANTI_FLICKER\n vec3 s1 = decodeHDR(clampSample(texture, v_Texcoord + d.xy)).rgb;\n vec3 s2 = decodeHDR(clampSample(texture, v_Texcoord + d.zy)).rgb;\n vec3 s3 = decodeHDR(clampSample(texture, v_Texcoord + d.xw)).rgb;\n vec3 s4 = decodeHDR(clampSample(texture, v_Texcoord + d.zw)).rgb;\n float s1w = 1.0 / (brightness(s1) + 1.0);\n float s2w = 1.0 / (brightness(s2) + 1.0);\n float s3w = 1.0 / (brightness(s3) + 1.0);\n float s4w = 1.0 / (brightness(s4) + 1.0);\n float oneDivideSum = 1.0 / (s1w + s2w + s3w + s4w);\n vec4 color = vec4(\n (s1 * s1w + s2 * s2w + s3 * s3w + s4 * s4w) * oneDivideSum,\n 1.0\n );\n#else\n vec4 color = decodeHDR(clampSample(texture, v_Texcoord + d.xy));\n color += decodeHDR(clampSample(texture, v_Texcoord + d.zy));\n color += decodeHDR(clampSample(texture, v_Texcoord + d.xw));\n color += decodeHDR(clampSample(texture, v_Texcoord + d.zw));\n color *= 0.25;\n#endif\n gl_FragColor = encodeHDR(color);\n}\n@end"},function(e,t,r){"use strict";t.a="\n@export clay.compositor.upsample\n#define HIGH_QUALITY\nuniform sampler2D texture;\nuniform vec2 textureSize : [512, 512];\nuniform float sampleScale: 0.5;\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\n@import clay.util.clamp_sample\nvoid main()\n{\n#ifdef HIGH_QUALITY\n vec4 d = vec4(1.0, 1.0, -1.0, 0.0) / textureSize.xyxy * sampleScale;\n vec4 s;\n s = decodeHDR(clampSample(texture, v_Texcoord - d.xy));\n s += decodeHDR(clampSample(texture, v_Texcoord - d.wy)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord - d.zy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zw)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord )) * 4.0;\n s += decodeHDR(clampSample(texture, v_Texcoord + d.xw)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.wy)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord + d.xy));\n gl_FragColor = encodeHDR(s / 16.0);\n#else\n vec4 d = vec4(-1.0, -1.0, +1.0, +1.0) / textureSize.xyxy;\n vec4 s;\n s = decodeHDR(clampSample(texture, v_Texcoord + d.xy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.xw));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zw));\n gl_FragColor = encodeHDR(s / 4.0);\n#endif\n}\n@end"},function(e,t,r){"use strict";t.a="@export clay.compositor.hdr.composite\nuniform sampler2D texture;\n#ifdef BLOOM_ENABLED\nuniform sampler2D bloom;\n#endif\n#ifdef LENSFLARE_ENABLED\nuniform sampler2D lensflare;\nuniform sampler2D lensdirt;\n#endif\n#ifdef LUM_ENABLED\nuniform sampler2D lum;\n#endif\n#ifdef LUT_ENABLED\nuniform sampler2D lut;\n#endif\n#ifdef COLOR_CORRECTION\nuniform float brightness : 0.0;\nuniform float contrast : 1.0;\nuniform float saturation : 1.0;\n#endif\n#ifdef VIGNETTE\nuniform float vignetteDarkness: 1.0;\nuniform float vignetteOffset: 1.0;\n#endif\nuniform float exposure : 1.0;\nuniform float bloomIntensity : 0.25;\nuniform float lensflareIntensity : 1;\nvarying vec2 v_Texcoord;\n@import clay.util.srgb\nvec3 ACESToneMapping(vec3 color)\n{\n const float A = 2.51;\n const float B = 0.03;\n const float C = 2.43;\n const float D = 0.59;\n const float E = 0.14;\n return (color * (A * color + B)) / (color * (C * color + D) + E);\n}\nfloat eyeAdaption(float fLum)\n{\n return mix(0.2, fLum, 0.5);\n}\n#ifdef LUT_ENABLED\nvec3 lutTransform(vec3 color) {\n float blueColor = color.b * 63.0;\n vec2 quad1;\n quad1.y = floor(floor(blueColor) / 8.0);\n quad1.x = floor(blueColor) - (quad1.y * 8.0);\n vec2 quad2;\n quad2.y = floor(ceil(blueColor) / 8.0);\n quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n vec2 texPos1;\n texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.r);\n texPos1.y = (quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.g);\n vec2 texPos2;\n texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.r);\n texPos2.y = (quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.g);\n vec4 newColor1 = texture2D(lut, texPos1);\n vec4 newColor2 = texture2D(lut, texPos2);\n vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n return newColor.rgb;\n}\n#endif\n@import clay.util.rgbm\nvoid main()\n{\n vec4 texel = vec4(0.0);\n vec4 originalTexel = vec4(0.0);\n#ifdef TEXTURE_ENABLED\n texel = decodeHDR(texture2D(texture, v_Texcoord));\n originalTexel = texel;\n#endif\n#ifdef BLOOM_ENABLED\n vec4 bloomTexel = decodeHDR(texture2D(bloom, v_Texcoord));\n texel.rgb += bloomTexel.rgb * bloomIntensity;\n texel.a += bloomTexel.a * bloomIntensity;\n#endif\n#ifdef LENSFLARE_ENABLED\n texel += decodeHDR(texture2D(lensflare, v_Texcoord)) * texture2D(lensdirt, v_Texcoord) * lensflareIntensity;\n#endif\n texel.a = min(texel.a, 1.0);\n#ifdef LUM_ENABLED\n float fLum = texture2D(lum, vec2(0.5, 0.5)).r;\n float adaptedLumDest = 3.0 / (max(0.1, 1.0 + 10.0*eyeAdaption(fLum)));\n float exposureBias = adaptedLumDest * exposure;\n#else\n float exposureBias = exposure;\n#endif\n texel.rgb *= exposureBias;\n texel.rgb = ACESToneMapping(texel.rgb);\n texel = linearTosRGB(texel);\n#ifdef LUT_ENABLED\n texel.rgb = lutTransform(clamp(texel.rgb,vec3(0.0),vec3(1.0)));\n#endif\n#ifdef COLOR_CORRECTION\n texel.rgb = clamp(texel.rgb + vec3(brightness), 0.0, 1.0);\n texel.rgb = clamp((texel.rgb - vec3(0.5))*contrast+vec3(0.5), 0.0, 1.0);\n float lum = dot(texel.rgb, vec3(0.2125, 0.7154, 0.0721));\n texel.rgb = mix(vec3(lum), texel.rgb, saturation);\n#endif\n#ifdef VIGNETTE\n vec2 uv = (v_Texcoord - vec2(0.5)) * vec2(vignetteOffset);\n texel.rgb = mix(texel.rgb, vec3(1.0 - vignetteDarkness), dot(uv, uv));\n#endif\n gl_FragColor = encodeHDR(texel);\n#ifdef DEBUG\n #if DEBUG == 1\n gl_FragColor = encodeHDR(decodeHDR(texture2D(texture, v_Texcoord)));\n #elif DEBUG == 2\n gl_FragColor = encodeHDR(decodeHDR(texture2D(bloom, v_Texcoord)) * bloomIntensity);\n #elif DEBUG == 3\n gl_FragColor = encodeHDR(decodeHDR(texture2D(lensflare, v_Texcoord) * lensflareIntensity));\n #endif\n#endif\n if (originalTexel.a <= 0.01 && gl_FragColor.a > 1e-5) {\n gl_FragColor.a = dot(gl_FragColor.rgb, vec3(0.2125, 0.7154, 0.0721));\n }\n#ifdef PREMULTIPLY_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif\n}\n@end"},function(e,t,r){"use strict";t.a="@export clay.compositor.blend\n#define SHADER_NAME blend\n#ifdef TEXTURE1_ENABLED\nuniform sampler2D texture1;\nuniform float weight1 : 1.0;\n#endif\n#ifdef TEXTURE2_ENABLED\nuniform sampler2D texture2;\nuniform float weight2 : 1.0;\n#endif\n#ifdef TEXTURE3_ENABLED\nuniform sampler2D texture3;\nuniform float weight3 : 1.0;\n#endif\n#ifdef TEXTURE4_ENABLED\nuniform sampler2D texture4;\nuniform float weight4 : 1.0;\n#endif\n#ifdef TEXTURE5_ENABLED\nuniform sampler2D texture5;\nuniform float weight5 : 1.0;\n#endif\n#ifdef TEXTURE6_ENABLED\nuniform sampler2D texture6;\nuniform float weight6 : 1.0;\n#endif\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\nvoid main()\n{\n vec4 tex = vec4(0.0);\n#ifdef TEXTURE1_ENABLED\n tex += decodeHDR(texture2D(texture1, v_Texcoord)) * weight1;\n#endif\n#ifdef TEXTURE2_ENABLED\n tex += decodeHDR(texture2D(texture2, v_Texcoord)) * weight2;\n#endif\n#ifdef TEXTURE3_ENABLED\n tex += decodeHDR(texture2D(texture3, v_Texcoord)) * weight3;\n#endif\n#ifdef TEXTURE4_ENABLED\n tex += decodeHDR(texture2D(texture4, v_Texcoord)) * weight4;\n#endif\n#ifdef TEXTURE5_ENABLED\n tex += decodeHDR(texture2D(texture5, v_Texcoord)) * weight5;\n#endif\n#ifdef TEXTURE6_ENABLED\n tex += decodeHDR(texture2D(texture6, v_Texcoord)) * weight6;\n#endif\n gl_FragColor = encodeHDR(tex);\n}\n@end"},function(e,t,r){"use strict";t.a="@export clay.compositor.fxaa\nuniform sampler2D texture;\nuniform vec4 viewport : VIEWPORT;\nvarying vec2 v_Texcoord;\n#define FXAA_REDUCE_MIN (1.0/128.0)\n#define FXAA_REDUCE_MUL (1.0/8.0)\n#define FXAA_SPAN_MAX 8.0\n@import clay.util.rgbm\nvoid main()\n{\n vec2 resolution = 1.0 / viewport.zw;\n vec3 rgbNW = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( -1.0, -1.0 ) ) * resolution ) ).xyz;\n vec3 rgbNE = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( 1.0, -1.0 ) ) * resolution ) ).xyz;\n vec3 rgbSW = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( -1.0, 1.0 ) ) * resolution ) ).xyz;\n vec3 rgbSE = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( 1.0, 1.0 ) ) * resolution ) ).xyz;\n vec4 rgbaM = decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution ) );\n vec3 rgbM = rgbaM.xyz;\n float opacity = rgbaM.w;\n vec3 luma = vec3( 0.299, 0.587, 0.114 );\n float lumaNW = dot( rgbNW, luma );\n float lumaNE = dot( rgbNE, luma );\n float lumaSW = dot( rgbSW, luma );\n float lumaSE = dot( rgbSE, luma );\n float lumaM = dot( rgbM, luma );\n float lumaMin = min( lumaM, min( min( lumaNW, lumaNE ), min( lumaSW, lumaSE ) ) );\n float lumaMax = max( lumaM, max( max( lumaNW, lumaNE) , max( lumaSW, lumaSE ) ) );\n vec2 dir;\n dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n float dirReduce = max( ( lumaNW + lumaNE + lumaSW + lumaSE ) * ( 0.25 * FXAA_REDUCE_MUL ), FXAA_REDUCE_MIN );\n float rcpDirMin = 1.0 / ( min( abs( dir.x ), abs( dir.y ) ) + dirReduce );\n dir = min( vec2( FXAA_SPAN_MAX, FXAA_SPAN_MAX),\n max( vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\n dir * rcpDirMin)) * resolution;\n vec3 rgbA = decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * ( 1.0 / 3.0 - 0.5 ) ) ).xyz;\n rgbA += decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * ( 2.0 / 3.0 - 0.5 ) ) ).xyz;\n rgbA *= 0.5;\n vec3 rgbB = decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * -0.5 ) ).xyz;\n rgbB += decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * 0.5 ) ).xyz;\n rgbB *= 0.25;\n rgbB += rgbA * 0.5;\n float lumaB = dot( rgbB, luma );\n if ( ( lumaB < lumaMin ) || ( lumaB > lumaMax ) )\n {\n gl_FragColor = vec4( rgbA, opacity );\n }\n else {\n gl_FragColor = vec4( rgbB, opacity );\n }\n}\n@end"},function(e,t,r){"use strict";t.a="@export ecgl.dof.coc\n\nuniform sampler2D depth;\n\nuniform float zNear: 0.1;\nuniform float zFar: 2000;\n\nuniform float focalDistance: 3;\nuniform float focalRange: 1;\nuniform float focalLength: 30;\nuniform float fstop: 2.8;\n\nvarying vec2 v_Texcoord;\n\n@import clay.util.encode_float\n\nvoid main()\n{\n float z = texture2D(depth, v_Texcoord).r * 2.0 - 1.0;\n\n float dist = 2.0 * zNear * zFar / (zFar + zNear - z * (zFar - zNear));\n\n float aperture = focalLength / fstop;\n\n float coc;\n\n float uppper = focalDistance + focalRange;\n float lower = focalDistance - focalRange;\n if (dist <= uppper && dist >= lower) {\n coc = 0.5;\n }\n else {\n float focalAdjusted = dist > uppper ? uppper : lower;\n\n coc = abs(aperture * (focalLength * (dist - focalAdjusted)) / (dist * (focalAdjusted - focalLength)));\n coc = clamp(coc, 0.0, 2.0) / 2.00001;\n\n if (dist < lower) {\n coc = -coc;\n }\n coc = coc * 0.5 + 0.5;\n }\n\n gl_FragColor = encodeFloat(coc);\n}\n@end\n\n\n@export ecgl.dof.composite\n\n#define DEBUG 0\n\nuniform sampler2D original;\nuniform sampler2D blurred;\nuniform sampler2D nearfield;\nuniform sampler2D coc;\nuniform sampler2D nearcoc;\nvarying vec2 v_Texcoord;\n\n@import clay.util.rgbm\n@import clay.util.float\n\nvoid main()\n{\n vec4 blurredColor = decodeHDR(texture2D(blurred, v_Texcoord));\n vec4 originalColor = decodeHDR(texture2D(original, v_Texcoord));\n\n float fCoc = decodeFloat(texture2D(coc, v_Texcoord));\n\n fCoc = abs(fCoc * 2.0 - 1.0);\n\n float weight = smoothstep(0.0, 1.0, fCoc);\n \n#ifdef NEARFIELD_ENABLED\n vec4 nearfieldColor = decodeHDR(texture2D(nearfield, v_Texcoord));\n float fNearCoc = decodeFloat(texture2D(nearcoc, v_Texcoord));\n fNearCoc = abs(fNearCoc * 2.0 - 1.0);\n\n gl_FragColor = encodeHDR(\n mix(\n nearfieldColor, mix(originalColor, blurredColor, weight),\n pow(1.0 - fNearCoc, 4.0)\n )\n );\n#else\n gl_FragColor = encodeHDR(mix(originalColor, blurredColor, weight));\n#endif\n\n}\n\n@end\n\n\n\n@export ecgl.dof.diskBlur\n\n#define POISSON_KERNEL_SIZE 16;\n\nuniform sampler2D texture;\nuniform sampler2D coc;\nvarying vec2 v_Texcoord;\n\nuniform float blurRadius : 10.0;\nuniform vec2 textureSize : [512.0, 512.0];\n\nuniform vec2 poissonKernel[POISSON_KERNEL_SIZE];\n\nuniform float percent;\n\nfloat nrand(const in vec2 n) {\n return fract(sin(dot(n.xy ,vec2(12.9898,78.233))) * 43758.5453);\n}\n\n@import clay.util.rgbm\n@import clay.util.float\n\n\nvoid main()\n{\n vec2 offset = blurRadius / textureSize;\n\n float rnd = 6.28318 * nrand(v_Texcoord + 0.07 * percent );\n float cosa = cos(rnd);\n float sina = sin(rnd);\n vec4 basis = vec4(cosa, -sina, sina, cosa);\n\n#if !defined(BLUR_NEARFIELD) && !defined(BLUR_COC)\n offset *= abs(decodeFloat(texture2D(coc, v_Texcoord)) * 2.0 - 1.0);\n#endif\n\n#ifdef BLUR_COC\n float cocSum = 0.0;\n#else\n vec4 color = vec4(0.0);\n#endif\n\n\n float weightSum = 0.0;\n\n for (int i = 0; i < POISSON_KERNEL_SIZE; i++) {\n vec2 ofs = poissonKernel[i];\n\n ofs = vec2(dot(ofs, basis.xy), dot(ofs, basis.zw));\n\n vec2 uv = v_Texcoord + ofs * offset;\n vec4 texel = texture2D(texture, uv);\n\n float w = 1.0;\n#ifdef BLUR_COC\n float fCoc = decodeFloat(texel) * 2.0 - 1.0;\n cocSum += clamp(fCoc, -1.0, 0.0) * w;\n#else\n texel = decodeHDR(texel);\n #if !defined(BLUR_NEARFIELD)\n float fCoc = decodeFloat(texture2D(coc, uv)) * 2.0 - 1.0;\n w *= abs(fCoc);\n #endif\n color += texel * w;\n#endif\n\n weightSum += w;\n }\n\n#ifdef BLUR_COC\n gl_FragColor = encodeFloat(clamp(cocSum / weightSum, -1.0, 0.0) * 0.5 + 0.5);\n#else\n color /= weightSum;\n gl_FragColor = encodeHDR(color);\n#endif\n}\n\n@end"},function(e,t,r){"use strict";t.a="@export ecgl.edge\n\nuniform sampler2D texture;\n\nuniform sampler2D normalTexture;\nuniform sampler2D depthTexture;\n\nuniform mat4 projectionInv;\n\nuniform vec2 textureSize;\n\nuniform vec4 edgeColor: [0,0,0,0.8];\n\nvarying vec2 v_Texcoord;\n\nvec3 packColor(vec2 coord) {\n float z = texture2D(depthTexture, coord).r * 2.0 - 1.0;\n vec4 p = vec4(v_Texcoord * 2.0 - 1.0, z, 1.0);\n vec4 p4 = projectionInv * p;\n\n return vec3(\n texture2D(normalTexture, coord).rg,\n -p4.z / p4.w / 5.0\n );\n}\n\nvoid main() {\n vec2 cc = v_Texcoord;\n vec3 center = packColor(cc);\n\n float size = clamp(1.0 - (center.z - 10.0) / 100.0, 0.0, 1.0) * 0.5;\n float dx = size / textureSize.x;\n float dy = size / textureSize.y;\n\n vec2 coord;\n vec3 topLeft = packColor(cc+vec2(-dx, -dy));\n vec3 top = packColor(cc+vec2(0.0, -dy));\n vec3 topRight = packColor(cc+vec2(dx, -dy));\n vec3 left = packColor(cc+vec2(-dx, 0.0));\n vec3 right = packColor(cc+vec2(dx, 0.0));\n vec3 bottomLeft = packColor(cc+vec2(-dx, dy));\n vec3 bottom = packColor(cc+vec2(0.0, dy));\n vec3 bottomRight = packColor(cc+vec2(dx, dy));\n\n vec3 v = -topLeft-2.0*top-topRight+bottomLeft+2.0*bottom+bottomRight;\n vec3 h = -bottomLeft-2.0*left-topLeft+bottomRight+2.0*right+topRight;\n\n float edge = sqrt(dot(h, h) + dot(v, v));\n\n edge = smoothstep(0.8, 1.0, edge);\n\n gl_FragColor = mix(texture2D(texture, v_Texcoord), vec4(edgeColor.rgb, 1.0), edgeColor.a * edge);\n}\n@end"},function(e,t,r){"use strict";function n(e){for(var t=[],r=0;r<30;r++)t.push([Object(i.a)(r,2),Object(i.a)(r,3)]);this._haltonSequence=t,this._frame=0,this._sourceTex=new s.a,this._sourceFb=new o.a,this._sourceFb.attach(this._sourceTex),this._prevFrameTex=new s.a,this._outputTex=new s.a;var n=this._blendPass=new a.a({fragment:u.a.source("clay.compositor.blend")});n.material.disableTexturesAll(),n.material.enableTexture(["texture1","texture2"]),this._blendFb=new o.a({depthBuffer:!1}),this._outputPass=new a.a({fragment:u.a.source("clay.compositor.output"),blendWithPrevious:!0}),this._outputPass.material.define("fragment","OUTPUT_ALPHA"),this._outputPass.material.blend=function(e){e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.ONE,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}}var i=r(43),a=r(14),o=r(10),s=r(5),u=r(7),l=r(9);n.prototype={constructor:n,jitterProjection:function(e,t){var r=e.viewport,n=r.devicePixelRatio||e.getDevicePixelRatio(),i=r.width*n,a=r.height*n,o=this._haltonSequence[this._frame%this._haltonSequence.length],s=new l.a;s.array[12]=(2*o[0]-1)/i,s.array[13]=(2*o[1]-1)/a,l.a.mul(t.projectionMatrix,s,t.projectionMatrix),l.a.invert(t.invProjectionMatrix,t.projectionMatrix)},resetFrame:function(){this._frame=0},getFrame:function(){return this._frame},getSourceFrameBuffer:function(){return this._sourceFb},getOutputTexture:function(){return this._outputTex},resize:function(e,t){this._prevFrameTex.width=e,this._prevFrameTex.height=t,this._outputTex.width=e,this._outputTex.height=t,this._sourceTex.width=e,this._sourceTex.height=t,this._prevFrameTex.dirty(),this._outputTex.dirty(),this._sourceTex.dirty()},isFinished:function(){return this._frame>=this._haltonSequence.length},render:function(e,t,r){var n=this._blendPass;0===this._frame?(n.setUniform("weight1",0),n.setUniform("weight2",1)):(n.setUniform("weight1",.9),n.setUniform("weight2",.1)),n.setUniform("texture1",this._prevFrameTex),n.setUniform("texture2",t||this._sourceTex),this._blendFb.attach(this._outputTex),this._blendFb.bind(e),n.render(e),this._blendFb.unbind(e),r||(this._outputPass.setUniform("texture",this._outputTex),this._outputPass.render(e));var i=this._prevFrameTex;this._prevFrameTex=this._outputTex,this._outputTex=i,this._frame++},dispose:function(e){this._sourceFb.dispose(e),this._blendFb.dispose(e),this._prevFrameTex.dispose(e),this._outputTex.dispose(e),this._sourceTex.dispose(e),this._outputPass.dispose(e),this._blendPass.dispose(e)}},t.a=n},function(e,t,r){"use strict";var n=r(0),i=r.n(n);r(184),r(185),r(82);i.a.registerAction({type:"geo3DChangeCamera",event:"geo3dcamerachanged",update:"series:updateCamera"},function(e,t){t.eachComponent({mainType:"geo3D",query:e},function(t){t.setView(e)})})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(38),o=r(31),s=r(32),u=r(26),l=r(80),h=i.a.extendComponentModel({type:"geo3D",layoutMode:"box",coordinateSystem:null,optionUpdated:function(){var e=this.option;e.regions=this.getFilledRegions(e.regions,e.map);var t=i.a.helper.completeDimensions(["value"],e.data,{encodeDef:this.get("encode"),dimsDef:this.get("dimensions")}),r=new i.a.List(t,this);r.initData(e.regions);var n={};r.each(function(e){var t=r.getName(e),i=r.getItemModel(e);n[t]=i}),this._regionModelMap=n,this._data=r},getData:function(){return this._data},getRegionModel:function(e){var t=this.getData().getName(e);return this._regionModelMap[t]||new i.a.Model(null,this)},getRegionPolygonCoords:function(e){var t=this.getData().getName(e),r=this.coordinateSystem.getRegion(t);return r?r.geometries:[]},getFormattedLabel:function(e,t){var r=this._data.getName(e),n=this.getRegionModel(r),i=n.get("normal"===t?["label","formatter"]:["emphasis","label","formatter"]);null==i&&(i=n.get(["label","formatter"]));var a={name:r};if("function"==typeof i)return a.status=t,i(a);if("string"==typeof i){var o=a.seriesName;return i.replace("{a}",null!=o?o:"")}return r},defaultOption:{regions:[]}});i.a.util.merge(h.prototype,l.a),i.a.util.merge(h.prototype,a.a),i.a.util.merge(h.prototype,o.a),i.a.util.merge(h.prototype,s.a),i.a.util.merge(h.prototype,u.a)},function(e,t,r){"use strict";var n=r(59),i=r(0),a=r.n(i),o=r(2),s=r(39),u=r(34);a.a.extendComponentView({type:"geo3D",__ecgl__:!0,init:function(e,t){this._geo3DBuilder=new n.a(t),this.groupGL=new o.a.Node,this._lightRoot=new o.a.Node,this._sceneHelper=new u.a(this._lightRoot),this._sceneHelper.initLight(this._lightRoot),this._control=new s.a({zr:t.getZr()}),this._control.init()},render:function(e,t,r){this.groupGL.add(this._geo3DBuilder.rootNode);var n=e.coordinateSystem;if(n&&n.viewGL){n.viewGL.add(this._lightRoot),e.get("show")?n.viewGL.add(this.groupGL):n.viewGL.remove(this.groupGL);var i=this._control;i.setViewGL(n.viewGL);var a=e.getModel("viewControl");i.setFromViewControlModel(a,0),this._sceneHelper.setScene(n.viewGL.scene),this._sceneHelper.updateLight(e),n.viewGL.setPostEffect(e.getModel("postEffect"),r),n.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling")),this._geo3DBuilder.update(e,t,r,0,e.getData().count());var o=n.viewGL.isLinearSpace()?"define":"undefine";this._geo3DBuilder.rootNode.traverse(function(e){e.material&&e.material[o]("fragment","SRGB_DECODE")}),i.off("update"),i.on("update",function(){r.dispatchAction({type:"geo3DChangeCamera",alpha:i.getAlpha(),beta:i.getBeta(),distance:i.getDistance(),center:i.getCenter(),from:this.uid,geo3DId:e.id})}),i.update()}},afterRender:function(e,t,r,n){var i=n.renderer;this._sceneHelper.updateAmbientCubemap(i,e,r),this._sceneHelper.updateSkybox(i,e,r)},dispose:function(){this._control.dispose()}})},function(e,t,r){"use strict";function n(e,t,r){r=r||2;var n=t&&t.length,a=n?t[0]*r:e.length,s=i(e,0,a,r,!0),u=[];if(!s)return u;var l,h,d,f,p,m,g;if(n&&(s=c(e,t,s,r)),e.length>80*r){l=d=e[0],h=f=e[1];for(var _=r;_<a;_+=r)p=e[_],m=e[_+1],p<l&&(l=p),m<h&&(h=m),p>d&&(d=p),m>f&&(f=m);g=Math.max(d-l,f-h)}return o(s,u,r,l,h,g),u}function i(e,t,r,n,i){var a,o;if(i===D(e,t,r,n)>0)for(a=t;a<r;a+=n)o=C(a,e[a],e[a+1],o);else 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o,s,u,l,h,c=[];for(o=0,s=t.length;o<s;o++)u=t[o]*n,l=o<s-1?t[o+1]*n:e.length,h=i(e,u,l,n,!1),h===h.next&&(h.steiner=!0),c.push(v(h));for(c.sort(d),o=0;o<c.length;o++)f(c[o],r),r=a(r,r.next);return r}function d(e,t){return e.x-t.x}function f(e,t){if(t=p(e,t)){var r=M(t,e);a(r,r.next)}}function p(e,t){var r,n=t,i=e.x,a=e.y,o=-1/0;do{if(a<=n.y&&a>=n.next.y&&n.next.y!==n.y){var s=n.x+(a-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(s<=i&&s>o){if(o=s,s===i){if(a===n.y)return n;if(a===n.next.y)return n.next}r=n.x<n.next.x?n:n.next}}n=n.next}while(n!==t);if(!r)return null;if(i===o)return r.prev;var u,l=r,h=r.x,c=r.y,d=1/0;for(n=r.next;n!==l;)i>=n.x&&n.x>=h&&i!==n.x&&y(a<c?i:o,a,h,c,a<c?o:i,a,n.x,n.y)&&((u=Math.abs(a-n.y)/(i-n.x))<d||u===d&&n.x>r.x)&&S(n,e)&&(r=n,d=u),n=n.next;return r}function m(e,t,r,n){var i=e;do{null===i.z&&(i.z=_(i.x,i.y,t,r,n)),i.prevZ=i.prev,i.nextZ=i.next,i=i.next}while(i!==e);i.prevZ.nextZ=null,i.prevZ=null,g(i)}function g(e){var 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N(e,t,r){this.i=e,this.x=t,this.y=r,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}function D(e,t,r,n){for(var i=0,a=t,o=r-n;a<r;a+=n)i+=(e[o]-e[a])*(e[a+1]+e[o+1]),o=a;return i}t.a=n,n.deviation=function(e,t,r,n){var i=t&&t.length,a=i?t[0]*r:e.length,o=Math.abs(D(e,0,a,r));if(i)for(var s=0,u=t.length;s<u;s++){var l=t[s]*r,h=s<u-1?t[s+1]*r:e.length;o-=Math.abs(D(e,l,h,r))}var c=0;for(s=0;s<n.length;s+=3){var d=n[s]*r,f=n[s+1]*r,p=n[s+2]*r;c+=Math.abs((e[d]-e[p])*(e[f+1]-e[d+1])-(e[d]-e[f])*(e[p+1]-e[d+1]))}return 0===o&&0===c?0:Math.abs((c-o)/o)}},function(e,t,r){function n(e){i.each(e.regions,function(e){var t=a[e.name];if(t){var r=e.center;r[0]+=t[0]/10.5,r[1]+=-t[1]/14}})}var i=r(12),a={"南海诸岛":[32,80],"广东":[0,-10],"香港":[10,5],"澳门":[-10,10],"天津":[5,5]};e.exports=n},function(e,t,r){function n(e){i.each(e.regions,function(e){var t=a[e.name];if(t){var r=e.center;r[0]=t[0],r[1]=t[1]}})}var i=r(12),a={Russia:[100,60],"United States":[-99,38],"United States of America":[-99,38]};e.exports=n},function(e,t,r){"use strict";var n=r(0),i=r.n(n);r(190),r(191),r(193);i.a.registerAction({type:"globeChangeCamera",event:"globecamerachanged",update:"series:updateCamera"},function(e,t){t.eachComponent({mainType:"globe",query:e},function(t){t.setView(e)})}),i.a.registerAction({type:"globeUpdateDisplacment",event:"globedisplacementupdated",update:"update"},function(e,t){})},function(e,t,r){"use strict";function n(e,t){e.id=e.id||e.name||t+""}var i=r(0),a=r.n(i),o=r(38),s=r(31),u=r(32),l=r(26),h=a.a.extendComponentModel({type:"globe",layoutMode:"box",coordinateSystem:null,init:function(){h.superApply(this,"init",arguments),a.a.util.each(this.option.layers,function(e,t){a.a.util.merge(e,this.defaultLayerOption),n(e,t)},this)},mergeOption:function(e){function t(e){return a.a.util.reduce(e,function(e,t,r){return n(t,r),e[t.id]=t,e},{})}var r=this.option.layers;if(this.option.layers=null,h.superApply(this,"mergeOption",arguments),r&&r.length){var i=t(e.layers),o=t(r);for(var s in i)o[s]?a.a.util.merge(o[s],i[s],!0):r.push(e.layers[s]);this.option.layers=r}a.a.util.each(this.option.layers,function(e){a.a.util.merge(e,this.defaultLayerOption)},this)},optionUpdated:function(){this.updateDisplacementHash()},defaultLayerOption:{show:!0,type:"overlay"},defaultOption:{show:!0,zlevel:-10,left:0,top:0,width:"100%",height:"100%",environment:"auto",baseColor:"#fff",baseTexture:"",heightTexture:"",displacementTexture:"",displacementScale:0,displacementQuality:"medium",globeRadius:100,globeOuterRadius:150,shading:"lambert",light:{main:{time:""}},viewControl:{autoRotate:!0,panSensitivity:0,targetCoord:null},layers:[]},setDisplacementData:function(e,t,r){this.displacementData=e,this.displacementWidth=t,this.displacementHeight=r},getDisplacementTexture:function(){return this.get("displacementTexture")||this.get("heightTexture")},getDisplacemenScale:function(){var e=this.getDisplacementTexture(),t=this.get("displacementScale");return e&&"none"!==e||(t=0),t},hasDisplacement:function(){return this.getDisplacemenScale()>0},_displacementChanged:!0,_displacementScale:0,updateDisplacementHash:function(){var e=this.getDisplacementTexture(),t=this.getDisplacemenScale();this._displacementChanged=this._displacementTexture!==e||this._displacementScale!==t,this._displacementTexture=e,this._displacementScale=t},isDisplacementChanged:function(){return this._displacementChanged}});a.a.util.merge(h.prototype,o.a),a.a.util.merge(h.prototype,s.a),a.a.util.merge(h.prototype,u.a),a.a.util.merge(h.prototype,l.a)},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(39),s=r(34),u=r(192),l=r(3);i.a.extendComponentView({type:"globe",__ecgl__:!0,_displacementScale:0,init:function(e,t){this.groupGL=new a.a.Node,this._sphereGeometry=new a.a.SphereGeometry({widthSegments:200,heightSegments:100,dynamic:!0}),this._overlayGeometry=new a.a.SphereGeometry({widthSegments:80,heightSegments:40}),this._planeGeometry=new a.a.PlaneGeometry,this._earthMesh=new a.a.Mesh({renderNormal:!0}),this._lightRoot=new a.a.Node,this._sceneHelper=new s.a,this._sceneHelper.initLight(this._lightRoot),this.groupGL.add(this._earthMesh),this._control=new o.a({zr:t.getZr()}),this._control.init(),this._layerMeshes={}},render:function(e,t,r){var n=e.coordinateSystem,i=e.get("shading");n.viewGL.add(this._lightRoot),e.get("show")?n.viewGL.add(this.groupGL):n.viewGL.remove(this.groupGL),this._sceneHelper.setScene(n.viewGL.scene),n.viewGL.setPostEffect(e.getModel("postEffect"),r),n.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling"));var o=this._earthMesh;o.geometry=this._sphereGeometry;var s="ecgl."+i;o.material&&o.material.shader.name===s||(o.material=a.a.createMaterial(s)),a.a.setMaterialFromModel(i,o.material,e,r),["roughnessMap","metalnessMap","detailMap","normalMap"].forEach(function(e){var t=o.material.get(e);t&&(t.flipY=!1)}),o.material.set("color",a.a.parseColor(e.get("baseColor")));var u=.99*n.radius;o.scale.set(u,u,u);var l=o.material.setTextureImage("diffuseMap",e.get("baseTexture"),r,{flipY:!1,anisotropic:8});l&&l.surface&&l.surface.attachToMesh(o);var h=o.material.setTextureImage("bumpMap",e.get("heightTexture"),r,{flipY:!1,anisotropic:8});h&&h.surface&&h.surface.attachToMesh(o),o.material[e.get("postEffect.enable")?"define":"undefine"]("fragment","SRGB_DECODE"),this._updateLight(e,r),this._displaceVertices(e,r),this._updateViewControl(e,r),this._updateLayers(e,r)},afterRender:function(e,t,r,n){var i=n.renderer;this._sceneHelper.updateAmbientCubemap(i,e,r),this._sceneHelper.updateSkybox(i,e,r)},_updateLayers:function(e,t){var r=e.coordinateSystem,n=e.get("layers"),o=r.radius,s=[],u=[],h=[],c=[];i.a.util.each(n,function(e){var n=new i.a.Model(e),d=n.get("type"),f=a.a.loadTexture(n.get("texture"),t,{flipY:!1,anisotropic:8});if(f.surface&&f.surface.attachToMesh(this._earthMesh),"blend"===d){var p=n.get("blendTo"),m=l.a.firstNotNull(n.get("intensity"),1);"emission"===p?(h.push(f),c.push(m)):(s.push(f),u.push(m))}else{var g=n.get("id"),_=this._layerMeshes[g];_||(_=this._layerMeshes[g]=new a.a.Mesh({geometry:this._overlayGeometry,castShadow:!1,ignorePicking:!0}));"lambert"===n.get("shading")?(_.material=_.__lambertMaterial||new a.a.Material({autoUpdateTextureStatus:!1,shader:a.a.createShader("ecgl.lambert"),transparent:!0,depthMask:!1}),_.__lambertMaterial=_.material):(_.material=_.__colorMaterial||new a.a.Material({autoUpdateTextureStatus:!1,shader:a.a.createShader("ecgl.color"),transparent:!0,depthMask:!1}),_.__colorMaterial=_.material),_.material.enableTexture("diffuseMap");var v=n.get("distance"),y=o+(null==v?r.radius/100:v);_.scale.set(y,y,y),o=y;var x=this._blankTexture||(this._blankTexture=a.a.createBlankTexture("rgba(255, 255, 255, 0)"));_.material.set("diffuseMap",x),a.a.loadTexture(n.get("texture"),t,{flipY:!1,anisotropic:8},function(e){e.surface&&e.surface.attachToMesh(_),_.material.set("diffuseMap",e),t.getZr().refresh()}),n.get("show")?this.groupGL.add(_):this.groupGL.remove(_)}},this);var d=this._earthMesh.material;d.define("fragment","LAYER_DIFFUSEMAP_COUNT",s.length),d.define("fragment","LAYER_EMISSIVEMAP_COUNT",h.length),d.set("layerDiffuseMap",s),d.set("layerDiffuseIntensity",u),d.set("layerEmissiveMap",h),d.set("layerEmissionIntensity",c);var f=e.getModel("debug.wireframe");if(f.get("show")){d.define("both","WIREFRAME_TRIANGLE");var p=a.a.parseColor(f.get("lineStyle.color")||"rgba(0,0,0,0.5)"),m=l.a.firstNotNull(f.get("lineStyle.width"),1);d.set("wireframeLineWidth",m),d.set("wireframeLineColor",p)}else d.undefine("both","WIREFRAME_TRIANGLE")},_updateViewControl:function(e,t){function r(){return{type:"globeChangeCamera",alpha:o.getAlpha(),beta:o.getBeta(),distance:o.getDistance()-n.radius,center:o.getCenter(),from:a.uid,globeId:e.id}}var n=e.coordinateSystem,i=e.getModel("viewControl"),a=(n.viewGL.camera,this),o=this._control;o.setViewGL(n.viewGL);var s,u,l=i.get("targetCoord");null!=l&&(u=l[0]+90,s=l[1]),o.setFromViewControlModel(i,{baseDistance:n.radius,alpha:s,beta:u}),o.off("update"),o.on("update",function(){t.dispatchAction(r())})},_displaceVertices:function(e,t){var r=e.get("displacementQuality"),n=e.get("debug.wireframe.show"),i=e.coordinateSystem;if(e.isDisplacementChanged()||r!==this._displacementQuality||n!==this._showDebugWireframe){this._displacementQuality=r,this._showDebugWireframe=n;var a=this._sphereGeometry,o={low:100,medium:200,high:400,ultra:800}[r]||200,s=o/2;(a.widthSegments!==o||n)&&(a.widthSegments=o,a.heightSegments=s,a.build()),this._doDisplaceVertices(a,i),n&&a.generateBarycentric()}},_doDisplaceVertices:function(e,t){var r=e.attributes.position.value,n=e.attributes.texcoord0.value,i=e.__originalPosition;i&&i.length===r.length||(i=new Float32Array(r.length),i.set(r),e.__originalPosition=i);for(var a=t.displacementWidth,o=t.displacementHeight,s=t.displacementData,u=0;u<e.vertexCount;u++){var l=3*u,h=2*u,c=i[l+1],d=i[l+2],f=i[l+3],p=n[h++],m=n[h++],g=Math.round(p*(a-1)),_=Math.round(m*(o-1)),v=_*a+g,y=s?s[v]:0;r[l+1]=c+c*y,r[l+2]=d+d*y,r[l+3]=f+f*y}e.generateVertexNormals(),e.dirty(),e.updateBoundingBox()},_updateLight:function(e,t){var r=this._earthMesh;this._sceneHelper.updateLight(e);var n=this._sceneHelper.mainLight,a=e.get("light.main.time")||new Date,o=u.a.getPosition(i.a.number.parseDate(a),0,0),s=Math.cos(o.altitude);n.position.y=-s*Math.cos(o.azimuth),n.position.x=Math.sin(o.altitude),n.position.z=s*Math.sin(o.azimuth),n.lookAt(r.getWorldPosition())},dispose:function(e,t){this.groupGL.removeAll(),this._control.dispose()}})},function(e,t,r){"use strict";function n(e){return e.valueOf()/x-.5+T}function i(e){return n(e)-b}function a(e,t){return v(p(e)*m(w)-g(t)*p(w),m(e))}function o(e,t){return _(p(t)*m(w)+m(t)*p(w)*p(e))}function s(e,t,r){return v(p(e),m(e)*p(t)-g(r)*m(t))}function u(e,t,r){return _(p(t)*p(r)+m(t)*m(r)*m(e))}function l(e,t){return y*(280.16+360.9856235*e)-t}function h(e){return y*(357.5291+.98560028*e)}function c(e){return e+y*(1.9148*p(e)+.02*p(2*e)+3e-4*p(3*e))+102.9372*y+f}function d(e){var t=h(e),r=c(t);return{dec:o(r,0),ra:a(r,0)}}var f=Math.PI,p=Math.sin,m=Math.cos,g=Math.tan,_=Math.asin,v=Math.atan2,y=f/180,x=864e5,T=2440588,b=2451545,w=23.4397*y,E={};E.getPosition=function(e,t,r){var n=y*-r,a=y*t,o=i(e),h=d(o),c=l(o,n)-h.ra;return{azimuth:s(c,a,h.dec),altitude:u(c,a,h.dec)}},t.a=E},function(e,t,r){"use strict";function n(e,t){var r=document.createElement("canvas"),n=r.getContext("2d"),i=e.width,a=e.height;r.width=i,r.height=a,n.drawImage(e,0,0,i,a);for(var o=n.getImageData(0,0,i,a).data,s=new Float32Array(o.length/4),u=0;u<o.length/4;u++){var l=o[4*u];s[u]=l/255*t}return{data:s,width:i,height:a}}function i(e,t){var r=e.getBoxLayoutParams(),n=h.a.getLayoutRect(r,{width:t.getWidth(),height:t.getHeight()});n.y=t.getHeight()-n.y-n.height,this.viewGL.setViewport(n.x,n.y,n.width,n.height,t.getDevicePixelRatio()),this.radius=e.get("globeRadius");var i=e.get("globeOuterRadius");this.altitudeAxis&&this.altitudeAxis.setExtent(0,i-this.radius)}function a(e,t){var r=[1/0,-1/0];if(e.eachSeries(function(e){if(e.coordinateSystem===this){var t=e.getData(),n=e.coordDimToDataDim("alt")[0];if(n){var i=t.getDataExtent(n,!0);r[0]=Math.min(r[0],i[0]),r[1]=Math.max(r[1],i[1])}}},this),r&&isFinite(r[1]-r[0])){var n=u.a.helper.createScale(r,{type:"value",min:"dataMin",max:"dataMax"});this.altitudeAxis=new u.a.Axis("altitude",n),this.resize(this.model,t)}}var o=r(194),s=r(0),u=r.n(s),l=r(41),h=r.n(l),c=r(20),d=r(3),f=r(2),p={dimensions:o.a.prototype.dimensions,create:function(e,t){var r=[];return e.eachComponent("globe",function(e){e.__viewGL=e.__viewGL||new c.a;var n=new o.a;n.viewGL=e.__viewGL,e.coordinateSystem=n,n.model=e,r.push(n),n.resize=i,n.resize(e,t),n.update=a}),e.eachSeries(function(t){if("globe"===t.get("coordinateSystem")){var r=t.getReferringComponents("globe")[0];if(r||(r=e.getComponent("globe")),!r)throw new Error('globe "'+d.a.firstNotNull(t.get("globe3DIndex"),t.get("globe3DId"),0)+'" not found');var n=r.coordinateSystem;t.coordinateSystem=n}}),e.eachComponent("globe",function(e,r){var i=e.coordinateSystem,a=e.getDisplacementTexture(),o=e.getDisplacemenScale();if(e.isDisplacementChanged()){if(e.hasDisplacement()){var s=!0;f.a.loadTexture(a,t,function(r){var i=r.image,a=n(i,o);e.setDisplacementData(a.data,a.width,a.height),s||t.dispatchAction({type:"globeUpdateDisplacment"})}),s=!1}else i.setDisplacementData(null,0,0);i.setDisplacementData(e.displacementData,e.displacementWidth,e.displacementHeight)}}),r}};u.a.registerCoordinateSystem("globe",p)},function(e,t,r){"use strict";function n(e){this.radius=e,this.viewGL=null,this.altitudeAxis,this.displacementData=null,this.displacementWidth,this.displacementHeight}var i=r(1),a=r.n(i),o=a.a.vec3;n.prototype={constructor:n,dimensions:["lng","lat","alt"],type:"globe",containPoint:function(){},setDisplacementData:function(e,t,r){this.displacementData=e,this.displacementWidth=t,this.displacementHeight=r},_getDisplacementScale:function(e,t){var r=(e+180)/360*(this.displacementWidth-1),n=(90-t)/180*(this.displacementHeight-1),i=Math.round(r)+Math.round(n)*this.displacementWidth;return this.displacementData[i]},dataToPoint:function(e,t){var r=e[0],n=e[1],i=e[2]||0,a=this.radius;this.displacementData&&(a*=1+this._getDisplacementScale(r,n)),this.altitudeAxis&&(a+=this.altitudeAxis.dataToCoord(i)),r=r*Math.PI/180,n=n*Math.PI/180;var o=Math.cos(n)*a;return t=t||[],t[0]=-o*Math.cos(r+Math.PI),t[1]=Math.sin(n)*a,t[2]=o*Math.sin(r+Math.PI),t},pointToData:function(e,t){var r=e[0],n=e[1],i=e[2],a=o.len(e);r/=a,n/=a,i/=a;var s=Math.asin(n),u=Math.atan2(i,-r);u<0&&(u=2*Math.PI+u);var l=180*s/Math.PI,h=180*u/Math.PI-180;return t=t||[],t[0]=h,t[1]=l,t[2]=a-this.radius,this.altitudeAxis&&(t[2]=this.altitudeAxis.coordToData(t[2])),t}},t.a=n},function(e,t,r){"use strict";var n=r(0),i=r.n(n);r(196),r(198),r(199);i.a.registerAction({type:"mapbox3DChangeCamera",event:"mapbox3dcamerachanged",update:"mapbox3D:updateCamera"},function(e,t){t.eachComponent({mainType:"mapbox3D",query:e},function(t){t.setMapboxCameraOption(e)})})},function(e,t,r){"use strict";function n(e,t){var r=t.getWidth(),n=t.getHeight(),i=t.getDevicePixelRatio();this.viewGL.setViewport(0,0,r,n,i),this.width=r,this.height=n,this.altitudeScale=e.get("altitudeScale"),this.boxHeight=e.get("boxHeight")}function i(e,t){if("auto"!==this.model.get("boxHeight")){var r=[1/0,-1/0];e.eachSeries(function(e){if(e.coordinateSystem===this){var t=e.getData(),n=e.coordDimToDataDim("alt")[0];if(n){var i=t.getDataExtent(n,!0);r[0]=Math.min(r[0],i[0]),r[1]=Math.max(r[1],i[1])}}},this),r&&isFinite(r[1]-r[0])&&(this.altitudeExtent=r)}}var a=r(197),o=r(0),s=r.n(o),u=r(3),l=r(2),h=r(20),c={dimensions:a.a.prototype.dimensions,create:function(e,t){var r=[];return e.eachComponent("mapbox3D",function(e){var o=e.__viewGL;o||(o=e.__viewGL=new h.a,o.setRootNode(new l.a.Node));var s=new a.a;s.viewGL=e.__viewGL,s.resize=n,s.resize(e,t),r.push(s),e.coordinateSystem=s,s.model=e,s.setCameraOption(e.getMapboxCameraOption()),s.update=i}),e.eachSeries(function(t){if("mapbox3D"===t.get("coordinateSystem")){var r=t.getReferringComponents("mapbox3D")[0];if(r||(r=e.getComponent("mapbox3D")),!r)throw new Error('mapbox3D "'+u.a.firstNotNull(t.get("mapbox3DIndex"),t.get("mapbox3DId"),0)+'" not found');t.coordinateSystem=r.coordinateSystem}}),r}};s.a.registerCoordinateSystem("mapbox3D",c)},function(e,t,r){"use strict";function n(){this.width=0,this.height=0,this.altitudeScale=1,this.boxHeight="auto",this.altitudeExtent,this.bearing=0,this.pitch=0,this.center=[0,0],this._origin,this.zoom=0,this._initialZoom}var i=r(1),a=r.n(i),o=a.a.mat4,s=.6435011087932844,u=Math.PI;n.prototype={constructor:n,type:"mapbox3D",dimensions:["lng","lat","alt"],containPoint:function(){},setCameraOption:function(e){this.bearing=e.bearing,this.pitch=e.pitch,this.center=e.center,this.zoom=e.zoom,this._origin||(this._origin=this.projectOnTileWithScale(this.center,512)),null==this._initialZoom&&(this._initialZoom=this.zoom),this.updateTransform()},updateTransform:function(){if(this.height){var e=.5/Math.tan(s/2)*this.height*.1,t=Math.max(Math.min(this.pitch,60),0)/180*Math.PI,r=Math.PI/2+t,n=Math.sin(.3217505543966422)*e/Math.sin(Math.PI-r-.3217505543966422),i=Math.cos(Math.PI/2-t)*n+e,a=1.1*i,u=new Float64Array(16);o.perspective(u,s,this.width/this.height,1,a),this.viewGL.camera.projectionMatrix.setArray(u),this.viewGL.camera.decomposeProjectionMatrix();var u=o.identity(new Float64Array(16)),l=this.dataToPoint(this.center);o.scale(u,u,[1,-1,1]),o.translate(u,u,[0,0,-e]),o.rotateX(u,u,t),o.rotateZ(u,u,-this.bearing/180*Math.PI),o.translate(u,u,[-l[0]*this.getScale()*.1,-l[1]*this.getScale()*.1,0]),this.viewGL.camera.viewMatrix.array=u;var h=new Float64Array(16);o.invert(h,u),this.viewGL.camera.worldTransform.array=h,this.viewGL.camera.decomposeWorldTransform();var c,d=512*this.getScale();if(this.altitudeExtent&&!isNaN(this.boxHeight)){var f=this.altitudeExtent[1]-this.altitudeExtent[0];c=this.boxHeight/f*this.getScale()/Math.pow(2,this._initialZoom)}else c=d/(2*Math.PI*6378e3*Math.abs(Math.cos(this.center[1]*(Math.PI/180))))*this.altitudeScale*.1;this.viewGL.rootNode.scale.set(.1*this.getScale(),.1*this.getScale(),c)}},getScale:function(){return Math.pow(2,this.zoom)},projectOnTile:function(e,t){return this.projectOnTileWithScale(e,512*this.getScale(),t)},projectOnTileWithScale:function(e,t,r){var n=e[0],i=e[1],a=n*u/180,o=i*u/180,s=t*(a+u)/(2*u),l=t*(u-Math.log(Math.tan(u/4+.5*o)))/(2*u);return r=r||[],r[0]=s,r[1]=l,r},unprojectFromTile:function(e,t){return this.unprojectOnTileWithScale(e,512*this.getScale(),t)},unprojectOnTileWithScale:function(e,t,r){var n=e[0],i=e[1],a=n/t*(2*u)-u,o=2*(Math.atan(Math.exp(u-i/t*(2*u)))-u/4);return r=r||[],r[0]=180*a/u,r[1]=180*o/u,r},dataToPoint:function(e,t){return t=this.projectOnTileWithScale(e,512,t),t[0]-=this._origin[0],t[1]-=this._origin[1],t[2]=isNaN(e[2])?0:e[2],isNaN(e[2])||(t[2]=e[2],this.altitudeExtent&&(t[2]-=this.altitudeExtent[0])),t}},t.a=n},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(31),o=r(32),s=["zoom","center","pitch","bearing"],u=i.a.extendComponentModel({type:"mapbox3D",layoutMode:"box",coordinateSystem:null,defaultOption:{zlevel:-10,style:"mapbox://styles/mapbox/light-v9",center:[0,0],zoom:0,pitch:0,bearing:0,light:{main:{alpha:20,beta:30}},altitudeScale:1,boxHeight:"auto"},getMapboxCameraOption:function(){var e=this;return s.reduce(function(t,r){return t[r]=e.get(r),t},{})},setMapboxCameraOption:function(e){null!=e&&s.forEach(function(t){null!=e[t]&&(this.option[t]=e[t])},this)},getMapbox:function(){return this._mapbox},setMapbox:function(e){this._mapbox=e}});i.a.util.merge(u.prototype,a.a),i.a.util.merge(u.prototype,o.a)},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(200),o=r(34),s=r(2),u=r(201);s.a.Shader.import(u.a);i.a.extendComponentView({type:"mapbox3D",__ecgl__:!0,init:function(e,t){var r=t.getZr();this._zrLayer=new a.a("mapbox3D",r),r.painter.insertLayer(-1e3,this._zrLayer),this._lightRoot=new s.a.Node,this._sceneHelper=new o.a(this._lightRoot),this._sceneHelper.initLight(this._lightRoot);var n=this._zrLayer.getMapbox(),i=this._dispatchInteractAction.bind(this,t,n);["zoom","rotate","drag","pitch","rotate","move"].forEach(function(e){n.on(e,i)}),this._groundMesh=new s.a.Mesh({geometry:new s.a.PlaneGeometry,material:new s.a.Material({shader:new s.a.Shader({vertex:s.a.Shader.source("ecgl.displayShadow.vertex"),fragment:s.a.Shader.source("ecgl.displayShadow.fragment")}),depthMask:!1}),renderOrder:-100,culling:!1,castShadow:!1,$ignorePicking:!0,renderNormal:!0})},render:function(e,t,r){var n=this._zrLayer.getMapbox(),i=e.get("style"),a=JSON.stringify(i);a!==this._oldStyleStr&&i&&n.setStyle(i),this._oldStyleStr=a,n.setCenter(e.get("center")),n.setZoom(e.get("zoom")),n.setPitch(e.get("pitch")),n.setBearing(e.get("bearing")),e.setMapbox(n);var o=e.coordinateSystem;o.viewGL.scene.add(this._lightRoot),o.viewGL.add(this._groundMesh),this._updateGroundMesh(),this._sceneHelper.setScene(o.viewGL.scene),this._sceneHelper.updateLight(e),o.viewGL.setPostEffect(e.getModel("postEffect"),r),o.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling")),this._mapbox3DModel=e},afterRender:function(e,t,r,n){var i=n.renderer;this._sceneHelper.updateAmbientCubemap(i,e,r),this._sceneHelper.updateSkybox(i,e,r),e.coordinateSystem.viewGL.scene.traverse(function(e){e.material&&(e.material.define("fragment","NORMAL_UP_AXIS",2),e.material.define("fragment","NORMAL_FRONT_AXIS",1))})},updateCamera:function(e,t,r,n){e.coordinateSystem.setCameraOption(n),this._updateGroundMesh(),r.getZr().refresh()},_dispatchInteractAction:function(e,t,r){e.dispatchAction({type:"mapbox3DChangeCamera",pitch:t.getPitch(),zoom:t.getZoom(),center:t.getCenter().toArray(),bearing:t.getBearing(),mapbox3DId:this._mapbox3DModel&&this._mapbox3DModel.id})},_updateGroundMesh:function(){if(this._mapbox3DModel){var e=this._mapbox3DModel.coordinateSystem,t=e.dataToPoint(e.center);this._groundMesh.position.set(t[0],t[1],-.001);var r=new s.a.Plane(new s.a.Vector3(0,0,1),0),n=e.viewGL.camera.castRay(new s.a.Vector2(-1,-1)),i=e.viewGL.camera.castRay(new s.a.Vector2(1,1)),a=n.intersectPlane(r),o=i.intersectPlane(r),u=a.dist(o)/e.viewGL.rootNode.scale.x;this._groundMesh.scale.set(u,u,1)}},dispose:function(e,t){t.getZr().delLayer(-1e3)}})},function(e,t,r){"use strict";function n(e,t){if(this.id=e,this.zr=t,this.dom=document.createElement("div"),this.dom.style.cssText="position:absolute;left:0;right:0;top:0;bottom:0;",!mapboxgl)throw new Error("Mapbox GL library must be included. See https://www.mapbox.com/mapbox-gl-js/api/");this._mapbox=new mapboxgl.Map({container:this.dom}),this._initEvents()}n.prototype.resize=function(){this._mapbox.resize()},n.prototype.getMapbox=function(){return this._mapbox},n.prototype.clear=function(){},n.prototype.refresh=function(){this._mapbox.resize()};var i=["mousedown","mouseup","click","dblclick","mousemove","mousewheel","wheel","touchstart","touchend","touchmove","touchcancel"];n.prototype._initEvents=function(){var e=this._mapbox.getCanvasContainer();this._handlers=this._handlers||{contextmenu:function(e){return e.preventDefault(),!1}},i.forEach(function(t){this._handlers[t]=function(t){var r={};for(var n in t)r[n]=t[n];r.bubbles=!1;var i=new t.constructor(t.type,r);e.dispatchEvent(i)},this.zr.dom.addEventListener(t,this._handlers[t])},this),this.zr.dom.addEventListener("contextmenu",this._handlers.contextmenu)},n.prototype.dispose=function(){i.forEach(function(e){this.zr.dom.removeEventListener(e,this._handlers[e])},this)},t.a=n},function(e,t,r){"use strict";t.a="\n@export ecgl.displayShadow.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n@import ecgl.common.attributes\n\nvarying vec3 v_WorldPosition;\n\nvarying vec3 v_Normal;\n\nvoid main()\n{\n @import ecgl.common.uv.main\n v_Normal = normalize((worldInverseTranspose * vec4(normal, 0.0)).xyz);\n\n v_WorldPosition = (world * vec4(position, 1.0)).xyz;\n gl_Position = worldViewProjection * vec4(position, 1.0);\n}\n\n@end\n\n\n@export ecgl.displayShadow.fragment\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform float roughness: 0.2;\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n@import ecgl.common.ssaoMap.header\n\n@import clay.plugin.compute_shadow_map\n\nvoid main()\n{\n float shadow = 1.0;\n\n @import ecgl.common.ssaoMap.main\n\n#if defined(DIRECTIONAL_LIGHT_COUNT) && defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n for (int i = 0; i < DIRECTIONAL_LIGHT_COUNT; i++) {\n shadow = min(shadow, shadowContribsDir[i] * 0.5 + 0.5);\n }\n#endif\n\n shadow *= 0.5 + ao * 0.5;\n shadow = clamp(shadow, 0.0, 1.0);\n\n gl_FragColor = vec4(vec3(0.0), 1.0 - shadow);\n}\n\n@end"},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(203),r(206),r(208),r(16));i.a.registerVisual(Object(a.a)("bar3D")),i.a.registerProcessor(function(e,t){e.eachSeriesByType("bar3d",function(e){var t=e.getData();t.filterSelf(function(e){return t.hasValue(e)})})})},function(e,t,r){"use strict";function n(e,t){var r=e.getData(),n=e.get("minHeight")||0,i=e.get("barSize"),a=["lng","lat","alt"].map(function(t){return e.coordDimToDataDim(t)[0]});if(null==i){var o=t.radius*Math.PI,l=Object(d.a)(r,a[0],a[1]);i=[o/Math.sqrt(r.count()/l),o/Math.sqrt(r.count()/l)]}else s.a.util.isArray(i)||(i=[i,i]);r.each(a,function(e,o,s,u){var l=r.get(a[2],u,!0),h=r.stackedOn?l-s:t.altitudeAxis.scale.getExtent()[0],c=Math.max(t.altitudeAxis.dataToCoord(s),n),d=t.dataToPoint([e,o,h]),p=t.dataToPoint([e,o,l]),m=f.sub([],p,d);f.normalize(m,m);var g=[i[0],c,i[1]];r.setItemLayout(u,[d,m,g])}),r.setLayout("orient",u.a.UP.array)}function i(e,t){var r=e.getData(),n=e.get("barSize"),i=e.get("minHeight")||0,a=["lng","lat","alt"].map(function(t){return e.coordDimToDataDim(t)[0]});if(null==n){var o=Math.min(t.size[0],t.size[2]),u=Object(d.a)(r,a[0],a[1]);n=[o/Math.sqrt(r.count()/u),o/Math.sqrt(r.count()/u)]}else s.a.util.isArray(n)||(n=[n,n]);var l=[0,1,0];r.each(a,function(e,o,s,u){var h=r.get(a[2],u,!0),c=r.stackedOn?h-s:t.altitudeAxis.scale.getExtent()[0],d=Math.max(t.altitudeAxis.dataToCoord(s),i),f=t.dataToPoint([e,o,c]),p=[n[0],d,n[1]];r.setItemLayout(u,[f,l,p])}),r.setLayout("orient",[1,0,0])}function a(e,t){var r=e.getData(),n=e.coordDimToDataDim("lng")[0],i=e.coordDimToDataDim("lat")[0],a=e.coordDimToDataDim("alt")[0],o=e.get("barSize"),u=e.get("minHeight")||0;if(null==o){var l=r.getDataExtent(n),h=r.getDataExtent(i),c=t.dataToPoint([l[0],h[0]]),f=t.dataToPoint([l[1],h[1]]),p=Math.min(Math.abs(c[0]-f[0]),Math.abs(c[1]-f[1]))||1,m=Object(d.a)(r,n,i);o=[p/Math.sqrt(r.count()/m),p/Math.sqrt(r.count()/m)]}else s.a.util.isArray(o)||(o=[o,o]),o[0]/=t.getScale()/16,o[1]/=t.getScale()/16;var g=[0,0,1];r.each([n,i,a],function(e,n,i,s){var l=r.get(a,s,!0),h=r.stackedOn?l-i:0,c=t.dataToPoint([e,n,h]),d=t.dataToPoint([e,n,l]),f=Math.max(d[2]-c[2],u),p=[o[0],f,o[1]];r.setItemLayout(s,[c,g,p])}),r.setLayout("orient",[1,0,0])}var o=r(0),s=r.n(o),u=r(4),l=r(1),h=r.n(l),c=r(204),d=r(205),f=h.a.vec3;s.a.registerLayout(function(e,t){e.eachSeriesByType("bar3D",function(e){var t=e.coordinateSystem,r=t&&t.type;"globe"===r?n(e,t):"cartesian3D"===r?Object(c.a)(e,t):"geo3D"===r?i(e,t):"mapbox3D"===r&&a(e,t)})})},function(e,t,r){"use strict";function n(e){var t=e[0],r=e[1];return!(t>0&&r>0||t<0&&r<0)}function i(e,t){var r=e.getData(),i=e.get("barSize");if(null==i){var a,s,u=t.size,h=t.getAxis("x"),c=t.getAxis("y");a="category"===h.type?.7*h.getBandWidth():.6*Math.round(u[0]/Math.sqrt(r.count())),s="category"===c.type?.7*c.getBandWidth():.6*Math.round(u[1]/Math.sqrt(r.count())),i=[a,s]}else o.a.util.isArray(i)||(i=[i,i]);var d=t.getAxis("z").scale.getExtent(),f=n(d),p=["x","y","z"].map(function(t){return e.coordDimToDataDim(t)[0]});r.each(p,function(e,n,a,o){var s=r.get(p[2],o,!0),u=r.stackedOn?s-a:f?0:d[0],h=t.dataToPoint([e,n,u]),c=t.dataToPoint([e,n,s]),m=l.dist(h,c),g=[0,c[1]<h[1]?-1:1,0];0===Math.abs(m)&&(m=.1);var _=[i[0],m,i[1]];r.setItemLayout(o,[h,g,_])}),r.setLayout("orient",[1,0,0])}var a=r(0),o=r.n(a),s=r(1),u=r.n(s),l=u.a.vec3;t.a=i},function(e,t,r){"use strict";t.a=function(e,t,r){for(var n=e.getDataExtent(t),i=e.getDataExtent(r),a=n[1]-n[0]||n[0],o=i[1]-i[0]||i[0],s=new Uint8Array(2500),u=0;u<e.count();u++){var l=e.get(t,u),h=e.get(r,u),c=Math.floor((l-n[0])/a*49),d=Math.floor((h-i[0])/o*49),f=50*d+c;s[f]=s[f]||1}for(var p=0,u=0;u<s.length;u++)s[u]&&p++;return p/s.length}},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(3),s=r(27),u=r(207),l=r(61),h=r(1),c=r.n(h),d=c.a.vec3;i.a.extendChartView({type:"bar3D",__ecgl__:!0,init:function(e,t){this.groupGL=new a.a.Node,this._api=t,this._labelsBuilder=new l.a(256,256,t);var r=this;this._labelsBuilder.getLabelPosition=function(e,t,n){if(r._data){var i=r._data.getItemLayout(e),a=i[0],o=i[1],s=i[2][1];return d.scaleAndAdd([],a,o,n+s)}return[0,0]},this._labelsBuilder.getMesh().renderOrder=100},render:function(e,t,r){var n=this._prevBarMesh;this._prevBarMesh=this._barMesh,this._barMesh=n,this._barMesh||(this._barMesh=new a.a.Mesh({geometry:new u.a,shadowDepthMaterial:new a.a.Material({shader:new a.a.Shader(a.a.Shader.source("ecgl.sm.depth.vertex"),a.a.Shader.source("ecgl.sm.depth.fragment"))}),culling:"cartesian3D"===e.coordinateSystem.type,renderOrder:10,renderNormal:!0})),this.groupGL.remove(this._prevBarMesh),this.groupGL.add(this._barMesh),this.groupGL.add(this._labelsBuilder.getMesh());var i=e.coordinateSystem;if(this._doRender(e,r),i&&i.viewGL){i.viewGL.add(this.groupGL);var o=i.viewGL.isLinearSpace()?"define":"undefine";this._barMesh.material[o]("fragment","SRGB_DECODE")}this._data=e.getData(),this._labelsBuilder.updateData(this._data),this._labelsBuilder.updateLabels(),this._updateAnimation(e)},_updateAnimation:function(e){a.a.updateVertexAnimation([["prevPosition","position"],["prevNormal","normal"]],this._prevBarMesh,this._barMesh,e)},_doRender:function(e,t){var r=e.getData(),n=e.get("shading"),i="color"!==n,o=this,s=this._barMesh,u="ecgl."+n;s.material&&s.material.shader.name===u||(s.material=a.a.createMaterial(u,["VERTEX_COLOR"])),a.a.setMaterialFromModel(n,s.material,e,t),s.geometry.enableNormal=i,s.geometry.resetOffset();var l=e.get("bevelSize"),h=e.get("bevelSmoothness");s.geometry.bevelSegments=h,s.geometry.bevelSize=l;var c=[],d=new Float32Array(4*r.count()),f=0,p=0,m=!1;r.each(function(e){if(r.hasValue(e)){var t=r.getItemVisual(e,"color"),n=r.getItemVisual(e,"opacity");null==n&&(n=1),a.a.parseColor(t,c),c[3]*=n,d[f++]=c[0],d[f++]=c[1],d[f++]=c[2],d[f++]=c[3],c[3]>0&&(p++,c[3]<.99&&(m=!0))}}),s.geometry.setBarCount(p);var g=r.getLayout("orient"),_=this._barIndexOfData=new Int32Array(r.count()),p=0;r.each(function(e){if(!r.hasValue(e))return void(_[e]=-1);var t=r.getItemLayout(e),n=t[0],i=t[1],a=t[2],s=4*e;c[0]=d[s++],c[1]=d[s++],c[2]=d[s++],c[3]=d[s++],c[3]>0&&(o._barMesh.geometry.addBar(n,i,g,a,c,e),_[e]=p++)}),s.geometry.dirty(),s.geometry.updateBoundingBox();var v=s.material;v.transparent=m,v.depthMask=!m,s.geometry.sortTriangles=m,this._initHandler(e,t)},_initHandler:function(e,t){var r=e.getData(),n=this._barMesh,i="cartesian3D"===e.coordinateSystem.type;n.seriesIndex=e.seriesIndex;var a=-1;n.off("mousemove"),n.off("mouseout"),n.on("mousemove",function(e){var o=n.geometry.getDataIndexOfVertex(e.triangle[0]);o!==a&&(this._downplay(a),this._highlight(o),this._labelsBuilder.updateLabels([o]),i&&t.dispatchAction({type:"grid3DShowAxisPointer",value:[r.get("x",o),r.get("y",o),r.get("z",o,!0)]})),a=o,n.dataIndex=o},this),n.on("mouseout",function(e){this._downplay(a),this._labelsBuilder.updateLabels(),a=-1,n.dataIndex=-1,i&&t.dispatchAction({type:"grid3DHideAxisPointer"})},this)},_highlight:function(e){var t=this._data;if(t){var r=this._barIndexOfData[e];if(!(r<0)){var n=t.getItemModel(e),o=n.getModel("emphasis.itemStyle"),s=o.get("color"),u=o.get("opacity");if(null==s){var l=t.getItemVisual(e,"color");s=i.a.color.lift(l,-.4)}null==u&&(u=t.getItemVisual(e,"opacity"));var h=a.a.parseColor(s);h[3]*=u,this._barMesh.geometry.setColor(r,h),this._api.getZr().refresh()}}},_downplay:function(e){var t=this._data;if(t){var r=this._barIndexOfData[e];if(!(r<0)){var n=t.getItemVisual(e,"color"),i=t.getItemVisual(e,"opacity"),o=a.a.parseColor(n);o[3]*=i,this._barMesh.geometry.setColor(r,o),this._api.getZr().refresh()}}},highlight:function(e,t,r,n){this._toggleStatus("highlight",e,t,r,n)},downplay:function(e,t,r,n){this._toggleStatus("downplay",e,t,r,n)},_toggleStatus:function(e,t,r,n,a){var u=t.getData(),l=o.a.queryDataIndex(u,a),h=this;null!=l?i.a.util.each(s.a.normalizeToArray(l),function(t){"highlight"===e?this._highlight(t):this._downplay(t)},this):u.each(function(t){"highlight"===e?h._highlight(t):h._downplay(t)})},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll()}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(33),o=r(60),s=r(13),u=r(1),l=r.n(u),h=l.a.vec3,c=l.a.mat3,d=s.a.extend(function(){return{attributes:{position:new s.a.Attribute("position","float",3,"POSITION"),normal:new s.a.Attribute("normal","float",3,"NORMAL"),color:new s.a.Attribute("color","float",4,"COLOR"),prevPosition:new s.a.Attribute("prevPosition","float",3),prevNormal:new s.a.Attribute("prevNormal","float",3)},dynamic:!0,enableNormal:!1,bevelSize:1,bevelSegments:0,_dataIndices:null,_vertexOffset:0,_triangleOffset:0}},{resetOffset:function(){this._vertexOffset=0,this._triangleOffset=0},setBarCount:function(e){var t=this.enableNormal,r=this.getBarVertexCount()*e,n=this.getBarTriangleCount()*e;this.vertexCount!==r&&(this.attributes.position.init(r),t?this.attributes.normal.init(r):this.attributes.normal.value=null,this.attributes.color.init(r)),this.triangleCount!==n&&(this.indices=r>65535?new Uint32Array(3*n):new Uint16Array(3*n),this._dataIndices=new Uint32Array(r))},getBarVertexCount:function(){var e=this.bevelSize>0?this.bevelSegments:0;return e>0?this._getBevelBarVertexCount(e):this.enableNormal?24:8},getBarTriangleCount:function(){var e=this.bevelSize>0?this.bevelSegments:0;return e>0?this._getBevelBarTriangleCount(e):12},_getBevelBarVertexCount:function(e){return 4*(e+1)*(e+1)*2},_getBevelBarTriangleCount:function(e){return(4*e+3+1)*(2*e+1)*2+4},setColor:function(e,t){for(var r=this.getBarVertexCount(),n=r*e,i=r*(e+1),a=n;a<i;a++)this.attributes.color.set(a,t);this.dirtyAttribute("color")},getDataIndexOfVertex:function(e){return this._dataIndices?this._dataIndices[e]:null},addBar:function(){for(var e=h.create,t=h.scaleAndAdd,r=e(),n=e(),i=e(),a=e(),o=e(),s=e(),u=e(),l=[],c=[],d=0;d<8;d++)l[d]=e();for(var f=[[0,1,5,4],[2,3,7,6],[4,5,6,7],[3,2,1,0],[0,4,7,3],[1,2,6,5]],p=[0,1,2,0,2,3],m=[],d=0;d<f.length;d++)for(var g=f[d],_=0;_<2;_++){for(var v=[],y=0;y<3;y++)v.push(g[p[3*_+y]]);m.push(v)}return function(e,d,g,_,v,y){var x=this._vertexOffset;if(this.bevelSize>0&&this.bevelSegments>0)this._addBevelBar(e,d,g,_,this.bevelSize,this.bevelSegments,v);else{h.copy(i,d),h.normalize(i,i),h.cross(a,g,i),h.normalize(a,a),h.cross(n,i,a),h.normalize(a,a),h.negate(o,n),h.negate(s,i),h.negate(u,a),t(l[0],e,n,_[0]/2),t(l[0],l[0],a,_[2]/2),t(l[1],e,n,_[0]/2),t(l[1],l[1],u,_[2]/2),t(l[2],e,o,_[0]/2),t(l[2],l[2],u,_[2]/2),t(l[3],e,o,_[0]/2),t(l[3],l[3],a,_[2]/2),t(r,e,i,_[1]),t(l[4],r,n,_[0]/2),t(l[4],l[4],a,_[2]/2),t(l[5],r,n,_[0]/2),t(l[5],l[5],u,_[2]/2),t(l[6],r,o,_[0]/2),t(l[6],l[6],u,_[2]/2),t(l[7],r,o,_[0]/2),t(l[7],l[7],a,_[2]/2);var T=this.attributes;if(this.enableNormal){c[0]=n,c[1]=o,c[2]=i,c[3]=s,c[4]=a,c[5]=u;for(var b=this._vertexOffset,w=0;w<f.length;w++){for(var E=3*this._triangleOffset,S=0;S<6;S++)this.indices[E++]=b+p[S];b+=4,this._triangleOffset+=2}for(var w=0;w<f.length;w++)for(var A=c[w],S=0;S<4;S++){var M=f[w][S];T.position.set(this._vertexOffset,l[M]),T.normal.set(this._vertexOffset,A),T.color.set(this._vertexOffset++,v)}}else{for(var w=0;w<m.length;w++){for(var E=3*this._triangleOffset,S=0;S<3;S++)this.indices[E+S]=m[w][S]+this._vertexOffset;this._triangleOffset++}for(var w=0;w<l.length;w++)T.position.set(this._vertexOffset,l[w]),T.color.set(this._vertexOffset++,v)}}for(var C=this._vertexOffset,w=x;w<C;w++)this._dataIndices[w]=y}}(),_addBevelBar:function(){var e=h.create(),t=h.create(),r=h.create(),n=c.create(),i=[],a=[1,-1,-1,1],o=[1,1,-1,-1],s=[2,0];return function(u,l,c,d,f,p,m){h.copy(t,l),h.normalize(t,t),h.cross(r,c,t),h.normalize(r,r),h.cross(e,t,r),h.normalize(r,r),n[0]=e[0],n[1]=e[1],n[2]=e[2],n[3]=t[0],n[4]=t[1],n[5]=t[2],n[6]=r[0],n[7]=r[1],n[8]=r[2],f=Math.min(d[0],d[2])/2*f;for(var g=0;g<3;g++)i[g]=Math.max(d[g]-2*f,0);for(var _=(d[0]-i[0])/2,v=(d[1]-i[1])/2,y=(d[2]-i[2])/2,x=[],T=[],b=this._vertexOffset,w=[],g=0;g<2;g++){w[g]=w[g]=[];for(var E=0;E<=p;E++)for(var S=0;S<4;S++){(0===E&&0===g||1===g&&E===p)&&w[g].push(b);for(var A=0;A<=p;A++){var M=A/p*Math.PI/2+Math.PI/2*S,C=E/p*Math.PI/2+Math.PI/2*g;T[0]=_*Math.cos(M)*Math.sin(C),T[1]=v*Math.cos(C),T[2]=y*Math.sin(M)*Math.sin(C),x[0]=T[0]+a[S]*i[0]/2,x[1]=T[1]+v+s[g]*i[1]/2,x[2]=T[2]+o[S]*i[2]/2,Math.abs(_-v)<1e-6&&Math.abs(v-y)<1e-6||(T[0]/=_*_,T[1]/=v*v,T[2]/=y*y),h.normalize(T,T),h.transformMat3(x,x,n),h.transformMat3(T,T,n),h.add(x,x,u),this.attributes.position.set(b,x),this.enableNormal&&this.attributes.normal.set(b,T),this.attributes.color.set(b,m),b++}}}for(var L=4*p+3,N=2*p+1,D=L+1,S=0;S<N;S++)for(var g=0;g<=L;g++){var I=S*D+g+this._vertexOffset,R=S*D+(g+1)%D+this._vertexOffset,P=(S+1)*D+(g+1)%D+this._vertexOffset,O=(S+1)*D+g+this._vertexOffset;this.setTriangleIndices(this._triangleOffset++,[P,I,R]),this.setTriangleIndices(this._triangleOffset++,[P,O,I])}this.setTriangleIndices(this._triangleOffset++,[w[0][0],w[0][2],w[0][1]]),this.setTriangleIndices(this._triangleOffset++,[w[0][0],w[0][3],w[0][2]]),this.setTriangleIndices(this._triangleOffset++,[w[1][0],w[1][1],w[1][2]]),this.setTriangleIndices(this._triangleOffset++,[w[1][0],w[1][2],w[1][3]]),this._vertexOffset=b}}()});i.a.util.defaults(d.prototype,a.a),i.a.util.defaults(d.prototype,o.a),t.a=d},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(26),o=r(27),s=r(35),u=r(44),l=i.a.extendSeriesModel({type:"series.bar3D",dependencies:["globe"],visualColorAccessPath:"itemStyle.color",getInitialData:function(e,t){return Object(u.a)(this)},getFormattedLabel:function(e,t,r,n){var i=o.a.getFormattedLabel(this,e,t,r,n);return null==i&&(i=this.getData().get("z",e)),i},formatTooltip:function(e){return Object(s.a)(this,e)},defaultOption:{coordinateSystem:"cartesian3D",globeIndex:0,grid3DIndex:0,zlevel:-10,bevelSize:0,bevelSmoothness:2,onGridPlane:"xy",shading:"color",minHeight:0,itemStyle:{opacity:1},label:{show:!1,distance:2,textStyle:{fontSize:14,color:"#000",backgroundColor:"rgba(255,255,255,0.7)",padding:3,borderRadius:3}},emphasis:{label:{show:!0}},animationDurationUpdate:500}});i.a.util.merge(l.prototype,a.a)},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(210),r(211),r(45)),o=r.n(a),s=r(16);i.a.registerVisual(o()("line3D","circle",null)),i.a.registerVisual(Object(s.a)("line3D")),i.a.registerLayout(function(e,t){e.eachSeriesByType("line3D",function(e){var t=e.getData(),r=e.coordinateSystem;if(r){if("cartesian3D"!==r.type)return;var n=new Float32Array(3*t.count()),i=[],a=[],o=r.dimensions,s=o.map(function(t){return e.coordDimToDataDim(t)[0]});r&&t.each(s,function(e,t,o,s){i[0]=e,i[1]=t,i[2]=o,r.dataToPoint(i,a),n[3*s]=a[0],n[3*s+1]=a[1],n[3*s+2]=a[2]}),t.setLayout("points",n)}})})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(35),o=r(44);i.a.extendSeriesModel({type:"series.line3D",dependencies:["grid3D"],visualColorAccessPath:"lineStyle.color",getInitialData:function(e,t){return Object(o.a)(this)},formatTooltip:function(e){return Object(a.a)(this,e)},defaultOption:{coordinateSystem:"cartesian3D",zlevel:-10,grid3DIndex:0,lineStyle:{width:2},animationDurationUpdate:500}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(3),s=r(22),u=r(9),l=r(4),h=r(212),c=r.n(h),d=r(1),f=r.n(d),p=r(40),m=f.a.vec3;a.a.Shader.import(p.a);i.a.extendChartView({type:"line3D",__ecgl__:!0,init:function(e,t){this.groupGL=new a.a.Node,this._api=t},render:function(e,t,r){var n=this._prevLine3DMesh;this._prevLine3DMesh=this._line3DMesh,this._line3DMesh=n,this._line3DMesh||(this._line3DMesh=new a.a.Mesh({geometry:new s.a({useNativeLine:!1,sortTriangles:!0}),material:new a.a.Material({shader:a.a.createShader("ecgl.meshLines3D")}),renderOrder:10}),this._line3DMesh.geometry.pick=this._pick.bind(this)),this.groupGL.remove(this._prevLine3DMesh),this.groupGL.add(this._line3DMesh);var i=e.coordinateSystem;if(i&&i.viewGL){i.viewGL.add(this.groupGL);var o=i.viewGL.isLinearSpace()?"define":"undefine";this._line3DMesh.material[o]("fragment","SRGB_DECODE")}this._doRender(e,r),this._data=e.getData(),this._camera=i.viewGL.camera,this.updateCamera(),this._updateAnimation(e)},updateCamera:function(){this._updateNDCPosition()},_doRender:function(e,t){var r=e.getData(),n=this._line3DMesh;n.geometry.resetOffset();var i=r.getLayout("points"),s=[],u=new Float32Array(i.length/3*4),l=0,h=!1;r.each(function(e){var t=r.getItemVisual(e,"color"),n=r.getItemVisual(e,"opacity");null==n&&(n=1),a.a.parseColor(t,s),s[3]*=n,u[l++]=s[0],u[l++]=s[1],u[l++]=s[2],u[l++]=s[3],s[3]<.99&&(h=!0)}),n.geometry.setVertexCount(n.geometry.getPolylineVertexCount(i)),n.geometry.setTriangleCount(n.geometry.getPolylineTriangleCount(i)),n.geometry.addPolyline(i,u,o.a.firstNotNull(e.get("lineStyle.width"),1)),n.geometry.dirty(),n.geometry.updateBoundingBox();var c=n.material;c.transparent=h,c.depthMask=!h;var d=e.getModel("debug.wireframe");d.get("show")?(n.geometry.createAttribute("barycentric","float",3),n.geometry.generateBarycentric(),n.material.set("both","WIREFRAME_TRIANGLE"),n.material.set("wireframeLineColor",a.a.parseColor(d.get("lineStyle.color")||"rgba(0,0,0,0.5)")),n.material.set("wireframeLineWidth",o.a.firstNotNull(d.get("lineStyle.width"),1))):n.material.set("both","WIREFRAME_TRIANGLE"),this._points=i,this._initHandler(e,t)},_updateAnimation:function(e){a.a.updateVertexAnimation([["prevPosition","position"],["prevPositionPrev","positionPrev"],["prevPositionNext","positionNext"]],this._prevLine3DMesh,this._line3DMesh,e)},_initHandler:function(e,t){var r=e.getData(),n=e.coordinateSystem,i=this._line3DMesh,a=-1;i.seriesIndex=e.seriesIndex,i.off("mousemove"),i.off("mouseout"),i.on("mousemove",function(e){var o=n.pointToData(e.point.array),s=r.indicesOfNearest("x",o[0])[0];s!==a&&(t.dispatchAction({type:"grid3DShowAxisPointer",value:[r.get("x",s),r.get("y",s),r.get("z",s)]}),i.dataIndex=s),a=s},this),i.on("mouseout",function(e){a=-1,i.dataIndex=-1,t.dispatchAction({type:"grid3DHideAxisPointer"})},this)},_updateNDCPosition:function(){var e=new u.a,t=this._camera;u.a.multiply(e,t.projectionMatrix,t.viewMatrix);var r=this._positionNDC,n=this._points,i=n.length/3;r&&r.length/2===i||(r=this._positionNDC=new Float32Array(2*i));for(var a=[],o=0;o<i;o++){var s=3*o,l=2*o;a[0]=n[s],a[1]=n[s+1],a[2]=n[s+2],a[3]=1,m.transformMat4(a,a,e.array),r[l]=a[0]/a[3],r[l+1]=a[1]/a[3]}},_pick:function(e,t,r,n,i,a){var o=this._positionNDC,s=this._data.hostModel,u=s.get("lineStyle.width"),h=-1,d=r.viewport.width,f=r.viewport.height,p=.5*d,m=.5*f;e=(e+1)*p,t=(t+1)*m;for(var g=1;g<o.length/2;g++){var _=(o[2*(g-1)]+1)*p,v=(o[2*(g-1)+1]+1)*m,y=(o[2*g]+1)*p,x=(o[2*g+1]+1)*m;if(c.a.containStroke(_,v,y,x,u,e,t)){h=(_-e)*(_-e)+(v-t)*(v-t)<(y-e)*(y-e)+(x-t)*(x-t)?g-1:g}}if(h>=0){var T=3*h,b=new l.a(this._points[T],this._points[T+1],this._points[T+2]);a.push({dataIndex:h,point:b,pointWorld:b.clone(),target:this._line3DMesh,distance:this._camera.getWorldPosition().dist(b)})}},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll()}})},function(e,t){function r(e,t,r,n,i,a,o){if(0===i)return!1;var s=i,u=0,l=e;if(o>t+s&&o>n+s||o<t-s&&o<n-s||a>e+s&&a>r+s||a<e-s&&a<r-s)return!1;if(e===r)return Math.abs(a-e)<=s/2;u=(t-n)/(e-r),l=(e*n-r*t)/(e-r);var h=u*a-o+l;return h*h/(u*u+1)<=s/2*s/2}t.containStroke=r},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(214),r(215),r(45)),o=r.n(a),s=r(16);i.a.registerVisual(o()("scatter3D","circle",null)),i.a.registerVisual(Object(s.a)("scatter3D")),i.a.registerLayout({seriesType:"scatter3D",reset:function(e){var t=e.coordinateSystem;if(t){var r=t.dimensions;if(r.length<3)return;var n=r.map(function(t){return e.coordDimToDataDim(t)[0]}),i=[],a=[];return{progress:function(e,r){for(var o=new Float32Array(3*(e.end-e.start)),s=e.start;s<e.end;s++){var u=3*(s-e.start);i[0]=r.get(n[0],s),i[1]=r.get(n[1],s),i[2]=r.get(n[2],s),t.dataToPoint(i,a),o[u]=a[0],o[u+1]=a[1],o[u+2]=a[2]}r.setLayout("points",o)}}}}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(27),o=r(35),s=r(44);i.a.extendSeriesModel({type:"series.scatter3D",dependencies:["globe","grid3D","geo3D"],visualColorAccessPath:"itemStyle.color",getInitialData:function(e,t){return Object(s.a)(this)},getFormattedLabel:function(e,t,r,n){var i=a.a.getFormattedLabel(this,e,t,r,n);if(null==i){var o=this.getData(),s=o.dimensions[o.dimensions.length-1];i=o.get(s,e)}return i},formatTooltip:function(e){return Object(o.a)(this,e)},defaultOption:{coordinateSystem:"cartesian3D",zlevel:-10,progressive:1e5,progressiveThreshold:1e5,grid3DIndex:0,globeIndex:0,symbol:"circle",symbolSize:10,blendMode:"source-over",label:{show:!1,position:"right",distance:5,textStyle:{fontSize:14,color:"#000",backgroundColor:"rgba(255,255,255,0.7)",padding:3,borderRadius:3}},itemStyle:{opacity:.8},emphasis:{label:{show:!0}},animationDurationUpdate:500}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(3),s=r(27),u=r(62);i.a.extendChartView({type:"scatter3D",__ecgl__:!0,init:function(e,t){this.groupGL=new a.a.Node,this._pointsBuilderList=[],this._currentStep=0},render:function(e,t,r){if(this.groupGL.removeAll(),e.getData().count()){var n=e.coordinateSystem;if(n&&n.viewGL){n.viewGL.add(this.groupGL),this._camera=n.viewGL.camera;var i=this._pointsBuilderList[0];i||(i=this._pointsBuilderList[0]=new u.a(!1,r)),this._pointsBuilderList.length=1,this.groupGL.add(i.rootNode),i.update(e,t,r),i.updateView(n.viewGL.camera)}}},incrementalPrepareRender:function(e,t,r){var n=e.coordinateSystem;n&&n.viewGL&&(n.viewGL.add(this.groupGL),this._camera=n.viewGL.camera),this.groupGL.removeAll(),this._currentStep=0},incrementalRender:function(e,t,r,n){if(!(e.end<=e.start)){var i=this._pointsBuilderList[this._currentStep];i||(i=new u.a(!1,n),this._pointsBuilderList[this._currentStep]=i),this.groupGL.add(i.rootNode),i.update(t,r,n,e.start,e.end),i.updateView(t.coordinateSystem.viewGL.camera),this._currentStep++}},updateCamera:function(){this._pointsBuilderList.forEach(function(e){e.updateView(this._camera)},this)},highlight:function(e,t,r,n){this._toggleStatus("highlight",e,t,r,n)},downplay:function(e,t,r,n){this._toggleStatus("downplay",e,t,r,n)},_toggleStatus:function(e,t,r,n,a){var u=t.getData(),l=o.a.queryDataIndex(u,a),h="highlight"===e;null!=l?i.a.util.each(s.a.normalizeToArray(l),function(e){for(var t=0;t<this._pointsBuilderList.length;t++){var r=this._pointsBuilderList[t];h?r.highlight(u,e):r.downplay(u,e)}},this):u.each(function(e){for(var t=0;t<this._pointsBuilderList.length;t++){var r=this._pointsBuilderList[t];h?r.highlight(u,e):r.downplay(u,e)}})},dispose:function(){this.groupGL.removeAll()},remove:function(){this.groupGL.removeAll()}})},function(e,t,r){"use strict";function n(e,t,r){var t=t||document.createElement("canvas");t.width=e,t.height=e;var n=t.getContext("2d");return r&&r(n),t}function i(e,t,r,n){s.a.util.isArray(t)||(t=[t,t]);var i=u.getMarginByStyle(r,n),a=t[0]+i.left+i.right,o=t[1]+i.top+i.bottom,l=s.a.helper.createSymbol(e,0,0,t[0],t[1]),h=Math.max(a,o);l.position=[i.left,i.top],a>o?l.position[1]+=(h-o)/2:l.position[0]+=(h-a)/2;var c=l.getBoundingRect();return l.position[0]-=c.x,l.position[1]-=c.y,l.setStyle(r),l.update(),l.__size=h,l}function a(e,t,r){function n(e){return e<128?1:-1}for(var i=t.width,a=t.height,o=e.canvas.width,s=e.canvas.height,u=i/o,l=a/s,h=e.createImageData(o,s),c=0;c<s;c++)for(var d=0;d<o;d++){var f=function(e,o){var s=1/0;e=Math.floor(e*u),o=Math.floor(o*l);for(var h=o*i+e,c=t.data[4*h],d=n(c),f=Math.max(o-r,0);f<Math.min(o+r,a);f++)for(var p=Math.max(e-r,0);p<Math.min(e+r,i);p++){var h=f*i+p,m=t.data[4*h],g=n(m),_=p-e,v=f-o;if(d!==g){var y=_*_+v*v;y<s&&(s=y)}}return d*Math.sqrt(s)}(d,c),p=f/r*.5+.5,m=4*(c*o+d);h.data[m++]=255*(1-p),h.data[m++]=255*(1-p),h.data[m++]=255*(1-p),h.data[m++]=255}return h}var o=r(0),s=r.n(o),u={getMarginByStyle:function(e){var t=e.minMargin||0,r=0;e.stroke&&"none"!==e.stroke&&(r=null==e.lineWidth?1:e.lineWidth);var n=e.shadowBlur||0,i=e.shadowOffsetX||0,a=e.shadowOffsetY||0,o={};return o.left=Math.max(r/2,-i+n,t),o.right=Math.max(r/2,i+n,t),o.top=Math.max(r/2,-a+n,t),o.bottom=Math.max(r/2,a+n,t),o},createSymbolSprite:function(e,t,r,a){var o=i(e,t,r),s=u.getMarginByStyle(r);return{image:n(o.__size,a,function(e){o.brush(e)}),margin:s}},createSDFFromCanvas:function(e,t,r,i){return n(t,i,function(t){var n=e.getContext("2d"),i=n.getImageData(0,0,e.width,e.height);t.putImageData(a(t,i,r),0,0)})},createSimpleSprite:function(e,t){return n(e,t,function(t){var r=e/2;t.beginPath(),t.arc(r,r,60,0,2*Math.PI,!1),t.closePath();var n=t.createRadialGradient(r,r,0,r,r,r);n.addColorStop(0,"rgba(255, 255, 255, 1)"),n.addColorStop(.5,"rgba(255, 255, 255, 0.5)"),n.addColorStop(1,"rgba(255, 255, 255, 0)"),t.fillStyle=n,t.fill()})}};t.a=u},function(e,t,r){"use strict";var n=r(2),i=r(218),a=r(0),o=r.n(a),s=r(1),u=r.n(s),l=r(219),h=u.a.vec4;n.a.Shader.import(l.a);var c=n.a.Mesh.extend(function(){var e=new n.a.Geometry({dynamic:!0,attributes:{color:new n.a.Geometry.Attribute("color","float",4,"COLOR"),position:new n.a.Geometry.Attribute("position","float",3,"POSITION"),size:new n.a.Geometry.Attribute("size","float",1),prevPosition:new n.a.Geometry.Attribute("prevPosition","float",3),prevSize:new n.a.Geometry.Attribute("prevSize","float",1)}});o.a.util.extend(e,i.a);var t=new n.a.Material({shader:n.a.createShader("ecgl.sdfSprite"),transparent:!0,depthMask:!1});t.enableTexture("sprite"),t.define("both","VERTEX_COLOR"),t.define("both","VERTEX_SIZE");var r=new n.a.Texture2D({image:document.createElement("canvas"),flipY:!1});return t.set("sprite",r),e.pick=this._pick.bind(this),{geometry:e,material:t,mode:n.a.Mesh.POINTS,sizeScale:1}},{_pick:function(e,t,r,i,a,o){var s=this._positionNDC;if(s)for(var u=r.viewport,l=2/u.width,h=2/u.height,c=this.geometry.vertexCount-1;c>=0;c--){var d;d=this.geometry.indices?this.geometry.indices[c]:c;var f=s[2*d],p=s[2*d+1],m=this.geometry.attributes.size.get(d)/this.sizeScale,g=m/2;if(e>f-g*l&&e<f+g*l&&t>p-g*h&&t<p+g*h){var _=new n.a.Vector3,v=new n.a.Vector3;this.geometry.attributes.position.get(d,_.array),n.a.Vector3.transformMat4(v,_,this.worldTransform),o.push({vertexIndex:d,point:_,pointWorld:v,target:this,distance:v.distance(i.getWorldPosition())})}}},updateNDCPosition:function(e,t,r){var n=this._positionNDC,i=this.geometry;n&&n.length/2===i.vertexCount||(n=this._positionNDC=new Float32Array(2*i.vertexCount));for(var a=h.create(),o=0;o<i.vertexCount;o++)i.attributes.position.get(o,a),a[3]=1,h.transformMat4(a,a,e.array),h.scale(a,a,1/a[3]),n[2*o]=a[0],n[2*o+1]=a[1]}});t.a=c},function(e,t,r){"use strict";var n=r(81),i=r(1),a=r.n(i),o=a.a.vec3;t.a={needsSortVertices:function(){return this.sortVertices},needsSortVerticesProgressively:function(){return this.needsSortVertices()&&this.vertexCount>=2e4},doSortVertices:function(e,t){var r=this.indices,n=o.create();if(!r){r=this.indices=this.vertexCount>65535?new Uint32Array(this.vertexCount):new Uint16Array(this.vertexCount);for(var i=0;i<r.length;i++)r[i]=i}if(0===t){var a=this.attributes.position,e=e.array,s=0;this._zList&&this._zList.length===this.vertexCount||(this._zList=new Float32Array(this.vertexCount));for(var u,i=0;i<this.vertexCount;i++){a.get(i,n);var l=o.sqrDist(n,e);isNaN(l)&&(l=1e7,s++),0===i?(u=l,l=0):l-=u,this._zList[i]=l}this._noneCount=s}if(this.vertexCount<2e4)0===t&&this._simpleSort(this._noneCount/this.vertexCount>.05);else for(var i=0;i<3;i++)this._progressiveQuickSort(3*t+i);this.dirtyIndices()},_simpleSort:function(e){function t(e,t){return r[t]-r[e]}var r=this._zList,i=this.indices;e?Array.prototype.sort.call(i,t):n.a.sort(i,t,0,i.length-1)},_progressiveQuickSort:function(e){var t=this._zList,r=this.indices;this._quickSort=this._quickSort||new n.a,this._quickSort.step(r,function(e,r){return t[r]-t[e]},e)}}},function(e,t,r){"use strict";t.a="@export ecgl.sdfSprite.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform float elapsedTime : 0;\n\nattribute vec3 position : POSITION;\n\n#ifdef VERTEX_SIZE\nattribute float size;\n#else\nuniform float u_Size;\n#endif\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_FillColor: COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute float prevSize;\nuniform float percent : 1.0;\n#endif\n\n\n#ifdef POSITIONTEXTURE_ENABLED\nuniform sampler2D positionTexture;\n#endif\n\nvarying float v_Size;\n\nvoid main()\n{\n\n#ifdef POSITIONTEXTURE_ENABLED\n gl_Position = worldViewProjection * vec4(texture2D(positionTexture, position.xy).xy, -10.0, 1.0);\n#else\n\n #ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n #else\n vec3 pos = position;\n #endif\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n#endif\n\n#ifdef VERTEX_SIZE\n#ifdef VERTEX_ANIMATION\n v_Size = mix(prevSize, size, percent);\n#else\n v_Size = size;\n#endif\n#else\n v_Size = u_Size;\n#endif\n\n#ifdef VERTEX_COLOR\n v_Color = a_FillColor;\n #endif\n\n gl_PointSize = v_Size;\n}\n\n@end\n\n@export ecgl.sdfSprite.fragment\n\nuniform vec4 color: [1, 1, 1, 1];\nuniform vec4 strokeColor: [1, 1, 1, 1];\nuniform float smoothing: 0.07;\n\nuniform float lineWidth: 0.0;\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\nvarying float v_Size;\n\nuniform sampler2D sprite;\n\n@import clay.util.srgb\n\nvoid main()\n{\n gl_FragColor = color;\n\n vec4 _strokeColor = strokeColor;\n\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n #endif\n\n#ifdef SPRITE_ENABLED\n float d = texture2D(sprite, gl_PointCoord).r;\n gl_FragColor.a *= smoothstep(0.5 - smoothing, 0.5 + smoothing, d);\n\n if (lineWidth > 0.0) {\n float sLineWidth = lineWidth / 2.0;\n\n float outlineMaxValue0 = 0.5 + sLineWidth;\n float outlineMaxValue1 = 0.5 + sLineWidth + smoothing;\n float outlineMinValue0 = 0.5 - sLineWidth - smoothing;\n float outlineMinValue1 = 0.5 - sLineWidth;\n\n if (d <= outlineMaxValue1 && d >= outlineMinValue0) {\n float a = _strokeColor.a;\n if (d <= outlineMinValue1) {\n a = a * smoothstep(outlineMinValue0, outlineMinValue1, d);\n }\n else {\n a = a * smoothstep(outlineMaxValue1, outlineMaxValue0, d);\n }\n gl_FragColor.rgb = mix(gl_FragColor.rgb * gl_FragColor.a, _strokeColor.rgb, a);\n gl_FragColor.a = gl_FragColor.a * (1.0 - a) + a;\n }\n }\n#endif\n\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(gl_FragColor);\n#endif\n}\n@end"},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(221),r(222),r(225),r(16));i.a.registerVisual(Object(a.a)("lines3D")),i.a.registerAction({type:"lines3DPauseEffect",event:"lines3deffectpaused",update:"series.lines3D:pauseEffect"},function(){}),i.a.registerAction({type:"lines3DResumeEffect",event:"lines3deffectresumed",update:"series.lines3D:resumeEffect"},function(){}),i.a.registerAction({type:"lines3DToggleEffect",event:"lines3deffectchanged",update:"series.lines3D:toggleEffect"},function(){})},function(e,t,r){"use strict";function n(e,t){p.copy(E,e[0]),p.copy(S,e[1]);var r=[],n=r[0]=y(),i=r[1]=y(),a=r[2]=y(),o=r[3]=y();t.dataToPoint(E,n),t.dataToPoint(S,o),m(x,n),_(T,o,n),m(T,T),g(b,T,x),m(b,b),g(T,x,b),v(i,x,T),m(i,i),m(x,o),_(T,n,o),m(T,T),g(b,T,x),m(b,b),g(T,x,b),v(a,x,T),m(a,a),v(w,n,o),m(w,w);var s=f.dot(n,w),u=f.dot(w,i),l=(Math.max(f.len(n),f.len(o))-s)/u*2;return f.scaleAndAdd(i,n,i,l),f.scaleAndAdd(a,o,a,l),r}function i(e,t,r){var n=[],i=n[0]=f.create(),a=n[1]=f.create(),o=n[2]=f.create(),s=n[3]=f.create();t.dataToPoint(e[0],i),t.dataToPoint(e[1],s);var u=f.dist(i,s);return f.lerp(a,i,s,.3),f.lerp(o,i,s,.3),f.scaleAndAdd(a,a,r,Math.min(.1*u,10)),f.scaleAndAdd(o,o,r,Math.min(.1*u,10)),n}function a(e,t){for(var r=new Float32Array(3*e.length),n=0,i=[],a=0;a<e.length;a++)t.dataToPoint(e[a],i),r[n++]=i[0],r[n++]=i[1],r[n++]=i[2];return r}function o(e){var t=[];return e.each(function(r){var n=e.getItemModel(r),i=n.option instanceof Array?n.option:n.getShallow("coords",!0);t.push(i)}),{coordsList:t}}function s(e,t){var r=e.getData(),i=e.get("polyline");r.setLayout("lineType",i?"polyline":"cubicBezier");var s=o(r);r.each(function(e){var o=s.coordsList[e],u=i?a:n;r.setItemLayout(e,u(o,t))})}function u(e,t,r){var n=e.getData(),s=e.get("polyline"),u=o(n);n.setLayout("lineType",s?"polyline":"cubicBezier"),n.each(function(e){var o=u.coordsList[e],l=s?a(o,t):i(o,t,r);n.setItemLayout(e,l)})}var l=r(0),h=r.n(l),c=r(1),d=r.n(c),f=d.a.vec3,p=d.a.vec2,m=f.normalize,g=f.cross,_=f.sub,v=f.add,y=f.create,x=y(),T=y(),b=y(),w=y(),E=[],S=[];h.a.registerLayout(function(e,t){e.eachSeriesByType("lines3D",function(e){var t=e.coordinateSystem;"globe"===t.type?s(e,t):"geo3D"===t.type?u(e,t,[0,1,0]):"mapbox3D"===t.type&&u(e,t,[0,0,1])})})},function(e,t,r){"use strict";function n(e){return null!=e.radius?e.radius:null!=e.size?Math.max(e.size[0],e.size[1],e.size[2]):100}var i=r(0),a=r.n(i),o=r(2),s=r(22),u=r(223),l=r(40);o.a.Shader.import(l.a);a.a.extendChartView({type:"lines3D",__ecgl__:!0,init:function(e,t){this.groupGL=new o.a.Node,this._meshLinesMaterial=new o.a.Material({shader:o.a.createShader("ecgl.meshLines3D"),transparent:!0,depthMask:!1}),this._linesMesh=new o.a.Mesh({geometry:new s.a,material:this._meshLinesMaterial,$ignorePicking:!0}),this._trailMesh=new u.a},render:function(e,t,r){this.groupGL.add(this._linesMesh);var n=e.coordinateSystem,i=e.getData();if(n&&n.viewGL){n.viewGL.add(this.groupGL),this._updateLines(e,t,r);var a=n.viewGL.isLinearSpace()?"define":"undefine";this._linesMesh.material[a]("fragment","SRGB_DECODE"),this._trailMesh.material[a]("fragment","SRGB_DECODE")}var s=this._trailMesh;if(s.stopAnimation(),e.get("effect.show")){this.groupGL.add(s),s.updateData(i,r,this._linesMesh.geometry),s.__time=s.__time||0;this._curveEffectsAnimator=s.animate("",{loop:!0}).when(36e5,{__time:36e5}).during(function(){s.setAnimationTime(s.__time)}).start()}else this.groupGL.remove(s),this._curveEffectsAnimator=null;this._linesMesh.material.blend=this._trailMesh.material.blend="lighter"===e.get("blendMode")?o.a.additiveBlend:null},pauseEffect:function(){this._curveEffectsAnimator&&this._curveEffectsAnimator.pause()},resumeEffect:function(){this._curveEffectsAnimator&&this._curveEffectsAnimator.resume()},toggleEffect:function(){var e=this._curveEffectsAnimator;e&&(e.isPaused()?e.resume():e.pause())},_updateLines:function(e,t,r){var i=e.getData(),a=e.coordinateSystem,s=this._linesMesh.geometry,u=e.get("polyline");s.expandLine=!0;var l=n(a);s.segmentScale=l/20;var h="lineStyle.width".split("."),c=r.getDevicePixelRatio(),d=0;i.each(function(e){var t=i.getItemModel(e),r=t.get(h);null==r&&(r=1),i.setItemVisual(e,"lineWidth",r),d=Math.max(r,d)}),s.useNativeLine=!1;var f=0,p=0;i.each(function(e){var t=i.getItemLayout(e);u?(f+=s.getPolylineVertexCount(t),p+=s.getPolylineTriangleCount(t)):(f+=s.getCubicCurveVertexCount(t[0],t[1],t[2],t[3]),p+=s.getCubicCurveTriangleCount(t[0],t[1],t[2],t[3]))}),s.setVertexCount(f),s.setTriangleCount(p),s.resetOffset();var m=[];i.each(function(e){var t=i.getItemLayout(e),r=i.getItemVisual(e,"color"),n=i.getItemVisual(e,"opacity"),a=i.getItemVisual(e,"lineWidth")*c;null==n&&(n=1),m=o.a.parseColor(r,m),m[3]*=n,u?s.addPolyline(t,m,a):s.addCubicCurve(t[0],t[1],t[2],t[3],m,a)}),s.dirty()},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll()}})},function(e,t,r){"use strict";function n(e){return e>0?1:-1}var i=r(0),a=(r.n(i),r(2)),o=r(1),s=r.n(o),u=r(22),l=r(224),h=s.a.vec3;a.a.Shader.import(l.a),t.a=a.a.Mesh.extend(function(){var e=new a.a.Material({shader:new a.a.Shader(a.a.Shader.source("ecgl.trail2.vertex"),a.a.Shader.source("ecgl.trail2.fragment")),transparent:!0,depthMask:!1}),t=new u.a({dynamic:!0});return t.createAttribute("dist","float",1),t.createAttribute("distAll","float",1),t.createAttribute("start","float",1),{geometry:t,material:e,culling:!1,$ignorePicking:!0}},{updateData:function(e,t,r){var i=e.hostModel,o=this.geometry,s=i.getModel("effect"),u=s.get("trailWidth")*t.getDevicePixelRatio(),l=s.get("trailLength"),c=i.get("effect.constantSpeed"),d=1e3*i.get("effect.period"),f=null!=c;f?this.material.set("speed",c/1e3):this.material.set("period",d),this.material[f?"define":"undefine"]("vertex","CONSTANT_SPEED");var p=i.get("polyline");o.trailLength=l,this.material.set("trailLength",l),o.resetOffset(),["position","positionPrev","positionNext"].forEach(function(e){o.attributes[e].value=r.attributes[e].value}),["dist","distAll","start","offset","color"].forEach(function(e){o.attributes[e].init(o.vertexCount)}),o.indices=r.indices;var m=[],g=s.get("trailColor"),_=s.get("trailOpacity"),v=null!=g,y=null!=_;this.updateWorldTransform();var x=this.worldTransform.x.len(),T=this.worldTransform.y.len(),b=this.worldTransform.z.len(),w=0,E=0;e.each(function(t){var i=e.getItemLayout(t),s=y?_:e.getItemVisual(t,"opacity"),l=e.getItemVisual(t,"color");null==s&&(s=1),m=a.a.parseColor(v?g:l,m),m[3]*=s;for(var c=p?r.getPolylineVertexCount(i):r.getCubicCurveVertexCount(i[0],i[1],i[2],i[3]),S=0,A=[],M=[],C=w;C<w+c;C++)o.attributes.position.get(C,A),A[0]*=x,A[1]*=T,A[2]*=b,C>w&&(S+=h.dist(A,M)),o.attributes.dist.set(C,S),h.copy(M,A);E=Math.max(E,S);for(var L=Math.random()*(f?S:d),C=w;C<w+c;C++)o.attributes.distAll.set(C,S),o.attributes.start.set(C,L),o.attributes.offset.set(C,n(r.attributes.offset.get(C))*u/2),o.attributes.color.set(C,m);w+=c}),this.material.set("spotSize",.1*E*l),this.material.set("spotIntensity",s.get("spotIntensity")),o.dirty()},setAnimationTime:function(e){this.material.set("time",e)}})},function(e,t,r){"use strict";t.a="@export ecgl.trail2.vertex\nattribute vec3 position: POSITION;\nattribute vec3 positionPrev;\nattribute vec3 positionNext;\nattribute float offset;\nattribute float dist;\nattribute float distAll;\nattribute float start;\n\nattribute vec4 a_Color : COLOR;\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\nuniform float near : NEAR;\n\nuniform float speed : 0;\nuniform float trailLength: 0.3;\nuniform float time;\nuniform float period: 1000;\n\nuniform float spotSize: 1;\n\nvarying vec4 v_Color;\nvarying float v_Percent;\nvarying float v_SpotPercent;\n\n@import ecgl.common.wireframe.vertexHeader\n\n@import ecgl.lines3D.clipNear\n\nvoid main()\n{\n @import ecgl.lines3D.expandLine\n\n gl_Position = currProj;\n\n v_Color = a_Color;\n\n @import ecgl.common.wireframe.vertexMain\n\n#ifdef CONSTANT_SPEED\n float t = mod((speed * time + start) / distAll, 1. + trailLength) - trailLength;\n#else\n float t = mod((time + start) / period, 1. + trailLength) - trailLength;\n#endif\n\n float trailLen = distAll * trailLength;\n\n v_Percent = (dist - t * distAll) / trailLen;\n\n v_SpotPercent = spotSize / distAll;\n\n }\n@end\n\n\n@export ecgl.trail2.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nuniform float spotIntensity: 5;\n\nvarying vec4 v_Color;\nvarying float v_Percent;\nvarying float v_SpotPercent;\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.util.srgb\n\nvoid main()\n{\n if (v_Percent > 1.0 || v_Percent < 0.0) {\n discard;\n }\n\n float fade = v_Percent;\n\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color * v_Color);\n#else\n gl_FragColor = color * v_Color;\n#endif\n\n @import ecgl.common.wireframe.fragmentMain\n\n if (v_Percent > (1.0 - v_SpotPercent)) {\n gl_FragColor.rgb *= spotIntensity;\n }\n\n gl_FragColor.a *= fade;\n}\n\n@end"},function(e,t,r){"use strict";var n=r(0),i=r.n(n);i.a.extendSeriesModel({type:"series.lines3D",dependencies:["globe"],visualColorAccessPath:"lineStyle.color",getInitialData:function(e,t){var r=new i.a.List(["value"],this);return r.hasItemOption=!1,r.initData(e.data,[],function(e,t,n,i){if(e instanceof Array)return NaN;r.hasItemOption=!0;var a=e.value;return null!=a?a instanceof Array?a[i]:a:void 0}),r},defaultOption:{coordinateSystem:"globe",globeIndex:0,geo3DIndex:0,zlevel:-10,polyline:!1,effect:{show:!1,period:4,trailWidth:4,trailLength:.2,spotIntensity:6},silent:!0,blendMode:"source-over",lineStyle:{width:1,opacity:.5}}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(227),r(228),r(16));i.a.registerVisual(Object(a.a)("polygons3D"))},function(e,t,r){"use strict";function n(e,t){for(var r=[],n=0;n<t.length;n++)r.push(e.dataToPoint(t[n]));return r}var i=r(0),a=r.n(i),o=r(26),s=a.a.extendSeriesModel({type:"series.polygons3D",getRegionModel:function(e){return this.getData().getItemModel(e)},getRegionPolygonCoords:function(e){var t=this.coordinateSystem,r=this.getData().getItemModel(e),i=r.option instanceof Array?r.option:r.getShallow("coords");r.get("multiPolygon")||(i=[i]);for(var a=[],o=0;o<i.length;o++){for(var s=[],u=1;u<i[o].length;u++)s.push(n(t,i[o][u]));a.push({exterior:n(t,i[o][0]),interiors:s})}return a},getInitialData:function(e){var t=new a.a.List(["value"],this);return t.hasItemOption=!1,t.initData(e.data,[],function(e,r,n,i){if(e instanceof Array)return NaN;t.hasItemOption=!0;var a=e.value;return null!=a?a instanceof Array?a[i]:a:void 0}),t},defaultOption:{show:!0,data:null,multiPolygon:!1,progressiveThreshold:1e3,progressive:1e3,zlevel:-10,label:{show:!1,distance:2,textStyle:{fontSize:20,color:"#000",backgroundColor:"rgba(255,255,255,0.7)",padding:3,borderRadius:4}},itemStyle:{color:"#fff",borderWidth:0,borderColor:"#333"},emphasis:{itemStyle:{color:"#639fc0"},label:{show:!0}}}});a.a.util.merge(s.prototype,o.a)},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(59),o=r(2);i.a.extendChartView({type:"polygons3D",__ecgl__:!0,init:function(e,t){this.groupGL=new o.a.Node,this._geo3DBuilderList=[],this._currentStep=0},render:function(e,t,r){this.groupGL.removeAll();var n=e.coordinateSystem;n&&n.viewGL&&n.viewGL.add(this.groupGL);var i=this._geo3DBuilderList[0];i||(i=new a.a(r),i.extrudeY="mapbox3D"!==n.type,this._geo3DBuilderList[0]=i),this._updateShaderDefines(n,i),i.update(e,t,r),this._geo3DBuilderList.length=1,this.groupGL.add(i.rootNode)},incrementalPrepareRender:function(e,t,r){this.groupGL.removeAll();var n=e.coordinateSystem;n&&n.viewGL&&n.viewGL.add(this.groupGL),this._currentStep=0},incrementalRender:function(e,t,r,n){var i=this._geo3DBuilderList[this._currentStep],o=t.coordinateSystem;i||(i=new a.a(n),i.extrudeY="mapbox3D"!==o.type,this._geo3DBuilderList[this._currentStep]=i),i.update(t,r,n,e.start,e.end),this.groupGL.add(i.rootNode),this._updateShaderDefines(o,i),this._currentStep++},_updateShaderDefines:function(e,t){var r=e.viewGL.isLinearSpace()?"define":"undefine";t.rootNode.traverse(function(t){t.material&&(t.material[r]("fragment","SRGB_DECODE"),"mapbox3D"===e.type&&(t.material.define("fragment","NORMAL_UP_AXIS",2),t.material.define("fragment","NORMAL_FRONT_AXIS",1)))})},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll()}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(230),r(231),r(232),r(16));i.a.registerVisual(Object(a.a)("surface"))},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(26),o=r(35),s=r(44),u=i.a.extendSeriesModel({type:"series.surface",dependencies:["globe","grid3D","geo3D"],visualColorAccessPath:"itemStyle.color",formatTooltip:function(e){return Object(o.a)(this,e)},getInitialData:function(e,t){function r(e){return!(isNaN(e.min)||isNaN(e.max)||isNaN(e.step))}function n(e){var t=i.a.number.getPrecisionSafe;return Math.max(t(e.min),t(e.max),t(e.step))+1}var a=e.data;if(!a)if(a=[],e.parametric){var o=e.parametricEquation||{},u=o.u||{},l=o.v||{};["u","v"].forEach(function(e){r(o[e])}),["x","y","z"].forEach(function(e){o[e]});for(var h=n(u),c=n(l),d=l.min;d<l.max+.999*l.step;d+=l.step)for(var f=u.min;f<u.max+.999*u.step;f+=u.step){var p=i.a.number.round(Math.min(f,u.max),h),m=i.a.number.round(Math.min(d,l.max),c),g=o.x(p,m),_=o.y(p,m),v=o.z(p,m);a.push([g,_,v,p,m])}}else{var y=e.equation||{},x=y.x||{},T=y.y||{};if(["x","y"].forEach(function(e){r(y[e])}),"function"!=typeof y.z)return;for(var b=n(x),w=n(T),_=T.min;_<T.max+.999*T.step;_+=T.step)for(var g=x.min;g<x.max+.999*x.step;g+=x.step){var E=i.a.number.round(Math.min(g,x.max),b),S=i.a.number.round(Math.min(_,T.max),w),v=y.z(E,S);a.push([E,S,v])}}var A=["x","y","z"];return e.parametric&&A.push("u","v"),Object(s.a)(this,A,e.data||a)},defaultOption:{coordinateSystem:"cartesian3D",zlevel:-10,grid3DIndex:0,shading:"lambert",parametric:!1,wireframe:{show:!0,lineStyle:{color:"rgba(0,0,0,0.5)",width:1}},equation:{x:{min:-1,max:1,step:.1},y:{min:-1,max:1,step:.1},z:null},parametricEquation:{u:{min:-1,max:1,step:.1},v:{min:-1,max:1,step:.1},x:null,y:null,z:null},itemStyle:{},animationDurationUpdate:500}});i.a.util.merge(u.prototype,a.a)},function(e,t,r){"use strict";function n(e){return isNaN(e[0])||isNaN(e[1])||isNaN(e[2])}var i=r(0),a=r.n(i),o=r(2),s=(r(3),r(1)),u=r.n(s),l=r(60),h=u.a.vec3;a.a.extendChartView({type:"surface",__ecgl__:!0,init:function(e,t){this.groupGL=new o.a.Node},render:function(e,t,r){var n=this._prevSurfaceMesh;this._prevSurfaceMesh=this._surfaceMesh,this._surfaceMesh=n,this._surfaceMesh||(this._surfaceMesh=this._createSurfaceMesh()),this.groupGL.remove(this._prevSurfaceMesh),this.groupGL.add(this._surfaceMesh);var i=e.coordinateSystem,a=e.get("shading"),s=e.getData(),u="ecgl."+a;if(this._surfaceMesh.material&&this._surfaceMesh.material.shader.name===u||(this._surfaceMesh.material=o.a.createMaterial(u,["VERTEX_COLOR","DOUBLE_SIDED"])),o.a.setMaterialFromModel(a,this._surfaceMesh.material,e,r),i&&i.viewGL){i.viewGL.add(this.groupGL);var l=i.viewGL.isLinearSpace()?"define":"undefine";this._surfaceMesh.material[l]("fragment","SRGB_DECODE")}var h=e.get("parametric"),c=this._getDataShape(s,h),d=e.getModel("wireframe"),f=d.get("lineStyle.width"),p=d.get("show")&&f>0;this._updateSurfaceMesh(this._surfaceMesh,e,c,p);var m=this._surfaceMesh.material;p?(m.define("WIREFRAME_QUAD"),m.set("wireframeLineWidth",f),m.set("wireframeLineColor",o.a.parseColor(d.get("lineStyle.color")))):m.undefine("WIREFRAME_QUAD"),this._initHandler(e,r),this._updateAnimation(e)},_updateAnimation:function(e){o.a.updateVertexAnimation([["prevPosition","position"],["prevNormal","normal"]],this._prevSurfaceMesh,this._surfaceMesh,e)},_createSurfaceMesh:function(){var e=new o.a.Mesh({geometry:new o.a.Geometry({dynamic:!0,sortTriangles:!0}),shadowDepthMaterial:new o.a.Material({shader:new o.a.Shader(o.a.Shader.source("ecgl.sm.depth.vertex"),o.a.Shader.source("ecgl.sm.depth.fragment"))}),culling:!1,renderOrder:10,renderNormal:!0});return e.geometry.createAttribute("barycentric","float",4),e.geometry.createAttribute("prevPosition","float",3),e.geometry.createAttribute("prevNormal","float",3),a.a.util.extend(e.geometry,l.a),e},_initHandler:function(e,t){function r(e,t){for(var r=1/0,n=-1,a=[],o=0;o<e.length;o++){i.geometry.attributes.position.get(e[o],a);var s=h.dist(t.array,a);s<r&&(r=s,n=e[o])}return n}var n=e.getData(),i=this._surfaceMesh,a=e.coordinateSystem;i.seriesIndex=e.seriesIndex;var o=-1;i.off("mousemove"),i.off("mouseout"),i.on("mousemove",function(e){var s=r(e.triangle,e.point);if(s>=0){var u=[];i.geometry.attributes.position.get(s,u);for(var l=a.pointToData(u),c=1/0,d=-1,f=[],p=0;p<n.count();p++){f[0]=n.get("x",p),f[1]=n.get("y",p),f[2]=n.get("z",p);var m=h.squaredDistance(f,l);m<c&&(d=p,c=m)}d!==o&&t.dispatchAction({type:"grid3DShowAxisPointer",value:l}),o=d,i.dataIndex=d}else i.dataIndex=-1},this),i.on("mouseout",function(e){o=-1,i.dataIndex=-1,t.dispatchAction({type:"grid3DHideAxisPointer"})},this)},_updateSurfaceMesh:function(e,t,r,i){var a=e.geometry,s=t.getData(),u=s.getLayout("points"),l=0;s.each(function(e){s.hasValue(e)||l++});var c=l||i,d=a.attributes.position,f=a.attributes.normal,p=a.attributes.texcoord0,m=a.attributes.barycentric,g=a.attributes.color,_=r.row,v=r.column,y=t.get("shading"),x="color"!==y;if(c){var T=(_-1)*(v-1)*4;d.init(T),i&&m.init(T)}else d.value=new Float32Array(u);g.init(a.vertexCount),p.init(a.vertexCount);var b=[0,3,1,1,3,2],w=[[1,1,0,0],[0,1,0,1],[1,0,0,1],[1,0,1,0]],E=a.indices=new(a.vertexCount>65535?Uint32Array:Uint16Array)((_-1)*(v-1)*6),S=function(e,t,r){r[1]=e*v+t,r[0]=e*v+t+1,r[3]=(e+1)*v+t+1,r[2]=(e+1)*v+t},A=!1;if(c){var M=[],C=[],L=0;x?f.init(a.vertexCount):f.value=null;for(var N=[[],[],[]],D=[],I=[],R=h.create(),P=function(e,t,r){var n=3*t;return r[0]=e[n],r[1]=e[n+1],r[2]=e[n+2],r},O=new Float32Array(u.length),F=new Float32Array(u.length/3*4),B=0;B<s.count();B++)if(s.hasValue(B)){var U=o.a.parseColor(s.getItemVisual(B,"color")),z=s.getItemVisual(B,"opacity");U[3]*=z,U[3]<.99&&(A=!0);for(var G=0;G<4;G++)F[4*B+G]=U[G]}for(var H=[1e7,1e7,1e7],B=0;B<_-1;B++)for(var V=0;V<v-1;V++){var k=B*(v-1)+V,W=4*k;S(B,V,M);for(var j=!1,G=0;G<4;G++)P(u,M[G],C),n(C)&&(j=!0);for(var G=0;G<4;G++)j?d.set(W+G,H):(P(u,M[G],C),d.set(W+G,C)),i&&m.set(W+G,w[G]);for(var G=0;G<6;G++)E[L++]=b[G]+W;if(x&&!j)for(var G=0;G<2;G++){for(var X=3*G,q=0;q<3;q++){var Z=M[b[X]+q];P(u,Z,N[q])}h.sub(D,N[0],N[1]),h.sub(I,N[1],N[2]),h.cross(R,D,I);for(var q=0;q<3;q++){var Y=3*M[b[X]+q];O[Y]=O[Y]+R[0],O[Y+1]=O[Y+1]+R[1],O[Y+2]=O[Y+2]+R[2]}}}if(x)for(var B=0;B<O.length/3;B++)P(O,B,R),h.normalize(R,R),O[3*B]=R[0],O[3*B+1]=R[1],O[3*B+2]=R[2];for(var U=[],K=[],B=0;B<_-1;B++)for(var V=0;V<v-1;V++){var k=B*(v-1)+V,W=4*k;S(B,V,M);for(var G=0;G<4;G++){for(var q=0;q<4;q++)U[q]=F[4*M[G]+q];g.set(W+G,U),x&&(P(O,M[G],R),f.set(W+G,R));var Z=M[G];K[0]=Z%v/(v-1),K[1]=Math.floor(Z/v)/(_-1),p.set(W+G,K)}k++}}else{for(var K=[],B=0;B<s.count();B++){K[0]=B%v/(v-1),K[1]=Math.floor(B/v)/(_-1);var U=o.a.parseColor(s.getItemVisual(B,"color")),z=s.getItemVisual(B,"opacity");U[3]*=z,U[3]<.99&&(A=!0),g.set(B,U),p.set(B,K)}for(var M=[],Q=0,B=0;B<_-1;B++)for(var V=0;V<v-1;V++){S(B,V,M);for(var G=0;G<6;G++)E[Q++]=M[b[G]]}x?a.generateVertexNormals():f.value=null}e.material.get("normalMap")&&a.generateTangents(),a.updateBoundingBox(),a.dirty(),e.material.transparent=A,e.material.depthMask=!A},_getDataShape:function(e,t){for(var r=-1/0,n=0,i=0,a=t?"u":"x",o=0;o<e.count();o++){var s=e.get(a,o);s<r&&(i,i=0,n++),r=s,i++}return{row:n+1,column:i}},dispose:function(){this.groupGL.removeAll()},remove:function(){this.groupGL.removeAll()}})},function(e,t,r){"use strict";var n=r(0);r.n(n).a.registerLayout(function(e,t){e.eachSeriesByType("surface",function(e){var t=e.coordinateSystem;!t||t.type;var r=e.getData(),n=new Float32Array(3*r.count()),i=[NaN,NaN,NaN];if(t&&"cartesian3D"===t.type){var a=t.dimensions,o=a.map(function(t){return e.coordDimToDataDim(t)[0]});r.each(o,function(e,a,o,s){var u;u=r.hasValue(s)?t.dataToPoint([e,a,o]):i,n[3*s]=u[0],n[3*s+1]=u[1],n[3*s+2]=u[2]})}r.setLayout("points",n)})})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(83),r(234),r(235),r(16));i.a.registerVisual(Object(a.a)("map3D")),i.a.registerAction({type:"map3DChangeCamera",event:"map3dcamerachanged",update:"series:updateCamera"},function(e,t){t.eachComponent({mainType:"series",subType:"map3D",query:e},function(t){t.setView(e)})})},function(e,t,r){"use strict";function n(e,t){for(var r=[],n=0;n<t.length;n++)r.push(e.dataToPoint(t[n]));return r}var i=r(0),a=r.n(i),o=r(38),s=r(31),u=r(32),l=r(26),h=r(80),c=r(27),d=r(35),f=r(82),p=a.a.extendSeriesModel({type:"series.map3D",layoutMode:"box",coordinateSystem:null,visualColorAccessPath:"itemStyle.color",optionUpdated:function(e){e=e||{};var t=this.get("coordinateSystem");if(null!=t&&"geo3D"!==t){this.get("groundPlane.show")&&(this.option.groundPlane.show=!1),this._geo=null}},getInitialData:function(e){e.data=this.getFilledRegions(e.data,e.map);var t=a.a.helper.completeDimensions(["value"],e.data),r=new a.a.List(t,this);r.initData(e.data);var n={};return r.each(function(e){var t=r.getName(e),i=r.getItemModel(e);n[t]=i}),this._regionModelMap=n,r},formatTooltip:function(e){return Object(d.a)(this,e)},getRegionModel:function(e){var t=this.getData().getName(e);return this._regionModelMap[t]||new a.a.Model(null,this)},getRegionPolygonCoords:function(e){var t=this.coordinateSystem,r=this.getData().getName(e);if(t.transform){var i=t.getRegion(r);return i?i.geometries:[]}this._geo||(this._geo=f.a.createGeo3D(this));for(var i=this._geo.getRegion(r),a=[],o=0;o<i.geometries.length;o++){var s=i.geometries[o],u=[],l=n(t,s.exterior);if(u&&u.length)for(var h=0;h<s.interiors.length;h++)u.push(n(t,u[h]));a.push({interiors:u,exterior:l})}return a},getFormattedLabel:function(e,t){var r=c.a.getFormattedLabel(this,e,t);return null==r&&(r=this.getData().getName(e)),r},defaultOption:{coordinateSystem:"geo3D",data:null}});a.a.util.merge(p.prototype,h.a),a.a.util.merge(p.prototype,o.a),a.a.util.merge(p.prototype,s.a),a.a.util.merge(p.prototype,u.a),a.a.util.merge(p.prototype,l.a)},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(39),s=r(34),u=r(59);i.a.extendChartView({type:"map3D",__ecgl__:!0,init:function(e,t){this._geo3DBuilder=new u.a(t),this.groupGL=new a.a.Node},render:function(e,t,r){var n=e.coordinateSystem;if(n&&n.viewGL){this.groupGL.add(this._geo3DBuilder.rootNode),n.viewGL.add(this.groupGL);if("geo3D"===n.type){n,this._sceneHelper||(this._sceneHelper=new s.a,this._sceneHelper.initLight(this.groupGL)),this._sceneHelper.setScene(n.viewGL.scene),this._sceneHelper.updateLight(e),n.viewGL.setPostEffect(e.getModel("postEffect"),r),n.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling"));var i=this._control;i||(i=this._control=new o.a({zr:r.getZr()}),this._control.init());var a=e.getModel("viewControl");i.setViewGL(n.viewGL),i.setFromViewControlModel(a,0),i.off("update"),i.on("update",function(){r.dispatchAction({type:"map3DChangeCamera",alpha:i.getAlpha(),beta:i.getBeta(),distance:i.getDistance(),from:this.uid,map3DId:e.id})}),this._geo3DBuilder.extrudeY=!0}else this._control&&(this._control.dispose(),this._control=null),this._sceneHelper&&(this._sceneHelper.dispose(),this._sceneHelper=null),e.getData().getLayout("geo3D"),this._geo3DBuilder.extrudeY=!1;this._geo3DBuilder.update(e,t,r,0,e.getData().count());var u=n.viewGL.isLinearSpace()?"define":"undefine";this._geo3DBuilder.rootNode.traverse(function(e){e.material&&e.material[u]("fragment","SRGB_DECODE")})}},afterRender:function(e,t,r,n){var i=n.renderer,a=e.coordinateSystem;a&&"geo3D"===a.type&&(this._sceneHelper.updateAmbientCubemap(i,e,r),this._sceneHelper.updateSkybox(i,e,r))},dispose:function(){this.groupGL.removeAll(),this._control.dispose()}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(237),r(238),r(45)),o=r.n(a),s=r(16);i.a.registerVisual(o()("scatterGL","circle",null)),i.a.registerVisual(Object(s.a)("scatterGL")),i.a.registerLayout({seriesType:"scatterGL",reset:function(e){var t,r=e.coordinateSystem;if(r){var n=r.dimensions,i=[];1===n.length?t=function(e,t){for(var i=new Float32Array(2*(e.end-e.start)),a=e.start;a<e.end;a++){var o=2*(a-e.start),s=t.get(n[0],a),u=r.dataToPoint(s);i[o]=u[0],i[o+1]=u[1]}t.setLayout("points",i)}:2===n.length&&(t=function(e,t){for(var a=new Float32Array(2*(e.end-e.start)),o=e.start;o<e.end;o++){var s=2*(o-e.start),u=t.get(n[0],o),l=t.get(n[1],o);i[0]=u,i[1]=l,i=r.dataToPoint(i),a[s]=i[0],a[s+1]=i[1]}t.setLayout("points",a)})}return{progress:t}}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n);i.a.extendSeriesModel({type:"series.scatterGL",dependencies:["grid","polar","geo","singleAxis"],visualColorAccessPath:"itemStyle.color",getInitialData:function(){return i.a.helper.createList(this)},defaultOption:{coordinateSystem:"cartesian2d",zlevel:10,progressive:1e5,progressiveThreshold:1e5,large:!1,symbol:"circle",symbolSize:10,zoomScale:0,blendMode:"source-over",itemStyle:{opacity:.8},postEffect:{enable:!1,colorCorrection:{exposure:0,brightness:0,contrast:1,saturation:1,enable:!0}}}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(20),s=r(62),u=r(84);r(3);i.a.extendChartView({type:"scatterGL",__ecgl__:!0,init:function(e,t){this.groupGL=new a.a.Node,this.viewGL=new o.a("orthographic"),this.viewGL.add(this.groupGL),this._pointsBuilderList=[],this._currentStep=0,this._sizeScale=1,this._glViewHelper=new u.a(this.viewGL)},render:function(e,t,r){if(this.groupGL.removeAll(),this._glViewHelper.reset(e,r),e.getData().count()){var n=this._pointsBuilderList[0];n||(n=this._pointsBuilderList[0]=new s.a(!0,r)),this._pointsBuilderList.length=1,this.groupGL.add(n.rootNode),this._removeTransformInPoints(e.getData().getLayout("points")),n.update(e,t,r),this.viewGL.setPostEffect(e.getModel("postEffect"),r)}},incrementalPrepareRender:function(e,t,r){this.groupGL.removeAll(),this._glViewHelper.reset(e,r),this._currentStep=0,this.viewGL.setPostEffect(e.getModel("postEffect"),r)},incrementalRender:function(e,t,r,n){if(!(e.end<=e.start)){var i=this._pointsBuilderList[this._currentStep];i||(i=new s.a(!0,n),this._pointsBuilderList[this._currentStep]=i),this.groupGL.add(i.rootNode),this._removeTransformInPoints(t.getData().getLayout("points")),i.setSizeScale(this._sizeScale),i.update(t,r,n,e.start,e.end),n.getZr().refresh(),this._currentStep++}},updateTransform:function(e,t,r){if(e.coordinateSystem.getRoamTransform){this._glViewHelper.updateTransform(e,r);var n=this._glViewHelper.getZoom(),i=Math.max((e.get("zoomScale")||0)*(n-1)+1,0);this._sizeScale=i,this._pointsBuilderList.forEach(function(e){e.setSizeScale(i)})}},_removeTransformInPoints:function(e){if(e)for(var t=[],r=0;r<e.length;r+=2)t[0]=e[r],t[1]=e[r+1],this._glViewHelper.removeTransformInPoint(t),e[r]=t[0],e[r+1]=t[1]},dispose:function(){this.groupGL.removeAll()},remove:function(){this.groupGL.removeAll()}})},function(e,t,r){"use strict";function n(){}var i=r(0),a=r.n(i),o=(r(240),r(246),r(45)),s=r.n(o),u=r(16);a.a.registerVisual(s()("graphGL","circle",null)),a.a.registerVisual(Object(u.a)("graphGL")),a.a.registerVisual(function(e){var t={};e.eachSeriesByType("graphGL",function(e){var r=e.getCategoriesData(),n=e.getData(),i={};r.each(function(n){var a=r.getName(n);i[a]=n;var o=r.getItemModel(n),s=o.get("itemStyle.color")||e.getColorFromPalette(a,t);r.setItemVisual(n,"color",s)}),r.count()&&n.each(function(e){var t=n.getItemModel(e),a=t.getShallow("category");null!=a&&("string"==typeof a&&(a=i[a]),n.getItemVisual(e,"color",!0)||n.setItemVisual(e,"color",r.getItemVisual(a,"color")))})})}),a.a.registerVisual(function(e){e.eachSeriesByType("graphGL",function(e){var t=e.getGraph(),r=e.getEdgeData(),n="lineStyle.color".split("."),i="lineStyle.opacity".split(".");r.setVisual("color",e.get(n)),r.setVisual("opacity",e.get(i)),r.each(function(e){var 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n=e.edges||e.links||[],o=e.data||e.nodes||[],s=this;if(o&&n)return Object(a.a)(o,n,this,!0,r).data},getGraph:function(){return this.getData().graph},getEdgeData:function(){return this.getGraph().edgeData},getCategoriesData:function(){return this._categoriesData},formatTooltip:function(e,t,r){if("edge"===r){var n=this.getData(),a=this.getDataParams(e,r),o=n.graph.getEdgeByIndex(e),u=n.getName(o.node1.dataIndex),l=n.getName(o.node2.dataIndex),h=[];return null!=u&&h.push(u),null!=l&&h.push(l),h=i.a.format.encodeHTML(h.join(" > ")),a.value&&(h+=" : "+i.a.format.encodeHTML(a.value)),h}return s.superApply(this,"formatTooltip",arguments)},_updateCategoriesData:function(){var e=(this.option.categories||[]).map(function(e){return null!=e.value?e:i.a.util.extend({value:0},e)}),t=new i.a.List(["value"],this);t.initData(e),this._categoriesData=t,this._categoriesModels=t.mapArray(function(e){return t.getItemModel(e,!0)})},setView:function(e){null!=e.zoom&&(this.option.zoom=e.zoom),null!=e.offset&&(this.option.offset=e.offset)},setNodePosition:function(e){for(var t=0;t<e.length/2;t++){var r=e[2*t],n=e[2*t+1],i=this.getData().getRawDataItem(t);i.x=r,i.y=n}},isAnimationEnabled:function(){return 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t=e.mainData,r=e.datas;r||(r={main:t},e.datasAttr={main:"data"}),e.datas=e.mainData=null,l(t,r,e),d(r,function(r){d(t.TRANSFERABLE_METHODS,function(t){r.wrapMethod(t,c.curry(i,e))})}),t.wrapMethod("cloneShallow",c.curry(o,e)),d(t.CHANGABLE_METHODS,function(r){t.wrapMethod(r,c.curry(a,e))}),c.assert(r[t.dataType]===t)}function i(e,t){if(u(this)){var r=c.extend({},this[f]);r[this.dataType]=t,l(t,r,e)}else h(t,this.dataType,this[p],e);return t}function a(e,t){return e.struct&&e.struct.update(this),t}function o(e,t){return d(t[f],function(r,n){r!==t&&h(r.cloneShallow(),n,t,e)}),t}function s(e){var t=this[p];return null==e||null==t?t:t[f][e]}function u(e){return e[p]===e}function l(e,t,r){e[f]={},d(t,function(t,n){h(t,n,e,r)})}function h(e,t,r,n){r[f][t]=e,e[p]=r,e.dataType=t,n.struct&&(e[n.structAttr]=n.struct,n.struct[n.datasAttr[t]]=e),e.getLinkedData=s}var c=r(12),d=c.each,f="\0__link_datas",p="\0__link_mainData",m=n;e.exports=m},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(41),o=r.n(a),s=r(2),u=r(20),l=r(86),h=r(3),c=r(247),d=r(249),f=r(65),p=r.n(f),m=r(1),g=r.n(m),_=r(251),v=r(62),y=r(252),x=g.a.vec2;s.a.Shader.import(y.a);var T=1;i.a.extendChartView({type:"graphGL",__ecgl__:!0,init:function(e,t){this.groupGL=new s.a.Node,this.viewGL=new u.a("orthographic"),this.viewGL.camera.left=this.viewGL.camera.right=0,this.viewGL.add(this.groupGL),this._pointsBuilder=new v.a(!0,t),this._forceEdgesMesh=new s.a.Mesh({material:new s.a.Material({shader:s.a.createShader("ecgl.forceAtlas2.edges"),transparent:!0,depthMask:!1,depthTest:!1}),$ignorePicking:!0,geometry:new s.a.Geometry({attributes:{node:new s.a.Geometry.Attribute("node","float",2),color:new s.a.Geometry.Attribute("color","float",4,"COLOR")},dynamic:!0,mainAttribute:"node"}),renderOrder:-1,mode:s.a.Mesh.LINES}),this._edgesMesh=new s.a.Mesh({material:new s.a.Material({shader:s.a.createShader("ecgl.meshLines2D"),transparent:!0,depthMask:!1,depthTest:!1}),$ignorePicking:!0,geometry:new l.a({useNativeLine:!1,dynamic:!0}),renderOrder:-1,culling:!1}),this._layoutId=0,this._control=new _.a({zr:t.getZr(),viewGL:this.viewGL}),this._control.setTarget(this.groupGL),this._control.init(),this._clickHandler=this._clickHandler.bind(this)},render:function(e,t,r){this.groupGL.add(this._pointsBuilder.rootNode),this._model=e,this._api=r,this._initLayout(e,t,r),this._pointsBuilder.update(e,t,r),this._forceLayoutInstance instanceof c.a||this.groupGL.remove(this._forceEdgesMesh),this._updateCamera(e,r),this._control.off("update"),this._control.on("update",function(){r.dispatchAction({type:"graphGLRoam",seriesId:e.id,zoom:this._control.getZoom(),offset:this._control.getOffset()}),this._pointsBuilder.updateView(this.viewGL.camera)},this),this._control.setZoom(h.a.firstNotNull(e.get("zoom"),1)),this._control.setOffset(e.get("offset")||[0,0]);var n=this._pointsBuilder.getPointsMesh();if(n.off("mousemove",this._mousemoveHandler),n.off("mouseout",this._mouseOutHandler,this),r.getZr().off("click",this._clickHandler),this._pointsBuilder.highlightOnMouseover=!0,e.get("focusNodeAdjacency")){var i=e.get("focusNodeAdjacencyOn");"click"===i?r.getZr().on("click",this._clickHandler):"mouseover"===i&&(n.on("mousemove",this._mousemoveHandler,this),n.on("mouseout",this._mouseOutHandler,this),this._pointsBuilder.highlightOnMouseover=!1)}this._lastMouseOverDataIndex=-1},_clickHandler:function(e){if(!this._layouting){var t=this._pointsBuilder.getPointsMesh().dataIndex;t>=0?this._api.dispatchAction({type:"graphGLFocusNodeAdjacency",seriesId:this._model.id,dataIndex:t}):this._api.dispatchAction({type:"graphGLUnfocusNodeAdjacency",seriesId:this._model.id})}},_mousemoveHandler:function(e){if(!this._layouting){var t=this._pointsBuilder.getPointsMesh().dataIndex;t>=0?t!==this._lastMouseOverDataIndex&&this._api.dispatchAction({type:"graphGLFocusNodeAdjacency",seriesId:this._model.id,dataIndex:t}):this._mouseOutHandler(e),this._lastMouseOverDataIndex=t}},_mouseOutHandler:function(e){this._layouting||(this._api.dispatchAction({type:"graphGLUnfocusNodeAdjacency",seriesId:this._model.id}),this._lastMouseOverDataIndex=-1)},_updateForceEdgesGeometry:function(e,t){var r=this._forceEdgesMesh.geometry,n=t.getEdgeData(),i=0,a=this._forceLayoutInstance,o=2*n.count();r.attributes.node.init(o),r.attributes.color.init(o),n.each(function(t){var o=e[t];r.attributes.node.set(i,a.getNodeUV(o.node1)),r.attributes.node.set(i+1,a.getNodeUV(o.node2));var u=n.getItemVisual(o.dataIndex,"color"),l=s.a.parseColor(u);l[3]*=h.a.firstNotNull(n.getItemVisual(o.dataIndex,"opacity"),1),r.attributes.color.set(i,l),r.attributes.color.set(i+1,l),i+=2}),r.dirty()},_updateMeshLinesGeometry:function(){var e=this._model.getEdgeData(),t=this._edgesMesh.geometry,e=this._model.getEdgeData(),r=this._model.getData().getLayout("points");t.resetOffset(),t.setVertexCount(e.count()*t.getLineVertexCount()),t.setTriangleCount(e.count()*t.getLineTriangleCount());var n=[],i=[],a=["lineStyle","width"];this._originalEdgeColors=new Float32Array(4*e.count()),this._edgeIndicesMap=new Float32Array(e.count()),e.each(function(o){var u=e.graph.getEdgeByIndex(o),l=2*u.node1.dataIndex,c=2*u.node2.dataIndex;n[0]=r[l],n[1]=r[l+1],i[0]=r[c],i[1]=r[c+1];var d=e.getItemVisual(u.dataIndex,"color"),f=s.a.parseColor(d);f[3]*=h.a.firstNotNull(e.getItemVisual(u.dataIndex,"opacity"),1);var p=e.getItemModel(u.dataIndex),m=h.a.firstNotNull(p.get(a),1)*this._api.getDevicePixelRatio();t.addLine(n,i,f,m);for(var g=0;g<4;g++)this._originalEdgeColors[4*u.dataIndex+g]=f[g];this._edgeIndicesMap[u.dataIndex]=o},!1,this),t.dirty()},_updateForceNodesGeometry:function(e){for(var t=this._pointsBuilder.getPointsMesh(),r=[],n=0;n<e.count();n++)this._forceLayoutInstance.getNodeUV(n,r),t.geometry.attributes.position.set(n,r);t.geometry.dirty("position")},_initLayout:function(e,t,r){var n=e.get("layout"),a=e.getGraph(),s=e.getBoxLayoutParams(),u=o.a.getLayoutRect(s,{width:r.getWidth(),height:r.getHeight()});"force"===n&&(n="forceAtlas2"),this.stopLayout(e,t,r,{beforeLayout:!0});var l=e.getData(),f=e.getData();if("forceAtlas2"===n){var p=e.getModel("forceAtlas2"),m=this._forceLayoutInstance,g=[],_=[],v=l.getDataExtent("value"),y=f.getDataExtent("value"),x=h.a.firstNotNull(p.get("edgeWeight"),1),T=h.a.firstNotNull(p.get("nodeWeight"),1);"number"==typeof x&&(x=[x,x]),"number"==typeof T&&(T=[T,T]);var b=0,w={},E=new Float32Array(2*l.count());if(a.eachNode(function(e){var t,r,n=e.dataIndex,a=l.get("value",n);if(l.hasItemOption){var o=l.getItemModel(n);t=o.get("x"),r=o.get("y")}null==t&&(t=u.x+Math.random()*u.width,r=u.y+Math.random()*u.height),E[2*b]=t,E[2*b+1]=r,w[e.id]=b++;var s=i.a.number.linearMap(a,v,T);isNaN(s)&&(s=isNaN(T[0])?1:T[0]),g.push({x:t,y:r,mass:s,size:l.getItemVisual(n,"symbolSize")})}),l.setLayout("points",E),a.eachEdge(function(e){var t=e.dataIndex,r=l.get("value",t),n=i.a.number.linearMap(r,y,x);isNaN(n)&&(n=isNaN(x[0])?1:x[0]),_.push({node1:w[e.node1.id],node2:w[e.node2.id],weight:n,dataIndex:t})}),!m){var S=p.get("GPU");this._forceLayoutInstance&&((!S||this._forceLayoutInstance instanceof c.a)&&(S||this._forceLayoutInstance instanceof d.a)||(this._forceLayoutInstanceToDispose=this._forceLayoutInstance)),m=this._forceLayoutInstance=S?new c.a:new d.a}m.initData(g,_),m.updateOption(p.option),this._updateForceEdgesGeometry(m.getEdges(),e),this._updatePositionTexture(),r.dispatchAction({type:"graphGLStartLayout",from:this.uid})}else{var E=new Float32Array(2*l.count()),b=0;a.eachNode(function(e){var t,r,n=e.dataIndex;if(l.hasItemOption){var i=l.getItemModel(n);t=i.get("x"),r=i.get("y")}E[b++]=t,E[b++]=r}),l.setLayout("points",E),this._updateAfterLayout(e,t,r)}},_updatePositionTexture:function(){var e=this._forceLayoutInstance.getNodePositionTexture();this._pointsBuilder.setPositionTexture(e),this._forceEdgesMesh.material.set("positionTex",e)},startLayout:function(e,t,r,n){if(!n||null==n.from||n.from===this.uid){var i=this.viewGL,r=this._api,a=this._forceLayoutInstance,o=this._model.getData(),s=this._model.getModel("forceAtlas2");if(a&&(this.groupGL.remove(this._edgesMesh),this.groupGL.add(this._forceEdgesMesh),this._forceLayoutInstance)){this._updateForceNodesGeometry(e.getData()),this._pointsBuilder.hideLabels();var u=this,l=this._layoutId=T++,h=s.getShallow("maxSteps"),c=s.getShallow("steps"),d=0,f=Math.max(2*c,20),m=function(t){if(t===u._layoutId)return a.isFinished(h)?(r.dispatchAction({type:"graphGLStopLayout",from:u.uid}),void r.dispatchAction({type:"graphGLFinishLayout",points:o.getLayout("points"),from:u.uid})):void a.update(i.layer.renderer,c,function(){u._updatePositionTexture(),d+=c,d>=f&&(u._syncNodePosition(e),d=0),r.getZr().refresh(),p()(function(){m(t)})})};p()(function(){u._forceLayoutInstanceToDispose&&(u._forceLayoutInstanceToDispose.dispose(i.layer.renderer),u._forceLayoutInstanceToDispose=null),m(l)}),this._layouting=!0}}},stopLayout:function(e,t,r,n){n&&null!=n.from&&n.from!==this.uid||(this._layoutId=0,this.groupGL.remove(this._forceEdgesMesh),this.groupGL.add(this._edgesMesh),this._forceLayoutInstance&&this.viewGL.layer&&(n&&n.beforeLayout||(this._syncNodePosition(e),this._updateAfterLayout(e,t,r)),this._api.getZr().refresh(),this._layouting=!1))},_syncNodePosition:function(e){var t=this._forceLayoutInstance.getNodePosition(this.viewGL.layer.renderer);e.getData().setLayout("points",t),e.setNodePosition(t)},_updateAfterLayout:function(e,t,r){this._updateMeshLinesGeometry(),this._pointsBuilder.removePositionTexture(),this._pointsBuilder.updateLayout(e,t,r),this._pointsBuilder.updateView(this.viewGL.camera),this._pointsBuilder.updateLabels(),this._pointsBuilder.showLabels()},focusNodeAdjacency:function(e,t,r,n){var i=this._model.getData();this._downplayAll();var a=n.dataIndex,o=i.graph,s=[],u=o.getNodeByIndex(a);s.push(u),u.edges.forEach(function(e){e.dataIndex<0||(e.node1!==u&&s.push(e.node1),e.node2!==u&&s.push(e.node2))},this),this._pointsBuilder.fadeOutAll(.05),this._fadeOutEdgesAll(.05),s.forEach(function(e){this._pointsBuilder.highlight(i,e.dataIndex)},this),this._pointsBuilder.updateLabels(s.map(function(e){return e.dataIndex}));var l=[];u.edges.forEach(function(e){e.dataIndex>=0&&(this._highlightEdge(e.dataIndex),l.push(e))},this),this._focusNodes=s,this._focusEdges=l},unfocusNodeAdjacency:function(e,t,r,n){this._downplayAll(),this._pointsBuilder.fadeInAll(),this._fadeInEdgesAll(),this._pointsBuilder.updateLabels()},_highlightEdge:function(e){var t=this._model.getEdgeData().getItemModel(e),r=s.a.parseColor(t.get("emphasis.lineStyle.color")||t.get("lineStyle.color")),n=h.a.firstNotNull(t.get("emphasis.lineStyle.opacity"),t.get("lineStyle.opacity"),1);r[3]*=n,this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[e],r)},_downplayAll:function(){this._focusNodes&&this._focusNodes.forEach(function(e){this._pointsBuilder.downplay(this._model.getData(),e.dataIndex)},this),this._focusEdges&&this._focusEdges.forEach(function(e){this._downplayEdge(e.dataIndex)},this)},_downplayEdge:function(e){var t=this._getColor(e,[]);this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[e],t)},_setEdgeFade:function(){var e=[];return function(t,r){this._getColor(t,e),e[3]*=r,this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[t],e)}}(),_getColor:function(e,t){for(var r=0;r<4;r++)t[r]=this._originalEdgeColors[4*e+r];return t},_fadeOutEdgesAll:function(e){this._model.getData().graph.eachEdge(function(t){this._setEdgeFade(t.dataIndex,e)},this)},_fadeInEdgesAll:function(){this._fadeOutEdgesAll(1)},_updateCamera:function(e,t){this.viewGL.setViewport(0,0,t.getWidth(),t.getHeight(),t.getDevicePixelRatio());for(var r=this.viewGL.camera,n=e.getData(),i=n.getLayout("points"),a=x.create(1/0,1/0),o=x.create(-1/0,-1/0),s=[],u=0;u<i.length;)s[0]=i[u++],s[1]=i[u++],x.min(a,a,s),x.max(o,o,s);var l=(o[1]+a[1])/2,h=(o[0]+a[0])/2;if(!(h>r.left&&h<r.right&&l<r.bottom&&l>r.top)){var c=Math.max(o[0]-a[0],10),d=c/t.getWidth()*t.getHeight();c*=1.4,d*=1.4,a[0]-=.2*c,r.left=a[0],r.top=l-d/2,r.bottom=l+d/2,r.right=c+a[0],r.near=0,r.far=100}},dispose:function(){var e=this.viewGL.layer.renderer;this._forceLayoutInstance&&this._forceLayoutInstance.dispose(e),this.groupGL.removeAll(),this._layoutId=-1},remove:function(){this.groupGL.removeAll(),this._control.dispose()}})},function(e,t,r){"use strict";function n(e){var t={type:o.a.Texture.FLOAT,minFilter:o.a.Texture.NEAREST,magFilter:o.a.Texture.NEAREST};this._positionSourceTex=new o.a.Texture2D(t),this._positionSourceTex.flipY=!1,this._positionTex=new o.a.Texture2D(t),this._positionPrevTex=new o.a.Texture2D(t),this._forceTex=new o.a.Texture2D(t),this._forcePrevTex=new o.a.Texture2D(t),this._weightedSumTex=new o.a.Texture2D(t),this._weightedSumTex.width=this._weightedSumTex.height=1,this._globalSpeedTex=new o.a.Texture2D(t),this._globalSpeedPrevTex=new o.a.Texture2D(t),this._globalSpeedTex.width=this._globalSpeedTex.height=1,this._globalSpeedPrevTex.width=this._globalSpeedPrevTex.height=1,this._nodeRepulsionPass=new s.a({fragment:o.a.Shader.source("ecgl.forceAtlas2.updateNodeRepulsion")}),this._positionPass=new s.a({fragment:o.a.Shader.source("ecgl.forceAtlas2.updatePosition")}),this._globalSpeedPass=new s.a({fragment:o.a.Shader.source("ecgl.forceAtlas2.calcGlobalSpeed")}),this._copyPass=new s.a({fragment:o.a.Shader.source("clay.compositor.output")});var r=function(e){e.blendEquation(e.FUNC_ADD),e.blendFunc(e.ONE,e.ONE)};this._edgeForceMesh=new o.a.Mesh({geometry:new o.a.Geometry({attributes:{node1:new o.a.Geometry.Attribute("node1","float",2),node2:new o.a.Geometry.Attribute("node2","float",2),weight:new o.a.Geometry.Attribute("weight","float",1)},dynamic:!0,mainAttribute:"node1"}),material:new o.a.Material({transparent:!0,shader:o.a.createShader("ecgl.forceAtlas2.updateEdgeAttraction"),blend:r,depthMask:!1,depthText:!1}),mode:o.a.Mesh.POINTS}),this._weightedSumMesh=new o.a.Mesh({geometry:new o.a.Geometry({attributes:{node:new o.a.Geometry.Attribute("node","float",2)},dynamic:!0,mainAttribute:"node"}),material:new o.a.Material({transparent:!0,shader:o.a.createShader("ecgl.forceAtlas2.calcWeightedSum"),blend:r,depthMask:!1,depthText:!1}),mode:o.a.Mesh.POINTS}),this._framebuffer=new u.a({depthBuffer:!1}),this._dummyCamera=new o.a.OrthographicCamera({left:-1,right:1,top:1,bottom:-1,near:0,far:100}),this._globalSpeed=0}var i=r(0),a=r.n(i),o=r(2),s=r(14),u=r(10),l=r(248);o.a.Shader.import(l.a);var h={repulsionByDegree:!0,linLogMode:!1,strongGravityMode:!1,gravity:1,scaling:1,edgeWeightInfluence:1,jitterTolerence:.1,preventOverlap:!1,dissuadeHubs:!1,gravityCenter:null};n.prototype.updateOption=function(e){for(var t in h)this[t]=h[t];var r=this._nodes.length;if(this.jitterTolerence=r>5e4?10:r>5e3?1:.1,this.scaling=r>100?2:10,e)for(var t in h)null!=e[t]&&(this[t]=e[t]);if(this.repulsionByDegree)for(var n=this._positionSourceTex.pixels,i=0;i<this._nodes.length;i++)n[4*i+2]=(this._nodes[i].degree||0)+1},n.prototype._updateGravityCenter=function(e){var t=this._nodes,r=this._edges;if(this.gravityCenter)this._gravityCenter=this.gravityCenter;else{for(var n=[1/0,1/0],i=[-1/0,-1/0],a=0;a<t.length;a++)n[0]=Math.min(t[a].x,n[0]),n[1]=Math.min(t[a].y,n[1]),i[0]=Math.max(t[a].x,i[0]),i[1]=Math.max(t[a].y,i[1]);this._gravityCenter=[.5*(n[0]+i[0]),.5*(n[1]+i[1])]}for(var a=0;a<r.length;a++){var o=r[a].node1,s=r[a].node2;t[o].degree=(t[o].degree||0)+1,t[s].degree=(t[s].degree||0)+1}},n.prototype.initData=function(e,t){this._nodes=e,this._edges=t,this._updateGravityCenter();var r=Math.ceil(Math.sqrt(e.length)),n=r,i=new Float32Array(r*n*4);this._resize(r,n);for(var a=0,o=0;o<e.length;o++){var s=e[o];i[a++]=s.x||0,i[a++]=s.y||0,i[a++]=s.mass||1,i[a++]=s.size||1}this._positionSourceTex.pixels=i;var u=this._edgeForceMesh.geometry,l=t.length;u.attributes.node1.init(2*l),u.attributes.node2.init(2*l),u.attributes.weight.init(2*l);for(var h=[],o=0;o<t.length;o++){var c=u.attributes,d=t[o].weight;null==d&&(d=1),c.node1.set(o,this.getNodeUV(t[o].node1,h)),c.node2.set(o,this.getNodeUV(t[o].node2,h)),c.weight.set(o,d),c.node1.set(o+l,this.getNodeUV(t[o].node2,h)),c.node2.set(o+l,this.getNodeUV(t[o].node1,h)),c.weight.set(o+l,d)}var f=this._weightedSumMesh.geometry;f.attributes.node.init(e.length);for(var o=0;o<e.length;o++)f.attributes.node.set(o,this.getNodeUV(o,h));u.dirty(),f.dirty(),this._nodeRepulsionPass.material.define("fragment","NODE_COUNT",e.length),this._nodeRepulsionPass.material.setUniform("textureSize",[r,n]),this._inited=!1,this._frame=0},n.prototype.getNodes=function(){return this._nodes},n.prototype.getEdges=function(){return this._edges},n.prototype.step=function(e){this._inited||(this._initFromSource(e),this._inited=!0),this._frame++,this._framebuffer.attach(this._forceTex),this._framebuffer.bind(e);var t=this._nodeRepulsionPass;t.setUniform("strongGravityMode",this.strongGravityMode),t.setUniform("gravity",this.gravity),t.setUniform("gravityCenter",this._gravityCenter),t.setUniform("scaling",this.scaling),t.setUniform("preventOverlap",this.preventOverlap),t.setUniform("positionTex",this._positionPrevTex),t.render(e);var r=this._edgeForceMesh;r.material.set("linLogMode",this.linLogMode),r.material.set("edgeWeightInfluence",this.edgeWeightInfluence),r.material.set("preventOverlap",this.preventOverlap),r.material.set("positionTex",this._positionPrevTex),e.gl.enable(e.gl.BLEND),e.renderPass([r],this._dummyCamera),this._framebuffer.attach(this._weightedSumTex),e.gl.clearColor(0,0,0,0),e.gl.clear(e.gl.COLOR_BUFFER_BIT),e.gl.enable(e.gl.BLEND);var n=this._weightedSumMesh;n.material.set("positionTex",this._positionPrevTex),n.material.set("forceTex",this._forceTex),n.material.set("forcePrevTex",this._forcePrevTex),e.renderPass([n],this._dummyCamera),this._framebuffer.attach(this._globalSpeedTex);var i=this._globalSpeedPass;i.setUniform("globalSpeedPrevTex",this._globalSpeedPrevTex),i.setUniform("weightedSumTex",this._weightedSumTex),i.setUniform("jitterTolerence",this.jitterTolerence),e.gl.disable(e.gl.BLEND),i.render(e);var a=this._positionPass;this._framebuffer.attach(this._positionTex),a.setUniform("globalSpeedTex",this._globalSpeedTex),a.setUniform("positionTex",this._positionPrevTex),a.setUniform("forceTex",this._forceTex),a.setUniform("forcePrevTex",this._forcePrevTex),a.render(e),this._framebuffer.unbind(e),this._swapTexture()},n.prototype.update=function(e,t,r){null==t&&(t=1),t=Math.max(t,1);for(var n=0;n<t;n++)this.step(e);r&&r()},n.prototype.getNodePositionTexture=function(){return this._inited?this._positionPrevTex:this._positionSourceTex},n.prototype.getNodeUV=function(e,t){t=t||[];var r=this._positionTex.width,n=this._positionTex.height;return t[0]=e%r/(r-1),t[1]=Math.floor(e/r)/(n-1)||0,t},n.prototype.getNodePosition=function(e,t){var r=this._positionArr,n=this._positionTex.width,i=this._positionTex.height,a=n*i;r&&r.length===4*a||(r=this._positionArr=new Float32Array(4*a)),this._framebuffer.bind(e),this._framebuffer.attach(this._positionPrevTex),e.gl.readPixels(0,0,n,i,e.gl.RGBA,e.gl.FLOAT,r),this._framebuffer.unbind(e),t||(t=new Float32Array(2*this._nodes.length));for(var o=0;o<this._nodes.length;o++)t[2*o]=r[4*o],t[2*o+1]=r[4*o+1];return t},n.prototype.getTextureData=function(e,t){var r=this["_"+t+"Tex"],n=r.width,i=r.height;this._framebuffer.bind(e),this._framebuffer.attach(r);var a=new Float32Array(n*i*4);return e.gl.readPixels(0,0,n,i,e.gl.RGBA,e.gl.FLOAT,a),this._framebuffer.unbind(e),a},n.prototype.getTextureSize=function(){return{width:this._positionTex.width,height:this._positionTex.height}},n.prototype.isFinished=function(e){return this._frame>e},n.prototype._swapTexture=function(){var e=this._positionPrevTex;this._positionPrevTex=this._positionTex,this._positionTex=e;var e=this._forcePrevTex;this._forcePrevTex=this._forceTex,this._forceTex=e;var e=this._globalSpeedPrevTex;this._globalSpeedPrevTex=this._globalSpeedTex,this._globalSpeedTex=e},n.prototype._initFromSource=function(e){this._framebuffer.attach(this._positionPrevTex),this._framebuffer.bind(e),this._copyPass.setUniform("texture",this._positionSourceTex),this._copyPass.render(e),e.gl.clearColor(0,0,0,0),this._framebuffer.attach(this._forcePrevTex),e.gl.clear(e.gl.COLOR_BUFFER_BIT),this._framebuffer.attach(this._globalSpeedPrevTex),e.gl.clear(e.gl.COLOR_BUFFER_BIT),this._framebuffer.unbind(e)},n.prototype._resize=function(e,t){["_positionSourceTex","_positionTex","_positionPrevTex","_forceTex","_forcePrevTex"].forEach(function(r){this[r].width=e,this[r].height=t,this[r].dirty()},this)},n.prototype.dispose=function(e){this._framebuffer.dispose(e),this._copyPass.dispose(e),this._nodeRepulsionPass.dispose(e),this._positionPass.dispose(e),this._globalSpeedPass.dispose(e),this._edgeForceMesh.geometry.dispose(e),this._weightedSumMesh.geometry.dispose(e),this._positionSourceTex.dispose(e),this._positionTex.dispose(e),this._positionPrevTex.dispose(e),this._forceTex.dispose(e),this._forcePrevTex.dispose(e),this._weightedSumTex.dispose(e),this._globalSpeedTex.dispose(e),this._globalSpeedPrevTex.dispose(e)},a.a.ForceAtlas2GPU=n,t.a=n},function(e,t,r){"use strict";t.a="@export ecgl.forceAtlas2.updateNodeRepulsion\n\n#define NODE_COUNT 0\n\nuniform sampler2D positionTex;\n\nuniform vec2 textureSize;\nuniform float gravity;\nuniform float scaling;\nuniform vec2 gravityCenter;\n\nuniform bool strongGravityMode;\nuniform bool preventOverlap;\n\nvarying vec2 v_Texcoord;\n\nvoid main() {\n\n vec4 n0 = texture2D(positionTex, v_Texcoord);\n\n vec2 force = vec2(0.0);\n for (int i = 0; i < NODE_COUNT; i++) {\n vec2 uv = vec2(\n mod(float(i), textureSize.x) / (textureSize.x - 1.0),\n floor(float(i) / textureSize.x) / (textureSize.y - 1.0)\n );\n vec4 n1 = texture2D(positionTex, uv);\n\n vec2 dir = n0.xy - n1.xy;\n float d2 = dot(dir, dir);\n\n if (d2 > 0.0) {\n float factor = 0.0;\n if (preventOverlap) {\n float d = sqrt(d2);\n d = d - n0.w - n1.w;\n if (d > 0.0) {\n factor = scaling * n0.z * n1.z / (d * d);\n }\n else if (d < 0.0) {\n factor = scaling * 100.0 * n0.z * n1.z;\n }\n }\n else {\n factor = scaling * n0.z * n1.z / d2;\n }\n force += dir * factor;\n }\n }\n\n vec2 dir = gravityCenter - n0.xy;\n float d = 1.0;\n if (!strongGravityMode) {\n d = length(dir);\n }\n\n force += dir * n0.z * gravity / (d + 1.0);\n\n gl_FragColor = vec4(force, 0.0, 1.0);\n}\n@end\n\n@export ecgl.forceAtlas2.updateEdgeAttraction.vertex\n\nattribute vec2 node1;\nattribute vec2 node2;\nattribute float weight;\n\nuniform sampler2D positionTex;\nuniform float edgeWeightInfluence;\nuniform bool preventOverlap;\nuniform bool linLogMode;\n\nuniform vec2 windowSize: WINDOW_SIZE;\n\nvarying vec2 v_Force;\n\nvoid main() {\n\n vec4 n0 = texture2D(positionTex, node1);\n vec4 n1 = texture2D(positionTex, node2);\n\n vec2 dir = n1.xy - n0.xy;\n float d = length(dir);\n float w;\n if (edgeWeightInfluence == 0.0) {\n w = 1.0;\n }\n else if (edgeWeightInfluence == 1.0) {\n w = weight;\n }\n else {\n w = pow(weight, edgeWeightInfluence);\n }\n vec2 offset = vec2(1.0 / windowSize.x, 1.0 / windowSize.y);\n vec2 scale = vec2((windowSize.x - 1.0) / windowSize.x, (windowSize.y - 1.0) / windowSize.y);\n vec2 pos = node1 * scale * 2.0 - 1.0;\n gl_Position = vec4(pos + offset, 0.0, 1.0);\n gl_PointSize = 1.0;\n\n float factor;\n if (preventOverlap) {\n d = d - n1.w - n0.w;\n }\n if (d <= 0.0) {\n v_Force = vec2(0.0);\n return;\n }\n\n if (linLogMode) {\n factor = w * log(d) / d;\n }\n else {\n factor = w;\n }\n v_Force = dir * factor;\n}\n@end\n\n@export ecgl.forceAtlas2.updateEdgeAttraction.fragment\n\nvarying vec2 v_Force;\n\nvoid main() {\n gl_FragColor = vec4(v_Force, 0.0, 0.0);\n}\n@end\n\n@export ecgl.forceAtlas2.calcWeightedSum.vertex\n\nattribute vec2 node;\n\nvarying vec2 v_NodeUv;\n\nvoid main() {\n\n v_NodeUv = node;\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n gl_PointSize = 1.0;\n}\n@end\n\n@export ecgl.forceAtlas2.calcWeightedSum.fragment\n\nvarying vec2 v_NodeUv;\n\nuniform sampler2D positionTex;\nuniform sampler2D forceTex;\nuniform sampler2D forcePrevTex;\n\nvoid main() {\n vec2 force = texture2D(forceTex, v_NodeUv).rg;\n vec2 forcePrev = texture2D(forcePrevTex, v_NodeUv).rg;\n\n float mass = texture2D(positionTex, v_NodeUv).z;\n float swing = length(force - forcePrev) * mass;\n float traction = length(force + forcePrev) * 0.5 * mass;\n\n gl_FragColor = vec4(swing, traction, 0.0, 0.0);\n}\n@end\n\n@export ecgl.forceAtlas2.calcGlobalSpeed\n\nuniform sampler2D globalSpeedPrevTex;\nuniform sampler2D weightedSumTex;\nuniform float jitterTolerence;\n\nvoid main() {\n vec2 weightedSum = texture2D(weightedSumTex, vec2(0.5)).xy;\n float prevGlobalSpeed = texture2D(globalSpeedPrevTex, vec2(0.5)).x;\n float globalSpeed = jitterTolerence * jitterTolerence\n * weightedSum.y / weightedSum.x;\n if (prevGlobalSpeed > 0.0) {\n globalSpeed = min(globalSpeed / prevGlobalSpeed, 1.5) * prevGlobalSpeed;\n }\n gl_FragColor = vec4(globalSpeed, 0.0, 0.0, 1.0);\n}\n@end\n\n@export ecgl.forceAtlas2.updatePosition\n\nuniform sampler2D forceTex;\nuniform sampler2D forcePrevTex;\nuniform sampler2D positionTex;\nuniform sampler2D globalSpeedTex;\n\nvarying vec2 v_Texcoord;\n\nvoid main() {\n vec2 force = texture2D(forceTex, v_Texcoord).xy;\n vec2 forcePrev = texture2D(forcePrevTex, v_Texcoord).xy;\n vec4 node = texture2D(positionTex, v_Texcoord);\n\n float globalSpeed = texture2D(globalSpeedTex, vec2(0.5)).r;\n float swing = length(force - forcePrev);\n float speed = 0.1 * globalSpeed / (0.1 + globalSpeed * sqrt(swing));\n\n float df = length(force);\n if (df > 0.0) {\n speed = min(df * speed, 10.0) / df;\n\n gl_FragColor = vec4(node.xy + speed * force, node.zw);\n }\n else {\n gl_FragColor = node;\n }\n}\n@end\n\n@export ecgl.forceAtlas2.edges.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec2 node;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\nuniform sampler2D positionTex;\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(\n texture2D(positionTex, node).xy, -10.0, 1.0\n );\n v_Color = a_Color;\n}\n@end\n\n@export ecgl.forceAtlas2.edges.fragment\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nvarying vec4 v_Color;\nvoid main() {\n gl_FragColor = color * v_Color;\n}\n@end"},function(e,t,r){"use strict";var n=r(5),i=r(6),a=r(250),o=a.a.toString();o=o.slice(o.indexOf("{")+1,o.lastIndexOf("}"));var s={barnesHutOptimize:!0,barnesHutTheta:1.5,repulsionByDegree:!0,linLogMode:!1,strongGravityMode:!1,gravity:1,scaling:1,edgeWeightInfluence:1,jitterTolerence:.1,preventOverlap:!1,dissuadeHubs:!1,gravityCenter:null},u=function(e){for(var t in s)this[t]=s[t];if(e)for(var t in e)this[t]=e[t];this._nodes=[],this._edges=[],this._disposed=!1,this._positionTex=new n.a({type:i.a.FLOAT,flipY:!1,minFilter:i.a.NEAREST,magFilter:i.a.NEAREST})};u.prototype.initData=function(e,t){var r=new Blob([o]),n=window.URL.createObjectURL(r);this._worker=new Worker(n),this._worker.onmessage=this._$onupdate.bind(this),this._nodes=e,this._edges=t,this._frame=0;for(var i=e.length,a=t.length,s=new Float32Array(2*i),u=new Float32Array(i),l=new Float32Array(i),h=new Float32Array(2*a),c=new Float32Array(a),d=0;d<e.length;d++){var f=e[d];s[2*d]=f.x,s[2*d+1]=f.y,u[d]=null==f.mass?1:f.mass,l[d]=null==f.size?1:f.size}for(var d=0;d<t.length;d++){var p=t[d],m=p.node1,g=p.node2;h[2*d]=m,h[2*d+1]=g,c[d]=null==p.weight?1:p.weight}var _=Math.ceil(Math.sqrt(e.length)),v=_,y=new Float32Array(_*v*4),x=this._positionTex;x.width=_,x.height=v,x.pixels=y,this._worker.postMessage({cmd:"init",nodesPosition:s,nodesMass:u,nodesSize:l,edges:h,edgesWeight:c}),this._globalSpeed=1/0},u.prototype.updateOption=function(e){var t={};for(var r in s)t[r]=s[r];var n=this._nodes,i=this._edges,a=n.length;if(t.jitterTolerence=a>5e4?10:a>5e3?1:.1,t.scaling=a>100?2:10,t.barnesHutOptimize=a>1e3,e)for(var r in s)null!=e[r]&&(t[r]=e[r]);if(!t.gravityCenter){for(var o=[1/0,1/0],u=[-1/0,-1/0],l=0;l<n.length;l++)o[0]=Math.min(n[l].x,o[0]),o[1]=Math.min(n[l].y,o[1]),u[0]=Math.max(n[l].x,u[0]),u[1]=Math.max(n[l].y,u[1]);t.gravityCenter=[.5*(o[0]+u[0]),.5*(o[1]+u[1])]}for(var l=0;l<i.length;l++){var h=i[l].node1,c=i[l].node2;n[h].degree=(n[h].degree||0)+1,n[c].degree=(n[c].degree||0)+1}this._worker&&this._worker.postMessage({cmd:"updateConfig",config:t})},u.prototype.update=function(e,t,r){null==t&&(t=1),t=Math.max(t,1),this._frame+=t,this._onupdate=r,this._worker&&this._worker.postMessage({cmd:"update",steps:Math.round(t)})},u.prototype._$onupdate=function(e){if(!this._disposed){var t=new Float32Array(e.data.buffer);this._globalSpeed=e.data.globalSpeed,this._positionArr=t,this._updateTexture(t),this._onupdate&&this._onupdate()}},u.prototype.getNodePositionTexture=function(){return this._positionTex},u.prototype.getNodeUV=function(e,t){t=t||[];var r=this._positionTex.width,n=this._positionTex.height;return t[0]=e%r/(r-1),t[1]=Math.floor(e/r)/(n-1),t},u.prototype.getNodes=function(){return this._nodes},u.prototype.getEdges=function(){return this._edges},u.prototype.isFinished=function(e){return this._frame>e},u.prototype.getNodePosition=function(e,t){if(t||(t=new Float32Array(2*this._nodes.length)),this._positionArr)for(var r=0;r<this._positionArr.length;r++)t[r]=this._positionArr[r];return t},u.prototype._updateTexture=function(e){for(var t=this._positionTex.pixels,r=0,n=0;n<e.length;)t[r++]=e[n++],t[r++]=e[n++],t[r++]=1,t[r++]=1;this._positionTex.dirty()},u.prototype.dispose=function(e){this._disposed=!0,this._worker=null},t.a=u},function(e,t,r){"use strict";function n(){function e(){this.subRegions=[],this.nSubRegions=0,this.node=null,this.mass=0,this.centerOfMass=null,this.bbox=new Float32Array(4),this.size=0}function t(){this.position=new Float32Array(2),this.force=i.create(),this.forcePrev=i.create(),this.mass=1,this.inDegree=0,this.outDegree=0}function r(e,t){this.source=e,this.target=t,this.weight=1}function n(){this.autoSettings=!0,this.barnesHutOptimize=!0,this.barnesHutTheta=1.5,this.repulsionByDegree=!0,this.linLogMode=!1,this.strongGravityMode=!1,this.gravity=1,this.scaling=1,this.edgeWeightInfluence=1,this.jitterTolerence=.1,this.preventOverlap=!1,this.dissuadeHubs=!1,this.rootRegion=new e,this.rootRegion.centerOfMass=i.create(),this.nodes=[],this.edges=[],this.bbox=new Float32Array(4),this.gravityCenter=null,this._massArr=null,this._swingingArr=null,this._sizeArr=null,this._globalSpeed=0}var i={create:function(){return new Float32Array(2)},dist:function(e,t){var r=t[0]-e[0],n=t[1]-e[1];return Math.sqrt(r*r+n*n)},len:function(e){var t=e[0],r=e[1];return Math.sqrt(t*t+r*r)},scaleAndAdd:function(e,t,r,n){return e[0]=t[0]+r[0]*n,e[1]=t[1]+r[1]*n,e},scale:function(e,t,r){return e[0]=t[0]*r,e[1]=t[1]*r,e},add:function(e,t,r){return e[0]=t[0]+r[0],e[1]=t[1]+r[1],e},sub:function(e,t,r){return e[0]=t[0]-r[0],e[1]=t[1]-r[1],e},normalize:function(e,t){var r=t[0],n=t[1],i=r*r+n*n;return i>0&&(i=1/Math.sqrt(i),e[0]=t[0]*i,e[1]=t[1]*i),e},negate:function(e,t){return e[0]=-t[0],e[1]=-t[1],e},copy:function(e,t){return e[0]=t[0],e[1]=t[1],e},set:function(e,t,r){return e[0]=t,e[1]=r,e}},a=e.prototype;a.beforeUpdate=function(){for(var e=0;e<this.nSubRegions;e++)this.subRegions[e].beforeUpdate();this.mass=0,this.centerOfMass&&(this.centerOfMass[0]=0,this.centerOfMass[1]=0),this.nSubRegions=0,this.node=null},a.afterUpdate=function(){this.subRegions.length=this.nSubRegions;for(var e=0;e<this.nSubRegions;e++)this.subRegions[e].afterUpdate()},a.addNode=function(e){if(0===this.nSubRegions){if(null==this.node)return void(this.node=e);this._addNodeToSubRegion(this.node),this.node=null}this._addNodeToSubRegion(e),this._updateCenterOfMass(e)},a.findSubRegion=function(e,t){for(var r=0;r<this.nSubRegions;r++){var n=this.subRegions[r];if(n.contain(e,t))return n}},a.contain=function(e,t){return this.bbox[0]<=e&&this.bbox[2]>=e&&this.bbox[1]<=t&&this.bbox[3]>=t},a.setBBox=function(e,t,r,n){this.bbox[0]=e,this.bbox[1]=t,this.bbox[2]=r,this.bbox[3]=n,this.size=(r-e+n-t)/2},a._newSubRegion=function(){var t=this.subRegions[this.nSubRegions];return t||(t=new e,this.subRegions[this.nSubRegions]=t),this.nSubRegions++,t},a._addNodeToSubRegion=function(e){var t=this.findSubRegion(e.position[0],e.position[1]),r=this.bbox;if(!t){var n=(r[0]+r[2])/2,i=(r[1]+r[3])/2,a=(r[2]-r[0])/2,o=(r[3]-r[1])/2,s=e.position[0]>=n?1:0,u=e.position[1]>=i?1:0,t=this._newSubRegion();t.setBBox(s*a+r[0],u*o+r[1],(s+1)*a+r[0],(u+1)*o+r[1])}t.addNode(e)},a._updateCenterOfMass=function(e){null==this.centerOfMass&&(this.centerOfMass=new Float32Array(2));var t=this.centerOfMass[0]*this.mass,r=this.centerOfMass[1]*this.mass;t+=e.position[0]*e.mass,r+=e.position[1]*e.mass,this.mass+=e.mass,this.centerOfMass[0]=t/this.mass,this.centerOfMass[1]=r/this.mass};var o=n.prototype;o.initNodes=function(e,r,n){var i=r.length;this.nodes.length=0;for(var a=void 0!==n,o=0;o<i;o++){var s=new t;s.position[0]=e[2*o],s.position[1]=e[2*o+1],s.mass=r[o],a&&(s.size=n[o]),this.nodes.push(s)}this._massArr=r,this._swingingArr=new Float32Array(i),a&&(this._sizeArr=n)},o.initEdges=function(e,t){var n=e.length/2;this.edges.length=0;for(var i=0;i<n;i++){var a=e[2*i],o=e[2*i+1],s=this.nodes[a],u=this.nodes[o];if(!s||!u)return void console.error("Node not exists, try initNodes before initEdges");s.outDegree++,u.inDegree++;var l=new r(s,u);t&&(l.weight=t[i]),this.edges.push(l)}},o.updateSettings=function(){if(this.repulsionByDegree)for(var e=0;e<this.nodes.length;e++){var t=this.nodes[e];t.mass=t.inDegree+t.outDegree+1}else for(var e=0;e<this.nodes.length;e++){var t=this.nodes[e];t.mass=this._massArr[e]}},o.update=function(){var e=this.nodes.length;if(this.updateSettings(),this.updateBBox(),this.barnesHutOptimize){this.rootRegion.setBBox(this.bbox[0],this.bbox[1],this.bbox[2],this.bbox[3]),this.rootRegion.beforeUpdate();for(var t=0;t<e;t++)this.rootRegion.addNode(this.nodes[t]);this.rootRegion.afterUpdate()}for(var t=0;t<e;t++){var r=this.nodes[t];i.copy(r.forcePrev,r.force),i.set(r.force,0,0)}for(var t=0;t<e;t++){var n=this.nodes[t];if(this.barnesHutOptimize)this.applyRegionToNodeRepulsion(this.rootRegion,n);else for(var a=t+1;a<e;a++){var o=this.nodes[a];this.applyNodeToNodeRepulsion(n,o,!1)}this.gravity>0&&(this.strongGravityMode?this.applyNodeStrongGravity(n):this.applyNodeGravity(n))}for(var t=0;t<this.edges.length;t++)this.applyEdgeAttraction(this.edges[t]);for(var s=0,u=0,l=i.create(),t=0;t<e;t++){var r=this.nodes[t],h=i.dist(r.force,r.forcePrev);s+=h*r.mass,i.add(l,r.force,r.forcePrev);u+=.5*i.len(l)*r.mass,this._swingingArr[t]=h}var c=this.jitterTolerence*this.jitterTolerence*u/s;this._globalSpeed>0&&(c=Math.min(c/this._globalSpeed,1.5)*this._globalSpeed),this._globalSpeed=c;for(var t=0;t<e;t++){var r=this.nodes[t],h=this._swingingArr[t],d=.1*c/(1+c*Math.sqrt(h)),f=i.len(r.force);f>0&&(d=Math.min(f*d,10)/f,i.scaleAndAdd(r.position,r.position,r.force,d))}},o.applyRegionToNodeRepulsion=function(){var e=i.create();return function(t,r){if(t.node)this.applyNodeToNodeRepulsion(t.node,r,!0);else{i.sub(e,r.position,t.centerOfMass);var n=e[0]*e[0]+e[1]*e[1];if(n>this.barnesHutTheta*t.size*t.size){var a=this.scaling*r.mass*t.mass/n;i.scaleAndAdd(r.force,r.force,e,a)}else for(var o=0;o<t.nSubRegions;o++)this.applyRegionToNodeRepulsion(t.subRegions[o],r)}}}(),o.applyNodeToNodeRepulsion=function(){var e=i.create();return function(t,r,n){if(t!=r){i.sub(e,t.position,r.position);var a=e[0]*e[0]+e[1]*e[1];if(0!==a){var o;if(this.preventOverlap){var s=Math.sqrt(a);if((s=s-t.size-r.size)>0)o=this.scaling*t.mass*r.mass/(s*s);else{if(!(s<0))return;o=100*this.scaling*t.mass*r.mass}}else o=this.scaling*t.mass*r.mass/a;i.scaleAndAdd(t.force,t.force,e,o),i.scaleAndAdd(r.force,r.force,e,-o)}}}}(),o.applyEdgeAttraction=function(){var e=i.create();return function(t){var r=t.source,n=t.target;i.sub(e,r.position,n.position);var a,o=i.len(e);a=0===this.edgeWeightInfluence?1:1===this.edgeWeightInfluence?t.weight:Math.pow(t.weight,this.edgeWeightInfluence);var s;this.preventOverlap&&(o=o-r.size-n.size)<=0||(s=this.linLogMode?-a*Math.log(o+1)/(o+1):-a,i.scaleAndAdd(r.force,r.force,e,s),i.scaleAndAdd(n.force,n.force,e,-s))}}(),o.applyNodeGravity=function(){var e=i.create();return function(t){i.sub(e,this.gravityCenter,t.position);var r=i.len(e);i.scaleAndAdd(t.force,t.force,e,this.gravity*t.mass/(r+1))}}(),o.applyNodeStrongGravity=function(){var e=i.create();return function(t){i.sub(e,this.gravityCenter,t.position),i.scaleAndAdd(t.force,t.force,e,this.gravity*t.mass)}}(),o.updateBBox=function(){for(var e=1/0,t=1/0,r=-1/0,n=-1/0,i=0;i<this.nodes.length;i++){var a=this.nodes[i].position;e=Math.min(e,a[0]),t=Math.min(t,a[1]),r=Math.max(r,a[0]),n=Math.max(n,a[1])}this.bbox[0]=e,this.bbox[1]=t,this.bbox[2]=r,this.bbox[3]=n},o.getGlobalSpeed=function(){return this._globalSpeed};var s=null;self.onmessage=function(e){switch(e.data.cmd){case"init":s=new n,s.initNodes(e.data.nodesPosition,e.data.nodesMass,e.data.nodesSize),s.initEdges(e.data.edges,e.data.edgesWeight);break;case"updateConfig":if(s)for(var t in e.data.config)s[t]=e.data.config[t];break;case"update":var r=e.data.steps;if(s){for(var i=0;i<r;i++)s.update();for(var a=s.nodes.length,o=new Float32Array(2*a),i=0;i<a;i++){var u=s.nodes[i];o[2*i]=u.position[0],o[2*i+1]=u.position[1]}self.postMessage({buffer:o.buffer,globalSpeed:s.getGlobalSpeed()},[o.buffer])}else{var l=new Float32Array;self.postMessage({buffer:l.buffer,globalSpeed:s.getGlobalSpeed()},[l.buffer])}}}}t.a=n},function(e,t,r){"use strict";var n=r(8),i=(r(3),n.a.extend(function(){return{zr:null,viewGL:null,minZoom:.2,maxZoom:5,_needsUpdate:!1,_dx:0,_dy:0,_zoom:1}},function(){this._mouseDownHandler=this._mouseDownHandler.bind(this),this._mouseWheelHandler=this._mouseWheelHandler.bind(this),this._mouseMoveHandler=this._mouseMoveHandler.bind(this),this._mouseUpHandler=this._mouseUpHandler.bind(this),this._update=this._update.bind(this)},{init:function(){var e=this.zr;e.on("mousedown",this._mouseDownHandler),e.on("mousewheel",this._mouseWheelHandler),e.on("globalout",this._mouseUpHandler),e.animation.on("frame",this._update)},setTarget:function(e){this._target=e},setZoom:function(e){this._zoom=Math.max(Math.min(e,this.maxZoom),this.minZoom),this._needsUpdate=!0},setOffset:function(e){this._dx=e[0],this._dy=e[1],this._needsUpdate=!0},getZoom:function(){return this._zoom},getOffset:function(){return[this._dx,this._dy]},_update:function(){if(this._target&&this._needsUpdate){var e=this._target,t=this._zoom;e.position.x=this._dx,e.position.y=this._dy,e.scale.set(t,t,t),this.zr.refresh(),this._needsUpdate=!1,this.trigger("update")}},_mouseDownHandler:function(e){if(!e.target){var t=e.offsetX,r=e.offsetY;if(!this.viewGL||this.viewGL.containPoint(t,r)){this.zr.on("mousemove",this._mouseMoveHandler),this.zr.on("mouseup",this._mouseUpHandler);var n=this._convertPos(t,r);this._x=n.x,this._y=n.y}}},_convertPos:function(e,t){var r=this.viewGL.camera,n=this.viewGL.viewport;return{x:(e-n.x)/n.width*(r.right-r.left)+r.left,y:(t-n.y)/n.height*(r.bottom-r.top)+r.top}},_mouseMoveHandler:function(e){var t=this._convertPos(e.offsetX,e.offsetY);this._dx+=t.x-this._x,this._dy+=t.y-this._y,this._x=t.x,this._y=t.y,this._needsUpdate=!0},_mouseUpHandler:function(e){this.zr.off("mousemove",this._mouseMoveHandler),this.zr.off("mouseup",this._mouseUpHandler)},_mouseWheelHandler:function(e){e=e.event;var t=e.wheelDelta||-e.detail;if(0!==t){var r=e.offsetX,n=e.offsetY;if(!this.viewGL||this.viewGL.containPoint(r,n)){var i=t>0?1.1:.9,a=Math.max(Math.min(this._zoom*i,this.maxZoom),this.minZoom);i=a/this._zoom;var o=this._convertPos(r,n),s=(o.x-this._dx)*(i-1),u=(o.y-this._dy)*(i-1);this._dx-=s,this._dy-=u,this._zoom=a,this._needsUpdate=!0}}},dispose:function(){var e=this.zr;e.off("mousedown",this._mouseDownHandler),e.off("mousemove",this._mouseMoveHandler),e.off("mouseup",this._mouseUpHandler),e.off("mousewheel",this._mouseWheelHandler),e.off("globalout",this._mouseUpHandler),e.animation.off("frame",this._update)}}));t.a=i},function(e,t,r){"use strict";t.a="@export ecgl.lines2D.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec2 position: POSITION;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\n#ifdef POSITIONTEXTURE_ENABLED\nuniform sampler2D positionTexture;\n#endif\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(position, -10.0, 1.0);\n\n v_Color = a_Color;\n}\n\n@end\n\n@export ecgl.lines2D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\n\nvoid main()\n{\n gl_FragColor = color * v_Color;\n}\n@end\n\n\n@export ecgl.meshLines2D.vertex\n\nattribute vec2 position: POSITION;\nattribute vec2 normal;\nattribute float offset;\nattribute vec4 a_Color : COLOR;\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\n\nvarying vec4 v_Color;\nvarying float v_Miter;\n\nvoid main()\n{\n vec4 p2 = worldViewProjection * vec4(position + normal, -10.0, 1.0);\n gl_Position = worldViewProjection * vec4(position, -10.0, 1.0);\n\n p2.xy /= p2.w;\n gl_Position.xy /= gl_Position.w;\n\n vec2 N = normalize(p2.xy - gl_Position.xy);\n gl_Position.xy += N * offset / viewport.zw * 2.0;\n\n gl_Position.xy *= gl_Position.w;\n\n v_Color = a_Color;\n}\n@end\n\n\n@export ecgl.meshLines2D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\nvarying float v_Miter;\n\nvoid main()\n{\n gl_FragColor = color * v_Color;\n}\n\n@end"},function(e,t,r){"use strict";var n=r(0);r.n(n),r(254),r(258)},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(3),s=r(20),u=r(255);i.a.extendChartView({type:"flowGL",__ecgl__:!0,init:function(e,t){this.viewGL=new s.a("orthographic"),this.groupGL=new a.a.Node,this.viewGL.add(this.groupGL),this._particleSurface=new u.a;var r=new a.a.Mesh({geometry:new a.a.PlaneGeometry,material:new a.a.Material({shader:new a.a.Shader({vertex:a.a.Shader.source("ecgl.color.vertex"),fragment:a.a.Shader.source("ecgl.color.fragment")}),transparent:!0})});r.material.enableTexture("diffuseMap"),this.groupGL.add(r),this._planeMesh=r},render:function(e,t,r){var n=this._particleSurface;n.setParticleType(e.get("particleType")),n.setSupersampling(e.get("supersampling")),this._updateData(e,r),this._updateCamera(r.getWidth(),r.getHeight(),r.getDevicePixelRatio());var i=o.a.firstNotNull(e.get("particleDensity"),128);n.setParticleDensity(i,i);var s=this._planeMesh,u=+new Date,l=this,h=!0;s.__percent=0,s.stopAnimation(),s.animate("",{loop:!0}).when(1e5,{__percent:1}).during(function(){var e=+new Date,t=Math.min(e-u,20);u+=t,l._renderer&&(n.update(l._renderer,r,t/1e3,h),s.material.set("diffuseMap",n.getSurfaceTexture())),h=!1}).start();var c=e.getModel("itemStyle"),d=a.a.parseColor(c.get("color"));d[3]*=o.a.firstNotNull(c.get("opacity"),1),s.material.set("color",d),n.setColorTextureImage(e.get("colorTexture"),r),n.setParticleSize(e.get("particleSize")),n.particleSpeedScaling=e.get("particleSpeed"),n.motionBlurFactor=1-Math.pow(.1,e.get("particleTrail"))},updateTransform:function(e,t,r){this._updateData(e,r)},afterRender:function(e,t,r,n){var i=n.renderer;this._renderer=i},_updateData:function(e,t){var r=e.coordinateSystem,n=r.dimensions.map(function(t){return e.coordDimToDataDim(t)[0]}),i=e.getData(),a=i.getDataExtent(n[0]),o=i.getDataExtent(n[1]),s=e.get("gridWidth"),u=e.get("gridHeight");if(null==s||"auto"===s){var l=(a[1]-a[0])/(o[1]-o[0]);s=Math.round(Math.sqrt(l*i.count()))}null!=u&&"auto"!==u||(u=Math.ceil(i.count()/s));var h=this._particleSurface.vectorFieldTexture,c=h.pixels;if(c&&c.length===u*s*4)for(var d=0;d<c.length;d++)c[d]=0;else c=h.pixels=new Float32Array(s*u*4);var f=0,p=1/0,m=new Float32Array(2*i.count()),g=0,_=[[1/0,1/0],[-1/0,-1/0]];i.each([n[0],n[1],"vx","vy"],function(e,t,n,i){var a=r.dataToPoint([e,t]);m[g++]=a[0],m[g++]=a[1],_[0][0]=Math.min(a[0],_[0][0]),_[0][1]=Math.min(a[1],_[0][1]),_[1][0]=Math.max(a[0],_[1][0]),_[1][1]=Math.max(a[1],_[1][1]);var o=Math.sqrt(n*n+i*i);f=Math.max(f,o),p=Math.min(p,o)}),i.each(["vx","vy"],function(e,t,r){var n=Math.round((m[2*r]-_[0][0])/(_[1][0]-_[0][0])*(s-1)),i=u-1-Math.round((m[2*r+1]-_[0][1])/(_[1][1]-_[0][1])*(u-1)),a=4*(i*s+n);c[a]=e/f*.5+.5,c[a+1]=t/f*.5+.5,c[a+3]=1}),h.width=s,h.height=u,"bmap"===e.get("coordinateSystem")&&this._fillEmptyPixels(h),h.dirty(),this._updatePlanePosition(_[0],_[1],e,t),this._updateGradientTexture(i.getVisual("visualMeta"),[p,f])},_fillEmptyPixels:function(e){function t(e,t,r){e=Math.max(Math.min(e,i-1),0),t=Math.max(Math.min(t,a-1),0);var o=4*(t*(i-1)+e);return 0!==n[o+3]&&(r[0]=n[o],r[1]=n[o+1],!0)}function r(e,t,r){r[0]=e[0]+t[0],r[1]=e[1]+t[1]}for(var n=e.pixels,i=e.width,a=e.height,o=[],s=[],u=[],l=[],h=[],c=0,d=0;d<a;d++)for(var f=0;f<i;f++){var p=4*(d*(i-1)+f);0===n[p+3]&&(c=o[0]=o[1]=0,t(f-1,d,s)&&(c++,r(s,o,o)),t(f+1,d,u)&&(c++,r(u,o,o)),t(f,d-1,l)&&(c++,r(l,o,o)),t(f,d+1,h)&&(c++,r(h,o,o)),o[0]/=c,o[1]/=c,n[p]=o[0],n[p+1]=o[1]),n[p+3]=1}},_updateGradientTexture:function(e,t){if(!e||!e.length)return void this._particleSurface.setGradientTexture(null);this._gradientTexture=this._gradientTexture||new a.a.Texture2D({image:document.createElement("canvas")});var r=this._gradientTexture,n=r.image;n.width=200,n.height=1;var i=n.getContext("2d"),o=i.createLinearGradient(0,.5,n.width,.5);e[0].stops.forEach(function(e){var r;t[1]===t[0]?r=0:(r=e.value/t[1],r=Math.min(Math.max(r,0),1)),o.addColorStop(r,e.color)}),i.fillStyle=o,i.fillRect(0,0,n.width,n.height),r.dirty(),this._particleSurface.setGradientTexture(this._gradientTexture)},_updatePlanePosition:function(e,t,r,n){var i=this._limitInViewportAndFullFill(e,t,r,n);e=i.leftTop,t=i.rightBottom,this._particleSurface.setRegion(i.region),this._planeMesh.position.set((e[0]+t[0])/2,n.getHeight()-(e[1]+t[1])/2,0);var a=t[0]-e[0],o=t[1]-e[1];this._planeMesh.scale.set(a/2,o/2,1),this._particleSurface.resize(Math.max(Math.min(a,2048),1),Math.max(Math.min(o,2048),1)),this._renderer&&this._particleSurface.clearFrame(this._renderer)},_limitInViewportAndFullFill:function(e,t,r,n){var i=[Math.max(e[0],0),Math.max(e[1],0)],a=[Math.min(t[0],n.getWidth()),Math.min(t[1],n.getHeight())];if("bmap"===r.get("coordinateSystem")){var o=r.getData().getDataExtent(r.coordDimToDataDim("lng")[0]);Math.floor(o[1]-o[0])>=359&&(i[0]>0&&(i[0]=0),a[0]<n.getWidth()&&(a[0]=n.getWidth()))}var s=t[0]-e[0],u=t[1]-e[1],l=a[0]-i[0],h=a[1]-i[1];return{leftTop:i,rightBottom:a,region:[(i[0]-e[0])/s,1-h/u-(i[1]-e[1])/u,l/s,h/u]}},_updateCamera:function(e,t,r){this.viewGL.setViewport(0,0,e,t,r);var n=this.viewGL.camera;n.left=n.bottom=0,n.top=t,n.right=e,n.near=0,n.far=100,n.position.z=10},remove:function(){this._planeMesh.stopAnimation(),this.groupGL.removeAll()},dispose:function(){this._renderer&&this._particleSurface.dispose(this._renderer),this.groupGL.removeAll()}})},function(e,t,r){"use strict";function n(e){var t=document.createElement("canvas");t.width=t.height=e;var r=t.getContext("2d");return r.fillStyle="#fff",r.arc(e/2,e/2,e/2,0,2*Math.PI),r.fill(),t}var i=r(14),a=r(13),o=r(24),s=r(17),u=r(7),l=r(5),h=r(6),c=r(30),d=r(37),f=r(10),p=r(256),m=r(257);u.a.import(m.a);var g=function(){this.motionBlurFactor=.99,this.vectorFieldTexture=new l.a({type:h.a.FLOAT,flipY:!1}),this.particleLife=[5,20],this._particleType="point",this._particleSize=1,this.particleColor=[1,1,1,1],this.particleSpeedScaling=1,this._thisFrameTexture=null,this._particlePass=null,this._spawnTexture=null,this._particleTexture0=null,this._particleTexture1=null,this._particlePointsMesh=null,this._surfaceFrameBuffer=null,this._elapsedTime=0,this._scene=null,this._camera=null,this._lastFrameTexture=null,this._supersampling=1,this._downsampleTextures=[],this._width=512,this._height=512,this.init()};g.prototype={constructor:g,init:function(){var e={type:h.a.FLOAT,minFilter:h.a.NEAREST,magFilter:h.a.NEAREST,useMipmap:!1};this._spawnTexture=new l.a(e),this._particleTexture0=new l.a(e),this._particleTexture1=new l.a(e),this._frameBuffer=new f.a({depthBuffer:!1}),this._particlePass=new i.a({fragment:u.a.source("ecgl.vfParticle.particle.fragment")}),this._particlePass.setUniform("velocityTexture",this.vectorFieldTexture),this._particlePass.setUniform("spawnTexture",this._spawnTexture),this._downsamplePass=new i.a({fragment:u.a.source("clay.compositor.downsample")});var t=new o.a({renderOrder:10,material:new s.a({shader:new u.a(u.a.source("ecgl.vfParticle.renderPoints.vertex"),u.a.source("ecgl.vfParticle.renderPoints.fragment"))}),mode:o.a.POINTS,geometry:new a.a({dynamic:!0,mainAttribute:"texcoord0"})}),r=new o.a({renderOrder:10,material:new s.a({shader:new u.a(u.a.source("ecgl.vfParticle.renderLines.vertex"),u.a.source("ecgl.vfParticle.renderLines.fragment"))}),geometry:new p.a,culling:!1}),n=new o.a({material:new s.a({shader:new u.a(u.a.source("ecgl.color.vertex"),u.a.source("ecgl.color.fragment"))}),geometry:new d.a});n.material.enableTexture("diffuseMap"),this._particlePointsMesh=t,this._particleLinesMesh=r,this._lastFrameFullQuadMesh=n,this._camera=new c.a,this._thisFrameTexture=new l.a,this._lastFrameTexture=new l.a},setParticleDensity:function(e,t){for(var r=e*t,n=new Float32Array(4*r),i=0,a=this.particleLife,o=0;o<e;o++)for(var s=0;s<t;s++,i++){n[4*i]=Math.random(),n[4*i+1]=Math.random(),n[4*i+2]=Math.random();var u=(a[1]-a[0])*Math.random()+a[0];n[4*i+3]=u}"line"===this._particleType?this._setLineGeometry(e,t):this._setPointsGeometry(e,t),this._spawnTexture.width=e,this._spawnTexture.height=t,this._spawnTexture.pixels=n,this._particleTexture0.width=this._particleTexture1.width=e,this._particleTexture0.height=this._particleTexture1.height=t,this._particlePass.setUniform("textureSize",[e,t])},_setPointsGeometry:function(e,t){var r=e*t,n=this._particlePointsMesh.geometry,i=n.attributes;i.texcoord0.init(r);for(var a=0,o=0;o<e;o++)for(var s=0;s<t;s++,a++)i.texcoord0.value[2*a]=o/e,i.texcoord0.value[2*a+1]=s/t;n.dirty()},_setLineGeometry:function(e,t){var r=e*t,n=this._getParticleMesh().geometry;n.setLineCount(r),n.resetOffset();for(var i=0;i<e;i++)for(var a=0;a<t;a++)n.addLine([i/e,a/t]);n.dirty()},_getParticleMesh:function(){return"line"===this._particleType?this._particleLinesMesh:this._particlePointsMesh},update:function(e,t,r,n){var i=this._getParticleMesh(),a=this._frameBuffer,o=this._particlePass;n&&this._updateDownsampleTextures(e,t),i.material.set("size",this._particleSize*this._supersampling),i.material.set("color",this.particleColor),o.setUniform("speedScaling",this.particleSpeedScaling),a.attach(this._particleTexture1),o.setUniform("firstFrameTime",n?(this.particleLife[1]+this.particleLife[0])/2:0),o.setUniform("particleTexture",this._particleTexture0),o.setUniform("deltaTime",r),o.setUniform("elapsedTime",this._elapsedTime),o.render(e,a),i.material.set("particleTexture",this._particleTexture1),i.material.set("prevParticleTexture",this._particleTexture0),a.attach(this._thisFrameTexture),a.bind(e),e.gl.clear(e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT);var s=this._lastFrameFullQuadMesh;s.material.set("diffuseMap",this._lastFrameTexture),s.material.set("color",[1,1,1,this.motionBlurFactor]),this._camera.update(!0),e.renderPass([s,i],this._camera),a.unbind(e),this._downsample(e),this._swapTexture(),this._elapsedTime+=r},_downsample:function(e){var t=this._downsampleTextures;if(0!==t.length)for(var r=0,n=this._thisFrameTexture,i=t[r];i;)this._frameBuffer.attach(i),this._downsamplePass.setUniform("texture",n),this._downsamplePass.setUniform("textureSize",[n.width,n.height]),this._downsamplePass.render(e,this._frameBuffer),n=i,i=t[++r]},getSurfaceTexture:function(){var e=this._downsampleTextures;return e.length>0?e[e.length-1]:this._lastFrameTexture},setRegion:function(e){this._particlePass.setUniform("region",e)},resize:function(e,t){this._lastFrameTexture.width=e*this._supersampling,this._lastFrameTexture.height=t*this._supersampling,this._thisFrameTexture.width=e*this._supersampling,this._thisFrameTexture.height=t*this._supersampling,this._width=e,this._height=t},setParticleSize:function(e){var t=this._getParticleMesh();if(e<=2)return t.material.disableTexture("spriteTexture"),void(t.material.transparent=!1);this._spriteTexture||(this._spriteTexture=new l.a),this._spriteTexture.image&&this._spriteTexture.image.width===e||(this._spriteTexture.image=n(e),this._spriteTexture.dirty()),t.material.transparent=!0,t.material.enableTexture("spriteTexture"),t.material.set("spriteTexture",this._spriteTexture),this._particleSize=e},setGradientTexture:function(e){var t=this._getParticleMesh().material;t[e?"enableTexture":"disableTexture"]("gradientTexture"),t.setUniform("gradientTexture",e)},setColorTextureImage:function(e,t){this._getParticleMesh().material.setTextureImage("colorTexture",e,t,{flipY:!0})},setParticleType:function(e){this._particleType=e},clearFrame:function(e){var t=this._frameBuffer;t.attach(this._lastFrameTexture),t.bind(e),e.gl.clear(e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT),t.unbind(e)},setSupersampling:function(e){this._supersampling=e,this.resize(this._width,this._height)},_updateDownsampleTextures:function(e,t){for(var r=this._downsampleTextures,n=Math.max(Math.floor(Math.log(this._supersampling/t.getDevicePixelRatio())/Math.log(2)),0),i=2,a=this._width*this._supersampling,o=this._height*this._supersampling,s=0;s<n;s++)r[s]=r[s]||new l.a,r[s].width=a/i,r[s].height=o/i,i*=2;for(;s<r.length;s++)r[s].dispose(e);r.length=n},_swapTexture:function(){var e=this._particleTexture0;this._particleTexture0=this._particleTexture1,this._particleTexture1=e;var e=this._thisFrameTexture;this._thisFrameTexture=this._lastFrameTexture,this._lastFrameTexture=e},dispose:function(e){e.disposeFrameBuffer(this._frameBuffer),e.disposeTexture(this.vectorFieldTexture),e.disposeTexture(this._spawnTexture),e.disposeTexture(this._particleTexture0),e.disposeTexture(this._particleTexture1),e.disposeTexture(this._thisFrameTexture),e.disposeTexture(this._lastFrameTexture),e.disposeGeometry(this._particleLinesMesh.geometry),e.disposeGeometry(this._particlePointsMesh.geometry),e.disposeGeometry(this._lastFrameFullQuadMesh.geometry),this._spriteTexture&&e.disposeTexture(this._spriteTexture),this._particlePass.dispose(e),this._downsamplePass.dispose(e),this._downsampleTextures.forEach(function(t){t.dispose(e)})}},t.a=g},function(e,t,r){"use strict";var n=r(13),i=r(0),a=(r.n(i),n.a.extend(function(){return{dynamic:!0,attributes:{position:new n.a.Attribute("position","float",3,"POSITION")}}},{resetOffset:function(){this._vertexOffset=0,this._faceOffset=0},setLineCount:function(e){var t=this.attributes,r=4*e,n=2*e;this.vertexCount!==r&&t.position.init(r),this.triangleCount!==n&&(this.indices=0===n?null:this.vertexCount>65535?new Uint32Array(3*n):new Uint16Array(3*n))},addLine:function(e){var t=this._vertexOffset;this.attributes.position.set(t,[e[0],e[1],1]),this.attributes.position.set(t+1,[e[0],e[1],-1]),this.attributes.position.set(t+2,[e[0],e[1],2]),this.attributes.position.set(t+3,[e[0],e[1],-2]),this.setTriangleIndices(this._faceOffset++,[t,t+1,t+2]),this.setTriangleIndices(this._faceOffset++,[t+1,t+2,t+3]),this._vertexOffset+=4}}));t.a=a},function(e,t,r){"use strict";t.a="@export ecgl.vfParticle.particle.fragment\n\nuniform sampler2D particleTexture;\nuniform sampler2D spawnTexture;\nuniform sampler2D velocityTexture;\n\nuniform float deltaTime;\nuniform float elapsedTime;\n\nuniform float speedScaling : 1.0;\n\nuniform vec2 textureSize;\nuniform vec4 region : [0, 0, 1, 1];\nuniform float firstFrameTime;\n\nvarying vec2 v_Texcoord;\n\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, v_Texcoord);\n bool spawn = false;\n if (p.w <= 0.0) {\n p = texture2D(spawnTexture, fract(v_Texcoord + elapsedTime / 10.0));\n p.w -= firstFrameTime;\n spawn = true;\n }\n vec2 v = texture2D(velocityTexture, fract(p.xy * region.zw + region.xy)).xy;\n v = (v - 0.5) * 2.0;\n p.z = length(v);\n p.xy += v * deltaTime / 10.0 * speedScaling;\n p.w -= deltaTime;\n\n if (spawn || p.xy != fract(p.xy)) {\n p.z = 0.0;\n }\n p.xy = fract(p.xy);\n\n gl_FragColor = p;\n}\n@end\n\n@export ecgl.vfParticle.renderPoints.vertex\n\n#define PI 3.1415926\n\nattribute vec2 texcoord : TEXCOORD_0;\n\nuniform sampler2D particleTexture;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nuniform float size : 1.0;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, texcoord);\n\n if (p.w > 0.0 && p.z > 1e-5) {\n gl_Position = worldViewProjection * vec4(p.xy * 2.0 - 1.0, 0.0, 1.0);\n }\n else {\n gl_Position = vec4(100000.0, 100000.0, 100000.0, 1.0);\n }\n\n v_Mag = p.z;\n v_Uv = p.xy;\n\n gl_PointSize = size;\n}\n\n@end\n\n@export ecgl.vfParticle.renderPoints.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nuniform sampler2D gradientTexture;\nuniform sampler2D colorTexture;\nuniform sampler2D spriteTexture;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n gl_FragColor = color;\n#ifdef SPRITETEXTURE_ENABLED\n gl_FragColor *= texture2D(spriteTexture, gl_PointCoord);\n if (color.a == 0.0) {\n discard;\n }\n#endif\n#ifdef GRADIENTTEXTURE_ENABLED\n gl_FragColor *= texture2D(gradientTexture, vec2(v_Mag, 0.5));\n#endif\n#ifdef COLORTEXTURE_ENABLED\n gl_FragColor *= texture2D(colorTexture, v_Uv);\n#endif\n}\n\n@end\n\n@export ecgl.vfParticle.renderLines.vertex\n\n#define PI 3.1415926\n\nattribute vec3 position : POSITION;\n\nuniform sampler2D particleTexture;\nuniform sampler2D prevParticleTexture;\n\nuniform float size : 1.0;\nuniform vec4 vp: VIEWPORT;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\n@import clay.util.rand\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, position.xy);\n vec4 p2 = texture2D(prevParticleTexture, position.xy);\n\n p.xy = p.xy * 2.0 - 1.0;\n p2.xy = p2.xy * 2.0 - 1.0;\n\n if (p.w > 0.0 && p.z > 1e-5) {\n vec2 dir = normalize(p.xy - p2.xy);\n vec2 norm = vec2(dir.y / vp.z, -dir.x / vp.w) * sign(position.z) * size;\n if (abs(position.z) == 2.0) {\n gl_Position = vec4(p.xy + norm, 0.0, 1.0);\n v_Uv = p.xy;\n v_Mag = p.z;\n }\n else {\n gl_Position = vec4(p2.xy + norm, 0.0, 1.0);\n v_Mag = p2.z;\n v_Uv = p2.xy;\n }\n gl_Position = worldViewProjection * gl_Position;\n }\n else {\n gl_Position = vec4(100000.0, 100000.0, 100000.0, 1.0);\n }\n}\n\n@end\n\n@export ecgl.vfParticle.renderLines.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nuniform sampler2D gradientTexture;\nuniform sampler2D colorTexture;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n gl_FragColor = color;\n #ifdef GRADIENTTEXTURE_ENABLED\n gl_FragColor *= texture2D(gradientTexture, vec2(v_Mag, 0.5));\n#endif\n#ifdef COLORTEXTURE_ENABLED\n gl_FragColor *= texture2D(colorTexture, v_Uv);\n#endif\n}\n\n@end\n"},function(e,t,r){"use strict";var n=r(0),i=r.n(n);i.a.extendSeriesModel({type:"series.flowGL",dependencies:["geo","grid","bmap"],visualColorAccessPath:"itemStyle.color",getInitialData:function(e,t){var r=i.a.getCoordinateSystemDimensions(this.get("coordinateSystem"))||["x","y"];r.push("vx","vy");var n=i.a.helper.completeDimensions(r,this.getSource(),{encodeDef:this.get("encode"),dimsDef:this.get("dimensions")}),a=new i.a.List(n,this);return a.initData(this.getSource()),a},defaultOption:{coordinateSystem:"cartesian2d",zlevel:10,supersampling:1,particleType:"point",particleDensity:128,particleSize:1,particleSpeed:1,particleTrail:2,colorTexture:null,gridWidth:"auto",gridHeight:"auto",itemStyle:{color:"#fff",opacity:.8}}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(260),r(261),r(16));i.a.registerVisual(Object(a.a)("linesGL"))},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(12),o=(r.n(a),i.a.extendSeriesModel({type:"series.linesGL",dependencies:["grid","geo"],visualColorAccessPath:"lineStyle.color",streamEnabled:!0,init:function(e){var t=this._processFlatCoordsArray(e.data);this._flatCoords=t.flatCoords,this._flatCoordsOffset=t.flatCoordsOffset,t.flatCoords&&(e.data=new Float32Array(t.count)),o.superApply(this,"init",arguments)},mergeOption:function(e){var t=this._processFlatCoordsArray(e.data);this._flatCoords=t.flatCoords,this._flatCoordsOffset=t.flatCoordsOffset,t.flatCoords&&(e.data=new Float32Array(t.count)),o.superApply(this,"mergeOption",arguments)},appendData:function(e){var t=this._processFlatCoordsArray(e.data);t.flatCoords&&(this._flatCoords?(this._flatCoords=Object(a.concatArray)(this._flatCoords,t.flatCoords),this._flatCoordsOffset=Object(a.concatArray)(this._flatCoordsOffset,t.flatCoordsOffset)):(this._flatCoords=t.flatCoords,this._flatCoordsOffset=t.flatCoordsOffset),e.data=new Float32Array(t.count)),this.getRawData().appendData(e.data)},_getCoordsFromItemModel:function(e){var t=this.getData().getItemModel(e),r=t.option instanceof Array?t.option:t.getShallow("coords");return r},getLineCoordsCount:function(e){return this._flatCoordsOffset?this._flatCoordsOffset[2*e+1]:this._getCoordsFromItemModel(e).length},getLineCoords:function(e,t){if(this._flatCoordsOffset){for(var r=this._flatCoordsOffset[2*e],n=this._flatCoordsOffset[2*e+1],i=0;i<n;i++)t[i]=t[i]||[],t[i][0]=this._flatCoords[r+2*i],t[i][1]=this._flatCoords[r+2*i+1];return n}for(var a=this._getCoordsFromItemModel(e),i=0;i<a.length;i++)t[i]=t[i]||[],t[i][0]=a[i][0],t[i][1]=a[i][1];return a.length},_processFlatCoordsArray:function(e){var t=0;if(this._flatCoords&&(t=this._flatCoords.length),"number"==typeof e[0]){for(var r=e.length,n=new Uint32Array(r),i=new Float64Array(r),a=0,o=0,s=0,u=0;u<r;){s++;var l=e[u++];n[o++]=a+t,n[o++]=l;for(var h=0;h<l;h++){var c=e[u++],d=e[u++];i[a++]=c,i[a++]=d}}return{flatCoordsOffset:new Uint32Array(n.buffer,0,o),flatCoords:i,count:s}}return{flatCoordsOffset:null,flatCoords:null,count:e.length}},getInitialData:function(e,t){var r=new i.a.List(["value"],this);return r.hasItemOption=!1,r.initData(e.data,[],function(e,t,n,i){if(e instanceof Array)return NaN;r.hasItemOption=!0;var a=e.value;return null!=a?a instanceof Array?a[i]:a:void 0}),r},defaultOption:{coordinateSystem:"geo",zlevel:10,progressive:1e4,progressiveThreshold:5e4,blendMode:"source-over",lineStyle:{opacity:.8},postEffect:{enable:!1,colorCorrection:{exposure:0,brightness:0,contrast:1,saturation:1,enable:!0}}}}))},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(20),s=r(86),u=r(84),l=r(3);i.a.extendChartView({type:"linesGL",__ecgl__:!0,init:function(e,t){this.groupGL=new a.a.Node,this.viewGL=new o.a("orthographic"),this.viewGL.add(this.groupGL),this._glViewHelper=new u.a(this.viewGL),this._nativeLinesShader=a.a.createShader("ecgl.lines3D"),this._meshLinesShader=a.a.createShader("ecgl.meshLines3D"),this._linesMeshes=[],this._currentStep=0},render:function(e,t,r){this.groupGL.removeAll(),this._glViewHelper.reset(e,r);var n=this._linesMeshes[0];n||(n=this._linesMeshes[0]=this._createLinesMesh(e)),this._linesMeshes.length=1,this.groupGL.add(n),this._updateLinesMesh(e,n,0,e.getData().count()),this.viewGL.setPostEffect(e.getModel("postEffect"),r)},incrementalPrepareRender:function(e,t,r){this.groupGL.removeAll(),this._glViewHelper.reset(e,r),this._currentStep=0,this.viewGL.setPostEffect(e.getModel("postEffect"),r)},incrementalRender:function(e,t,r,n){var i=this._linesMeshes[this._currentStep];i||(i=this._createLinesMesh(t),this._linesMeshes[this._currentStep]=i),this._updateLinesMesh(t,i,e.start,e.end),this.groupGL.add(i),n.getZr().refresh(),this._currentStep++},updateTransform:function(e,t,r){e.coordinateSystem.getRoamTransform&&this._glViewHelper.updateTransform(e,r)},_createLinesMesh:function(e){return new a.a.Mesh({$ignorePicking:!0,material:new a.a.Material({shader:a.a.createShader("ecgl.lines3D"),transparent:!0,depthMask:!1,depthTest:!1}),geometry:new s.a({segmentScale:10,useNativeLine:!0,dynamic:!1}),mode:a.a.Mesh.LINES,culling:!1})},_updateLinesMesh:function(e,t,r,n){function i(){g[0]=m[0]*T+v[0]*x-(m[1]-v[1])*s,g[1]=m[1]*T+v[1]*x-(v[0]-m[0])*s,_[0]=m[0]*x+v[0]*T-(m[1]-v[1])*s,_[1]=m[1]*x+v[1]*T-(v[0]-m[0])*s}var o=e.getData();t.material.blend="lighter"===e.get("blendMode")?a.a.additiveBlend:null;var s=e.get("lineStyle.curveness")||0,u=e.get("polyline"),h=t.geometry,c=e.coordinateSystem,d=l.a.firstNotNull(e.get("lineStyle.width"),1);d>1?(t.material.shader!==this._meshLinesShader&&t.material.attachShader(this._meshLinesShader),t.mode=a.a.Mesh.TRIANGLES):(t.material.shader!==this._nativeLinesShader&&t.material.attachShader(this._nativeLinesShader),t.mode=a.a.Mesh.LINES),r=r||0,n=n||o.count(),h.resetOffset();var f=0,p=0,m=[],g=[],_=[],v=[],y=[],x=.3,T=.7;if(u||0!==s)for(var b=r;b<n;b++)if(u){var w=e.getLineCoordsCount(b);f+=h.getPolylineVertexCount(w),p+=h.getPolylineTriangleCount(w)}else e.getLineCoords(b,y),this._glViewHelper.dataToPoint(c,y[0],m),this._glViewHelper.dataToPoint(c,y[1],v),i(),f+=h.getCubicCurveVertexCount(m,g,_,v),p+=h.getCubicCurveTriangleCount(m,g,_,v);else{var E=n-r;f+=E*h.getLineVertexCount(),p+=E*h.getLineVertexCount()}h.setVertexCount(f),h.setTriangleCount(p);for(var S=r,A=[],b=r;b<n;b++){a.a.parseColor(o.getItemVisual(S,"color"),A);var M=l.a.firstNotNull(o.getItemVisual(S,"opacity"),1);A[3]*=M;for(var w=e.getLineCoords(b,y),C=0;C<w;C++)this._glViewHelper.dataToPoint(c,y[C],y[C]);u?h.addPolyline(y,A,d,0,w):0!==s?(m=y[0],v=y[1],i(),h.addCubicCurve(m,g,_,v,A,d)):h.addPolyline(y,A,d,0,2),S++}},dispose:function(){this.groupGL.removeAll()},remove:function(){this.groupGL.removeAll()}})}])});