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"use strict";
/*
Copyright [2014] [Diagramo]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/**
* Used to undo actions when the canvas changes his color
* @this {CanvasChangeColorCommand}
* @constructor
* @param {String} newColor - the new Color of canvas
* @author Alex, Artyom
*/
function CanvasChangeColorCommand(newColor){
this.previousColor = canvasProps.fillColor;
this.color = newColor;
this.oType = "CanvasChangeColorCommand";
}
CanvasChangeColorCommand.prototype = {
constructor : CanvasChangeColorCommand,
/**This method got called every time the Command must execute*/
execute : function(){
//Attention: canvasProps is a global variable
canvasProps.setFillColor(this.color);
},
/**This method should be called every time the Command should be undone*/
undo : function(){
//Attention: canvasProps is a global variable
canvasProps.setFillColor(this.previousColor);
setUpEditPanel(canvasProps);
}
};