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using System;
using System.Collections;
using BP.DA;
using BP.En;
namespace BP.GPM
{
/// <summary>
/// 个人设置
/// </summary>
public class PerSettingAttr : EntityNoNameAttr
{
/// <summary>
/// 系统
/// </summary>
public const string FK_App = "FK_App";
/// <summary>
/// 人员
/// </summary>
public const string FK_Emp = "FK_Emp";
/// <summary>
/// UserNo
/// </summary>
public const string UserNo = "UserNo";
/// <summary>
/// 密码
/// </summary>
public const string UserPass = "UserPass";
/// <summary>
/// Idx
/// </summary>
public const string Idx = "Idx";
}
/// <summary>
/// 个人设置
/// </summary>
public class PerSetting : EntityMyPK
{
#region 属性
/// <summary>
/// 系统
/// </summary>
public string FK_App
{
get
{
return this.GetValStringByKey(PerSettingAttr.FK_App);
}
set
{
this.SetValByKey(PerSettingAttr.FK_App, value);
}
}
public string FK_Emp
{
get
{
return this.GetValStringByKey(PerSettingAttr.FK_Emp);
}
set
{
this.SetValByKey(PerSettingAttr.FK_Emp, value);
}
}
public string UserNo
{
get
{
return this.GetValStringByKey(PerSettingAttr.UserNo);
}
set
{
this.SetValByKey(PerSettingAttr.UserNo, value);
}
}
public string UserPass
{
get
{
return this.GetValStringByKey(PerSettingAttr.UserPass);
}
set
{
this.SetValByKey(PerSettingAttr.UserPass, value);
}
}
public int Idx
{
get
{
return this.GetValIntByKey(PerSettingAttr.Idx);
}
set
{
this.SetValByKey(PerSettingAttr.Idx, value);
}
}
#endregion
#region 构造方法
/// <summary>
/// 个人设置
/// </summary>
public PerSetting()
{
}
/// <summary>
/// 个人设置
/// </summary>
/// <param name="no"></param>
public PerSetting(string no)
{
this.setMyPK(no);
this.Retrieve();
}
/// <summary>
/// EnMap
/// </summary>
public override Map EnMap
{
get
{
if (this._enMap != null)
return this._enMap;
Map map = new Map("GPM_PerSetting", "个人设置");
map.setEnType(EnType.Sys);
map.AddMyPK();
map.AddTBString(PerSettingAttr.FK_Emp, null, "人员", true, false, 0, 200, 20);
map.AddTBString(PerSettingAttr.FK_App, null, "系统", true, false, 0, 200, 20);
map.AddTBString(PerSettingAttr.UserNo, null, "UserNo", true, false, 0, 200, 20, true);
map.AddTBString(PerSettingAttr.UserPass, null, "UserPass", true, false, 0, 200, 20, true);
map.AddTBInt(PerSettingAttr.Idx, 0, "显示顺序", false, true);
this._enMap = map;
return this._enMap;
}
}
#endregion
protected override bool beforeUpdateInsertAction()
{
this.setMyPK(this.FK_Emp + "_" + this.FK_App);
return base.beforeUpdateInsertAction();
}
}
/// <summary>
/// 个人设置s
/// </summary>
public class PerSettings : EntitiesMyPK
{
#region 构造
/// <summary>
/// 个人设置s
/// </summary>
public PerSettings()
{
}
/// <summary>
/// 得到它的 Entity
/// </summary>
public override Entity GetNewEntity
{
get
{
return new PerSetting();
}
}
#endregion
#region 为了适应自动翻译成java的需要,把实体转换成List.
/// <summary>
/// 转化成 java list,C#不能调用.
/// </summary>
/// <returns>List</returns>
public System.Collections.Generic.IList<PerSetting> ToJavaList()
{
return (System.Collections.Generic.IList<PerSetting>)this;
}
/// <summary>
/// 转化成list
/// </summary>
/// <returns>List</returns>
public System.Collections.Generic.List<PerSetting> Tolist()
{
System.Collections.Generic.List<PerSetting> list = new System.Collections.Generic.List<PerSetting>();
for (int i = 0; i < this.Count; i++)
{
list.Add((PerSetting)this[i]);
}
return list;
}
#endregion 为了适应自动翻译成java的需要,把实体转换成List.
}
}