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118 lines
4.0 KiB
Plaintext
118 lines
4.0 KiB
Plaintext
"use strict";
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/*
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Copyright [2014] [Diagramo]
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/**
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* An 'interface' for undoable actions, implemented by classes that specify
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* how to handle action
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*
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*
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* @this {InsertedImageFigureCreateCommand}
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* @constructor
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* @param {String} imgFileName - filename of inserted image
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* @param {Number} x - the x coordinates
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* @param {Number} y - the x coordinates
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*
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* @author Artyom Pokatilov <artyom.pokatilov@gmail.com>, Alex
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*/
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function InsertedImageFigureCreateCommand(imgFileName, x, y){
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this.oType = 'InsertedImageFigureCreateCommand';
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/**Any sequence of many mergeable actions can be packed by the history*/
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this.mergeable = false;
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this.imgFileName = imgFileName;
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this.x = x;
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this.y = y;
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this.firstExecute = true;
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this.figureId = null;
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}
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InsertedImageFigureCreateCommand.prototype = {
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/**This method got called every time the Command must execute*/
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execute : function(){
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if(this.firstExecute){
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//create figure
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//Log.info("InsertedImageFigureCreateCommand> execute> factoryFunction=" + this.factoryFunction);
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var imageURL = appURL + '/editor/data/import/' + this.imgFileName;
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var createdFigure = ImageFrame.figure_InsertedImage(imageURL, this.x, this.y);
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// var createdFigure = this.factoryFunction(this.imgFileName, this.x, this.y);
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//move it into position
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createdFigure.transform(Matrix.translationMatrix(this.x - createdFigure.rotationCoords[0].x, this.y - createdFigure.rotationCoords[0].y))
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createdFigure.style.lineWidth = defaultLineWidth;
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//store id for later use
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//TODO: maybe we should try to recreate it with same ID (in case further undo will recreate objects linked to this)
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this.figureId = createdFigure.id;
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//add to STACK
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STACK.figureAdd(createdFigure);
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//See if we need to add it to a container if we dropped it inside one
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var containerId = STACK.containerGetByXY(this.x, this.y);
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if(containerId !== -1){ //
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var container = STACK.containerGetById(containerId);
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if( Util.areBoundsInBounds( createdFigure.getBounds(), container.getBounds() ) ){
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CONTAINER_MANAGER.addFigure(containerId, this.figureId);
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}
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}
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//make this the selected figure
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selectedFigureId = createdFigure.id;
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//set up it's editor
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setUpEditPanel(createdFigure);
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//move to figure selected state
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state = STATE_FIGURE_SELECTED;
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this.firstExecute = false;
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}
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else{ //redo
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throw "Not implemented";
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}
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},
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/**This method should be called every time the Command should be undone*/
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undo : function(){
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// if current figure is in text editing state
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if (state == STATE_TEXT_EDITING) {
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// remove current text editor
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currentTextEditor.destroy();
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currentTextEditor = null;
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}
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//remove it from container (if belongs to one)
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var containerId = CONTAINER_MANAGER.getContainerForFigure(this.figureId);
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if(containerId !== -1){
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CONTAINER_MANAGER.removeFigure(containerId, this.figureId);
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}
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//remove figure
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STACK.figureRemoveById(this.figureId);
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//change state
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state = STATE_NONE;
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// set properties panel to canvas because current figure doesn't exist anymore
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setUpEditPanel(canvasProps);
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}
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} |