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using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using BP.WF.Data;
using BP.En;
namespace BP.ZS
{
/// <summary>
/// 不良记录s Attr
/// </summary>
public class ShangGangRenYuanDtlAttr : EntityOIDAttr
{
#region 基本属性
public const string RefPK = "RefPK";
/// <summary>
/// 箱体名称
/// </summary>
public const string Docs = "Docs";
/// <summary>
/// 期限限定
/// </summary>
public const string QiXianXianDing = "QiXianXianDing";
/// <summary>
/// 紧急程度
/// </summary>
public const string RDT = "RDT";
public const string RDTText = "RDTText";
/// <summary>
/// 图纸编号
/// </summary>
public const string TuZhiBianHao = "TuZhiBianHao";
/// <summary>
/// 图纸制图人
/// </summary>
public const string TuZhiZhiTuRen = "TuZhiZhiTuRen";
/// <summary>
/// <summary>
/// 0=未处理. 1=已完成. 2=重做. 3=已验收. 4=发货.
/// </summary>
public const string XTSta = "XTSta";
#endregion
}
/// <summary>
/// 不良记录s
/// </summary>
public class ShangGangRenYuanDtl : EntityOID
{
#region 属性
public string RefPK
{
get
{
return this.GetValStringByKey(ShangGangRenYuanDtlAttr.RefPK);
}
set
{
this.SetValByKey(ShangGangRenYuanDtlAttr.RefPK, value);
}
}
#endregion
#region 构造函数
/// <summary>
/// 不良记录
/// </summary>
public ShangGangRenYuanDtl()
{
}
/// <summary>
/// 不良记录
/// </summary>
/// <param name="workid">工作ID</param>
public ShangGangRenYuanDtl(int workid)
{
this.OID = workid;
this.Retrieve();
}
/// <summary>
/// 重写基类方法
/// </summary>
public override Map EnMap
{
get
{
if (this._enMap != null)
return this._enMap;
Map map = new Map("ShangGangRenYuanDtl", "不良记录");
#region 流程的基本字段
map.AddTBIntPKOID();
map.AddTBString(ShangGangRenYuanDtlAttr.RefPK, null, "主键", false, true, 0, 30, 10);
map.AddTBDate(ShangGangRenYuanDtlAttr.RDT, null, "日期", true, false);
map.AddTBString(ShangGangRenYuanDtlAttr.Docs, null, "内容", true, false, 0, 500, 500);
this._enMap = map;
return this._enMap;
#endregion 流程的基本字段
}
}
#endregion
}
/// <summary>
/// 不良记录s
/// </summary>
public class ShangGangRenYuanDtls : EntitiesOID
{
#region 方法
/// <summary>
/// 得到它的 Entity
/// </summary>
public override Entity GetNewEntity
{
get
{
return new ShangGangRenYuanDtl();
}
}
/// <summary>
/// 不良记录s
/// </summary>
public ShangGangRenYuanDtls() { }
#endregion
}
}