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using System;
using System.Collections;
using BP.DA;
using BP.En;
using BP.Sys;
namespace BP.CallCenter
{
/// <summary>
/// 工作明细 attr
/// </summary>
public class ND101Dtl1Attr : EntityOIDAttr
{
/// <summary>
/// workID
/// </summary>
public const string RefPK = "RefPK";
public const string RDT = "RDT";
public const string Rec = "Rec";
public const string Worker = "Worker";
public const string WorkerName = "WorkerName";
public const string WorkDate = "WorkDate";
public const string DTBegin = "DTBegin";
public const string DTTo = "DTTo";
public const string DaLei = "DaLei";
public const string XiaoLei = "XiaoLei";
public const string DaiHao = "DaiHao";
public const string MingCheng = "MingCheng";
public const string ShuLiang = "ShuLiang";
public const string CaiLiao = "CaiLiao";
public const string DanZhong = "DanZhong";
public const string BeiZhu = "BeiZhu";
public const string ChangJia = "ChangJia";
public const string SuoShuZhuangPei = "SuoShuZhuangPei";
public const string LiaoHao = "LiaoHao";
public const string GongYiBeiZhu = "GongYiBeiZhu";
public const string FeiWuLiaoBiaoShi = "FeiWuLiaoBiaoShi";
/// <summary>
/// 0=未处理. 1=已完成. 2=重做. 3=已验收. 4=完成待检查.
/// </summary>
public const string WorkSta = "WorkSta";
}
/// <summary>
/// 工作明细
/// </summary>
public class ND101Dtl1 : EntityOID
{
#region 属性.
/// <summary>
/// UI界面上的访问控制
/// </summary>
public override UAC HisUAC
{
get
{
UAC uac = new UAC();
uac.Readonly();
return uac;
}
}
#endregion 属性.
public Int64 RefPK
{
get
{
return this.GetValInt64ByKey(ND101Dtl1Attr.RefPK);
}
set
{
this.SetValByKey(ND101Dtl1Attr.RefPK,value);
}
}
#region 构造方法
/// <summary>
/// 工作明细
/// </summary>
public ND101Dtl1()
{
}
/// <summary>
/// 工作明细
/// </summary>
/// <param name="_No"></param>
public ND101Dtl1(int _No) : base(_No) { }
/// <summary>
/// 工作明细Map
/// </summary>
public override Map EnMap
{
get
{
if (this._enMap != null)
return this._enMap;
Map map = new Map("ND101Dtl1", "工作明细");
map.AddTBIntPKOID();
map.AddTBString(ND101Dtl1Attr.RefPK, null, "关联主键", false, true, 0, 50, 50);
// 0=未处理. 1=已完成. 2=重做. 3=检查合格. 4=完成待检查.
map.AddTBInt(ND101Dtl1Attr.WorkSta, 0, "状态", false, true);
map.AddTBString(ND101Dtl1Attr.Worker, null, "装配人", false, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.WorkerName, null, "装配人姓名", false, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.WorkDate, null, "工作日期", false, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.DTBegin, null, "工作开始从", false, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.DTTo, null, "工作开始到", false, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.DaLei, null, "大类", true, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.XiaoLei, null, "小类", true, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.DaiHao, null, "代号", true, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.MingCheng, null, "名称", true, true, 0, 50, 50);
map.AddTBInt(ND101Dtl1Attr.ShuLiang, 0, "数量", false, false);
map.AddTBString(ND101Dtl1Attr.CaiLiao, null, "材料", true, true, 0, 50, 50);
// map.AddTBString(ND101Dtl1Attr.DanZhong, null, "单重", true, true, 0, 50, 50);
map.AddTBInt(ND101Dtl1Attr.DanZhong, 0, "单重", false, false);
map.AddTBString(ND101Dtl1Attr.ChangJia, null, "厂家", true, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.SuoShuZhuangPei, null, "所属装配", true, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.LiaoHao, null, "料号", true, true, 0, 50, 50);
map.AddTBString(ND101Dtl1Attr.GongYiBeiZhu, null, "工艺备注", true, true, 0, 50, 50);
// map.AddTBString(ND101Dtl1Attr.FeiWuLiaoBiaoShi, null, "非物料标识", true, true, 0, 50, 50);
map.AddBoolean(ND101Dtl1Attr.FeiWuLiaoBiaoShi,true, "非物料标识", true,true);
map.AddTBString(ND101Dtl1Attr.BeiZhu, null, "备注", true, true, 0, 50, 50);
this._enMap = map;
return this._enMap;
}
}
#endregion
}
/// <summary>
/// 工作明细s
/// </summary>
public class ND101Dtl1s : EntitiesOID
{
/// <summary>
/// 工作明细s
/// </summary>
public ND101Dtl1s() { }
/// <summary>
/// 得到它的 Entity
/// </summary>
public override Entity GetNewEntity
{
get
{
return new ND101Dtl1();
}
}
}
}