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using System;
using System.Data;
using BP.DA;
using BP.Sys;
using BP.En;
using System.Collections;
using BP.Port;
using BP.WF.Data;
using BP.WF.Template;
using BP.WF.Port;
using System.Collections.Generic;
namespace BP.WF.Template
{
/// <summary>
/// 这里存放每个节点的信息.
/// </summary>
public class NodeSimple : Entity
{
#region 节点属性.
/// <summary>
/// 节点编号
/// </summary>
public int NodeID
{
get
{
return this.GetValIntByKey(NodeAttr.NodeID);
}
set
{
this.SetValByKey(NodeAttr.NodeID, value);
}
}
public DeliveryWay HisDeliveryWay
{
get
{
return (DeliveryWay)this.GetValIntByKey(NodeAttr.DeliveryWay);
}
set
{
this.SetValByKey(NodeAttr.DeliveryWay, value);
}
}
public string DeliveryParas
{
get
{
return this.GetValStringByKey(NodeAttr.DeliveryParas);
}
}
public string Name
{
get
{
return this.GetValStringByKey(NodeAttr.Name);
}
set
{
this.SetValByKey(NodeAttr.Name, value);
}
}
public float X
{
get
{
return this.GetValFloatByKey(NodeAttr.X);
}
set
{
this.SetValByKey(NodeAttr.X, value);
}
}
/// <summary>
/// y
/// </summary>
public float Y
{
get
{
return this.GetValFloatByKey(NodeAttr.Y);
}
set
{
this.SetValByKey(NodeAttr.Y, value);
}
}
public string HisToNDs
{
get
{
return this.GetValStrByKey(NodeAttr.HisToNDs);
}
set
{
this.SetValByKey(NodeAttr.HisToNDs, value);
}
}
public bool IsResetAccepter
{
get
{
return this.GetValBooleanByKey(NodeAttr.IsResetAccepter);
}
}
#endregion 节点属性.
#region 构造函数
/// <summary>
/// 节点
/// </summary>
public NodeSimple() { }
/// <summary>
/// 节点
/// </summary>
/// <param name="_oid">节点ID</param>
public NodeSimple(int nodeID)
{
this.NodeID = nodeID;
this.Retrieve();
}
/// <summary>
/// 重写基类方法
/// </summary>
public override Map EnMap
{
get
{
if (this._enMap != null)
return this._enMap;
Map map = new Map("WF_Node", "节点");
map.DepositaryOfEntity= Depositary.Application;
map.DepositaryOfMap = Depositary.Application;
#region 基本属性.
map.AddTBIntPK(NodeAttr.NodeID, 0, "节点ID", true, true);
map.AddTBString(NodeAttr.Name, null, "名称", true, false, 0, 150, 10);
map.AddTBString(NodeAttr.FK_Flow, null, "流程编号", true, false, 0, 5, 10);
map.AddTBInt(NodeAttr.RunModel, 0, "运行模式", true, true);
map.AddTBInt(NodeAttr.DeliveryWay, 0, "运行模式", true, true);
map.AddTBString(NodeAttr.DeliveryParas, null, "参数", true, false, 0, 300, 10);
map.AddTBString(NodeAttr.HisToNDs, null, "转到的节点", false, false, 0, 50, 10);
map.AddBoolean(NodeAttr.IsResetAccepter, false, "可逆节点时重新计算接收人?", true, true, true);
map.AddTBInt(NodeAttr.NodeType, 0, "节点类型", true, true);
map.AddTBInt(NodeAttr.CondModel, 0, "方向条件控制规则", true, true);
map.AddTBInt(NodeAttr.Step, 0, "步骤", true, true);
#endregion 基本属性.
map.AddTBInt(NodeAttr.X, 0, "X坐标", false, false);
map.AddTBInt(NodeAttr.Y, 0, "Y坐标", false, false);
map.AddTBAtParas(500);
this._enMap = map;
return this._enMap;
}
}
#endregion
}
/// <summary>
/// 节点集合
/// </summary>
public class NodeSimples : Entities
{
#region 方法
/// <summary>
/// 得到它的 Entity
/// </summary>
public override Entity GetNewEntity
{
get
{
return new NodeSimple();
}
}
#endregion
#region 构造方法
/// <summary>
/// 节点集合
/// </summary>
public NodeSimples()
{
}
/// <summary>
/// 节点集合.
/// </summary>
/// <param name="FlowNo"></param>
public NodeSimples(string fk_flow)
{
this.Retrieve(NodeAttr.FK_Flow, fk_flow, NodeAttr.Step);
}
#endregion
#region 为了适应自动翻译成java的需要,把实体转换成List.
/// <summary>
/// 转化成 java list,C#不能调用.
/// </summary>
/// <returns>List</returns>
public System.Collections.Generic.IList<NodeSimple> ToJavaList()
{
return (System.Collections.Generic.IList<NodeSimple>)this;
}
/// <summary>
/// 转化成list 为了翻译成java的需要
/// </summary>
/// <returns>List</returns>
public List<BP.WF.Template.NodeSimple> Tolist()
{
List<BP.WF.Template.NodeSimple> list = new List<BP.WF.Template.NodeSimple>();
for (int i = 0; i < this.Count; i++)
{
list.Add((BP.WF.Template.NodeSimple)this[i]);
}
return list;
}
#endregion 为了适应自动翻译成java的需要,把实体转换成List.
}
}