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using System;
using System.Collections;
using BP.DA;
using BP.En;
using BP.Sys;
namespace BP.ZS
{
/// <summary>
/// 实施单位 attr
/// </summary>
public class ShiShiDanWeiAttr : EntityNoNameAttr
{
public const string Faren = "Faren";
public const string Tel = "Tel";
}
/// <summary>
/// 实施单位
/// </summary>
public class ShiShiDanWei : EntityNoName
{
#region 属性.
/// <summary>
/// UI界面上的访问控制
/// </summary>
public override UAC HisUAC
{
get
{
UAC uac = new UAC();
uac.OpenAll();
return uac;
}
}
#endregion 属性.
#region 构造方法
/// <summary>
/// 实施单位
/// </summary>
public ShiShiDanWei()
{
}
/// <summary>
/// 实施单位
/// </summary>
/// <param name="_No"></param>
public ShiShiDanWei(string _No) : base(_No) { }
/// <summary>
/// 实施单位Map
/// </summary>
public override Map EnMap
{
get
{
if (this._enMap != null)
return this._enMap;
Map map = new Map("ZS_ShiShiDanWei", "实施单位");
map.IsAutoGenerNo = true;
map.CodeStruct = "4";
map.AddTBStringPK(ShiShiDanWeiAttr.No, null, "编号", true, true, 4, 4, 20);
map.AddTBString(ShiShiDanWeiAttr.Name, null, "名称", true, false, 0, 50, 900);
this._enMap = map;
return this._enMap;
}
}
#endregion
}
/// <summary>
/// 实施单位s
/// </summary>
public class ShiShiDanWeis : EntitiesNoName
{
/// <summary>
/// 实施单位s
/// </summary>
public ShiShiDanWeis() { }
/// <summary>
/// 得到它的 Entity
/// </summary>
public override Entity GetNewEntity
{
get
{
return new ShiShiDanWei();
}
}
}
}