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using System;
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using System.Collections;
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using BP.DA;
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using BP.En;
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using BP.En;
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using BP.WF.Port;
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namespace BP.WF.Template
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{
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/// <summary>
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/// 节点用户组属性
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/// </summary>
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public class NodeTeamAttr
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{
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/// <summary>
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/// 节点
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/// </summary>
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public const string FK_Node = "FK_Node";
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/// <summary>
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/// 用户组
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/// </summary>
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public const string FK_Team = "FK_Team";
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}
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/// <summary>
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/// 节点用户组
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/// 节点的用户组有两部分组成.
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/// 记录了从一个节点到其他的多个节点.
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/// 也记录了到这个节点的其他的节点.
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/// </summary>
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public class NodeTeam : EntityMyPK
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{
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#region 基本属性
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/// <summary>
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/// UI界面上的访问控制
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/// </summary>
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public override UAC HisUAC
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{
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get
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{
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UAC uac = new UAC();
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uac.OpenAll();
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return uac;
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}
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}
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/// <summary>
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///节点
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/// </summary>
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public int NodeID
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{
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get
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{
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return this.GetValIntByKey(NodeTeamAttr.FK_Node);
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}
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set
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{
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this.SetValByKey(NodeTeamAttr.FK_Node, value);
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}
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}
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public string FK_TeamT
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{
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get
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{
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return this.GetValRefTextByKey(NodeTeamAttr.FK_Team);
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}
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}
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/// <summary>
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/// 用户组
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/// </summary>
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public string FK_Team
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{
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get
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{
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return this.GetValStringByKey(NodeTeamAttr.FK_Team);
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}
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set
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{
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this.SetValByKey(NodeTeamAttr.FK_Team, value);
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}
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}
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#endregion
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#region 构造方法
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/// <summary>
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/// 节点用户组
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/// </summary>
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public NodeTeam() { }
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/// <summary>
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/// 重写基类方法
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/// </summary>
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public override Map EnMap
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{
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get
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{
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if (this._enMap != null)
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return this._enMap;
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Map map = new Map("WF_NodeTeam", "节点权限组");
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map.AddMyPK();
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map.AddTBInt(NodeTeamAttr.FK_Node, 0, "节点", false, false);
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map.AddDDLEntities(NodeTeamAttr.FK_Team, null, "用户组",
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new BP.Port.Teams(), true);
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this._enMap = map;
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return this._enMap;
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}
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}
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protected override bool beforeUpdateInsertAction()
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{
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this.setMyPK(this.NodeID + "_" + this.FK_Team);
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return base.beforeUpdateInsertAction();
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}
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/// <summary>
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/// 节点权限组发生变化,删除该节点记忆的接收人员。
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/// </summary>
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/// <returns></returns>
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protected override bool beforeInsert()
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{
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RememberMe remeberMe = new RememberMe();
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remeberMe.Delete(RememberMeAttr.FK_Node, this.NodeID);
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return base.beforeInsert();
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}
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#endregion
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}
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/// <summary>
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/// 节点用户组s
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/// </summary>
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public class NodeTeams : EntitiesMyPK
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{
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/// <summary>
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/// 节点用户组s
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/// </summary>
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public NodeTeams() { }
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/// <summary>
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/// 节点用户组s
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/// </summary>
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/// <param name="nodeID">节点ID</param>
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public NodeTeams(int nodeID)
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{
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QueryObject qo = new QueryObject(this);
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qo.AddWhere(NodeTeamAttr.FK_Node, nodeID);
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qo.DoQuery();
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}
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/// <summary>
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/// 节点用户组
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/// </summary>
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/// <param name="StationNo">StationNo </param>
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public NodeTeams(string StationNo)
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{
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QueryObject qo = new QueryObject(this);
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qo.AddWhere(NodeTeamAttr.FK_Team, StationNo);
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qo.DoQuery();
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}
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/// <summary>
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/// 得到它的 Entity
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/// </summary>
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public override Entity GetNewEntity
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{
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get
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{
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return new NodeTeam();
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}
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}
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#region 为了适应自动翻译成java的需要,把实体转换成List.
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/// <summary>
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/// 转化成 java list,C#不能调用.
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/// </summary>
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/// <returns>List</returns>
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public System.Collections.Generic.IList<NodeTeam> ToJavaList()
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{
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return (System.Collections.Generic.IList<NodeTeam>)this;
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}
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/// <summary>
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/// 转化成list
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/// </summary>
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/// <returns>List</returns>
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public System.Collections.Generic.List<NodeTeam> Tolist()
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{
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System.Collections.Generic.List<NodeTeam> list = new System.Collections.Generic.List<NodeTeam>();
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for (int i = 0; i < this.Count; i++)
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{
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list.Add((NodeTeam)this[i]);
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}
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return list;
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}
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#endregion 为了适应自动翻译成java的需要,把实体转换成List.
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}
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}
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