|
|
|
|
using System;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using BP.DA;
|
|
|
|
|
using BP.En;
|
|
|
|
|
using BP.En;
|
|
|
|
|
using BP.WF.Port;
|
|
|
|
|
|
|
|
|
|
namespace BP.WF.Template
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 节点人员属性
|
|
|
|
|
/// </summary>
|
|
|
|
|
public class NodeEmpAttr
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 节点
|
|
|
|
|
/// </summary>
|
|
|
|
|
public const string FK_Node="FK_Node";
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 人员
|
|
|
|
|
/// </summary>
|
|
|
|
|
public const string FK_Emp="FK_Emp";
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 节点人员
|
|
|
|
|
/// 节点的到人员有两部分组成.
|
|
|
|
|
/// 记录了从一个节点到其他的多个节点.
|
|
|
|
|
/// 也记录了到这个节点的其他的节点.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public class NodeEmp :EntityMyPK
|
|
|
|
|
{
|
|
|
|
|
#region 基本属性
|
|
|
|
|
/// <summary>
|
|
|
|
|
///节点
|
|
|
|
|
/// </summary>
|
|
|
|
|
public int NodeID
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
return this.GetValIntByKey(NodeEmpAttr.FK_Node);
|
|
|
|
|
}
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
this.SetValByKey(NodeEmpAttr.FK_Node,value);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 到人员
|
|
|
|
|
/// </summary>
|
|
|
|
|
public string EmpNo
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
return this.GetValStringByKey(NodeEmpAttr.FK_Emp);
|
|
|
|
|
}
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
this.SetValByKey(NodeEmpAttr.FK_Emp,value);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public string EmpName
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
return this.GetValRefTextByKey(NodeEmpAttr.FK_Emp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region 构造方法
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 节点人员
|
|
|
|
|
/// </summary>
|
|
|
|
|
public NodeEmp()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 重写基类方法
|
|
|
|
|
/// </summary>
|
|
|
|
|
public override Map EnMap
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
if (this._enMap != null)
|
|
|
|
|
return this._enMap;
|
|
|
|
|
|
|
|
|
|
Map map = new Map("WF_NodeEmp", "节点人员");
|
|
|
|
|
map.IndexField = NodeEmpAttr.FK_Node;
|
|
|
|
|
|
|
|
|
|
map.AddMyPK();
|
|
|
|
|
|
|
|
|
|
map.AddTBInt(NodeEmpAttr.FK_Node, 0, "节点ID", true, true);
|
|
|
|
|
map.AddDDLEntities(NodeEmpAttr.FK_Emp, null, "到人员", new BP.Port.Emps(), true);
|
|
|
|
|
|
|
|
|
|
//map.AddTBIntPK(NodeEmpAttr.FK_Node,0,"Node",true,true);
|
|
|
|
|
//map.AddDDLEntitiesPK(NodeEmpAttr.FK_Emp, null, "到人员", new BP.Port.Emps(), true);
|
|
|
|
|
|
|
|
|
|
this._enMap = map;
|
|
|
|
|
return this._enMap;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
protected override bool beforeUpdateInsertAction()
|
|
|
|
|
{
|
|
|
|
|
this.setMyPK(this.NodeID + "_" + this.EmpNo);
|
|
|
|
|
return base.beforeUpdateInsertAction();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
protected override bool beforeInsert()
|
|
|
|
|
{
|
|
|
|
|
if (BP.Difference.SystemConfig.CCBPMRunModel == BP.Sys.CCBPMRunModel.SAAS)
|
|
|
|
|
this.EmpNo = Web.WebUser.OrgNo + "_" + this.EmpNo;
|
|
|
|
|
|
|
|
|
|
return base.beforeInsert();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 节点人员
|
|
|
|
|
/// </summary>
|
|
|
|
|
public class NodeEmps : EntitiesMyPK
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 节点人员
|
|
|
|
|
/// </summary>
|
|
|
|
|
public NodeEmps() { }
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 节点人员
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="NodeID">节点ID</param>
|
|
|
|
|
public NodeEmps(int NodeID)
|
|
|
|
|
{
|
|
|
|
|
QueryObject qo = new QueryObject(this);
|
|
|
|
|
qo.AddWhere(NodeEmpAttr.FK_Node, NodeID);
|
|
|
|
|
qo.DoQuery();
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 得到它的 Entity
|
|
|
|
|
/// </summary>
|
|
|
|
|
public override Entity GetNewEntity
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
return new NodeEmp();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#region 为了适应自动翻译成java的需要,把实体转换成List.
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 转化成 java list,C#不能调用.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <returns>List</returns>
|
|
|
|
|
public System.Collections.Generic.IList<NodeEmp> ToJavaList()
|
|
|
|
|
{
|
|
|
|
|
return (System.Collections.Generic.IList<NodeEmp>)this;
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 转化成list
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <returns>List</returns>
|
|
|
|
|
public System.Collections.Generic.List<NodeEmp> Tolist()
|
|
|
|
|
{
|
|
|
|
|
System.Collections.Generic.List<NodeEmp> list = new System.Collections.Generic.List<NodeEmp>();
|
|
|
|
|
for (int i = 0; i < this.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
list.Add((NodeEmp)this[i]);
|
|
|
|
|
}
|
|
|
|
|
return list;
|
|
|
|
|
}
|
|
|
|
|
#endregion 为了适应自动翻译成java的需要,把实体转换成List.
|
|
|
|
|
}
|
|
|
|
|
}
|