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160 lines
4.2 KiB
C#
160 lines
4.2 KiB
C#
using BP.En;
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namespace BP.CCFast.CCMenu
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{
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/// <summary>
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/// 角色菜单
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/// </summary>
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public class StationMenuAttr
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{
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/// <summary>
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/// 菜单
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/// </summary>
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public const string FK_Menu = "FK_Menu";
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/// <summary>
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/// 角色
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/// </summary>
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public const string FK_Station = "FK_Station";
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/// <summary>
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/// 是否选中.
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/// </summary>
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public const string IsChecked = "IsChecked";
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}
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/// <summary>
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/// 角色菜单
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/// </summary>
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public class StationMenu : EntityMyPK
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{
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#region 属性
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/// <summary>
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/// 菜单
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/// </summary>
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public string FK_Menu
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{
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get
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{
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return this.GetValStringByKey(StationMenuAttr.FK_Menu);
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}
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set
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{
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this.SetValByKey(StationMenuAttr.FK_Menu, value);
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}
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}
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/// <summary>
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/// 角色
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/// </summary>
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public string FK_Station
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{
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get
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{
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return this.GetValStringByKey(StationMenuAttr.FK_Station);
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}
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set
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{
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this.SetValByKey(StationMenuAttr.FK_Station, value);
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}
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}
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/// <summary>
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/// 是否选中
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/// </summary>
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public string IsChecked
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{
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get
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{
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return this.GetValStringByKey(StationMenuAttr.IsChecked);
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}
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set
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{
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this.SetValByKey(StationMenuAttr.IsChecked, value);
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}
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}
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#endregion
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#region 构造方法
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/// <summary>
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/// 角色菜单
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/// </summary>
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public StationMenu()
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{
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}
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/// <summary>
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/// 角色菜单
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/// </summary>
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public override Map EnMap
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{
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get
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{
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if (this._enMap != null)
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return this._enMap;
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Map map = new Map("GPM_StationMenu", "角色菜单");
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map.setEnType(EnType.Sys);
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map.AddMyPK();
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map.AddTBString(StationMenuAttr.FK_Menu, null, "菜单", false, false, 0, 50, 20);
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map.AddTBString(StationMenuAttr.FK_Station, null, "角色", false, false, 0, 50, 20);
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//map.AddDDLEntities(StationMenuAttr.FK_Station, null, "角色", new BP.Port.Stations(), true);
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map.AddBoolean(StationMenuAttr.IsChecked, true, "是否选中", true, true);
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this._enMap = map;
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return this._enMap;
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}
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}
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#endregion
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protected override bool beforeInsert()
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{
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this.MyPK = this.FK_Menu + "_" + this.FK_Station;
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return base.beforeInsert();
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}
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}
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/// <summary>
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/// 角色菜单s
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/// </summary>
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public class StationMenus : EntitiesMyPK
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{
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#region 构造
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/// <summary>
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/// 角色s
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/// </summary>
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public StationMenus()
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{
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}
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/// <summary>
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/// 得到它的 Entity
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/// </summary>
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public override Entity GetNewEntity
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{
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get
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{
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return new StationMenu();
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}
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}
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#endregion
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#region 为了适应自动翻译成java的需要,把实体转换成List.
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/// <summary>
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/// 转化成 java list,C#不能调用.
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/// </summary>
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/// <returns>List</returns>
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public System.Collections.Generic.IList<StationMenu> ToJavaList()
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{
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return (System.Collections.Generic.IList<StationMenu>)this;
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}
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/// <summary>
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/// 转化成list
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/// </summary>
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/// <returns>List</returns>
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public System.Collections.Generic.List<StationMenu> Tolist()
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{
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System.Collections.Generic.List<StationMenu> list = new System.Collections.Generic.List<StationMenu>();
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for (int i = 0; i < this.Count; i++)
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{
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list.Add((StationMenu)this[i]);
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}
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return list;
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}
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#endregion 为了适应自动翻译成java的需要,把实体转换成List.
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}
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}
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