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o=Object.keys(r).sort(),u="",l=0;l3?t[3]=e[3]:t[3]=1,t):(t=_.a.color.parse(e||"#000",t)||[0,0,0,0],t[0]/=255,t[1]/=255,t[2]/=255,t)},ae.directionFromAlphaBeta=function(e,t){var r=e/180*Math.PI+Math.PI/2,n=-t/180*Math.PI+Math.PI/2,i=[],a=Math.sin(r);return i[0]=a*Math.cos(n),i[1]=-Math.cos(r),i[2]=a*Math.sin(n),i},ae.getShadowResolution=function(e){var t=1024;switch(e){case"low":t=512;break;case"medium":break;case"high":t=2048;break;case"ultra":t=4096}return t},ae.COMMON_SHADERS=["lambert","color","realistic","hatching"],ae.createShader=function(e){var t=d.a.source(e+".vertex"),r=d.a.source(e+".fragment");t||console.error("Vertex shader of '%s' not exits",e),r||console.error("Fragment shader of '%s' not exits",e);var n=new d.a(t,r);return n.name=e,n},ae.createMaterial=function(e,t){t instanceof Array||(t=[t]);var r=ae.createShader(e),n=new f.a({shader:r});return t.forEach(function(e){"string"==typeof e&&n.define(e)}),n},ae.setMaterialFromModel=function(e,t,r,n){t.autoUpdateTextureStatus=!1;var i=r.getModel(e+"Material"),a=i.get("detailTexture"),o=A.a.firstNotNull(i.get("textureTiling"),1),s=A.a.firstNotNull(i.get("textureOffset"),0);"number"==typeof o&&(o=[o,o]),"number"==typeof s&&(s=[s,s]);var u=o[0]>1||o[1]>1?ae.Texture.REPEAT:ae.Texture.CLAMP_TO_EDGE,l={anisotropic:8,wrapS:u,wrapT:u};if("realistic"===e){var h=i.get("roughness"),c=i.get("metalness");null!=c?isNaN(c)&&(t.setTextureImage("metalnessMap",c,n,l),c=A.a.firstNotNull(i.get("metalnessAdjust"),.5)):c=0,null!=h?isNaN(h)&&(t.setTextureImage("roughnessMap",h,n,l),h=A.a.firstNotNull(i.get("roughnessAdjust"),.5)):h=.5;var d=i.get("normalTexture");t.setTextureImage("detailMap",a,n,l),t.setTextureImage("normalMap",d,n,l),t.set({roughness:h,metalness:c,detailUvRepeat:o,detailUvOffset:s})}else if("lambert"===e)t.setTextureImage("detailMap",a,n,l),t.set({detailUvRepeat:o,detailUvOffset:s});else if("color"===e)t.setTextureImage("detailMap",a,n,l),t.set({detailUvRepeat:o,detailUvOffset:s});else if("hatching"===e){for(var f=i.get("hatchingTextures")||[],p=0;p<6;p++)t.setTextureImage("hatch"+(p+1),f[p],n,{anisotropic:8,wrapS:ae.Texture.REPEAT,wrapT:ae.Texture.REPEAT});t.set({detailUvRepeat:o,detailUvOffset:s})}},ae.updateVertexAnimation=function(e,t,r,n){var i=n.get("animation"),a=n.get("animationDurationUpdate"),o=n.get("animationEasingUpdate"),s=r.shadowDepthMaterial;if(i&&t&&a>0&&t.geometry.vertexCount===r.geometry.vertexCount){r.material.define("vertex","VERTEX_ANIMATION"),r.ignorePreZ=!0,s&&s.define("vertex","VERTEX_ANIMATION");for(var u=0;ur?r:e}var i=r(1),a=r.n(i),o=a.a.vec3,s=function(e,t,r){e=e||0,t=t||0,r=r||0,this.array=o.fromValues(e,t,r),this._dirty=!0};s.prototype={constructor:s,add:function(e){return o.add(this.array,this.array,e.array),this._dirty=!0,this},set:function(e,t,r){return this.array[0]=e,this.array[1]=t,this.array[2]=r,this._dirty=!0,this},setArray:function(e){return this.array[0]=e[0],this.array[1]=e[1],this.array[2]=e[2],this._dirty=!0,this},clone:function(){return new s(this.x,this.y,this.z)},copy:function(e){return o.copy(this.array,e.array),this._dirty=!0,this},cross:function(e,t){return o.cross(this.array,e.array,t.array),this._dirty=!0,this},dist:function(e){return o.dist(this.array,e.array)},distance:function(e){return o.distance(this.array,e.array)},div:function(e){return o.div(this.array,this.array,e.array),this._dirty=!0,this},divide:function(e){return o.divide(this.array,this.array,e.array),this._dirty=!0,this},dot:function(e){return o.dot(this.array,e.array)},len:function(){return o.len(this.array)},length:function(){return o.length(this.array)},lerp:function(e,t,r){return o.lerp(this.array,e.array,t.array,r),this._dirty=!0,this},min:function(e){return o.min(this.array,this.array,e.array),this._dirty=!0,this},max:function(e){return o.max(this.array,this.array,e.array),this._dirty=!0,this},mul:function(e){return o.mul(this.array,this.array,e.array),this._dirty=!0,this},multiply:function(e){return o.multiply(this.array,this.array,e.array),this._dirty=!0,this},negate:function(){return o.negate(this.array,this.array),this._dirty=!0,this},normalize:function(){return o.normalize(this.array,this.array),this._dirty=!0,this},random:function(e){return o.random(this.array,e),this._dirty=!0,this},scale:function(e){return o.scale(this.array,this.array,e),this._dirty=!0,this},scaleAndAdd:function(e,t){return o.scaleAndAdd(this.array,this.array,e.array,t),this._dirty=!0,this},sqrDist:function(e){return o.sqrDist(this.array,e.array)},squaredDistance:function(e){return o.squaredDistance(this.array,e.array)},sqrLen:function(){return o.sqrLen(this.array)},squaredLength:function(){return o.squaredLength(this.array)},sub:function(e){return o.sub(this.array,this.array,e.array),this._dirty=!0,this},subtract:function(e){return o.subtract(this.array,this.array,e.array),this._dirty=!0,this},transformMat3:function(e){return o.transformMat3(this.array,this.array,e.array),this._dirty=!0,this},transformMat4:function(e){return o.transformMat4(this.array,this.array,e.array),this._dirty=!0,this},transformQuat:function(e){return o.transformQuat(this.array,this.array,e.array),this._dirty=!0,this},applyProjection:function(e){var t=this.array;if(e=e.array,0===e[15]){var r=-1/t[2];t[0]=e[0]*t[0]*r,t[1]=e[5]*t[1]*r,t[2]=(e[10]*t[2]+e[14])*r}else t[0]=e[0]*t[0]+e[12],t[1]=e[5]*t[1]+e[13],t[2]=e[10]*t[2]+e[14];return this._dirty=!0,this},eulerFromQuat:function(e,t){s.eulerFromQuat(this,e,t)},eulerFromMat3:function(e,t){s.eulerFromMat3(this,e,t)},toString:function(){return"["+Array.prototype.join.call(this.array,",")+"]"},toArray:function(){return Array.prototype.slice.call(this.array)}};var u=Object.defineProperty;if(u){var l=s.prototype;u(l,"x",{get:function(){return this.array[0]},set:function(e){this.array[0]=e,this._dirty=!0}}),u(l,"y",{get:function(){return this.array[1]},set:function(e){this.array[1]=e,this._dirty=!0}}),u(l,"z",{get:function(){return this.array[2]},set:function(e){this.array[2]=e,this._dirty=!0}})}s.add=function(e,t,r){return o.add(e.array,t.array,r.array),e._dirty=!0,e},s.set=function(e,t,r,n){o.set(e.array,t,r,n),e._dirty=!0},s.copy=function(e,t){return o.copy(e.array,t.array),e._dirty=!0,e},s.cross=function(e,t,r){return o.cross(e.array,t.array,r.array),e._dirty=!0,e},s.dist=function(e,t){return o.distance(e.array,t.array)},s.distance=s.dist,s.div=function(e,t,r){return o.divide(e.array,t.array,r.array),e._dirty=!0,e},s.divide=s.div,s.dot=function(e,t){return o.dot(e.array,t.array)},s.len=function(e){return o.length(e.array)},s.lerp=function(e,t,r,n){return o.lerp(e.array,t.array,r.array,n),e._dirty=!0,e},s.min=function(e,t,r){return o.min(e.array,t.array,r.array),e._dirty=!0,e},s.max=function(e,t,r){return o.max(e.array,t.array,r.array),e._dirty=!0,e},s.mul=function(e,t,r){return o.multiply(e.array,t.array,r.array),e._dirty=!0,e},s.multiply=s.mul,s.negate=function(e,t){return o.negate(e.array,t.array),e._dirty=!0,e},s.normalize=function(e,t){return o.normalize(e.array,t.array),e._dirty=!0,e},s.random=function(e,t){return o.random(e.array,t),e._dirty=!0,e},s.scale=function(e,t,r){return o.scale(e.array,t.array,r),e._dirty=!0,e},s.scaleAndAdd=function(e,t,r,n){return o.scaleAndAdd(e.array,t.array,r.array,n),e._dirty=!0,e},s.sqrDist=function(e,t){return o.sqrDist(e.array,t.array)},s.squaredDistance=s.sqrDist,s.sqrLen=function(e){return o.sqrLen(e.array)},s.squaredLength=s.sqrLen,s.sub=function(e,t,r){return o.subtract(e.array,t.array,r.array),e._dirty=!0,e},s.subtract=s.sub,s.transformMat3=function(e,t,r){return o.transformMat3(e.array,t.array,r.array),e._dirty=!0,e},s.transformMat4=function(e,t,r){return o.transformMat4(e.array,t.array,r.array),e._dirty=!0,e},s.transformQuat=function(e,t,r){return o.transformQuat(e.array,t.array,r.array),e._dirty=!0,e};var h=Math.atan2,c=Math.asin,d=Math.abs;s.eulerFromQuat=function(e,t,r){e._dirty=!0,t=t.array;var i=e.array,a=t[0],o=t[1],s=t[2],u=t[3],l=a*a,d=o*o,f=s*s,p=u*u,r=(r||"XYZ").toUpperCase();switch(r){case"XYZ":i[0]=h(2*(a*u-o*s),p-l-d+f),i[1]=c(n(2*(a*s+o*u),-1,1)),i[2]=h(2*(s*u-a*o),p+l-d-f);break;case"YXZ":i[0]=c(n(2*(a*u-o*s),-1,1)),i[1]=h(2*(a*s+o*u),p-l-d+f),i[2]=h(2*(a*o+s*u),p-l+d-f);break;case"ZXY":i[0]=c(n(2*(a*u+o*s),-1,1)),i[1]=h(2*(o*u-s*a),p-l-d+f),i[2]=h(2*(s*u-a*o),p-l+d-f);break;case"ZYX":i[0]=h(2*(a*u+s*o),p-l-d+f),i[1]=c(n(2*(o*u-a*s),-1,1)),i[2]=h(2*(a*o+s*u),p+l-d-f);break;case"YZX":i[0]=h(2*(a*u-s*o),p-l+d-f),i[1]=h(2*(o*u-a*s),p+l-d-f),i[2]=c(n(2*(a*o+s*u),-1,1));break;case"XZY":i[0]=h(2*(a*u+o*s),p-l+d-f),i[1]=h(2*(a*s+o*u),p+l-d-f),i[2]=c(n(2*(s*u-a*o),-1,1));break;default:console.warn("Unkown order: "+r)}return e},s.eulerFromMat3=function(e,t,r){var i=t.array,a=i[0],o=i[3],s=i[6],u=i[1],l=i[4],f=i[7],p=i[2],m=i[5],g=i[8],_=e.array,r=(r||"XYZ").toUpperCase();switch(r){case"XYZ":_[1]=c(n(s,-1,1)),d(s)<.99999?(_[0]=h(-f,g),_[2]=h(-o,a)):(_[0]=h(m,l),_[2]=0);break;case"YXZ":_[0]=c(-n(f,-1,1)),d(f)<.99999?(_[1]=h(s,g),_[2]=h(u,l)):(_[1]=h(-p,a),_[2]=0);break;case"ZXY":_[0]=c(n(m,-1,1)),d(m)<.99999?(_[1]=h(-p,g),_[2]=h(-o,l)):(_[1]=0,_[2]=h(u,a));break;case"ZYX":_[1]=c(-n(p,-1,1)),d(p)<.99999?(_[0]=h(m,g),_[2]=h(u,a)):(_[0]=0,_[2]=h(-o,l));break;case"YZX":_[2]=c(n(u,-1,1)),d(u)<.99999?(_[0]=h(-f,l),_[1]=h(-p,a)):(_[0]=0,_[1]=h(s,g));break;case"XZY":_[2]=c(-n(o,-1,1)),d(o)<.99999?(_[0]=h(m,l),_[1]=h(s,a)):(_[0]=h(-f,g),_[1]=0);break;default:console.warn("Unkown order: "+r)}return e._dirty=!0,e},s.POSITIVE_X=new s(1,0,0),s.NEGATIVE_X=new s(-1,0,0),s.POSITIVE_Y=new s(0,1,0),s.NEGATIVE_Y=new s(0,-1,0),s.POSITIVE_Z=new s(0,0,1),s.NEGATIVE_Z=new s(0,0,-1),s.UP=new s(0,1,0),s.ZERO=new 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o=this.width,s=this.height,u=0;u=n.a.COMPRESSED_RGB_S3TC_DXT1_EXT?e.compressedTexImage2D(e.TEXTURE_2D,r,o,i,a,0,t.pixels):e.texImage2D(e.TEXTURE_2D,r,o,i,a,0,o,s,t.pixels)},generateMipmap:function(e){var t=e.gl;this.useMipmap&&!this.NPOT&&(t.bindTexture(t.TEXTURE_2D,this._cache.get("webgl_texture")),t.generateMipmap(t.TEXTURE_2D))},isPowerOfTwo:function(){var e,t;return this.image?(e=this.image.width,t=this.image.height):(e=this.width,t=this.height),o(e)&&o(t)},isRenderable:function(){return this.image?"CANVAS"===this.image.nodeName||"VIDEO"===this.image.nodeName||this.image.complete:!(!this.width||!this.height)},bind:function(e){e.gl.bindTexture(e.gl.TEXTURE_2D,this.getWebGLTexture(e))},unbind:function(e){e.gl.bindTexture(e.gl.TEXTURE_2D,null)},load:function(e,t){var r=new Image;t&&(r.crossOrigin=t);var n=this;return 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a=this._compositor.getSourceFrameBuffer();a.bind(e),e.gl.clear(e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT),e.render(n,i,!0,!0),a.unbind(e),this.needsTemporalSS()&&t?(this._compositor.composite(e,i,this._temporalSS.getSourceFrameBuffer(),this._temporalSS.getFrame()),e.setViewport(this.viewport),this._temporalSS.render(e)):(e.setViewport(this.viewport),this._compositor.composite(e,i,null,0))}else if(this.needsTemporalSS()&&t){var a=this._temporalSS.getSourceFrameBuffer();a.bind(e),e.saveClear(),e.clearBit=e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT,e.render(n,i,!0,!0),e.restoreClear(),a.unbind(e),e.setViewport(this.viewport),this._temporalSS.render(e)}else e.setViewport(this.viewport),e.render(n,i,!0,!0)},n.prototype._updateTransparent=function(e,t,r,n){for(var i=new c.a,a=new h.a,o=r.getWorldPosition(),s=0;sthis.camera.far||e65535?this.indices instanceof Uint16Array&&(this.indices=new Uint32Array(this.indices)):this.indices instanceof Uint32Array&&(this.indices=new Uint16Array(this.indices)))},setTriangleCount:function(e){this.triangleCount!==e&&(this.indices=0===e?null:this.vertexCount>65535?new Uint32Array(3*e):new Uint16Array(3*e))},_getCubicCurveApproxStep:function(e,t,r,n){return 1/(l.dist(e,t)+l.dist(r,t)+l.dist(n,r)+1)*this.segmentScale},getCubicCurveVertexCount:function(e,t,r,n){var i=this._getCubicCurveApproxStep(e,t,r,n),a=Math.ceil(1/i);return this.useNativeLine?2*a:2*a+2},getCubicCurveTriangleCount:function(e,t,r,n){var i=this._getCubicCurveApproxStep(e,t,r,n),a=Math.ceil(1/i);return this.useNativeLine?0:2*a},getLineVertexCount:function(){return this.getPolylineVertexCount(h)},getLineTriangleCount:function(){return this.getPolylineTriangleCount(h)},getPolylineVertexCount:function(e){var t;if("number"==typeof e)t=e;else{t="number"!=typeof e[0]?e.length:e.length/3}return this.useNativeLine?2*(t-1):2*(t-1)+2},getPolylineTriangleCount:function(e){var t;if("number"==typeof e)t=e;else{t="number"!=typeof e[0]?e.length:e.length/3}return this.useNativeLine?0:2*Math.max(t-1,0)},addCubicCurve:function(e,t,r,n,i,a){null==a&&(a=1);for(var o=e[0],s=e[1],u=e[2],l=t[0],h=t[1],c=t[2],d=r[0],f=r[1],p=r[2],m=n[0],g=n[1],_=n[2],v=this._getCubicCurveApproxStep(e,t,r,n),y=v*v,x=y*v,T=3*v,b=3*y,w=6*y,E=6*x,S=o-2*l+d,A=s-2*h+f,M=u-2*c+p,C=3*(l-d)-o+m,L=3*(h-f)-s+g,N=3*(c-p)-u+_,D=o,I=s,R=u,P=(l-o)*T+S*b+C*x,O=(h-s)*T+A*b+L*x,F=(c-u)*T+M*b+N*x,B=S*w+C*E,U=A*w+L*E,z=M*w+N*E,G=C*E,H=L*E,V=N*E,k=0,W=0,j=Math.ceil(1/v),X=new Float32Array(3*(j+1)),X=[],q=0,W=0;W1&&(D=P>0?Math.min(D,m):Math.max(D,m),I=O>0?Math.min(I,g):Math.max(I,g),R=F>0?Math.min(R,_):Math.max(R,_));return this.addPolyline(X,i,a)},addLine:function(e,t,r,n){return this.addPolyline([e,t],r,n)},addPolyline:function(e,t,r,n,i){if(e.length){var a="number"!=typeof e[0];if(null==i&&(i=a?e.length:e.length/3),!(i<2)){null==n&&(n=0),null==r&&(r=1),this._itemVertexOffsets.push(this._vertexOffset);var o,s,a="number"!=typeof e[0],u=a?"number"!=typeof t[0]:t.length/4===i,l=this.attributes.position,h=this.attributes.positionPrev,c=this.attributes.positionNext,d=this.attributes.color,f=this.attributes.offset,p=this.indices,m=this._vertexOffset;r=Math.max(r,.01);for(var g=n;g1&&(l.copy(m,m-1),d.copy(m,m-1),m++):(g0&&(c.set(m-2,o),c.set(m-1,o)),l.set(m,o),l.set(m+1,o),d.set(m,s),d.set(m+1,s),f.set(m,r/2),f.set(m+1,-r/2),m+=2),this.useNativeLine)d.set(m,s),l.set(m,o),m++;else if(g>0){var y=3*this._triangleOffset,p=this.indices;p[y]=m-4,p[y+1]=m-3,p[y+2]=m-2,p[y+3]=m-3,p[y+4]=m-1,p[y+5]=m-2,this._triangleOffset+=2}}if(!this.useNativeLine){var x=this._vertexOffset,T=this._vertexOffset+2*i;h.copy(x,x+2),h.copy(x+1,x+3),c.copy(T-1,T-3),c.copy(T-2,T-4)}return this._vertexOffset=m,this._vertexOffset}}},setItemColor:function(e,t){for(var r=this._itemVertexOffsets[e],n=e0)},render:function(e,t,r){var i=e.gl;if(this.skeleton){this.skeleton.update();var a=this.skeleton.getSubSkinMatrices(this.__uid__,this.joints);r.setUniformOfSemantic(i,"SKIN_MATRIX",a)}return n.a.prototype.render.call(this,e,t,r)},getSkinMatricesTexture:function(){return this._skinMatricesTexture=this._skinMatricesTexture||new a.a({type:i.a.FLOAT,minFilter:i.a.NEAREST,magFilter:i.a.NEAREST,useMipmap:!1,flipY:!1}),this._skinMatricesTexture}});o.POINTS=i.a.POINTS,o.LINES=i.a.LINES,o.LINE_LOOP=i.a.LINE_LOOP,o.LINE_STRIP=i.a.LINE_STRIP,o.TRIANGLES=i.a.TRIANGLES,o.TRIANGLE_STRIP=i.a.TRIANGLE_STRIP,o.TRIANGLE_FAN=i.a.TRIANGLE_FAN,o.BACK=i.a.BACK,o.FRONT=i.a.FRONT,o.FRONT_AND_BACK=i.a.FRONT_AND_BACK,o.CW=i.a.CW,o.CCW=i.a.CCW,t.a=o},function(e,t,r){"use strict";function n(e){return"CANVAS"===e.nodeName||"VIDEO"===e.nodeName||e.complete}var i=r(6),a=r(11),o=r(21),s=r(66),u=s.a.isPowerOfTwo,l=["px","nx","py","ny","pz","nz"],h=i.a.extend(function(){return{image:{px:null,nx:null,py:null,ny:null,pz:null,nz:null},pixels:{px:null,nx:null,py:null,ny:null,pz:null,nz:null},mipmaps:[]}},{textureType:"textureCube",update:function(e){var t=e.gl;t.bindTexture(t.TEXTURE_CUBE_MAP,this._cache.get("webgl_texture")),this.updateCommon(e);var r=this.format,n=this.type;t.texParameteri(t.TEXTURE_CUBE_MAP,t.TEXTURE_WRAP_S,this.getAvailableWrapS()),t.texParameteri(t.TEXTURE_CUBE_MAP,t.TEXTURE_WRAP_T,this.getAvailableWrapT()),t.texParameteri(t.TEXTURE_CUBE_MAP,t.TEXTURE_MAG_FILTER,this.getAvailableMagFilter()),t.texParameteri(t.TEXTURE_CUBE_MAP,t.TEXTURE_MIN_FILTER,this.getAvailableMinFilter());var i=e.getGLExtension("EXT_texture_filter_anisotropic");if(i&&this.anisotropic>1&&t.texParameterf(t.TEXTURE_CUBE_MAP,i.TEXTURE_MAX_ANISOTROPY_EXT,this.anisotropic),36193===n){e.getGLExtension("OES_texture_half_float")||(n=a.a.FLOAT)}if(this.mipmaps.length)for(var o=this.width,s=this.height,u=0;u0&&console.warn("Found multiple camera in one scene. Use the fist one."),this._cameraList.push(e)),e.name&&(this._nodeRepository[e.name]=e)},removeFromScene:function(e){if(e instanceof s.a){var t=this._cameraList.indexOf(e);t>=0&&this._cameraList.splice(t,1)}e.name&&delete this._nodeRepository[e.name]},getNode:function(e){return this._nodeRepository[e]},cloneNode:function(e){var t=e.clone(),r={},n=function(i,a){i.skeleton&&(a.skeleton=i.skeleton.clone(e,t),a.joints=i.joints.slice()),i.material&&(r[i.material.__uid__]={oldMat:i.material});for(var o=0;o0&&this._updateRenderList(n)}},_updateLightUniforms:function(){var e=this.lights;e.sort(i);var t=this._lightUniforms;for(var r in t)for(var n in t[r])t[r][n].value.length=0;for(var a=0;a0?e[t].value=new Float32Array(e[t].value):e[t].value=null;this.indices&&this.indices.length>0&&(this.indices=this.vertexCount>65535?new Uint32Array(this.indices):new Uint16Array(this.indices)),this.dirty()}}},function(e,t,r){"use strict";function n(){}var i=r(2),a=r(57),o=r(56),s=r(0),u=r.n(s);n.prototype={constructor:n,setScene:function(e){this._scene=e,this._skybox&&this._skybox.attachScene(this._scene)},initLight:function(e){this._lightRoot=e,this.mainLight=new i.a.DirectionalLight({shadowBias:.005}),this.ambientLight=new i.a.AmbientLight,e.add(this.mainLight),e.add(this.ambientLight)},dispose:function(){this._lightRoot&&(this._lightRoot.remove(this.mainLight),this._lightRoot.remove(this.ambientLight))},updateLight:function(e){var t=this.mainLight,r=this.ambientLight,n=e.getModel("light"),a=n.getModel("main"),o=n.getModel("ambient");t.intensity=a.get("intensity"),r.intensity=o.get("intensity"),t.color=i.a.parseColor(a.get("color")).slice(0,3),r.color=i.a.parseColor(o.get("color")).slice(0,3);var s=a.get("alpha")||0,u=a.get("beta")||0;t.position.setArray(i.a.directionFromAlphaBeta(s,u)),t.lookAt(i.a.Vector3.ZERO),t.castShadow=a.get("shadow"),t.shadowResolution=i.a.getShadowResolution(a.get("shadowQuality"))},updateAmbientCubemap:function(e,t,r){var n=t.getModel("light.ambientCubemap"),o=n.get("texture");if(o){this._cubemapLightsCache=this._cubemapLightsCache||{};var s=this._cubemapLightsCache[o];if(!s){var u=this;s=this._cubemapLightsCache[o]=i.a.createAmbientCubemap(n.option,e,r,function(){u._skybox instanceof a.a&&u._skybox.setEnvironmentMap(s.specular.cubemap),r.getZr().refresh()})}this._lightRoot.add(s.diffuse),this._lightRoot.add(s.specular),this._currentCubemapLights=s}else this._currentCubemapLights&&(this._lightRoot.remove(this._currentCubemapLights.diffuse),this._lightRoot.remove(this._currentCubemapLights.specular),this._currentCubemapLights=null)},updateSkybox:function(e,t,r){function n(){return l._skybox instanceof o.a||(l._skybox&&l._skybox.dispose(e),l._skybox=new o.a),l._skybox}var s=t.get("environment"),l=this;if(s&&"none"!==s)if("auto"===s)if(this._currentCubemapLights){var h=function(){return l._skybox instanceof a.a||(l._skybox&&l._skybox.dispose(e),l._skybox=new a.a),l._skybox}(),c=this._currentCubemapLights.specular.cubemap;h.setEnvironmentMap(c),this._scene&&h.attachScene(this._scene),h.material.set("lod",2)}else this._skybox&&this._skybox.detachScene();else if("object"==typeof s&&s.colorStops||"string"==typeof s&&u.a.color.parse(s)){var d=n(),f=new i.a.Texture2D({anisotropic:8,flipY:!1});d.setEnvironmentMap(f);var p=f.image=document.createElement("canvas");p.width=p.height=16;var m=p.getContext("2d"),g=new u.a.graphic.Rect({shape:{x:0,y:0,width:16,height:16},style:{fill:s}});g.brush(m),d.attachScene(this._scene)}else{var d=n(),f=i.a.loadTexture(s,r,{anisotropic:8,flipY:!1});d.setEnvironmentMap(f),d.attachScene(this._scene)}else this._skybox&&this._skybox.detachScene(this._scene),this._skybox=null;var _=t.coordinateSystem;if(this._skybox)if(!_||!_.viewGL||"auto"===s||s.match&&s.match(/.hdr$/))this._skybox.material.undefine("fragment","SRGB_DECODE");else{var v=_.viewGL.isLinearSpace()?"define":"undefine";this._skybox.material[v]("fragment","SRGB_DECODE")}}},t.a=n},function(e,t,r){"use strict";function n(e,t){var r=[];return a.a.util.each(e.dimensions,function(n){var i=e.getDimensionInfo(n),a=i.otherDims,o=a[t];null!=o&&!1!==o&&(r[o]=i.name)}),r}var i=r(0),a=r.n(i);t.a=function(e,t,r){var i=e.getData(),o=e.getRawValue(t),s=a.a.util.isArray(o)?function(e){function o(e,t){var n=i.getDimensionInfo(t);if(n&&!1!==n.otherDims.tooltip){var o=n.type,l=(s?"- "+(n.tooltipName||n.name)+": ":"")+("ordinal"===o?e+"":"time"===o?r?"":a.a.format.formatTime("yyyy/MM/dd hh:mm:ss",e):a.a.format.addCommas(e));l&&u.push(a.a.format.encodeHTML(l))}}var s=!0,u=[],l=n(i,"tooltip");return l.length?a.a.util.each(l,function(e){o(i.get(e,t),e)}):a.a.util.each(e,o),(s?"
":"")+u.join(s?"
":", ")}(o):a.a.format.encodeHTML(a.a.format.addCommas(o)),u=i.getName(t),l=i.getItemVisual(t,"color");a.a.util.isObject(l)&&l.colorStops&&(l=(l.colorStops[0]||{}).color),l=l||"transparent";var h=a.a.format.getTooltipMarker(l),c=e.name;return"\0-"===c&&(c=""),c=c?a.a.format.encodeHTML(c)+(r?": ":"
"):"",r?h+c+s:c+h+(u?a.a.format.encodeHTML(u)+": "+s:s)}},function(e,t,r){"use strict";var n=r(51),i=n.a.extend({fov:50,aspect:1,near:.1,far:2e3},{updateProjectionMatrix:function(){var e=this.fov/180*Math.PI;this.projectionMatrix.perspective(e,this.aspect,this.near,this.far)},decomposeProjectionMatrix:function(){var e=this.projectionMatrix.array,t=2*Math.atan(1/e[5]);this.fov=t/Math.PI*180,this.aspect=e[5]/e[0],this.near=e[14]/(e[10]-1),this.far=e[14]/(e[10]+1)},clone:function(){var e=n.a.prototype.clone.call(this);return e.fov=this.fov,e.aspect=this.aspect,e.near=this.near,e.far=this.far,e}});t.a=i},function(e,t,r){"use strict";var n=r(13),i=r(15),a=n.a.extend({dynamic:!1,widthSegments:1,heightSegments:1},function(){this.build()},{build:function(){for(var e=this.heightSegments,t=this.widthSegments,r=this.attributes,n=[],a=[],o=[],s=[],u=0;u<=e;u++)for(var l=u/e,h=0;h<=t;h++){var c=h/t;if(n.push([2*c-1,2*l-1,0]),a&&a.push([c,l]),o&&o.push([0,0,1]),h0&&this._notFirst?this.animateTo({alpha:h,beta:c,center:d,distance:a,targetOrthographicSize:o,easing:l.animationEasingUpdate,duration:l.animationDurationUpdate}):(this.setDistance(a),this.setAlpha(h),this.setBeta(c),this.setCenter(d),this.setOrthographicSize(o)),this._notFirst=!0,this._validateProperties()},_validateProperties:function(){},animateTo:function(e){var t=this.zr,r=this,n={},i={};return null!=e.distance&&(n.distance=this.getDistance(),i.distance=e.distance),null!=e.orthographicSize&&(n.orthographicSize=this.getOrthographicSize(),i.orthographicSize=e.orthographicSize),null!=e.alpha&&(n.alpha=this.getAlpha(),i.alpha=e.alpha),null!=e.beta&&(n.beta=this.getBeta(),i.beta=e.beta),null!=e.center&&(n.center=this.getCenter(),i.center=e.center),this._addAnimator(t.animation.animate(n).when(e.duration||1e3,i).during(function(){null!=n.alpha&&r.setAlpha(n.alpha),null!=n.beta&&r.setBeta(n.beta),null!=n.distance&&r.setDistance(n.distance),null!=n.center&&r.setCenter(n.center),null!=n.orthographicSize&&r.setOrthographicSize(n.orthographicSize),r._needsUpdate=!0})).start(e.easing||"linear")},stopAllAnimation:function(){for(var e=0;e0},_update:function(e){if(this._rotating){var t=("cw"===this.autoRotateDirection?1:-1)*this.autoRotateSpeed/180*Math.PI;this._phi-=t*e/1e3,this._needsUpdate=!0}else this._rotateVelocity.len()>0&&(this._needsUpdate=!0);(Math.abs(this._zoomSpeed)>.1||this._panVelocity.len()>0)&&(this._needsUpdate=!0),this._needsUpdate&&(e=Math.min(e,50),this._updateDistanceOrSize(e),this._updatePan(e),this._updateRotate(e),this._updateTransform(),this.getCamera().update(),this.zr&&this.zr.refresh(),this.trigger("update"),this._needsUpdate=!1)},_updateRotate:function(e){var t=this._rotateVelocity;this._phi=t.y*e/20+this._phi,this._theta=t.x*e/20+this._theta,this.setAlpha(this.getAlpha()),this.setBeta(this.getBeta()),this._vectorDamping(t,Math.pow(this.damping,e/16))},_updateDistanceOrSize:function(e){"perspective"===this._projection?this._setDistance(this._distance+this._zoomSpeed*e/20):this._setOrthoSize(this._orthoSize+this._zoomSpeed*e/20),this._zoomSpeed*=Math.pow(this.damping,e/16)},_setDistance:function(e){this._distance=Math.max(Math.min(e,this.maxDistance),this.minDistance)},_setOrthoSize:function(e){this._orthoSize=Math.max(Math.min(e,this.maxOrthographicSize),this.minOrthographicSize);var t=this.getCamera(),r=this._orthoSize,n=r/this.viewGL.viewport.height*this.viewGL.viewport.width;t.left=-n/2,t.right=n/2,t.top=r/2,t.bottom=-r/2},_updatePan:function(e){var t=this._panVelocity,r=this._distance,n=this.getCamera(),i=n.worldTransform.y,a=n.worldTransform.x;this._center.scaleAndAdd(a,-t.x*r/200).scaleAndAdd(i,-t.y*r/200),this._vectorDamping(t,0)},_updateTransform:function(){var e=this.getCamera(),t=new o.a,r=this._theta+Math.PI/2,n=this._phi+Math.PI/2,i=Math.sin(r);t.x=i*Math.cos(n),t.y=-Math.cos(r),t.z=i*Math.sin(n),e.position.copy(this._center).scaleAndAdd(t,this._distance),e.rotation.identity().rotateY(-this._phi).rotateX(-this._theta)},_startCountingStill:function(){clearTimeout(this._stillTimeout);var e=this.autoRotateAfterStill,t=this;!isNaN(e)&&e>0&&(this._stillTimeout=setTimeout(function(){t._rotating=!0},1e3*e))},_vectorDamping:function(e,t){var r=e.len();r*=t,r<1e-4&&(r=0),e.normalize().scale(r)},_decomposeTransform:function(){if(this.getCamera()){this.getCamera().updateWorldTransform();var e=this.getCamera().worldTransform.z,t=Math.asin(e.y),r=Math.atan2(e.x,e.z);this._theta=t,this._phi=-r,this.setBeta(this.getBeta()),this.setAlpha(this.getAlpha()),this.getCamera().aspect?this._setDistance(this.getCamera().position.dist(this._center)):this._setOrthoSize(this.getCamera().top-this.getCamera().bottom)}},_mouseDownHandler:function(e){if(!e.target&&!this._isAnimating()){var t=e.offsetX,r=e.offsetY;this.viewGL&&!this.viewGL.containPoint(t,r)||(this.zr.on("mousemove",this._mouseMoveHandler),this.zr.on("mouseup",this._mouseUpHandler),e.event.targetTouches?1===e.event.targetTouches.length&&(this._mode="rotate"):e.event.button===l[this.rotateMouseButton]?this._mode="rotate":e.event.button===l[this.panMouseButton]?this._mode="pan":this._mode="",this._rotateVelocity.set(0,0),this._rotating=!1,this.autoRotate&&this._startCountingStill(),this._mouseX=e.offsetX,this._mouseY=e.offsetY)}},_mouseMoveHandler:function(e){if(!(e.target&&e.target.__isGLToZRProxy||this._isAnimating())){var t=n(this.panSensitivity),r=n(this.rotateSensitivity);"rotate"===this._mode?(this._rotateVelocity.y=(e.offsetX-this._mouseX)/this.zr.getHeight()*2*r[0],this._rotateVelocity.x=(e.offsetY-this._mouseY)/this.zr.getWidth()*2*r[1]):"pan"===this._mode&&(this._panVelocity.x=(e.offsetX-this._mouseX)/this.zr.getWidth()*t[0]*400,this._panVelocity.y=(-e.offsetY+this._mouseY)/this.zr.getHeight()*t[1]*400),this._mouseX=e.offsetX,this._mouseY=e.offsetY,e.event.preventDefault()}},_mouseWheelHandler:function(e){if(!this._isAnimating()){var t=e.event.wheelDelta||-e.event.detail;this._zoomHandler(e,t)}},_pinchHandler:function(e){this._isAnimating()||(this._zoomHandler(e,e.pinchScale>1?1:-1),this._mode="")},_zoomHandler:function(e,t){if(0!==t){var r=e.offsetX,n=e.offsetY;if(!this.viewGL||this.viewGL.containPoint(r,n)){var i;i="perspective"===this._projection?Math.max(Math.max(Math.min(this._distance-this.minDistance,this.maxDistance-this._distance))/20,.5):Math.max(Math.max(Math.min(this._orthoSize-this.minOrthographicSize,this.maxOrthographicSize-this._orthoSize))/20,.5),this._zoomSpeed=(t>0?-1:1)*i*this.zoomSensitivity,this._rotating=!1,this.autoRotate&&"rotate"===this._mode&&this._startCountingStill(),e.event.preventDefault()}}},_mouseUpHandler:function(){this.zr.off("mousemove",this._mouseMoveHandler),this.zr.off("mouseup",this._mouseUpHandler)},_isRightMouseButtonUsed:function(){return"right"===this.rotateMouseButton||"right"===this.panMouseButton},_contextMenuHandler:function(e){this._isRightMouseButtonUsed()&&e.preventDefault()},_addAnimator:function(e){var t=this._animators;return t.push(e),e.done(function(){var r=t.indexOf(e);r>=0&&t.splice(r,1)}),e}});Object.defineProperty(h.prototype,"autoRotate",{get:function(e){return this._autoRotate},set:function(e){this._autoRotate=e,this._rotating=e}}),t.a=h},function(e,t,r){"use strict";t.a="@export ecgl.lines3D.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec3 position: POSITION;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(position, 1.0);\n v_Color = a_Color;\n}\n\n@end\n\n@export ecgl.lines3D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\n\n@import clay.util.srgb\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color * v_Color);\n#else\n gl_FragColor = color * v_Color;\n#endif\n}\n@end\n\n\n\n@export ecgl.lines3D.clipNear\n\nvec4 clipNear(vec4 p1, vec4 p2) {\n float n = (p1.w - near) / (p1.w - p2.w);\n return vec4(mix(p1.xy, p2.xy, n), -near, near);\n}\n\n@end\n\n@export ecgl.lines3D.expandLine\n#ifdef VERTEX_ANIMATION\n vec4 prevProj = worldViewProjection * vec4(mix(prevPositionPrev, positionPrev, percent), 1.0);\n vec4 currProj = worldViewProjection * vec4(mix(prevPosition, position, percent), 1.0);\n vec4 nextProj = worldViewProjection * vec4(mix(prevPositionNext, positionNext, percent), 1.0);\n#else\n vec4 prevProj = worldViewProjection * vec4(positionPrev, 1.0);\n vec4 currProj = worldViewProjection * vec4(position, 1.0);\n vec4 nextProj = worldViewProjection * vec4(positionNext, 1.0);\n#endif\n\n if (currProj.w < 0.0) {\n if (nextProj.w > 0.0) {\n currProj = clipNear(currProj, nextProj);\n }\n else if (prevProj.w > 0.0) {\n currProj = clipNear(currProj, prevProj);\n }\n }\n\n vec2 prevScreen = (prevProj.xy / abs(prevProj.w) + 1.0) * 0.5 * viewport.zw;\n vec2 currScreen = (currProj.xy / abs(currProj.w) + 1.0) * 0.5 * viewport.zw;\n vec2 nextScreen = (nextProj.xy / abs(nextProj.w) + 1.0) * 0.5 * viewport.zw;\n\n vec2 dir;\n float len = offset;\n if (position == positionPrev) {\n dir = normalize(nextScreen - currScreen);\n }\n else if (position == positionNext) {\n dir = normalize(currScreen - prevScreen);\n }\n else {\n vec2 dirA = normalize(currScreen - prevScreen);\n vec2 dirB = normalize(nextScreen - currScreen);\n\n vec2 tanget = normalize(dirA + dirB);\n\n float miter = 1.0 / max(dot(tanget, dirA), 0.5);\n len *= miter;\n dir = tanget;\n }\n\n dir = vec2(-dir.y, dir.x) * len;\n currScreen += dir;\n\n currProj.xy = (currScreen / viewport.zw - 0.5) * 2.0 * abs(currProj.w);\n@end\n\n\n@export ecgl.meshLines3D.vertex\n\nattribute vec3 position: POSITION;\nattribute vec3 positionPrev;\nattribute vec3 positionNext;\nattribute float offset;\nattribute vec4 a_Color : COLOR;\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute vec3 prevPositionPrev;\nattribute vec3 prevPositionNext;\nuniform float percent : 1.0;\n#endif\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\nuniform float near : NEAR;\n\nvarying vec4 v_Color;\n\n@import ecgl.common.wireframe.vertexHeader\n\n@import ecgl.lines3D.clipNear\n\nvoid main()\n{\n @import ecgl.lines3D.expandLine\n\n gl_Position = currProj;\n\n v_Color = a_Color;\n\n @import ecgl.common.wireframe.vertexMain\n}\n@end\n\n\n@export ecgl.meshLines3D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.util.srgb\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color * v_Color);\n#else\n gl_FragColor = color * v_Color;\n#endif\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end"},function(e,t,r){function n(e,t,r,n,i){var a=0,o=0;null==n&&(n=1/0),null==i&&(i=1/0);var s=0;t.eachChild(function(u,l){var h,c,d=u.position,f=u.getBoundingRect(),p=t.childAt(l+1),m=p&&p.getBoundingRect();if("horizontal"===e){var g=f.width+(m?-m.x+f.x:0);h=a+g,h>n||u.newline?(a=0,h=g,o+=s+r,s=f.height):s=Math.max(s,f.height)}else{var 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n=t.width,i=t.height,a=p(e.left,n),o=p(e.top,i),s=p(e.right,n),u=p(e.bottom,i),l=p(e.width,n),h=p(e.height,i),c=r[2]+r[0],f=r[1]+r[3],g=e.aspect;switch(isNaN(l)&&(l=n-s-f-a),isNaN(h)&&(h=i-u-c-o),null!=g&&(isNaN(l)&&isNaN(h)&&(g>n/i?l=.8*n:h=.8*i),isNaN(l)&&(l=g*h),isNaN(h)&&(h=l/g)),isNaN(a)&&(a=n-s-l-f),isNaN(o)&&(o=i-u-h-c),e.left||e.right){case"center":a=n/2-l/2-r[3];break;case"right":a=n-l-f}switch(e.top||e.bottom){case"middle":case"center":o=i/2-h/2-r[0];break;case"bottom":o=i-h-c}a=a||0,o=o||0,isNaN(l)&&(l=n-f-a-(s||0)),isNaN(h)&&(h=i-c-o-(u||0));var _=new d(a+r[3],o+r[0],l,h);return _.margin=r,_}function o(e,t,r,n,i){var o=!i||!i.hv||i.hv[0],s=!i||!i.hv||i.hv[1],u=i&&i.boundingMode||"all";if(o||s){var l;if("raw"===u)l="group"===e.type?new d(0,0,+t.width||0,+t.height||0):e.getBoundingRect();else if(l=e.getBoundingRect(),e.needLocalTransform()){var h=e.getLocalTransform();l=l.clone(),l.applyTransform(h)}t=a(c.defaults({width:l.width,height:l.height},t),r,n);var f=e.position,p=o?t.x-l.x:0,m=s?t.y-l.y:0;e.attr("position","raw"===u?[p,m]:[f[0]+p,f[1]+m])}}function s(e,t){return null!=e[v[t][0]]||null!=e[v[t][1]]&&null!=e[v[t][2]]}function u(e,t,r){function n(r,n){var o={},u=0,l={},h=0;if(g(r,function(t){l[t]=e[t]}),g(r,function(e){i(t,e)&&(o[e]=l[e]=t[e]),a(o,e)&&u++,a(l,e)&&h++}),s[n])return a(t,r[1])?l[r[2]]=null:a(t,r[2])&&(l[r[1]]=null),l;if(2!==h&&u){if(u>=2)return o;for(var c=0;c0){var t=this.outputs[e];t.keepLastFrame?(this._prevOutputTextures[e]&&this._compositor.releaseTexture(this._prevOutputTextures[e]),this._prevOutputTextures[e]=this._outputTextures[e]):this._compositor.releaseTexture(this._outputTextures[e])}}});t.a=i},function(e,t,r){"use strict";function n(e,t){for(var r=0,n=1/t,i=e;i>0;)r+=n*(i%t),i=Math.floor(i/t),n/=t;return r}t.a=n},function(e,t,r){"use strict";var n=r(0),i=r.n(n);t.a=function(e,t,r){r=r||e.getSource();var 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o=this._getShader(e.get("shading"));this._prepareMesh(e,o,r,n,i),this.rootNode.updateWorldTransform(),this._updateRegionMesh(e,r,n,i);var s=e.coordinateSystem;"geo3D"===s.type&&this._updateGroundPlane(e,s,r);var u=this;this._labelsBuilder.updateData(a,n,i),this._labelsBuilder.getLabelPosition=function(e,t,r){var n,i=a.getName(e),o=r;if("geo3D"===s.type){var l=s.getRegion(i);if(!l)return[NaN,NaN,NaN];n=l.center;return s.dataToPoint([n[0],n[1],o])}var h=u._triangulationResults[e-u._startIndex],n=u.extrudeY?[(h.max[0]+h.min[0])/2,h.max[1]+o,(h.max[2]+h.min[2])/2]:[(h.max[0]+h.min[0])/2,(h.max[1]+h.min[1])/2,h.max[2]+o]},this._data=a,this._labelsBuilder.updateLabels(),this._updateDebugWireframe(e),this._lastHoverDataIndex=0},_initMeshes:function(){var e=this,t=function(){var t=new o.a.Mesh({name:"Polygon",material:new o.a.Material({shader:e._shadersMap.lambert}),geometry:new o.a.Geometry({sortTriangles:!0,dynamic:!0}),ignorePicking:!0,renderNormal:!0});return a.a.util.extend(t.geometry,d.a),t}(),r=new o.a.Mesh({material:new o.a.Material({shader:this._linesShader}),castShadow:!1,ignorePicking:!0,$ignorePicking:!0,geometry:new u.a({useNativeLine:!1})});this.rootNode.add(t),this.rootNode.add(r),t.material.define("both","VERTEX_COLOR"),t.material.define("fragment","DOUBLE_SIDED"),this._polygonMesh=t,this._linesMesh=r,this.rootNode.add(this._groundMesh)},_getShader:function(e){var t=this._shadersMap[e];return t||(t=this._shadersMap.lambert),t.__shading=e,t},_prepareMesh:function(e,t,r,n,i){for(var a=0,s=0,u=0,l=0,h=n;h65535?new Uint32Array(3*s):new Uint16Array(3*s),f.material.shader!==t&&f.material.attachShader(t,!0),o.a.setMaterialFromModel(t.__shading,f.material,e,r),u>0&&(this._linesMesh.geometry.resetOffset(),this._linesMesh.geometry.setVertexCount(u),this._linesMesh.geometry.setTriangleCount(l)),this._dataIndexOfVertex=new Uint32Array(a),this._vertexRangeOfDataIndex=new Uint32Array(2*(i-n))},_updateRegionMesh:function(e,t,r,n){for(var i=e.getData(),a=0,s=0,u=!1,h=this._polygonMesh,c=this._linesMesh,d=r;d0;E&&(w*=t.getDevicePixelRatio(),this._updateLinesGeometry(c.geometry,e,d,x,w,e.coordinateSystem.transform)),c.invisible=!E,c.material.set({color:v})}var h=this._polygonMesh;h.material.transparent=u,h.material.depthMask=!u,h.geometry.updateBoundingBox(),h.material.get("normalMap")&&h.geometry.generateTangents(),h.seriesIndex=e.seriesIndex,h.on("mousemove",this._onmousemove,this),h.on("mouseout",this._onmouseout,this)},_updateDebugWireframe:function(e){var t=e.getModel("debug.wireframe");if(t.get("show")){var r=o.a.parseColor(t.get("lineStyle.color")||"rgba(0,0,0,0.5)"),n=l.a.firstNotNull(t.get("lineStyle.width"),1),i=this._polygonMesh;i.geometry.generateBarycentric(),i.material.define("both","WIREFRAME_TRIANGLE"),i.material.set("wireframeLineColor",r),i.material.set("wireframeLineWidth",n)}},_onmousemove:function(e){var t=this._dataIndexOfVertex[e.triangle[0]];null==t&&(t=-1),t!==this._lastHoverDataIndex&&(this.downplay(this._lastHoverDataIndex),this.highlight(t),this._labelsBuilder.updateLabels([t])),this._lastHoverDataIndex=t,this._polygonMesh.dataIndex=t},_onmouseout:function(e){e.target&&(this.downplay(this._lastHoverDataIndex),this._lastHoverDataIndex=-1,this._polygonMesh.dataIndex=-1),this._labelsBuilder.updateLabels([])},_updateGroundPlane:function(e,t,r){var n=e.getModel("groundPlane",e);if(this._groundMesh.invisible=!n.get("show",!0),!this._groundMesh.invisible){var i=e.get("shading"),a=this._groundMaterials[i];a||(a=this._groundMaterials.lambert),o.a.setMaterialFromModel(i,a,n,r),a.get("normalMap")&&this._groundMesh.geometry.generateTangents(),this._groundMesh.material=a,this._groundMesh.material.set("color",o.a.parseColor(n.get("color"))),this._groundMesh.scale.set(t.size[0],t.size[2],1)}},_triangulation:function(e,t,r){this._triangulationResults=[];for(var n=[1/0,1/0,1/0],i=[-1/0,-1/0,-1/0],a=e.coordinateSystem,o=t;o1?n:0,I[V][y]=C.points[W+2],h.set(i+V,I[V]),l?(F[0]=(C.points[W]*x[0]-T[0])/w,F[1]=(C.points[W+2]*x[y]-T[y])/w):(F[0]=(k?B:B+H)/w,F[1]=(I[V][v]*x[v]-T[v])/w),d.set(i+V,F)}m.sub(R,I[1],I[0]),m.sub(P,I[3],I[0]),m.cross(O,R,P),m.normalize(O,O);for(var V=0;V<4;V++)c.set(i+V,O),g&&f.set(i+V,o);for(var V=0;V<6;V++)_[3*a+V]=D[V]+i;i+=4,a+=2,B+=H}}return t.dirty(),{vertexOffset:i,triangleOffset:a}},_getRegionLinesInfo:function(e,t,r){var n=0,i=0;t.getRegionModel(e).getModel("itemStyle").get("borderWidth")>0&&t.getRegionPolygonCoords(e).forEach(function(e){var t=e.exterior,a=e.interiors;n+=r.getPolylineVertexCount(t),i+=r.getPolylineTriangleCount(t);for(var o=0;othis._endIndex)){t-=this._startIndex;for(var n=this._vertexRangeOfDataIndex[2*t];n=2e4},doSortTriangles:function(e,t){var r=this.indices;if(0===t){var n=this.attributes.position,e=e.array;this._triangleZList&&this._triangleZList.length===this.triangleCount||(this._triangleZList=new Float32Array(this.triangleCount),this._sortedTriangleIndices=new Uint32Array(this.triangleCount),this._indicesTmp=new r.constructor(r.length),this._triangleZListTmp=new Float32Array(this.triangleCount));for(var i,a=0,h=0;h0,r={},n=0;n2?(g=this._updateSymbolSprite(e,p,d,f),u.enableTexture("sprite")):u.disableTexture("sprite"),c.position.init(i-n);var _=[];if(m){u.undefine("VERTEX_SIZE"),u.undefine("VERTEX_COLOR");var v=o.getVisual("color"),y=o.getVisual("opacity");s.a.parseColor(v,_),_[3]*=y,u.set({color:_,u_Size:d.maxSize*this._sizeScale})}else u.set({color:[1,1,1,1]}),u.define("VERTEX_SIZE"),u.define("VERTEX_COLOR"),c.size.init(i-n),c.color.init(i-n),this._originalOpacity=new Float32Array(i-n);for(var x=o.getLayout("points"),T=c.position.value,b=0;b1?(a[0]=r.maxSize,a[1]=r.maxSize/r.aspect):(a[1]=r.maxSize,a[0]=r.maxSize*r.aspect),a[0]=a[0]||1,a[1]=a[1]||1,this._symbolType===r.type&&n(this._symbolSize,a)&&this._lineWidth===t.lineWidth||(u.a.createSymbolSprite(r.type,a,{fill:"#fff",lineWidth:t.lineWidth,stroke:"transparent",shadowColor:"transparent",minMargin:Math.min(a[0]/2,10)},this._spriteImageCanvas),u.a.createSDFFromCanvas(this._spriteImageCanvas,Math.min(this._spriteImageCanvas.width,32),20,this._mesh.material.get("sprite").image),this._symbolType=r.type,this._symbolSize=a,this._lineWidth=t.lineWidth),this._spriteImageCanvas.width/r.maxSize*i},_updateMaterial:function(e,t){var r="lighter"===e.get("blendMode")?s.a.additiveBlend:null,n=this._mesh.material;n.blend=r,n.set("lineWidth",t.lineWidth/20);var i=s.a.parseColor(t.stroke);n.set("strokeColor",i),n.transparent=!0,n.depthMask=!1,n.depthTest=!this.is2D,n.sortVertices=!this.is2D},_updateLabelBuilder:function(e,t,r){var n=e.getData(),i=this._mesh.geometry,a=i.attributes.position.value,t=this._startDataIndex,o=this._mesh.sizeScale;this._labelsBuilder.updateData(n,t,r),this._labelsBuilder.getLabelPosition=function(e,r,n){var i=3*(e-t);return[a[i],a[i+1],a[i+2]]},this._labelsBuilder.getLabelDistance=function(e,r,n){return i.attributes.size.get(e-t)/o/2+n},this._labelsBuilder.updateLabels()},_updateAnimation:function(e){s.a.updateVertexAnimation([["prevPosition","position"],["prevSize","size"]],this._prevMesh,this._mesh,e)},_updateHandler:function(e,t,r){var n,i=e.getData(),a=this._mesh,o=this,s=-1,u=e.coordinateSystem&&"cartesian3D"===e.coordinateSystem.type;u&&(n=e.coordinateSystem.model),a.seriesIndex=e.seriesIndex,a.off("mousemove"),a.off("mouseout"),a.on("mousemove",function(t){var l=t.vertexIndex+o._startDataIndex;l!==s&&(this.highlightOnMouseover&&(this.downplay(i,s),this.highlight(i,l),this._labelsBuilder.updateLabels([l])),u&&r.dispatchAction({type:"grid3DShowAxisPointer",value:[i.get(e.coordDimToDataDim("x")[0],l),i.get(e.coordDimToDataDim("y")[0],l),i.get(e.coordDimToDataDim("z")[0],l)],grid3DIndex:n.componentIndex})),a.dataIndex=l,s=l},this),a.on("mouseout",function(e){var t=e.vertexIndex+o._startDataIndex;this.highlightOnMouseover&&(this.downplay(i,t),this._labelsBuilder.updateLabels()),s=-1,a.dataIndex=-1,u&&r.dispatchAction({type:"grid3DHideAxisPointer",grid3DIndex:n.componentIndex})},this)},updateLayout:function(e,t,r){var n=e.getData();if(this._mesh){var i=this._mesh.geometry.attributes.position.value,a=n.getLayout("points");if(this.is2D)for(var o=0;othis._endDataIndex||tthis._endDataIndex||t0},beforeRender:function(e){},afterRender:function(e,t){},getBoundingBox:function(e,t){return t=a.a.prototype.getBoundingBox.call(this,e,t),this.geometry&&this.geometry.boundingBox&&t.union(this.geometry.boundingBox),t},render:function(e,t,r){var a=e.gl;t=t||this.material;var h=t.shader,c=this.geometry,d=this.mode,f=c.vertexCount,p=(c.isUseIndices(),e.getGLExtension("OES_element_index_uint")),m=p&&f>65535,g=m?a.UNSIGNED_INT:a.UNSIGNED_SHORT,_=e.getGLExtension("OES_vertex_array_object"),v=!c.dynamic,y=this._renderInfo;y.vertexCount=f,y.triangleCount=0,y.drawCallCount=0;var x=!1;if(i=e.__uid__+"-"+c.__uid__+"-"+r.__uid__,i!==s?x=!0:(_&&v||c._cache.isDirty("any"))&&(x=!0),s=i,x){var T=this._drawCache[i];if(!T){var b=c.getBufferChunks(e);if(!b)return;T=[];for(var w=0;w>1,e|=e>>2,e|=e>>4,e|=e>>8,e|=e>>16,++e},n.nearestPowerOfTwo=function(e){return Math.pow(2,Math.round(Math.log(e)/Math.LN2))},t.a=n},function(e,t,r){"use strict";var n=r(4),i=r(1),a=r.n(i),o=a.a.vec3,s=a.a.mat4,u=a.a.vec4,l=function(e,t){this.normal=e||new n.a(0,1,0),this.distance=t||0};l.prototype={constructor:l,distanceToPoint:function(e){return o.dot(e.array,this.normal.array)-this.distance},projectPoint:function(e,t){t||(t=new n.a);var r=this.distanceToPoint(e);return o.scaleAndAdd(t.array,e.array,this.normal.array,-r),t._dirty=!0,t},normalize:function(){var e=1/o.len(this.normal.array);o.scale(this.normal.array,e),this.distance*=e},intersectFrustum:function(e){for(var t=e.vertices,r=this.normal.array,n=o.dot(t[0].array,r)>this.distance,i=1;i<8;i++)if(o.dot(t[i].array,r)>this.distance!=n)return!0},intersectLine:function(){var e=o.create();return function(t,r,i){var a=this.distanceToPoint(t),s=this.distanceToPoint(r);if(a>0&&s>0||a<0&&s<0)return null;var u=this.normal.array,l=this.distance,h=t.array;o.sub(e,r.array,t.array),o.normalize(e,e);var c=o.dot(u,e);if(0===c)return null;i||(i=new n.a);var d=(o.dot(u,h)-l)/c;return o.scaleAndAdd(i.array,h,e,-d),i._dirty=!0,i}}(),applyTransform:function(){var e=s.create(),t=u.create(),r=u.create();return r[3]=1,function(n){n=n.array,o.scale(r,this.normal.array,this.distance),u.transformMat4(r,r,n),this.distance=o.dot(r,this.normal.array),s.invert(e,n),s.transpose(e,e),t[3]=0,o.copy(t,this.normal.array),u.transformMat4(t,t,e),o.copy(this.normal.array,t)}}(),copy:function(e){o.copy(this.normal.array,e.normal.array),this.normal._dirty=!0,this.distance=e.distance},clone:function(){var e=new l;return e.copy(this),e}},t.a=l},function(e,t,r){"use strict";var n=r(13),i=r(15),a=n.a.extend({dynamic:!1,widthSegments:40,heightSegments:20,phiStart:0,phiLength:2*Math.PI,thetaStart:0,thetaLength:Math.PI,radius:1},function(){this.build()},{build:function(){var e=this.heightSegments,t=this.widthSegments,r=this.attributes.position,n=this.attributes.texcoord0,a=this.attributes.normal,o=(t+1)*(e+1);r.init(o),n.init(o),a.init(o);var s,u,l,h,c,d,f,p=o>65535?Uint32Array:Uint16Array,m=this.indices=new p(t*e*6),g=this.radius,_=this.phiStart,v=this.phiLength,y=this.thetaStart,x=this.thetaLength,g=this.radius,T=[],b=[],w=0,E=1/g;for(f=0;f<=e;f++)for(d=0;d<=t;d++)h=d/t,c=f/e,s=-g*Math.cos(_+h*v)*Math.sin(y+c*x),u=g*Math.cos(y+c*x),l=g*Math.sin(_+h*v)*Math.sin(y+c*x),T[0]=s,T[1]=u,T[2]=l,b[0]=h,b[1]=c,r.set(w,T),n.set(w,b),T[0]*=E,T[1]*=E,T[2]*=E,a.set(w,T),w++;var S,A,M,C,L=t+1,N=0;for(f=0;fo&&(i=this._x=0,a+=this._rowHeight+u,this._y=a,this._rowHeight=0),this._x+=t+u,this._rowHeight=Math.max(this._rowHeight,r),a+r+u>s)return null;e.position[0]+=this.offsetX*this.dpr+i,e.position[1]+=this.offsetY*this.dpr+a,this._zr.add(e);var l=[this.offsetX/this.width,this.offsetY/this.height];return[[i/o+l[0],a/s+l[1]],[(i+t)/o+l[0],(a+r)/s+l[1]]]},_fitElement:function(e,t,r){var n=e.getBoundingRect(),i=t/n.width,a=r/n.height;e.position=[-n.x*i,-n.y*a],e.scale=[i,a],e.update()}},i.prototype={clear:function(){for(var e=0;e=e)){var o=(i+this._nodeWidth)*this._dpr,s=(a+this._nodeHeight)*this._dpr;try{this._zr.resize({width:o,height:s})}catch(e){this._canvas.width=o,this._canvas.height=s}var u=new n(this._zr,i,a,this._nodeWidth,this._nodeHeight,this._gap,this._dpr);return this._textureAtlasNodes.push(u),u}},add:function(e,t,r){if(this._coords[e.id])return this._coords[e.id];var n=this._getCurrentNode().add(e,t,r);if(!n){var i=this._expand();if(!i)return;n=i.add(e,t,r)}return this._coords[e.id]=n,n},getCoordsScale:function(){var e=this._dpr;return[this._nodeWidth/this._canvas.width*e,this._nodeHeight/this._canvas.height*e]},getCoords:function(e){return this._coords[e]}},t.a=i},function(e,t,r){"use strict";function n(e,t,r){var n,i=e.scale;return"ordinal"===i.type&&("function"==typeof r?(n=i.getTicks()[t],!r(n,i.getLabel(n))):t%(r+1))}t.a=n},function(e,t,r){function n(e,t,r,n){r<0&&(e+=r,r=-r),n<0&&(t+=n,n=-n),this.x=e,this.y=t,this.width=r,this.height=n}var 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t=this,r=t.x,i=t.x+t.width,a=t.y,o=t.y+t.height,s=e.x,u=e.x+e.width,l=e.y,h=e.y+e.height;return!(i=r.x&&e<=r.x+r.width&&t>=r.y&&t<=r.y+r.height},clone:function(){return new n(this.x,this.y,this.width,this.height)},copy:function(e){this.x=e.x,this.y=e.y,this.width=e.width,this.height=e.height},plain:function(){return{x:this.x,y:this.y,width:this.width,height:this.height}}},n.create=function(e){return new n(e.x,e.y,e.width,e.height)};var l=n;e.exports=l},function(e,t){function r(e,t){var r=new w(2);return null==e&&(e=0),null==t&&(t=0),r[0]=e,r[1]=t,r}function n(e,t){return e[0]=t[0],e[1]=t[1],e}function i(e){var t=new w(2);return t[0]=e[0],t[1]=e[1],t}function a(e,t,r){return e[0]=t,e[1]=r,e}function o(e,t,r){return e[0]=t[0]+r[0],e[1]=t[1]+r[1],e}function s(e,t,r,n){return e[0]=t[0]+r[0]*n,e[1]=t[1]+r[1]*n,e}function u(e,t,r){return e[0]=t[0]-r[0],e[1]=t[1]-r[1],e}function l(e){return Math.sqrt(h(e))}function h(e){return e[0]*e[0]+e[1]*e[1]}function c(e,t,r){return 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t?(this.remove(t),t.value):void 0}},n.prototype.getHead=function(){if(this.head)return this.head.value},n.prototype.getTail=function(){if(this.tail)return this.tail.value},n.prototype.getAt=function(e){if(!(e<0)){for(var t=this.head,r=0;t&&r!=e;)t=t.next,r++;return t.value}},n.prototype.indexOf=function(e){for(var t=this.head,r=0;t;){if(t.value===e)return r;t=t.next,r++}},n.prototype.length=function(){return this._length},n.prototype.isEmpty=function(){return 0===this._length},n.prototype.forEach=function(e,t){for(var r=this.head,n=0,i=void 0!==t;r;)i?e.call(t,r.value,n):e(r.value,n),r=r.next,n++},n.prototype.clear=function(){this.tail=this.head=null,this._length=0},n.Entry=function(e){this.value=e,this.next=null,this.prev=null},t.a=n},function(e,t,r){"use strict";function n(e,t,r){function n(e,r,n,a){var o="";isNaN(r)&&(r=r in t?t[r]:i[r]),isNaN(n)&&(n=n in t?t[n]:i[n]);for(var s=parseInt(r);s0&&n.push("#define "+i.toUpperCase()+"_COUNT "+a)}if(r)for(var 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WORLDVIEWPROJECTION;\nuniform vec2 uvRepeat : [1.0, 1.0];\nuniform vec2 uvOffset : [0.0, 0.0];\nattribute vec2 texcoord : TEXCOORD_0;\nattribute vec3 position : POSITION;\nattribute vec3 barycentric;\n@import clay.chunk.skinning_header\nvarying vec2 v_Texcoord;\nvarying vec3 v_Barycentric;\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\nvoid main()\n{\n vec3 skinnedPosition = position;\n#ifdef SKINNING\n @import clay.chunk.skin_matrix\n skinnedPosition = (skinMatrixWS * vec4(position, 1.0)).xyz;\n#endif\n v_Texcoord = texcoord * uvRepeat + uvOffset;\n v_Barycentric = barycentric;\n gl_Position = worldViewProjection * vec4(skinnedPosition, 1.0);\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n}\n@end\n@export clay.basic.fragment\nvarying vec2 v_Texcoord;\nuniform sampler2D diffuseMap;\nuniform vec3 color : [1.0, 1.0, 1.0];\nuniform vec3 emission : [0.0, 0.0, 0.0];\nuniform float alpha : 1.0;\n#ifdef ALPHA_TEST\nuniform float alphaCutoff: 0.9;\n#endif\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\nuniform float lineWidth : 0.0;\nuniform vec4 lineColor : [0.0, 0.0, 0.0, 0.6];\nvarying vec3 v_Barycentric;\n@import clay.util.edge_factor\n@import clay.util.rgbm\n@import clay.util.srgb\n@import clay.util.ACES\nvoid main()\n{\n#ifdef RENDER_TEXCOORD\n gl_FragColor = vec4(v_Texcoord, 1.0, 1.0);\n return;\n#endif\n gl_FragColor = vec4(color, alpha);\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n#endif\n#ifdef DIFFUSEMAP_ENABLED\n vec4 tex = decodeHDR(texture2D(diffuseMap, v_Texcoord));\n#ifdef SRGB_DECODE\n tex = sRGBToLinear(tex);\n#endif\n#if defined(DIFFUSEMAP_ALPHA_ALPHA)\n gl_FragColor.a = tex.a;\n#endif\n gl_FragColor.rgb *= tex.rgb;\n#endif\n gl_FragColor.rgb += emission;\n if( lineWidth > 0.)\n {\n gl_FragColor.rgb = mix(gl_FragColor.rgb, lineColor.rgb, (1.0 - edgeFactor(lineWidth)) * lineColor.a);\n }\n#ifdef ALPHA_TEST\n if (gl_FragColor.a < alphaCutoff) {\n discard;\n }\n#endif\n#ifdef TONEMAPPING\n gl_FragColor.rgb = ACESToneMapping(gl_FragColor.rgb);\n#endif\n#ifdef SRGB_ENCODE\n gl_FragColor = linearTosRGB(gl_FragColor);\n#endif\n gl_FragColor = encodeHDR(gl_FragColor);\n}\n@end"},function(e,t,r){"use strict";function n(e){return e.charCodeAt(0)+(e.charCodeAt(1)<<8)+(e.charCodeAt(2)<<16)+(e.charCodeAt(3)<<24)}var i=r(6),a=r(5),o=(r(25),n("DXT1")),s=n("DXT3"),u=n("DXT5"),l={parse:function(e,t){var r=new Int32Array(e,0,31);if(542327876!==r[0])return null;if(4&!r(20))return null;var n,l,h=r(21),c=r[4],d=r[3],f=512&r[28],p=131072&r[2];switch(h){case o:n=8,l=i.a.COMPRESSED_RGB_S3TC_DXT1_EXT;break;case s:n=16,l=i.a.COMPRESSED_RGBA_S3TC_DXT3_EXT;break;case u:n=16,l=i.a.COMPRESSED_RGBA_S3TC_DXT5_EXT;break;default:return null}var m=r[1]+4,g=f?6:1,_=1;p&&(_=Math.max(1,r[7]));for(var v=[],y=0;y0){var i=Math.pow(2,e[3]-128-8+n);t[r+0]=e[0]*i,t[r+1]=e[1]*i,t[r+2]=e[2]*i}else t[r+0]=0,t[r+1]=0,t[r+2]=0;return t[r+3]=1,t}function i(e,t,r){for(var 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w=r(53),E={transparent:[0,0,0,0],aliceblue:[240,248,255,1],antiquewhite:[250,235,215,1],aqua:[0,255,255,1],aquamarine:[127,255,212,1],azure:[240,255,255,1],beige:[245,245,220,1],bisque:[255,228,196,1],black:[0,0,0,1],blanchedalmond:[255,235,205,1],blue:[0,0,255,1],blueviolet:[138,43,226,1],brown:[165,42,42,1],burlywood:[222,184,135,1],cadetblue:[95,158,160,1],chartreuse:[127,255,0,1],chocolate:[210,105,30,1],coral:[255,127,80,1],cornflowerblue:[100,149,237,1],cornsilk:[255,248,220,1],crimson:[220,20,60,1],cyan:[0,255,255,1],darkblue:[0,0,139,1],darkcyan:[0,139,139,1],darkgoldenrod:[184,134,11,1],darkgray:[169,169,169,1],darkgreen:[0,100,0,1],darkgrey:[169,169,169,1],darkkhaki:[189,183,107,1],darkmagenta:[139,0,139,1],darkolivegreen:[85,107,47,1],darkorange:[255,140,0,1],darkorchid:[153,50,204,1],darkred:[139,0,0,1],darksalmon:[233,150,122,1],darkseagreen:[143,188,143,1],darkslateblue:[72,61,139,1],darkslategray:[47,79,79,1],darkslategrey:[47,79,79,1],darkturquoise:[0,206,209,1],darkviolet:[148,0,211,1],deeppink:[255,20,147,1],deepskyblue:[0,191,255,1],dimgray:[105,105,105,1],dimgrey:[105,105,105,1],dodgerblue:[30,144,255,1],firebrick:[178,34,34,1],floralwhite:[255,250,240,1],forestgreen:[34,139,34,1],fuchsia:[255,0,255,1],gainsboro:[220,220,220,1],ghostwhite:[248,248,255,1],gold:[255,215,0,1],goldenrod:[218,165,32,1],gray:[128,128,128,1],green:[0,128,0,1],greenyellow:[173,255,47,1],grey:[128,128,128,1],honeydew:[240,255,240,1],hotpink:[255,105,180,1],indianred:[205,92,92,1],indigo:[75,0,130,1],ivory:[255,255,240,1],khaki:[240,230,140,1],lavender:[230,230,250,1],lavenderblush:[255,240,245,1],lawngreen:[124,252,0,1],lemonchiffon:[255,250,205,1],lightblue:[173,216,230,1],lightcoral:[240,128,128,1],lightcyan:[224,255,255,1],lightgoldenrodyellow:[250,250,210,1],lightgray:[211,211,211,1],lightgreen:[144,238,144,1],lightgrey:[211,211,211,1],lightpink:[255,182,193,1],lightsalmon:[255,160,122,1],lightseagreen:[32,178,170,1],lightskyblue:[135,206,250,1],lightslategray:[119,136,153,1],lightslategrey:[119,136,153,1],lightsteelblue:[176,196,222,1],lightyellow:[255,255,224,1],lime:[0,255,0,1],limegreen:[50,205,50,1],linen:[250,240,230,1],magenta:[255,0,255,1],maroon:[128,0,0,1],mediumaquamarine:[102,205,170,1],mediumblue:[0,0,205,1],mediumorchid:[186,85,211,1],mediumpurple:[147,112,219,1],mediumseagreen:[60,179,113,1],mediumslateblue:[123,104,238,1],mediumspringgreen:[0,250,154,1],mediumturquoise:[72,209,204,1],mediumvioletred:[199,21,133,1],midnightblue:[25,25,112,1],mintcream:[245,255,250,1],mistyrose:[255,228,225,1],moccasin:[255,228,181,1],navajowhite:[255,222,173,1],navy:[0,0,128,1],oldlace:[253,245,230,1],olive:[128,128,0,1],olivedrab:[107,142,35,1],orange:[255,165,0,1],orangered:[255,69,0,1],orchid:[218,112,214,1],palegoldenrod:[238,232,170,1],palegreen:[152,251,152,1],paleturquoise:[175,238,238,1],palevioletred:[219,112,147,1],papayawhip:[255,239,213,1],peachpuff:[255,218,185,1],peru:[205,133,63,1],pink:[255,192,203,1],plum:[221,160,221,1],powderblue:[176,224,230,1],purple:[128,0,128,1],red:[255,0,0,1],rosybrown:[188,143,143,1],royalblue:[65,105,225,1],saddlebrown:[139,69,19,1],salmon:[250,128,114,1],sandybrown:[244,164,96,1],seagreen:[46,139,87,1],seashell:[255,245,238,1],sienna:[160,82,45,1],silver:[192,192,192,1],skyblue:[135,206,235,1],slateblue:[106,90,205,1],slategray:[112,128,144,1],slategrey:[112,128,144,1],snow:[255,250,250,1],springgreen:[0,255,127,1],steelblue:[70,130,180,1],tan:[210,180,140,1],teal:[0,128,128,1],thistle:[216,191,216,1],tomato:[255,99,71,1],turquoise:[64,224,208,1],violet:[238,130,238,1],wheat:[245,222,179,1],white:[255,255,255,1],whitesmoke:[245,245,245,1],yellow:[255,255,0,1],yellowgreen:[154,205,50,1]},S=new w(20),A=null,M=v,C=y;t.parse=f,t.lift=g,t.toHex=_,t.fastLerp=v,t.fastMapToColor=M,t.lerp=y,t.mapToColor=C,t.modifyHSL=x,t.modifyAlpha=T,t.stringify=b},function(e,t,r){"use strict";t.a="\n@export clay.util.rand\nhighp float rand(vec2 uv) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot(uv.xy, vec2(a,b)), sn = mod(dt, 3.141592653589793);\n return fract(sin(sn) * c);\n}\n@end\n@export clay.util.calculate_attenuation\nuniform float attenuationFactor : 5.0;\nfloat lightAttenuation(float dist, float range)\n{\n float attenuation = 1.0;\n attenuation = dist*dist/(range*range+1.0);\n float att_s = attenuationFactor;\n attenuation = 1.0/(attenuation*att_s+1.0);\n att_s = 1.0/(att_s+1.0);\n attenuation = attenuation - att_s;\n attenuation /= 1.0 - att_s;\n return clamp(attenuation, 0.0, 1.0);\n}\n@end\n@export clay.util.edge_factor\nfloat edgeFactor(float width)\n{\n vec3 d = fwidth(v_Barycentric);\n vec3 a3 = smoothstep(vec3(0.0), d * width, v_Barycentric);\n return min(min(a3.x, a3.y), a3.z);\n}\n@end\n@export clay.util.encode_float\nvec4 encodeFloat(const in float depth)\n{\n const vec4 bitShifts = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);\n const vec4 bit_mask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);\n vec4 res = fract(depth * bitShifts);\n res -= res.xxyz * bit_mask;\n return res;\n}\n@end\n@export clay.util.decode_float\nfloat decodeFloat(const in vec4 color)\n{\n const vec4 bitShifts = vec4(1.0/(256.0*256.0*256.0), 1.0/(256.0*256.0), 1.0/256.0, 1.0);\n return dot(color, bitShifts);\n}\n@end\n@export clay.util.float\n@import clay.util.encode_float\n@import clay.util.decode_float\n@end\n@export clay.util.rgbm_decode\nvec3 RGBMDecode(vec4 rgbm, float range) {\n return range * rgbm.rgb * rgbm.a;\n}\n@end\n@export clay.util.rgbm_encode\nvec4 RGBMEncode(vec3 color, float range) {\n if (dot(color, color) == 0.0) {\n return vec4(0.0);\n }\n vec4 rgbm;\n color /= range;\n rgbm.a = clamp(max(max(color.r, color.g), max(color.b, 1e-6)), 0.0, 1.0);\n rgbm.a = ceil(rgbm.a * 255.0) / 255.0;\n rgbm.rgb = color / rgbm.a;\n return rgbm;\n}\n@end\n@export clay.util.rgbm\n@import clay.util.rgbm_decode\n@import clay.util.rgbm_encode\nvec4 decodeHDR(vec4 color)\n{\n#if defined(RGBM_DECODE) || defined(RGBM)\n return vec4(RGBMDecode(color, 51.5), 1.0);\n#else\n return color;\n#endif\n}\nvec4 encodeHDR(vec4 color)\n{\n#if defined(RGBM_ENCODE) || defined(RGBM)\n return RGBMEncode(color.xyz, 51.5);\n#else\n return color;\n#endif\n}\n@end\n@export clay.util.srgb\nvec4 sRGBToLinear(in vec4 value) {\n return vec4(mix(pow(value.rgb * 0.9478672986 + vec3(0.0521327014), vec3(2.4)), value.rgb * 0.0773993808, vec3(lessThanEqual(value.rgb, vec3(0.04045)))), value.w);\n}\nvec4 linearTosRGB(in vec4 value) {\n return vec4(mix(pow(value.rgb, vec3(0.41666)) * 1.055 - vec3(0.055), value.rgb * 12.92, vec3(lessThanEqual(value.rgb, vec3(0.0031308)))), value.w);\n}\n@end\n@export clay.chunk.skinning_header\n#ifdef SKINNING\nattribute vec3 weight : WEIGHT;\nattribute vec4 joint : JOINT;\nuniform mat4 skinMatrix[JOINT_COUNT] : SKIN_MATRIX;\nmat4 getSkinMatrix(float idx) {\n return skinMatrix[int(idx)];\n}\n#endif\n@end\n@export clay.chunk.skin_matrix\nmat4 skinMatrixWS = getSkinMatrix(joint.x) * weight.x;\nif (weight.y > 1e-4)\n{\n skinMatrixWS += getSkinMatrix(joint.y) * weight.y;\n}\nif (weight.z > 1e-4)\n{\n skinMatrixWS += getSkinMatrix(joint.z) * weight.z;\n}\nfloat weightW = 1.0-weight.x-weight.y-weight.z;\nif (weightW > 1e-4)\n{\n skinMatrixWS += getSkinMatrix(joint.w) * weightW;\n}\n@end\n@export clay.util.parallax_correct\nvec3 parallaxCorrect(in vec3 dir, in vec3 pos, in vec3 boxMin, in vec3 boxMax) {\n vec3 first = (boxMax - pos) / dir;\n vec3 second = (boxMin - pos) / dir;\n vec3 further = max(first, second);\n float dist = min(further.x, min(further.y, further.z));\n vec3 fixedPos = pos + dir * dist;\n vec3 boxCenter = (boxMax + boxMin) * 0.5;\n return normalize(fixedPos - boxCenter);\n}\n@end\n@export clay.util.clamp_sample\nvec4 clampSample(const in sampler2D texture, const in vec2 coord)\n{\n#ifdef STEREO\n float eye = step(0.5, coord.x) * 0.5;\n vec2 coordClamped = clamp(coord, vec2(eye, 0.0), vec2(0.5 + eye, 1.0));\n#else\n vec2 coordClamped = clamp(coord, vec2(0.0), vec2(1.0));\n#endif\n return texture2D(texture, coordClamped);\n}\n@end\n@export clay.util.ACES\nvec3 ACESToneMapping(vec3 color)\n{\n const float A = 2.51;\n const float B = 0.03;\n const float C = 2.43;\n const float D = 0.59;\n const float E = 0.14;\n return (color * (A * color + B)) / (color * (C * color + D) + E);\n}\n@end"},function(e,t,r){"use strict";t.a="\n@export ecgl.common.transformUniforms\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform mat4 worldInverseTranspose : WORLDINVERSETRANSPOSE;\nuniform mat4 world : WORLD;\n@end\n\n@export ecgl.common.attributes\nattribute vec3 position : POSITION;\nattribute vec2 texcoord : TEXCOORD_0;\nattribute vec3 normal : NORMAL;\n@end\n\n@export ecgl.common.uv.header\nuniform vec2 uvRepeat : [1.0, 1.0];\nuniform vec2 uvOffset : [0.0, 0.0];\nuniform vec2 detailUvRepeat : [1.0, 1.0];\nuniform vec2 detailUvOffset : [0.0, 0.0];\n\nvarying vec2 v_Texcoord;\nvarying vec2 v_DetailTexcoord;\n@end\n\n@export ecgl.common.uv.main\nv_Texcoord = texcoord * uvRepeat + uvOffset;\nv_DetailTexcoord = texcoord * detailUvRepeat + detailUvOffset;\n@end\n\n@export ecgl.common.uv.fragmentHeader\nvarying vec2 v_Texcoord;\nvarying vec2 v_DetailTexcoord;\n@end\n\n\n@export ecgl.common.albedo.main\n\n vec4 albedoTexel = vec4(1.0);\n#ifdef DIFFUSEMAP_ENABLED\n albedoTexel = texture2D(diffuseMap, v_Texcoord);\n #ifdef SRGB_DECODE\n albedoTexel = sRGBToLinear(albedoTexel);\n #endif\n#endif\n\n#ifdef DETAILMAP_ENABLED\n vec4 detailTexel = texture2D(detailMap, v_DetailTexcoord);\n #ifdef SRGB_DECODE\n detailTexel = sRGBToLinear(detailTexel);\n #endif\n albedoTexel.rgb = mix(albedoTexel.rgb, detailTexel.rgb, detailTexel.a);\n albedoTexel.a = detailTexel.a + (1.0 - detailTexel.a) * albedoTexel.a;\n#endif\n\n@end\n\n@export ecgl.common.wireframe.vertexHeader\n\n#ifdef WIREFRAME_QUAD\nattribute vec4 barycentric;\nvarying vec4 v_Barycentric;\n#elif defined(WIREFRAME_TRIANGLE)\nattribute vec3 barycentric;\nvarying vec3 v_Barycentric;\n#endif\n\n@end\n\n@export ecgl.common.wireframe.vertexMain\n\n#if defined(WIREFRAME_QUAD) || defined(WIREFRAME_TRIANGLE)\n v_Barycentric = barycentric;\n#endif\n\n@end\n\n\n@export ecgl.common.wireframe.fragmentHeader\n\nuniform float wireframeLineWidth : 1;\nuniform vec4 wireframeLineColor: [0, 0, 0, 0.5];\n\n#ifdef WIREFRAME_QUAD\nvarying vec4 v_Barycentric;\nfloat edgeFactor () {\n vec4 d = fwidth(v_Barycentric);\n vec4 a4 = smoothstep(vec4(0.0), d * wireframeLineWidth, v_Barycentric);\n return min(min(min(a4.x, a4.y), a4.z), a4.w);\n}\n#elif defined(WIREFRAME_TRIANGLE)\nvarying vec3 v_Barycentric;\nfloat edgeFactor () {\n vec3 d = fwidth(v_Barycentric);\n vec3 a3 = smoothstep(vec3(0.0), d * wireframeLineWidth, v_Barycentric);\n return min(min(a3.x, a3.y), a3.z);\n}\n#endif\n\n@end\n\n\n@export ecgl.common.wireframe.fragmentMain\n\n#if defined(WIREFRAME_QUAD) || defined(WIREFRAME_TRIANGLE)\n if (wireframeLineWidth > 0.) {\n vec4 lineColor = wireframeLineColor;\n#ifdef SRGB_DECODE\n lineColor = sRGBToLinear(lineColor);\n#endif\n\n gl_FragColor.rgb = mix(gl_FragColor.rgb, lineColor.rgb, (1.0 - edgeFactor()) * lineColor.a);\n }\n#endif\n@end\n\n\n\n\n@export ecgl.common.bumpMap.header\n\n#ifdef BUMPMAP_ENABLED\nuniform sampler2D bumpMap;\nuniform float bumpScale : 1.0;\n\n\nvec3 bumpNormal(vec3 surfPos, vec3 surfNormal, vec3 baseNormal)\n{\n vec2 dSTdx = dFdx(v_Texcoord);\n vec2 dSTdy = dFdy(v_Texcoord);\n\n float Hll = bumpScale * texture2D(bumpMap, v_Texcoord).x;\n float dHx = bumpScale * texture2D(bumpMap, v_Texcoord + dSTdx).x - Hll;\n float dHy = bumpScale * texture2D(bumpMap, v_Texcoord + dSTdy).x - Hll;\n\n vec3 vSigmaX = dFdx(surfPos);\n vec3 vSigmaY = dFdy(surfPos);\n vec3 vN = surfNormal;\n\n vec3 R1 = cross(vSigmaY, vN);\n vec3 R2 = cross(vN, vSigmaX);\n\n float fDet = dot(vSigmaX, R1);\n\n vec3 vGrad = sign(fDet) * (dHx * R1 + dHy * R2);\n return normalize(abs(fDet) * baseNormal - vGrad);\n\n}\n#endif\n\n@end\n\n@export ecgl.common.normalMap.vertexHeader\n\n#ifdef NORMALMAP_ENABLED\nattribute vec4 tangent : TANGENT;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@end\n\n@export ecgl.common.normalMap.vertexMain\n\n#ifdef NORMALMAP_ENABLED\n if (dot(tangent, tangent) > 0.0) {\n v_Tangent = normalize((worldInverseTranspose * vec4(tangent.xyz, 0.0)).xyz);\n v_Bitangent = normalize(cross(v_Normal, v_Tangent) * tangent.w);\n }\n#endif\n\n@end\n\n\n@export ecgl.common.normalMap.fragmentHeader\n\n#ifdef NORMALMAP_ENABLED\nuniform sampler2D normalMap;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@end\n\n@export ecgl.common.normalMap.fragmentMain\n#ifdef NORMALMAP_ENABLED\n if (dot(v_Tangent, v_Tangent) > 0.0) {\n vec3 normalTexel = texture2D(normalMap, v_DetailTexcoord).xyz;\n if (dot(normalTexel, normalTexel) > 0.0) { N = normalTexel * 2.0 - 1.0;\n mat3 tbn = mat3(v_Tangent, v_Bitangent, v_Normal);\n N = normalize(tbn * N);\n }\n }\n#endif\n@end\n\n\n\n@export ecgl.common.vertexAnimation.header\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute vec3 prevNormal;\nuniform float percent;\n#endif\n\n@end\n\n@export ecgl.common.vertexAnimation.main\n\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n vec3 norm = mix(prevNormal, normal, percent);\n#else\n vec3 pos = position;\n vec3 norm = normal;\n#endif\n\n@end\n\n\n@export ecgl.common.ssaoMap.header\n#ifdef SSAOMAP_ENABLED\nuniform sampler2D ssaoMap;\nuniform vec4 viewport : VIEWPORT;\n#endif\n@end\n\n@export ecgl.common.ssaoMap.main\n float ao = 1.0;\n#ifdef SSAOMAP_ENABLED\n ao = texture2D(ssaoMap, (gl_FragCoord.xy - viewport.xy) / viewport.zw).r;\n#endif\n@end\n\n\n\n\n@export ecgl.common.diffuseLayer.header\n\n#if (LAYER_DIFFUSEMAP_COUNT > 0)\nuniform float layerDiffuseIntensity[LAYER_DIFFUSEMAP_COUNT];\nuniform sampler2D layerDiffuseMap[LAYER_DIFFUSEMAP_COUNT];\n#endif\n\n@end\n\n@export ecgl.common.emissiveLayer.header\n\n#if (LAYER_EMISSIVEMAP_COUNT > 0)\nuniform float layerEmissionIntensity[LAYER_EMISSIVEMAP_COUNT];\nuniform sampler2D layerEmissiveMap[LAYER_EMISSIVEMAP_COUNT];\n#endif\n\n@end\n\n@export ecgl.common.layers.header\n@import ecgl.common.diffuseLayer.header\n@import ecgl.common.emissiveLayer.header\n@end\n\n@export ecgl.common.diffuseLayer.main\n\n#if (LAYER_DIFFUSEMAP_COUNT > 0)\n for (int _idx_ = 0; _idx_ < LAYER_DIFFUSEMAP_COUNT; _idx_++) {{\n float intensity = layerDiffuseIntensity[_idx_];\n vec4 texel2 = texture2D(layerDiffuseMap[_idx_], v_Texcoord);\n #ifdef SRGB_DECODE\n texel2 = sRGBToLinear(texel2);\n #endif\n albedoTexel.rgb = mix(albedoTexel.rgb, texel2.rgb * intensity, texel2.a);\n albedoTexel.a = texel2.a + (1.0 - texel2.a) * albedoTexel.a;\n }}\n#endif\n\n@end\n\n@export ecgl.common.emissiveLayer.main\n\n#if (LAYER_EMISSIVEMAP_COUNT > 0)\n for (int _idx_ = 0; _idx_ < LAYER_EMISSIVEMAP_COUNT; _idx_++)\n {{\n vec4 texel2 = texture2D(layerEmissiveMap[_idx_], v_Texcoord) * layerEmissionIntensity[_idx_];\n #ifdef SRGB_DECODE\n texel2 = sRGBToLinear(texel2);\n #endif\n float intensity = layerEmissionIntensity[_idx_];\n gl_FragColor.rgb += texel2.rgb * texel2.a * intensity;\n }}\n#endif\n\n@end\n"},function(e,t,r){"use strict";t.a="@export ecgl.color.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\n@import ecgl.common.uv.header\n\nattribute vec2 texcoord : TEXCOORD_0;\nattribute vec3 position: POSITION;\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nuniform float percent : 1.0;\n#endif\n\nvoid main()\n{\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n#else\n vec3 pos = position;\n#endif\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n @import ecgl.common.uv.main\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n\n}\n\n@end\n\n@export ecgl.color.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n\nuniform sampler2D diffuseMap;\nuniform sampler2D detailMap;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n@import ecgl.common.layers.header\n\n@import ecgl.common.uv.fragmentHeader\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.util.srgb\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color);\n#else\n gl_FragColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n gl_FragColor *= albedoTexel;\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n\n}\n@end"},function(e,t,r){"use strict";t.a="/**\n * http: */\n\n@export ecgl.lambert.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n\n@import ecgl.common.attributes\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.vertexAnimation.header\n\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nvoid main()\n{\n @import ecgl.common.uv.main\n\n @import ecgl.common.vertexAnimation.main\n\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n v_Normal = normalize((worldInverseTranspose * vec4(norm, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n}\n\n@end\n\n\n@export ecgl.lambert.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform sampler2D diffuseMap;\nuniform sampler2D detailMap;\n\n@import ecgl.common.layers.header\n\nuniform float emissionIntensity: 1.0;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color);\n#else\n gl_FragColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n gl_FragColor *= sRGBToLinear(v_Color);\n #else\n gl_FragColor *= v_Color;\n #endif\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n gl_FragColor *= albedoTexel;\n\n vec3 N = v_Normal;\n#ifdef DOUBLE_SIDED\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n vec3 diffuseColor = vec3(0.0, 0.0, 0.0);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int i = 0; i < AMBIENT_LIGHT_COUNT; i++)\n {\n diffuseColor += ambientLightColor[i] * ambientFactor * ao;\n }\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n diffuseColor += calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_] * ao;\n }}\n#endif\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int i = 0; i < DIRECTIONAL_LIGHT_COUNT; i++)\n {\n vec3 lightDirection = -directionalLightDirection[i];\n vec3 lightColor = directionalLightColor[i];\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[i];\n }\n#endif\n\n float ndl = dot(N, normalize(lightDirection)) * shadowContrib;\n\n diffuseColor += lightColor * clamp(ndl, 0.0, 1.0);\n }\n#endif\n\n gl_FragColor.rgb *= diffuseColor;\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end"},function(e,t,r){"use strict";t.a="@export ecgl.realistic.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n@import ecgl.common.attributes\n\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef NORMALMAP_ENABLED\nattribute vec4 tangent : TANGENT;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@import ecgl.common.vertexAnimation.header\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nvoid main()\n{\n\n @import ecgl.common.uv.main\n\n @import ecgl.common.vertexAnimation.main\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n v_Normal = normalize((worldInverseTranspose * vec4(norm, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n#ifdef NORMALMAP_ENABLED\n v_Tangent = normalize((worldInverseTranspose * vec4(tangent.xyz, 0.0)).xyz);\n v_Bitangent = normalize(cross(v_Normal, v_Tangent) * tangent.w);\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n\n}\n\n@end\n\n\n\n@export ecgl.realistic.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n#define PI 3.14159265358979\n#define ROUGHNESS_CHANEL 0\n#define METALNESS_CHANEL 1\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform sampler2D diffuseMap;\n\nuniform sampler2D detailMap;\nuniform sampler2D metalnessMap;\nuniform sampler2D roughnessMap;\n\n@import ecgl.common.layers.header\n\nuniform float emissionIntensity: 1.0;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nuniform float metalness : 0.0;\nuniform float roughness : 0.5;\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef AMBIENT_CUBEMAP_LIGHT_COUNT\n@import clay.header.ambient_cubemap_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n@import ecgl.common.normalMap.fragmentHeader\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import clay.util.rgbm\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nvec3 F_Schlick(float ndv, vec3 spec) {\n return spec + (1.0 - spec) * pow(1.0 - ndv, 5.0);\n}\n\nfloat D_Phong(float g, float ndh) {\n float a = pow(8192.0, g);\n return (a + 2.0) / 8.0 * pow(ndh, a);\n}\n\nvoid main()\n{\n vec4 albedoColor = color;\n\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n albedoColor *= sRGBToLinear(v_Color);\n #else\n albedoColor *= v_Color;\n #endif\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n albedoColor *= albedoTexel;\n\n float m = metalness;\n\n#ifdef METALNESSMAP_ENABLED\n float m2 = texture2D(metalnessMap, v_DetailTexcoord)[METALNESS_CHANEL];\n m = clamp(m2 + (m - 0.5) * 2.0, 0.0, 1.0);\n#endif\n\n vec3 baseColor = albedoColor.rgb;\n albedoColor.rgb = baseColor * (1.0 - m);\n vec3 specFactor = mix(vec3(0.04), baseColor, m);\n\n float g = 1.0 - roughness;\n\n#ifdef ROUGHNESSMAP_ENABLED\n float g2 = 1.0 - texture2D(roughnessMap, v_DetailTexcoord)[ROUGHNESS_CHANEL];\n g = clamp(g2 + (g - 0.5) * 2.0, 0.0, 1.0);\n#endif\n\n vec3 N = v_Normal;\n\n#ifdef DOUBLE_SIDED\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n@import ecgl.common.normalMap.fragmentMain\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n vec3 diffuseTerm = vec3(0.0);\n vec3 specularTerm = vec3(0.0);\n\n float ndv = clamp(dot(N, V), 0.0, 1.0);\n vec3 fresnelTerm = F_Schlick(ndv, specFactor);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_LIGHT_COUNT; _idx_++)\n {{\n diffuseTerm += ambientLightColor[_idx_] * ambientFactor * ao;\n }}\n#endif\n\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n diffuseTerm += calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_] * ao;\n }}\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int _idx_ = 0; _idx_ < DIRECTIONAL_LIGHT_COUNT; _idx_++)\n {{\n vec3 L = -directionalLightDirection[_idx_];\n vec3 lc = directionalLightColor[_idx_];\n\n vec3 H = normalize(L + V);\n float ndl = clamp(dot(N, normalize(L)), 0.0, 1.0);\n float ndh = clamp(dot(N, H), 0.0, 1.0);\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[_idx_];\n }\n#endif\n\n vec3 li = lc * ndl * shadowContrib;\n\n diffuseTerm += li;\n specularTerm += li * fresnelTerm * D_Phong(g, ndh);\n }}\n#endif\n\n\n#ifdef AMBIENT_CUBEMAP_LIGHT_COUNT\n vec3 L = reflect(-V, N);\n L = vec3(L.x, L[NORMAL_UP_AXIS], L[NORMAL_FRONT_AXIS]);\n float rough2 = clamp(1.0 - g, 0.0, 1.0);\n float bias2 = rough2 * 5.0;\n vec2 brdfParam2 = texture2D(ambientCubemapLightBRDFLookup[0], vec2(rough2, ndv)).xy;\n vec3 envWeight2 = specFactor * brdfParam2.x + brdfParam2.y;\n vec3 envTexel2;\n for(int _idx_ = 0; _idx_ < AMBIENT_CUBEMAP_LIGHT_COUNT; _idx_++)\n {{\n envTexel2 = RGBMDecode(textureCubeLodEXT(ambientCubemapLightCubemap[_idx_], L, bias2), 51.5);\n specularTerm += ambientCubemapLightColor[_idx_] * envTexel2 * envWeight2 * ao;\n }}\n#endif\n\n gl_FragColor.rgb = albedoColor.rgb * diffuseTerm + specularTerm;\n gl_FragColor.a = albedoColor.a;\n\n#ifdef SRGB_ENCODE\n gl_FragColor = linearTosRGB(gl_FragColor);\n#endif\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end"},function(e,t,r){"use strict";t.a="@export ecgl.hatching.vertex\n\n@import ecgl.realistic.vertex\n\n@end\n\n\n@export ecgl.hatching.fragment\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform vec4 color : [0.0, 0.0, 0.0, 1.0];\nuniform vec4 paperColor : [1.0, 1.0, 1.0, 1.0];\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nuniform sampler2D hatch1;\nuniform sampler2D hatch2;\nuniform sampler2D hatch3;\nuniform sampler2D hatch4;\nuniform sampler2D hatch5;\nuniform sampler2D hatch6;\n\nfloat shade(in float tone) {\n vec4 c = vec4(1. ,1., 1., 1.);\n float step = 1. / 6.;\n vec2 uv = v_DetailTexcoord;\n if (tone <= step / 2.0) {\n c = mix(vec4(0.), texture2D(hatch6, uv), 12. * tone);\n }\n else if (tone <= step) {\n c = mix(texture2D(hatch6, uv), texture2D(hatch5, uv), 6. * tone);\n }\n if(tone > step && tone <= 2. * step){\n c = mix(texture2D(hatch5, uv), texture2D(hatch4, uv) , 6. * (tone - step));\n }\n if(tone > 2. * step && tone <= 3. * step){\n c = mix(texture2D(hatch4, uv), texture2D(hatch3, uv), 6. * (tone - 2. * step));\n }\n if(tone > 3. * step && tone <= 4. * step){\n c = mix(texture2D(hatch3, uv), texture2D(hatch2, uv), 6. * (tone - 3. * step));\n }\n if(tone > 4. * step && tone <= 5. * step){\n c = mix(texture2D(hatch2, uv), texture2D(hatch1, uv), 6. * (tone - 4. * step));\n }\n if(tone > 5. * step){\n c = mix(texture2D(hatch1, uv), vec4(1.), 6. * (tone - 5. * step));\n }\n\n return c.r;\n}\n\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n vec4 inkColor = sRGBToLinear(color);\n#else\n vec4 inkColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n inkColor *= sRGBToLinear(v_Color);\n #else\n inkColor *= v_Color;\n #endif\n#endif\n\n vec3 N = v_Normal;\n#ifdef DOUBLE_SIDED\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float tone = 0.0;\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int i = 0; i < AMBIENT_LIGHT_COUNT; i++)\n {\n tone += dot(ambientLightColor[i], w) * ambientFactor * ao;\n }\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n tone += dot(calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_], w) * ao;\n }}\n#endif\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int i = 0; i < DIRECTIONAL_LIGHT_COUNT; i++)\n {\n vec3 lightDirection = -directionalLightDirection[i];\n float lightTone = dot(directionalLightColor[i], w);\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[i];\n }\n#endif\n\n float ndl = dot(N, normalize(lightDirection)) * shadowContrib;\n\n tone += lightTone * clamp(ndl, 0.0, 1.0);\n }\n#endif\n\n gl_FragColor = mix(inkColor, paperColor, shade(clamp(tone, 0.0, 1.0)));\n }\n@end\n"},function(e,t,r){"use strict";t.a="@export ecgl.sm.depth.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec3 position : POSITION;\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nuniform float percent : 1.0;\n#endif\n\nvarying vec4 v_ViewPosition;\n\nvoid main(){\n\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n#else\n vec3 pos = position;\n#endif\n\n v_ViewPosition = worldViewProjection * vec4(pos, 1.0);\n gl_Position = v_ViewPosition;\n\n}\n@end\n\n\n\n@export ecgl.sm.depth.fragment\n\n@import clay.sm.depth.fragment\n\n@end"},function(e,t,r){"use strict";var n=(r(134),r(138),r(139),r(145),r(0)),i=r.n(n);i.a.registerAction({type:"grid3DChangeCamera",event:"grid3dcamerachanged",update:"series:updateCamera"},function(e,t){t.eachComponent({mainType:"grid3D",query:e},function(t){t.setView(e)})}),i.a.registerAction({type:"grid3DShowAxisPointer",event:"grid3dshowaxispointer",update:"grid3D:showAxisPointer"},function(e,t){}),i.a.registerAction({type:"grid3DHideAxisPointer",event:"grid3dhideaxispointer",update:"grid3D:hideAxisPointer"},function(e,t){})},function(e,t,r){"use strict";function n(e,t){return t.type||(t.data?"category":"value")}var i=r(0),a=r.n(i),o=r(135),s=a.a.extendComponentModel({type:"cartesian3DAxis",axis:null,getCoordSysModel:function(){return this.ecModel.queryComponents({mainType:"grid3D",index:this.option.gridIndex,id:this.option.gridId})[0]}});a.a.helper.mixinAxisModelCommonMethods(s),Object(o.a)("x",s,n,{name:"X"}),Object(o.a)("y",s,n,{name:"Y"}),Object(o.a)("z",s,n,{name:"Z"})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(136),o=r(137),s=r.n(o),u=["value","category","time","log"];t.a=function(e,t,r,n){i.a.util.each(u,function(o){t.extend({type:e+"Axis3D."+o,__ordinalMeta:null,mergeDefaultAndTheme:function(t,n){var a=n.getTheme();i.a.util.merge(t,a.get(o+"Axis3D")),i.a.util.merge(t,this.getDefaultOption()),t.type=r(e,t)},optionUpdated:function(){"category"===this.option.type&&(this.__ordinalMeta=s.a.createByAxisModel(this))},getCategories:function(){if("category"===this.option.type)return this.__ordinalMeta.categories},getOrdinalMeta:function(){return this.__ordinalMeta},defaultOption:i.a.util.merge(i.a.util.clone(a.a[o+"Axis3D"]),n||{},!0)})}),t.superClass.registerSubTypeDefaulter(e+"Axis3D",i.a.util.curry(r,e))}},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a={show:!0,grid3DIndex:0,inverse:!1,name:"",nameLocation:"middle",nameTextStyle:{fontSize:16},nameGap:20,axisPointer:{},axisLine:{},axisTick:{},axisLabel:{},splitArea:{}},o=i.a.util.merge({boundaryGap:!0,axisTick:{alignWithLabel:!1,interval:"auto"},axisLabel:{interval:"auto"},axisPointer:{label:{show:!1}}},a),s=i.a.util.merge({boundaryGap:[0,0],splitNumber:5,axisPointer:{label:{}}},a),u=i.a.util.defaults({scale:!0,min:"dataMin",max:"dataMax"},s),l=i.a.util.defaults({logBase:10},s);l.scale=!0,t.a={categoryAxis3D:o,valueAxis3D:s,timeAxis3D:u,logAxis3D:l}},function(e,t,r){function n(e){this.categories=e.categories||[],this._needCollect=e.needCollect,this._deduplication=e.deduplication,this._map}function i(e){return e._map||(e._map=s(e.categories))}function a(e){return u(e)&&null!=e.value?e.value:e+""}var o=r(12),s=o.createHashMap,u=o.isObject,l=o.map;n.createByAxisModel=function(e){var t=e.option,r=t.data,i=r&&l(r,a);return new n({categories:i,needCollect:!i,deduplication:!1!==t.dedplication})};var h=n.prototype;h.getOrdinal=function(e){return i(this).get(e)},h.parseAndCollect=function(e){var t,r=this._needCollect;if("string"!=typeof e&&!r)return e;if(r&&!this._deduplication)return t=this.categories.length,this.categories[t]=e,t;var n=i(this);return t=n.get(e),null==t&&(r?(t=this.categories.length,this.categories[t]=e,n.set(e,t)):t=NaN),t};var c=n;e.exports=c},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(38),o=r(31),s=r(32),u=i.a.extendComponentModel({type:"grid3D",dependencies:["xAxis3D","yAxis3D","zAxis3D"],defaultOption:{show:!0,zlevel:-10,left:0,top:0,width:"100%",height:"100%",environment:"auto",boxWidth:100,boxHeight:100,boxDepth:100,axisPointer:{show:!0,lineStyle:{color:"rgba(0, 0, 0, 0.8)",width:1},label:{show:!0,formatter:null,margin:8,textStyle:{fontSize:14,color:"#fff",backgroundColor:"rgba(0,0,0,0.5)",padding:3,borderRadius:3}}},axisLine:{show:!0,lineStyle:{color:"#333",width:2,type:"solid"}},axisTick:{show:!0,inside:!1,length:3,lineStyle:{width:1}},axisLabel:{show:!0,inside:!1,rotate:0,margin:8,textStyle:{fontSize:12}},splitLine:{show:!0,lineStyle:{color:["#ccc"],width:1,type:"solid"}},splitArea:{show:!1,areaStyle:{color:["rgba(250,250,250,0.3)","rgba(200,200,200,0.3)"]}},light:{main:{alpha:30,beta:40},ambient:{intensity:.4}},viewControl:{alpha:20,beta:40,autoRotate:!1,distance:200,minDistance:40,maxDistance:400}}});i.a.util.merge(u.prototype,a.a),i.a.util.merge(u.prototype,o.a),i.a.util.merge(u.prototype,s.a)},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(39),s=r(22),u=r(3),l=r(73),h=r(34),c=r(140),d=r(142),f=r(58),p=r(40),m=u.a.firstNotNull;a.a.Shader.import(p.a),["x","y","z"].forEach(function(e){i.a.extendComponentView({type:e+"Axis3D"})});var g={x:0,y:2,z:1};i.a.extendComponentView({type:"grid3D",__ecgl__:!0,init:function(e,t){var r=[["y","z","x",-1,"left"],["y","z","x",1,"right"],["x","y","z",-1,"bottom"],["x","y","z",1,"top"],["x","z","y",-1,"far"],["x","z","y",1,"near"]],n=["x","y","z"],i=new a.a.Material({shader:a.a.createShader("ecgl.color"),depthMask:!1,transparent:!0}),u=new a.a.Material({shader:a.a.createShader("ecgl.meshLines3D"),depthMask:!1,transparent:!0});i.define("fragment","DOUBLE_SIDED"),i.define("both","VERTEX_COLOR"),this.groupGL=new a.a.Node,this._control=new o.a({zr:t.getZr()}),this._control.init(),this._faces=r.map(function(e){var t=new c.a(e,u,i);return this.groupGL.add(t.rootNode),t},this),this._axes=n.map(function(e){var t=new d.a(e,u);return this.groupGL.add(t.rootNode),t},this);var p=t.getDevicePixelRatio();this._axisLabelSurface=new l.a({width:256,height:256,devicePixelRatio:p}),this._axisLabelSurface.onupdate=function(){t.getZr().refresh()},this._axisPointerLineMesh=new a.a.Mesh({geometry:new s.a({useNativeLine:!1}),material:u,castShadow:!1,ignorePicking:!0,renderOrder:3}),this.groupGL.add(this._axisPointerLineMesh),this._axisPointerLabelsSurface=new l.a({width:128,height:128,devicePixelRatio:p}),this._axisPointerLabelsMesh=new f.a({ignorePicking:!0,renderOrder:4,castShadow:!1}),this._axisPointerLabelsMesh.material.set("textureAtlas",this._axisPointerLabelsSurface.getTexture()),this.groupGL.add(this._axisPointerLabelsMesh),this._lightRoot=new a.a.Node,this._sceneHelper=new h.a,this._sceneHelper.initLight(this._lightRoot)},render:function(e,t,r){this._model=e,this._api=r;var n=e.coordinateSystem;n.viewGL.add(this._lightRoot),e.get("show")?n.viewGL.add(this.groupGL):n.viewGL.remove(this.groupGL);var i=this._control;i.setViewGL(n.viewGL);var a=e.getModel("viewControl");i.setFromViewControlModel(a,0),this._axisLabelSurface.clear();var o=["x","y","z"].reduce(function(t,r){var i=n.getAxis(r),a=i.model;return t[r]=m(a.get("axisLabel.interval"),e.get("axisLabel.interval")),"ordinal"===i.scale.type&&(null!=t[r]&&"auto"!=t[r]||(t[r]=Math.floor(i.scale.getTicks().length/8))),t},{});i.off("update"),e.get("show")&&(this._faces.forEach(function(n){n.update(o,e,t,r)},this),this._axes.forEach(function(t){t.update(e,o,this._axisLabelSurface,r)},this)),i.on("update",this._onCameraChange.bind(this,e,r),this),this._sceneHelper.setScene(n.viewGL.scene),this._sceneHelper.updateLight(e),n.viewGL.setPostEffect(e.getModel("postEffect"),r),n.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling")),this._initMouseHandler(e)},afterRender:function(e,t,r,n){var i=n.renderer;this._sceneHelper.updateAmbientCubemap(i,e,r),this._sceneHelper.updateSkybox(i,e,r)},showAxisPointer:function(e,t,r,n){this._doShowAxisPointer(),this._updateAxisPointer(n.value)},hideAxisPointer:function(e,t,r,n){this._doHideAxisPointer()},_initMouseHandler:function(e){var t=e.coordinateSystem,r=t.viewGL;e.get("show")&&e.get("axisPointer.show")?r.on("mousemove",this._updateAxisPointerOnMousePosition,this):r.off("mousemove",this._updateAxisPointerOnMousePosition)},_updateAxisPointerOnMousePosition:function(e){if(!e.target){for(var t,r=this._model,n=r.coordinateSystem,i=n.viewGL,o=i.castRay(e.offsetX,e.offsetY,new a.a.Ray),s=0;sn[1]?0:1,s=this._faces[2*r+o],u=this._faces[2*r+1-o];s.rootNode.invisible=!0,u.rootNode.invisible=!1}},_updateAxisLinePosition:function(){var e=this._model.coordinateSystem,t=e.getAxis("x"),r=e.getAxis("y"),n=e.getAxis("z"),i=n.getExtentMax(),a=n.getExtentMin(),o=t.getExtentMin(),s=t.getExtentMax(),u=r.getExtentMax(),l=r.getExtentMin(),h=this._axes[0].rootNode,c=this._axes[1].rootNode,d=this._axes[2].rootNode,f=this._faces,p=f[4].rootNode.invisible?l:u,m=f[2].rootNode.invisible?i:a,g=f[0].rootNode.invisible?o:s,_=f[2].rootNode.invisible?i:a,v=f[0].rootNode.invisible?s:o,y=f[4].rootNode.invisible?l:u;h.rotation.identity(),c.rotation.identity(),d.rotation.identity(),f[4].rootNode.invisible&&(this._axes[0].flipped=!0,h.rotation.rotateX(Math.PI)),f[0].rootNode.invisible&&(this._axes[1].flipped=!0,c.rotation.rotateZ(Math.PI)),f[4].rootNode.invisible&&(this._axes[2].flipped=!0,d.rotation.rotateY(Math.PI)),h.position.set(0,m,p),c.position.set(g,_,0),d.position.set(v,0,y),h.update(),c.update(),d.update(),this._updateAxisLabelAlign()},_updateAxisLabelAlign:function(){var e=this._control.getCamera(),t=[new a.a.Vector4,new a.a.Vector4],r=new a.a.Vector4;this.groupGL.getWorldPosition(r),r.w=1,r.transformMat4(e.viewMatrix).transformMat4(e.projectionMatrix),r.x/=r.w,r.y/=r.w,this._axes.forEach(function(n){for(var i=n.axisLineCoords,a=(n.labelsMesh.geometry,0);ar.y?"bottom":"top"):(s="middle",o=h>r.x?"left":"right"),n.setSpriteAlign(o,s,this._api)},this)},_doShowAxisPointer:function(){this._axisPointerLineMesh.invisible&&(this._axisPointerLineMesh.invisible=!1,this._axisPointerLabelsMesh.invisible=!1,this._api.getZr().refresh())},_doHideAxisPointer:function(){this._axisPointerLineMesh.invisible||(this._axisPointerLineMesh.invisible=!0,this._axisPointerLabelsMesh.invisible=!0,this._api.getZr().refresh())},_updateAxisPointer:function(e){function t(e){return u.a.firstNotNull(e.model.get("axisPointer.show"),l.get("show"))}function r(e){var t=e.model.getModel("axisPointer",l),r=t.getModel("lineStyle"),n=a.a.parseColor(r.get("color")),i=m(r.get("width"),1),o=m(r.get("opacity"),1);return n[3]*=o,{color:n,lineWidth:i}}var n=this._model.coordinateSystem,i=n.dataToPoint(e),o=this._axisPointerLineMesh,s=o.geometry,l=this._model.getModel("axisPointer"),h=this._api.getDevicePixelRatio();s.convertToDynamicArray(!0);for(var c=0;c0&&e.rotation.rotateY(Math.PI),t.normal.z=-n)}function i(e,t,r){this.rootNode=new s.a.Node;var n=new s.a.Mesh({geometry:new l.a({useNativeLine:!1}),material:t,castShadow:!1,ignorePicking:!0,renderOrder:1}),i=new s.a.Mesh({geometry:new h.a,material:r,castShadow:!1,culling:!1,ignorePicking:!0,renderOrder:0});this.rootNode.add(i),this.rootNode.add(n),this.faceInfo=e,this.plane=new s.a.Plane,this.linesMesh=n,this.quadsMesh=i}var a=r(0),o=r.n(a),s=r(2),u=r(3),l=r(22),h=r(141),c=r(74),d=u.a.firstNotNull,f={x:0,y:2,z:1};i.prototype.update=function(e,t,r,i){var a=t.coordinateSystem,o=[a.getAxis(this.faceInfo[0]),a.getAxis(this.faceInfo[1])],s=this.linesMesh.geometry,u=this.quadsMesh.geometry;s.convertToDynamicArray(!0),u.convertToDynamicArray(!0),this._updateSplitLines(s,o,t,e,i),this._udpateSplitAreas(u,o,t,e,i),s.convertToTypedArray(),u.convertToTypedArray();var l=a.getAxis(this.faceInfo[2]);n(this.rootNode,this.plane,l,this.faceInfo[3])},i.prototype._updateSplitLines=function(e,t,r,n,i){var a=i.getDevicePixelRatio();t.forEach(function(i,u){var l=i.model,h=t[1-u].getExtent();if(!i.scale.isBlank()){var f=l.getModel("splitLine",r.getModel("splitLine"));if(f.get("show")){var p=f.getModel("lineStyle"),m=p.get("color"),g=d(p.get("opacity"),1),_=d(p.get("width"),1),v=f.get("interval");null!=v&&"auto"!==v||(v=n[i.dim]),m=o.a.util.isArray(m)?m:[m];for(var y=i.getTicksCoords(),x=0,T=0;T65535?new Uint32Array(3*n):new Uint16Array(3*n))},getQuadVertexCount:function(){return 4},getQuadTriangleCount:function(){return 2},addQuad:function(){var e=l.create(),t=l.create(),r=l.create(),n=[0,3,1,3,2,1];return function(i,a){var o=this.attributes.position,s=this.attributes.normal,u=this.attributes.color;l.sub(e,i[1],i[0]),l.sub(t,i[2],i[1]),l.cross(r,e,t),l.normalize(r,r);for(var h=0;h<4;h++)o.set(this._vertexOffset+h,i[h]),u.set(this._vertexOffset+h,a),s.set(this._vertexOffset+h,r);for(var c=3*this._faceOffset,h=0;h<6;h++)this.indices[c+h]=n[h]+this._vertexOffset;this._vertexOffset+=4,this._faceOffset+=2}}()});a.a.util.defaults(h.prototype,o.a),t.a=h},function(e,t,r){"use strict";function n(e,t){var r=new o.a.Mesh({geometry:new s.a({useNativeLine:!1}),material:t,castShadow:!1,ignorePicking:!0,renderOrder:2}),n=new l.a;n.material.depthMask=!1;var i=new o.a.Node;i.add(r),i.add(n),this.rootNode=i,this.dim=e,this.linesMesh=r,this.labelsMesh=n,this.axisLineCoords=null,this.labelElements=[]}var i=r(0),a=r.n(i),o=r(2),s=r(22),u=r(3),l=r(58),h=r(74),c=u.a.firstNotNull,d={x:0,y:2,z:1},f={x:"y",y:"x",z:"y"};n.prototype.update=function(e,t,r,n){var i=e.coordinateSystem,s=i.getAxis(this.dim),u=t[this.dim],l=this.linesMesh.geometry,p=this.labelsMesh.geometry;l.convertToDynamicArray(!0),p.convertToDynamicArray(!0);var m=s.model,g=s.getExtent(),_=n.getDevicePixelRatio(),v=m.getModel("axisLine",e.getModel("axisLine")),y=m.getModel("axisTick",e.getModel("axisTick")),x=m.getModel("axisLabel",e.getModel("axisLabel")),T=v.get("lineStyle.color");if(v.get("show")){var b=v.getModel("lineStyle"),w=[0,0,0],E=[0,0,0],S=d[s.dim];w[S]=g[0],E[S]=g[1],this.axisLineCoords=[w,E];var A=o.a.parseColor(T),M=c(b.get("width"),1),C=c(b.get("opacity"),1);A[3]*=C,l.addLine(w,E,A,M*_)}if(y.get("show")){var L=y.getModel("lineStyle"),N=o.a.parseColor(c(L.get("color"),T)),M=c(L.get("width"),1);N[3]*=c(L.get("opacity"),1);var D=s.getTicksCoords(),I=y.get("interval");null!=I&&"auto"!==I||(I=u);for(var R=y.get("length"),P=0;P65535?new Uint32Array(3*r):new Uint16Array(3*r))},setSpriteAlign:function(e,t,r,n,i){null==r&&(r="left"),null==n&&(n="top");var a,o,s,u;switch(i=i||0,r){case"left":a=i,s=t[0]+i;break;case"center":case"middle":a=-t[0]/2,s=t[0]/2;break;case"right":a=-t[0]-i,s=-i}switch(n){case"bottom":o=i,u=t[1]+i;break;case"middle":o=-t[1]/2,u=t[1]/2;break;case"top":o=-t[1]-i,u=-i}var l=4*e,h=this.attributes.offset;h.set(l,[a,u]),h.set(l+1,[s,u]),h.set(l+2,[s,o]),h.set(l+3,[a,o])},addSprite:function(e,t,r,n,i,a){var o=this._vertexOffset;this.setSprite(this._vertexOffset/4,e,t,r,n,i,a);for(var u=0;u1?"."+e[1]:""))}function i(e,t){return e=(e||"").toLowerCase().replace(/-(.)/g,function(e,t){return t.toUpperCase()}),t&&e&&(e=e.charAt(0).toUpperCase()+e.slice(1)),e}function a(e){return String(e).replace(/&/g,"&").replace(//g,">").replace(/"/g,""").replace(/'/g,"'")}function o(e,t,r){c.isArray(t)||(t=[t]);var n=t.length;if(!n)return"";for(var i=t[0].$vars||[],o=0;o':'':""}function l(e,t,r){"week"!==e&&"month"!==e&&"quarter"!==e&&"half-year"!==e&&"year"!==e||(e="MM-dd\nyyyy");var n=f.parseDate(t),i=r?"UTC":"",a=n["get"+i+"FullYear"](),o=n["get"+i+"Month"]()+1,s=n["get"+i+"Date"](),u=n["get"+i+"Hours"](),l=n["get"+i+"Minutes"](),h=n["get"+i+"Seconds"]();return e=e.replace("MM",_(o)).replace("M",o).replace("yyyy",a).replace("yy",a%100).replace("dd",_(s)).replace("d",s).replace("hh",_(u)).replace("h",u).replace("mm",_(l)).replace("m",l).replace("ss",_(h)).replace("s",h)}function h(e){return e?e.charAt(0).toUpperCase()+e.substr(1):e}var c=r(12),d=r(150),f=r(78),p=c.normalizeCssArray,m=["a","b","c","d","e","f","g"],g=function(e,t){return"{"+e+(null==t?"":t)+"}"},_=function(e){return e<10?"0"+e:e},v=d.truncateText,y=d.getBoundingRect;t.addCommas=n,t.toCamelCase=i,t.normalizeCssArray=p,t.encodeHTML=a,t.formatTpl=o,t.formatTplSimple=s,t.getTooltipMarker=u,t.formatTime=l,t.capitalFirst=h,t.truncateText=v,t.getTextRect=y},function(e,t,r){function n(e,t){P[e]=t}function i(e,t){t=t||R;var r=e+":"+t;if(L[r])return L[r];for(var n=(e+"").split("\n"),i=0,a=0,o=n.length;aD&&(N=0,L={}),N++,L[r]=i,i}function a(e,t,r,n,i,a,u){return a?s(e,t,r,n,i,a,u):o(e,t,r,n,i,u)}function o(e,t,r,n,a,o){var s=_(e,t,a,o),h=i(e,t);a&&(h+=a[1]+a[3]);var c=s.outerHeight,d=u(0,h,r),f=l(0,c,n),p=new T(d,f,h,c);return p.lineHeight=s.lineHeight,p}function s(e,t,r,n,i,a,o){var s=v(e,{rich:a,truncate:o,font:t,textAlign:r,textPadding:i}),h=s.outerWidth,c=s.outerHeight,d=u(0,h,r),f=l(0,c,n);return new T(d,f,h,c)}function u(e,t,r){return"right"===r?e-=t:"center"===r&&(e-=t/2),e}function l(e,t,r){return"middle"===r?e-=t/2:"bottom"===r&&(e-=t),e}function h(e,t,r){var n=t.x,i=t.y,a=t.height,o=t.width,s=a/2,u="left",l="top";switch(e){case"left":n-=r,i+=s,u="right",l="middle";break;case"right":n+=r+o,i+=s,l="middle";break;case"top":n+=o/2,i-=r,u="center",l="bottom";break;case"bottom":n+=o/2,i+=a+r,u="center";break;case"inside":n+=o/2,i+=s,u="center",l="middle";break;case"insideLeft":n+=r,i+=s,l="middle";break;case"insideRight":n+=o-r,i+=s,u="right",l="middle";break;case"insideTop":n+=o/2,i+=r,u="center";break;case"insideBottom":n+=o/2,i+=a-r,u="center",l="bottom";break;case"insideTopLeft":n+=r,i+=r;break;case"insideTopRight":n+=o-r,i+=r,u="right";break;case"insideBottomLeft":n+=r,i+=a-r,l="bottom";break;case"insideBottomRight":n+=o-r,i+=a-r,u="right",l="bottom"}return{x:n,y:i,textAlign:u,textVerticalAlign:l}}function c(e,t,r,n,i){if(!t)return"";var a=(e+"").split("\n");i=d(t,r,n,i);for(var o=0,s=a.length;o=o;u++)s-=o;var l=i(r);return l>s&&(r="",l=0),s=e-l,n.ellipsis=r,n.ellipsisWidth=l,n.contentWidth=s,n.containerWidth=e,n}function f(e,t){var r=t.containerWidth,n=t.font,a=t.contentWidth;if(!r)return"";var o=i(e,n);if(o<=r)return e;for(var s=0;;s++){if(o<=a||s>=t.maxIterations){e+=t.ellipsis;break}var u=0===s?p(e,a,t.ascCharWidth,t.cnCharWidth):o>0?Math.floor(e.length*a/o):0;e=e.substr(0,u),o=i(e,n)}return""===e&&(e=t.placeholder),e}function p(e,t,r,n){for(var i=0,a=0,o=e.length;au)e="",a=[];else if(null!=l)for(var h=d(l-(r?r[1]+r[3]:0),t,n.ellipsis,{minChar:n.minChar,placeholder:n.placeholder}),c=0,p=a.length;ca&&y(r,e.substring(a,o)),y(r,n[2],n[1]),a=I.lastIndex}ag)return{lines:[],width:0,height:0};E.textWidth=i(E.text,L);var D=S.textWidth,R=null==D||"auto"===D;if("string"==typeof D&&"%"===D.charAt(D.length-1))E.percentWidth=D,h.push(E),D=0;else{if(R){D=E.textWidth;var P=S.textBackgroundColor,O=P&&P.image;O&&(O=b.findExistImage(O),b.isImageReady(O)&&(D=Math.max(D,O.width*N/O.height)))}var F=C?C[1]+C[3]:0;D+=F;var B=null!=p?p-T:null;null!=B&&B4){console.warn("Support at most 4 cascade");continue}m.shadowCascade>1&&(s=m.shadowCascade),this.renderDirectionalLightShadow(e,t,r,m,this._opaqueCasters,d,c,h)}else"SPOT_LIGHT"===m.type?this.renderSpotLightShadow(e,t,m,this._opaqueCasters,l,u):"POINT_LIGHT"===m.type&&this.renderPointLightShadow(e,t,m,this._opaqueCasters,f);this._shadowMapNumber[m.type]++}for(var g in this._shadowMapNumber)for(var _=this._shadowMapNumber[g],v=g+"_SHADOWMAP_COUNT",p=0;p0?x.define("fragment",v,_):x.isDefined("fragment",v)&&x.undefine("fragment",v))}for(var p=0;p0){var b=h.map(i);if(T.directionalLightShadowMaps={value:h,type:"tv"},T.directionalLightMatrices={value:c,type:"m4v"},T.directionalLightShadowMapSizes={value:b,type:"1fv"},s){var w=d.slice(),E=d.slice();w.pop(),E.shift(),w.reverse(),E.reverse(),c.reverse(),T.shadowCascadeClipsNear={value:w,type:"1fv"},T.shadowCascadeClipsFar={value:E,type:"1fv"}}}if(u.length>0){var S=u.map(i),T=t.shadowUniforms;T.spotLightShadowMaps={value:u,type:"tv"},T.spotLightMatrices={value:l,type:"m4v"},T.spotLightShadowMapSizes={value:S,type:"1fv"}}f.length>0&&(T.pointLightShadowMaps={value:f,type:"tv"})}},renderDirectionalLightShadow:function(){var e=new s.a,t=new u.a,r=new o.a,n=new u.a,i=new u.a,a=new u.a,h=new u.a;return function(o,s,c,d,f,p,m,g){var v=this._getDepthMaterial(d),y={getMaterial:function(e){return e.shadowDepthMaterial||v},sortCompare:l.a.opaqueSortCompare};if(!s.viewBoundingBoxLastFrame.isFinite()){var x=s.getBoundingBox();s.viewBoundingBoxLastFrame.copy(x).applyTransform(c.viewMatrix)}var T=Math.min(-s.viewBoundingBoxLastFrame.min.z,c.far),b=Math.max(-s.viewBoundingBoxLastFrame.max.z,c.near),w=this._getDirectionalLightCamera(d,s,c),S=a.array;h.copy(w.projectionMatrix),E.invert(i.array,w.worldTransform.array),E.multiply(i.array,i.array,c.worldTransform.array),E.multiply(S,h.array,i.array);for(var M=[],C=c instanceof _.a,L=(c.near+c.far)/(c.near-c.far),N=2*c.near*c.far/(c.near-c.far),D=0;D<=d.shadowCascade;D++){var I=b*Math.pow(T/b,D/d.shadowCascade),R=b+(T-b)*D/d.shadowCascade,P=I*d.cascadeSplitLogFactor+R*(1-d.cascadeSplitLogFactor);M.push(P),p.push(-(-P*L+N)/-P)}var O=this._getTexture(d,d.shadowCascade);g.push(O);var F=o.viewport,B=o.gl;this._frameBuffer.attach(O),this._frameBuffer.bind(o),B.clear(B.COLOR_BUFFER_BIT|B.DEPTH_BUFFER_BIT);for(var D=0;D=0||(this.nodes.push(e),this._dirty=!0)},removeNode:function(e){"string"==typeof e&&(e=this.getNodeByName(e));var t=this.nodes.indexOf(e);t>=0&&(this.nodes.splice(t,1),this._dirty=!0)},getNodeByName:function(e){for(var t=0;t=t.COLOR_ATTACHMENT0&&l<=t.COLOR_ATTACHMENT0+8&&c.push(l);h.drawBuffersEXT(c)}e.saveClear(),e.clearBit=i.a.DEPTH_BUFFER_BIT|i.a.COLOR_BUFFER_BIT,r=e.render(this.scene,this.camera,!this.autoUpdateScene,this.preZ),e.restoreClear(),n.unbind(e)}else r=e.render(this.scene,this.camera,!this.autoUpdateScene,this.preZ);this.trigger("afterrender",r),this._rendering=!1,this._rendered=!0}});t.a=o},function(e,t,r){"use strict";var n=r(42),i=n.a.extend(function(){return{texture:null,outputs:{color:{}}}},function(){},{getOutput:function(e,t){return this.texture},beforeFrame:function(){},afterFrame:function(){}});t.a=i},function(e,t,r){"use strict";var n=r(14),i=r(42),a=i.a.extend(function(){return{name:"",inputs:{},outputs:null,shader:"",inputLinks:{},outputLinks:{},pass:null,_prevOutputTextures:{},_outputTextures:{},_outputReferences:{},_rendering:!1,_rendered:!1,_compositor:null}},function(){var e=new n.a({fragment:this.shader});this.pass=e},{render:function(e,t){this.trigger("beforerender",e),this._rendering=!0;var r=e.gl;for(var n in this.inputLinks){var i=this.inputLinks[n],a=i.node.getOutput(e,i.pin);this.pass.setUniform(n,a)}if(this.outputs){this.pass.outputs={};var o={};for(var s in this.outputs){var u=this.updateParameter(s,e);isNaN(u.width)&&this.updateParameter(s,e);var l=this.outputs[s],h=this._compositor.allocateTexture(u);this._outputTextures[s]=h;var c=l.attachment||r.COLOR_ATTACHMENT0;"string"==typeof c&&(c=r[c]),o[c]=h}this._compositor.getFrameBuffer().bind(e);for(var c in o)this._compositor.getFrameBuffer().attach(o[c],c);this.pass.render(e),this._compositor.getFrameBuffer().updateMipmap(e.gl)}else this.pass.outputs=null,this._compositor.getFrameBuffer().unbind(e),this.pass.render(e,t);for(var n in this.inputLinks){var i=this.inputLinks[n];i.node.removeReference(i.pin)}this._rendering=!1,this._rendered=!0,this.trigger("afterrender",e)},updateParameter:function(e,t){var r=this.outputs[e],n=r.parameters,i=r._parametersCopy;if(i||(i=r._parametersCopy={}),n)for(var a in n)"width"!==a&&"height"!==a&&(i[a]=n[a]);var o,s;return o=n.width instanceof Function?n.width.call(this,t):n.width,s=n.height instanceof Function?n.height.call(this,t):n.height,i.width===o&&i.height===s||this._outputTextures[e]&&this._outputTextures[e].dispose(t),i.width=o,i.height=s,i},setParameter:function(e,t){this.pass.setUniform(e,t)},getParameter:function(e){return this.pass.getUniform(e)},setParameters:function(e){for(var t in e)this.setParameter(t,e[t])},define:function(e,t){this.pass.material.define("fragment",e,t)},undefine:function(e){this.pass.material.undefine("fragment",e)},removeReference:function(e){if(0===--this._outputReferences[e]){this.outputs[e].keepLastFrame?(this._prevOutputTextures[e]&&this._compositor.releaseTexture(this._prevOutputTextures[e]),this._prevOutputTextures[e]=this._outputTextures[e]):this._compositor.releaseTexture(this._outputTextures[e])}},clear:function(){i.a.prototype.clear.call(this),this.pass.material.disableTexturesAll()}});t.a=a},function(e,t,r){"use strict";function n(e){for(var t=new Uint8Array(e*e*4),r=0,n=new u.a,i=0;i=this._haltonSequence.length},render:function(e,t,r){var n=this._blendPass;0===this._frame?(n.setUniform("weight1",0),n.setUniform("weight2",1)):(n.setUniform("weight1",.9),n.setUniform("weight2",.1)),n.setUniform("texture1",this._prevFrameTex),n.setUniform("texture2",t||this._sourceTex),this._blendFb.attach(this._outputTex),this._blendFb.bind(e),n.render(e),this._blendFb.unbind(e),r||(this._outputPass.setUniform("texture",this._outputTex),this._outputPass.render(e));var i=this._prevFrameTex;this._prevFrameTex=this._outputTex,this._outputTex=i,this._frame++},dispose:function(e){this._sourceFb.dispose(e),this._blendFb.dispose(e),this._prevFrameTex.dispose(e),this._outputTex.dispose(e),this._sourceTex.dispose(e),this._outputPass.dispose(e),this._blendPass.dispose(e)}},t.a=n},function(e,t,r){"use strict";var n=r(0),i=r.n(n);r(184),r(185),r(82);i.a.registerAction({type:"geo3DChangeCamera",event:"geo3dcamerachanged",update:"series:updateCamera"},function(e,t){t.eachComponent({mainType:"geo3D",query:e},function(t){t.setView(e)})})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(38),o=r(31),s=r(32),u=r(26),l=r(80),h=i.a.extendComponentModel({type:"geo3D",layoutMode:"box",coordinateSystem:null,optionUpdated:function(){var e=this.option;e.regions=this.getFilledRegions(e.regions,e.map);var t=i.a.helper.completeDimensions(["value"],e.data,{encodeDef:this.get("encode"),dimsDef:this.get("dimensions")}),r=new i.a.List(t,this);r.initData(e.regions);var n={};r.each(function(e){var t=r.getName(e),i=r.getItemModel(e);n[t]=i}),this._regionModelMap=n,this._data=r},getData:function(){return this._data},getRegionModel:function(e){var t=this.getData().getName(e);return this._regionModelMap[t]||new i.a.Model(null,this)},getRegionPolygonCoords:function(e){var t=this.getData().getName(e),r=this.coordinateSystem.getRegion(t);return r?r.geometries:[]},getFormattedLabel:function(e,t){var r=this._data.getName(e),n=this.getRegionModel(r),i=n.get("normal"===t?["label","formatter"]:["emphasis","label","formatter"]);null==i&&(i=n.get(["label","formatter"]));var a={name:r};if("function"==typeof i)return a.status=t,i(a);if("string"==typeof i){var o=a.seriesName;return i.replace("{a}",null!=o?o:"")}return r},defaultOption:{regions:[]}});i.a.util.merge(h.prototype,l.a),i.a.util.merge(h.prototype,a.a),i.a.util.merge(h.prototype,o.a),i.a.util.merge(h.prototype,s.a),i.a.util.merge(h.prototype,u.a)},function(e,t,r){"use strict";var n=r(59),i=r(0),a=r.n(i),o=r(2),s=r(39),u=r(34);a.a.extendComponentView({type:"geo3D",__ecgl__:!0,init:function(e,t){this._geo3DBuilder=new n.a(t),this.groupGL=new o.a.Node,this._lightRoot=new o.a.Node,this._sceneHelper=new u.a(this._lightRoot),this._sceneHelper.initLight(this._lightRoot),this._control=new s.a({zr:t.getZr()}),this._control.init()},render:function(e,t,r){this.groupGL.add(this._geo3DBuilder.rootNode);var n=e.coordinateSystem;if(n&&n.viewGL){n.viewGL.add(this._lightRoot),e.get("show")?n.viewGL.add(this.groupGL):n.viewGL.remove(this.groupGL);var i=this._control;i.setViewGL(n.viewGL);var a=e.getModel("viewControl");i.setFromViewControlModel(a,0),this._sceneHelper.setScene(n.viewGL.scene),this._sceneHelper.updateLight(e),n.viewGL.setPostEffect(e.getModel("postEffect"),r),n.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling")),this._geo3DBuilder.update(e,t,r,0,e.getData().count());var o=n.viewGL.isLinearSpace()?"define":"undefine";this._geo3DBuilder.rootNode.traverse(function(e){e.material&&e.material[o]("fragment","SRGB_DECODE")}),i.off("update"),i.on("update",function(){r.dispatchAction({type:"geo3DChangeCamera",alpha:i.getAlpha(),beta:i.getBeta(),distance:i.getDistance(),center:i.getCenter(),from:this.uid,geo3DId:e.id})}),i.update()}},afterRender:function(e,t,r,n){var i=n.renderer;this._sceneHelper.updateAmbientCubemap(i,e,r),this._sceneHelper.updateSkybox(i,e,r)},dispose:function(){this._control.dispose()}})},function(e,t,r){"use strict";function n(e,t,r){r=r||2;var n=t&&t.length,a=n?t[0]*r:e.length,s=i(e,0,a,r,!0),u=[];if(!s)return u;var l,h,d,f,p,m,g;if(n&&(s=c(e,t,s,r)),e.length>80*r){l=d=e[0],h=f=e[1];for(var _=r;_d&&(d=p),m>f&&(f=m);g=Math.max(d-l,f-h)}return o(s,u,r,l,h,g),u}function i(e,t,r,n,i){var a,o;if(i===D(e,t,r,n)>0)for(a=t;a=t;a-=n)o=C(a,e[a],e[a+1],o);return o&&b(o,o.next)&&(L(o),o=o.next),o}function a(e,t){if(!e)return e;t||(t=e);var r,n=e;do{if(r=!1,n.steiner||!b(n,n.next)&&0!==T(n.prev,n,n.next))n=n.next;else{if(L(n),(n=t=n.prev)===n.next)return null;r=!0}}while(r||n!==t);return t}function o(e,t,r,n,i,c,d){if(e){!d&&c&&m(e,n,i,c);for(var f,p,g=e;e.prev!==e.next;)if(f=e.prev,p=e.next,c?u(e,n,i,c):s(e))t.push(f.i/r),t.push(e.i/r),t.push(p.i/r),L(e),e=p.next,g=p.next;else if((e=p)===g){d?1===d?(e=l(e,t,r),o(e,t,r,n,i,c,2)):2===d&&h(e,t,r,n,i,c):o(a(e),t,r,n,i,c,1);break}}}function s(e){var t=e.prev,r=e,n=e.next;if(T(t,r,n)>=0)return!1;for(var i=e.next.next;i!==e.prev;){if(y(t.x,t.y,r.x,r.y,n.x,n.y,i.x,i.y)&&T(i.prev,i,i.next)>=0)return!1;i=i.next}return!0}function u(e,t,r,n){var i=e.prev,a=e,o=e.next;if(T(i,a,o)>=0)return!1;for(var s=i.xa.x?i.x>o.x?i.x:o.x:a.x>o.x?a.x:o.x,h=i.y>a.y?i.y>o.y?i.y:o.y:a.y>o.y?a.y:o.y,c=_(s,u,t,r,n),d=_(l,h,t,r,n),f=e.nextZ;f&&f.z<=d;){if(f!==e.prev&&f!==e.next&&y(i.x,i.y,a.x,a.y,o.x,o.y,f.x,f.y)&&T(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(f=e.prevZ;f&&f.z>=c;){if(f!==e.prev&&f!==e.next&&y(i.x,i.y,a.x,a.y,o.x,o.y,f.x,f.y)&&T(f.prev,f,f.next)>=0)return!1;f=f.prevZ}return!0}function l(e,t,r){var n=e;do{var i=n.prev,a=n.next.next;!b(i,a)&&w(i,n,n.next,a)&&S(i,a)&&S(a,i)&&(t.push(i.i/r),t.push(n.i/r),t.push(a.i/r),L(n),L(n.next),n=e=a),n=n.next}while(n!==e);return n}function h(e,t,r,n,i,s){var u=e;do{for(var l=u.next.next;l!==u.prev;){if(u.i!==l.i&&x(u,l)){var h=M(u,l);return u=a(u,u.next),h=a(h,h.next),o(u,t,r,n,i,s),void o(h,t,r,n,i,s)}l=l.next}u=u.next}while(u!==e)}function c(e,t,r,n){var o,s,u,l,h,c=[];for(o=0,s=t.length;o=n.next.y&&n.next.y!==n.y){var s=n.x+(a-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(s<=i&&s>o){if(o=s,s===i){if(a===n.y)return n;if(a===n.next.y)return 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e.x===t.x&&e.y===t.y}function w(e,t,r,n){return!!(b(e,t)&&b(r,n)||b(e,n)&&b(r,t))||T(e,t,r)>0!=T(e,t,n)>0&&T(r,n,e)>0!=T(r,n,t)>0}function E(e,t){var r=e;do{if(r.i!==e.i&&r.next.i!==e.i&&r.i!==t.i&&r.next.i!==t.i&&w(r,r.next,e,t))return!0;r=r.next}while(r!==e);return!1}function S(e,t){return T(e.prev,e,e.next)<0?T(e,t,e.next)>=0&&T(e,e.prev,t)>=0:T(e,t,e.prev)<0||T(e,e.next,t)<0}function A(e,t){var r=e,n=!1,i=(e.x+t.x)/2,a=(e.y+t.y)/2;do{r.y>a!=r.next.y>a&&r.next.y!==r.y&&i<(r.next.x-r.x)*(a-r.y)/(r.next.y-r.y)+r.x&&(n=!n),r=r.next}while(r!==e);return n}function M(e,t){var r=new N(e.i,e.x,e.y),n=new N(t.i,t.x,t.y),i=e.next,a=t.prev;return e.next=t,t.prev=e,r.next=i,i.prev=r,n.next=r,r.prev=n,a.next=n,n.prev=a,n}function C(e,t,r,n){var i=new N(e,t,r);return n?(i.next=n.next,i.prev=n,n.next.prev=i,n.next=i):(i.prev=i,i.next=i),i}function L(e){e.next.prev=e.prev,e.prev.next=e.next,e.prevZ&&(e.prevZ.nextZ=e.nextZ),e.nextZ&&(e.nextZ.prevZ=e.prevZ)}function N(e,t,r){this.i=e,this.x=t,this.y=r,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}function D(e,t,r,n){for(var i=0,a=t,o=r-n;a0},_displacementChanged:!0,_displacementScale:0,updateDisplacementHash:function(){var e=this.getDisplacementTexture(),t=this.getDisplacemenScale();this._displacementChanged=this._displacementTexture!==e||this._displacementScale!==t,this._displacementTexture=e,this._displacementScale=t},isDisplacementChanged:function(){return this._displacementChanged}});a.a.util.merge(h.prototype,o.a),a.a.util.merge(h.prototype,s.a),a.a.util.merge(h.prototype,u.a),a.a.util.merge(h.prototype,l.a)},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(39),s=r(34),u=r(192),l=r(3);i.a.extendComponentView({type:"globe",__ecgl__:!0,_displacementScale:0,init:function(e,t){this.groupGL=new a.a.Node,this._sphereGeometry=new a.a.SphereGeometry({widthSegments:200,heightSegments:100,dynamic:!0}),this._overlayGeometry=new a.a.SphereGeometry({widthSegments:80,heightSegments:40}),this._planeGeometry=new a.a.PlaneGeometry,this._earthMesh=new a.a.Mesh({renderNormal:!0}),this._lightRoot=new a.a.Node,this._sceneHelper=new s.a,this._sceneHelper.initLight(this._lightRoot),this.groupGL.add(this._earthMesh),this._control=new o.a({zr:t.getZr()}),this._control.init(),this._layerMeshes={}},render:function(e,t,r){var n=e.coordinateSystem,i=e.get("shading");n.viewGL.add(this._lightRoot),e.get("show")?n.viewGL.add(this.groupGL):n.viewGL.remove(this.groupGL),this._sceneHelper.setScene(n.viewGL.scene),n.viewGL.setPostEffect(e.getModel("postEffect"),r),n.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling"));var o=this._earthMesh;o.geometry=this._sphereGeometry;var s="ecgl."+i;o.material&&o.material.shader.name===s||(o.material=a.a.createMaterial(s)),a.a.setMaterialFromModel(i,o.material,e,r),["roughnessMap","metalnessMap","detailMap","normalMap"].forEach(function(e){var t=o.material.get(e);t&&(t.flipY=!1)}),o.material.set("color",a.a.parseColor(e.get("baseColor")));var u=.99*n.radius;o.scale.set(u,u,u);var l=o.material.setTextureImage("diffuseMap",e.get("baseTexture"),r,{flipY:!1,anisotropic:8});l&&l.surface&&l.surface.attachToMesh(o);var h=o.material.setTextureImage("bumpMap",e.get("heightTexture"),r,{flipY:!1,anisotropic:8});h&&h.surface&&h.surface.attachToMesh(o),o.material[e.get("postEffect.enable")?"define":"undefine"]("fragment","SRGB_DECODE"),this._updateLight(e,r),this._displaceVertices(e,r),this._updateViewControl(e,r),this._updateLayers(e,r)},afterRender:function(e,t,r,n){var i=n.renderer;this._sceneHelper.updateAmbientCubemap(i,e,r),this._sceneHelper.updateSkybox(i,e,r)},_updateLayers:function(e,t){var r=e.coordinateSystem,n=e.get("layers"),o=r.radius,s=[],u=[],h=[],c=[];i.a.util.each(n,function(e){var n=new i.a.Model(e),d=n.get("type"),f=a.a.loadTexture(n.get("texture"),t,{flipY:!1,anisotropic:8});if(f.surface&&f.surface.attachToMesh(this._earthMesh),"blend"===d){var p=n.get("blendTo"),m=l.a.firstNotNull(n.get("intensity"),1);"emission"===p?(h.push(f),c.push(m)):(s.push(f),u.push(m))}else{var g=n.get("id"),_=this._layerMeshes[g];_||(_=this._layerMeshes[g]=new a.a.Mesh({geometry:this._overlayGeometry,castShadow:!1,ignorePicking:!0}));"lambert"===n.get("shading")?(_.material=_.__lambertMaterial||new a.a.Material({autoUpdateTextureStatus:!1,shader:a.a.createShader("ecgl.lambert"),transparent:!0,depthMask:!1}),_.__lambertMaterial=_.material):(_.material=_.__colorMaterial||new a.a.Material({autoUpdateTextureStatus:!1,shader:a.a.createShader("ecgl.color"),transparent:!0,depthMask:!1}),_.__colorMaterial=_.material),_.material.enableTexture("diffuseMap");var v=n.get("distance"),y=o+(null==v?r.radius/100:v);_.scale.set(y,y,y),o=y;var x=this._blankTexture||(this._blankTexture=a.a.createBlankTexture("rgba(255, 255, 255, 0)"));_.material.set("diffuseMap",x),a.a.loadTexture(n.get("texture"),t,{flipY:!1,anisotropic:8},function(e){e.surface&&e.surface.attachToMesh(_),_.material.set("diffuseMap",e),t.getZr().refresh()}),n.get("show")?this.groupGL.add(_):this.groupGL.remove(_)}},this);var d=this._earthMesh.material;d.define("fragment","LAYER_DIFFUSEMAP_COUNT",s.length),d.define("fragment","LAYER_EMISSIVEMAP_COUNT",h.length),d.set("layerDiffuseMap",s),d.set("layerDiffuseIntensity",u),d.set("layerEmissiveMap",h),d.set("layerEmissionIntensity",c);var f=e.getModel("debug.wireframe");if(f.get("show")){d.define("both","WIREFRAME_TRIANGLE");var p=a.a.parseColor(f.get("lineStyle.color")||"rgba(0,0,0,0.5)"),m=l.a.firstNotNull(f.get("lineStyle.width"),1);d.set("wireframeLineWidth",m),d.set("wireframeLineColor",p)}else d.undefine("both","WIREFRAME_TRIANGLE")},_updateViewControl:function(e,t){function r(){return{type:"globeChangeCamera",alpha:o.getAlpha(),beta:o.getBeta(),distance:o.getDistance()-n.radius,center:o.getCenter(),from:a.uid,globeId:e.id}}var n=e.coordinateSystem,i=e.getModel("viewControl"),a=(n.viewGL.camera,this),o=this._control;o.setViewGL(n.viewGL);var s,u,l=i.get("targetCoord");null!=l&&(u=l[0]+90,s=l[1]),o.setFromViewControlModel(i,{baseDistance:n.radius,alpha:s,beta:u}),o.off("update"),o.on("update",function(){t.dispatchAction(r())})},_displaceVertices:function(e,t){var r=e.get("displacementQuality"),n=e.get("debug.wireframe.show"),i=e.coordinateSystem;if(e.isDisplacementChanged()||r!==this._displacementQuality||n!==this._showDebugWireframe){this._displacementQuality=r,this._showDebugWireframe=n;var a=this._sphereGeometry,o={low:100,medium:200,high:400,ultra:800}[r]||200,s=o/2;(a.widthSegments!==o||n)&&(a.widthSegments=o,a.heightSegments=s,a.build()),this._doDisplaceVertices(a,i),n&&a.generateBarycentric()}},_doDisplaceVertices:function(e,t){var r=e.attributes.position.value,n=e.attributes.texcoord0.value,i=e.__originalPosition;i&&i.length===r.length||(i=new Float32Array(r.length),i.set(r),e.__originalPosition=i);for(var a=t.displacementWidth,o=t.displacementHeight,s=t.displacementData,u=0;u0&&r>0||t<0&&r<0)}function i(e,t){var r=e.getData(),i=e.get("barSize");if(null==i){var a,s,u=t.size,h=t.getAxis("x"),c=t.getAxis("y");a="category"===h.type?.7*h.getBandWidth():.6*Math.round(u[0]/Math.sqrt(r.count())),s="category"===c.type?.7*c.getBandWidth():.6*Math.round(u[1]/Math.sqrt(r.count())),i=[a,s]}else o.a.util.isArray(i)||(i=[i,i]);var d=t.getAxis("z").scale.getExtent(),f=n(d),p=["x","y","z"].map(function(t){return e.coordDimToDataDim(t)[0]});r.each(p,function(e,n,a,o){var s=r.get(p[2],o,!0),u=r.stackedOn?s-a:f?0:d[0],h=t.dataToPoint([e,n,u]),c=t.dataToPoint([e,n,s]),m=l.dist(h,c),g=[0,c[1]0&&(p++,c[3]<.99&&(m=!0))}}),s.geometry.setBarCount(p);var g=r.getLayout("orient"),_=this._barIndexOfData=new Int32Array(r.count()),p=0;r.each(function(e){if(!r.hasValue(e))return void(_[e]=-1);var t=r.getItemLayout(e),n=t[0],i=t[1],a=t[2],s=4*e;c[0]=d[s++],c[1]=d[s++],c[2]=d[s++],c[3]=d[s++],c[3]>0&&(o._barMesh.geometry.addBar(n,i,g,a,c,e),_[e]=p++)}),s.geometry.dirty(),s.geometry.updateBoundingBox();var v=s.material;v.transparent=m,v.depthMask=!m,s.geometry.sortTriangles=m,this._initHandler(e,t)},_initHandler:function(e,t){var r=e.getData(),n=this._barMesh,i="cartesian3D"===e.coordinateSystem.type;n.seriesIndex=e.seriesIndex;var a=-1;n.off("mousemove"),n.off("mouseout"),n.on("mousemove",function(e){var o=n.geometry.getDataIndexOfVertex(e.triangle[0]);o!==a&&(this._downplay(a),this._highlight(o),this._labelsBuilder.updateLabels([o]),i&&t.dispatchAction({type:"grid3DShowAxisPointer",value:[r.get("x",o),r.get("y",o),r.get("z",o,!0)]})),a=o,n.dataIndex=o},this),n.on("mouseout",function(e){this._downplay(a),this._labelsBuilder.updateLabels(),a=-1,n.dataIndex=-1,i&&t.dispatchAction({type:"grid3DHideAxisPointer"})},this)},_highlight:function(e){var t=this._data;if(t){var r=this._barIndexOfData[e];if(!(r<0)){var n=t.getItemModel(e),o=n.getModel("emphasis.itemStyle"),s=o.get("color"),u=o.get("opacity");if(null==s){var l=t.getItemVisual(e,"color");s=i.a.color.lift(l,-.4)}null==u&&(u=t.getItemVisual(e,"opacity"));var h=a.a.parseColor(s);h[3]*=u,this._barMesh.geometry.setColor(r,h),this._api.getZr().refresh()}}},_downplay:function(e){var t=this._data;if(t){var r=this._barIndexOfData[e];if(!(r<0)){var n=t.getItemVisual(e,"color"),i=t.getItemVisual(e,"opacity"),o=a.a.parseColor(n);o[3]*=i,this._barMesh.geometry.setColor(r,o),this._api.getZr().refresh()}}},highlight:function(e,t,r,n){this._toggleStatus("highlight",e,t,r,n)},downplay:function(e,t,r,n){this._toggleStatus("downplay",e,t,r,n)},_toggleStatus:function(e,t,r,n,a){var u=t.getData(),l=o.a.queryDataIndex(u,a),h=this;null!=l?i.a.util.each(s.a.normalizeToArray(l),function(t){"highlight"===e?this._highlight(t):this._downplay(t)},this):u.each(function(t){"highlight"===e?h._highlight(t):h._downplay(t)})},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll()}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(33),o=r(60),s=r(13),u=r(1),l=r.n(u),h=l.a.vec3,c=l.a.mat3,d=s.a.extend(function(){return{attributes:{position:new s.a.Attribute("position","float",3,"POSITION"),normal:new s.a.Attribute("normal","float",3,"NORMAL"),color:new s.a.Attribute("color","float",4,"COLOR"),prevPosition:new s.a.Attribute("prevPosition","float",3),prevNormal:new s.a.Attribute("prevNormal","float",3)},dynamic:!0,enableNormal:!1,bevelSize:1,bevelSegments:0,_dataIndices:null,_vertexOffset:0,_triangleOffset:0}},{resetOffset:function(){this._vertexOffset=0,this._triangleOffset=0},setBarCount:function(e){var t=this.enableNormal,r=this.getBarVertexCount()*e,n=this.getBarTriangleCount()*e;this.vertexCount!==r&&(this.attributes.position.init(r),t?this.attributes.normal.init(r):this.attributes.normal.value=null,this.attributes.color.init(r)),this.triangleCount!==n&&(this.indices=r>65535?new Uint32Array(3*n):new Uint16Array(3*n),this._dataIndices=new Uint32Array(r))},getBarVertexCount:function(){var e=this.bevelSize>0?this.bevelSegments:0;return e>0?this._getBevelBarVertexCount(e):this.enableNormal?24:8},getBarTriangleCount:function(){var e=this.bevelSize>0?this.bevelSegments:0;return e>0?this._getBevelBarTriangleCount(e):12},_getBevelBarVertexCount:function(e){return 4*(e+1)*(e+1)*2},_getBevelBarTriangleCount:function(e){return(4*e+3+1)*(2*e+1)*2+4},setColor:function(e,t){for(var r=this.getBarVertexCount(),n=r*e,i=r*(e+1),a=n;a0&&this.bevelSegments>0)this._addBevelBar(e,d,g,_,this.bevelSize,this.bevelSegments,v);else{h.copy(i,d),h.normalize(i,i),h.cross(a,g,i),h.normalize(a,a),h.cross(n,i,a),h.normalize(a,a),h.negate(o,n),h.negate(s,i),h.negate(u,a),t(l[0],e,n,_[0]/2),t(l[0],l[0],a,_[2]/2),t(l[1],e,n,_[0]/2),t(l[1],l[1],u,_[2]/2),t(l[2],e,o,_[0]/2),t(l[2],l[2],u,_[2]/2),t(l[3],e,o,_[0]/2),t(l[3],l[3],a,_[2]/2),t(r,e,i,_[1]),t(l[4],r,n,_[0]/2),t(l[4],l[4],a,_[2]/2),t(l[5],r,n,_[0]/2),t(l[5],l[5],u,_[2]/2),t(l[6],r,o,_[0]/2),t(l[6],l[6],u,_[2]/2),t(l[7],r,o,_[0]/2),t(l[7],l[7],a,_[2]/2);var T=this.attributes;if(this.enableNormal){c[0]=n,c[1]=o,c[2]=i,c[3]=s,c[4]=a,c[5]=u;for(var b=this._vertexOffset,w=0;w=0){var T=3*h,b=new l.a(this._points[T],this._points[T+1],this._points[T+2]);a.push({dataIndex:h,point:b,pointWorld:b.clone(),target:this._line3DMesh,distance:this._camera.getWorldPosition().dist(b)})}},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll()}})},function(e,t){function r(e,t,r,n,i,a,o){if(0===i)return!1;var s=i,u=0,l=e;if(o>t+s&&o>n+s||oe+s&&a>r+s||ao?l.position[1]+=(h-o)/2:l.position[0]+=(h-a)/2;var c=l.getBoundingRect();return l.position[0]-=c.x,l.position[1]-=c.y,l.setStyle(r),l.update(),l.__size=h,l}function a(e,t,r){function n(e){return e<128?1:-1}for(var i=t.width,a=t.height,o=e.canvas.width,s=e.canvas.height,u=i/o,l=a/s,h=e.createImageData(o,s),c=0;c=0;c--){var d;d=this.geometry.indices?this.geometry.indices[c]:c;var f=s[2*d],p=s[2*d+1],m=this.geometry.attributes.size.get(d)/this.sizeScale,g=m/2;if(e>f-g*l&&ep-g*h&&t=2e4},doSortVertices:function(e,t){var r=this.indices,n=o.create();if(!r){r=this.indices=this.vertexCount>65535?new Uint32Array(this.vertexCount):new Uint16Array(this.vertexCount);for(var i=0;i.05);else for(var i=0;i<3;i++)this._progressiveQuickSort(3*t+i);this.dirtyIndices()},_simpleSort:function(e){function t(e,t){return r[t]-r[e]}var r=this._zList,i=this.indices;e?Array.prototype.sort.call(i,t):n.a.sort(i,t,0,i.length-1)},_progressiveQuickSort:function(e){var t=this._zList,r=this.indices;this._quickSort=this._quickSort||new n.a,this._quickSort.step(r,function(e,r){return t[r]-t[e]},e)}}},function(e,t,r){"use strict";t.a="@export ecgl.sdfSprite.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform float elapsedTime : 0;\n\nattribute vec3 position : POSITION;\n\n#ifdef VERTEX_SIZE\nattribute float size;\n#else\nuniform float u_Size;\n#endif\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_FillColor: COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute float prevSize;\nuniform float percent : 1.0;\n#endif\n\n\n#ifdef POSITIONTEXTURE_ENABLED\nuniform sampler2D positionTexture;\n#endif\n\nvarying float v_Size;\n\nvoid main()\n{\n\n#ifdef POSITIONTEXTURE_ENABLED\n gl_Position = worldViewProjection * vec4(texture2D(positionTexture, position.xy).xy, -10.0, 1.0);\n#else\n\n #ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n #else\n vec3 pos = position;\n #endif\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n#endif\n\n#ifdef VERTEX_SIZE\n#ifdef VERTEX_ANIMATION\n v_Size = mix(prevSize, size, percent);\n#else\n v_Size = size;\n#endif\n#else\n v_Size = u_Size;\n#endif\n\n#ifdef VERTEX_COLOR\n v_Color = a_FillColor;\n #endif\n\n gl_PointSize = v_Size;\n}\n\n@end\n\n@export ecgl.sdfSprite.fragment\n\nuniform vec4 color: [1, 1, 1, 1];\nuniform vec4 strokeColor: [1, 1, 1, 1];\nuniform float smoothing: 0.07;\n\nuniform float lineWidth: 0.0;\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\nvarying float v_Size;\n\nuniform sampler2D sprite;\n\n@import clay.util.srgb\n\nvoid main()\n{\n gl_FragColor = color;\n\n vec4 _strokeColor = strokeColor;\n\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n #endif\n\n#ifdef SPRITE_ENABLED\n float d = texture2D(sprite, gl_PointCoord).r;\n gl_FragColor.a *= smoothstep(0.5 - smoothing, 0.5 + smoothing, d);\n\n if (lineWidth > 0.0) {\n float sLineWidth = lineWidth / 2.0;\n\n float outlineMaxValue0 = 0.5 + sLineWidth;\n float outlineMaxValue1 = 0.5 + sLineWidth + smoothing;\n float outlineMinValue0 = 0.5 - sLineWidth - smoothing;\n float outlineMinValue1 = 0.5 - sLineWidth;\n\n if (d <= outlineMaxValue1 && d >= outlineMinValue0) {\n float a = _strokeColor.a;\n if (d <= outlineMinValue1) {\n a = a * smoothstep(outlineMinValue0, outlineMinValue1, d);\n }\n else {\n a = a * smoothstep(outlineMaxValue1, outlineMaxValue0, d);\n }\n gl_FragColor.rgb = mix(gl_FragColor.rgb * gl_FragColor.a, _strokeColor.rgb, a);\n gl_FragColor.a = gl_FragColor.a * (1.0 - a) + a;\n }\n }\n#endif\n\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(gl_FragColor);\n#endif\n}\n@end"},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(221),r(222),r(225),r(16));i.a.registerVisual(Object(a.a)("lines3D")),i.a.registerAction({type:"lines3DPauseEffect",event:"lines3deffectpaused",update:"series.lines3D:pauseEffect"},function(){}),i.a.registerAction({type:"lines3DResumeEffect",event:"lines3deffectresumed",update:"series.lines3D:resumeEffect"},function(){}),i.a.registerAction({type:"lines3DToggleEffect",event:"lines3deffectchanged",update:"series.lines3D:toggleEffect"},function(){})},function(e,t,r){"use strict";function n(e,t){p.copy(E,e[0]),p.copy(S,e[1]);var r=[],n=r[0]=y(),i=r[1]=y(),a=r[2]=y(),o=r[3]=y();t.dataToPoint(E,n),t.dataToPoint(S,o),m(x,n),_(T,o,n),m(T,T),g(b,T,x),m(b,b),g(T,x,b),v(i,x,T),m(i,i),m(x,o),_(T,n,o),m(T,T),g(b,T,x),m(b,b),g(T,x,b),v(a,x,T),m(a,a),v(w,n,o),m(w,w);var s=f.dot(n,w),u=f.dot(w,i),l=(Math.max(f.len(n),f.len(o))-s)/u*2;return f.scaleAndAdd(i,n,i,l),f.scaleAndAdd(a,o,a,l),r}function i(e,t,r){var n=[],i=n[0]=f.create(),a=n[1]=f.create(),o=n[2]=f.create(),s=n[3]=f.create();t.dataToPoint(e[0],i),t.dataToPoint(e[1],s);var u=f.dist(i,s);return f.lerp(a,i,s,.3),f.lerp(o,i,s,.3),f.scaleAndAdd(a,a,r,Math.min(.1*u,10)),f.scaleAndAdd(o,o,r,Math.min(.1*u,10)),n}function a(e,t){for(var r=new Float32Array(3*e.length),n=0,i=[],a=0;a0?1:-1}var i=r(0),a=(r.n(i),r(2)),o=r(1),s=r.n(o),u=r(22),l=r(224),h=s.a.vec3;a.a.Shader.import(l.a),t.a=a.a.Mesh.extend(function(){var e=new a.a.Material({shader:new a.a.Shader(a.a.Shader.source("ecgl.trail2.vertex"),a.a.Shader.source("ecgl.trail2.fragment")),transparent:!0,depthMask:!1}),t=new u.a({dynamic:!0});return t.createAttribute("dist","float",1),t.createAttribute("distAll","float",1),t.createAttribute("start","float",1),{geometry:t,material:e,culling:!1,$ignorePicking:!0}},{updateData:function(e,t,r){var i=e.hostModel,o=this.geometry,s=i.getModel("effect"),u=s.get("trailWidth")*t.getDevicePixelRatio(),l=s.get("trailLength"),c=i.get("effect.constantSpeed"),d=1e3*i.get("effect.period"),f=null!=c;f?this.material.set("speed",c/1e3):this.material.set("period",d),this.material[f?"define":"undefine"]("vertex","CONSTANT_SPEED");var p=i.get("polyline");o.trailLength=l,this.material.set("trailLength",l),o.resetOffset(),["position","positionPrev","positionNext"].forEach(function(e){o.attributes[e].value=r.attributes[e].value}),["dist","distAll","start","offset","color"].forEach(function(e){o.attributes[e].init(o.vertexCount)}),o.indices=r.indices;var m=[],g=s.get("trailColor"),_=s.get("trailOpacity"),v=null!=g,y=null!=_;this.updateWorldTransform();var x=this.worldTransform.x.len(),T=this.worldTransform.y.len(),b=this.worldTransform.z.len(),w=0,E=0;e.each(function(t){var i=e.getItemLayout(t),s=y?_:e.getItemVisual(t,"opacity"),l=e.getItemVisual(t,"color");null==s&&(s=1),m=a.a.parseColor(v?g:l,m),m[3]*=s;for(var c=p?r.getPolylineVertexCount(i):r.getCubicCurveVertexCount(i[0],i[1],i[2],i[3]),S=0,A=[],M=[],C=w;Cw&&(S+=h.dist(A,M)),o.attributes.dist.set(C,S),h.copy(M,A);E=Math.max(E,S);for(var L=Math.random()*(f?S:d),C=w;C0;this._updateSurfaceMesh(this._surfaceMesh,e,c,p);var m=this._surfaceMesh.material;p?(m.define("WIREFRAME_QUAD"),m.set("wireframeLineWidth",f),m.set("wireframeLineColor",o.a.parseColor(d.get("lineStyle.color")))):m.undefine("WIREFRAME_QUAD"),this._initHandler(e,r),this._updateAnimation(e)},_updateAnimation:function(e){o.a.updateVertexAnimation([["prevPosition","position"],["prevNormal","normal"]],this._prevSurfaceMesh,this._surfaceMesh,e)},_createSurfaceMesh:function(){var e=new o.a.Mesh({geometry:new o.a.Geometry({dynamic:!0,sortTriangles:!0}),shadowDepthMaterial:new o.a.Material({shader:new o.a.Shader(o.a.Shader.source("ecgl.sm.depth.vertex"),o.a.Shader.source("ecgl.sm.depth.fragment"))}),culling:!1,renderOrder:10,renderNormal:!0});return e.geometry.createAttribute("barycentric","float",4),e.geometry.createAttribute("prevPosition","float",3),e.geometry.createAttribute("prevNormal","float",3),a.a.util.extend(e.geometry,l.a),e},_initHandler:function(e,t){function r(e,t){for(var r=1/0,n=-1,a=[],o=0;o=0){var u=[];i.geometry.attributes.position.get(s,u);for(var l=a.pointToData(u),c=1/0,d=-1,f=[],p=0;p65535?Uint32Array:Uint16Array)((_-1)*(v-1)*6),S=function(e,t,r){r[1]=e*v+t,r[0]=e*v+t+1,r[3]=(e+1)*v+t+1,r[2]=(e+1)*v+t},A=!1;if(c){var M=[],C=[],L=0;x?f.init(a.vertexCount):f.value=null;for(var N=[[],[],[]],D=[],I=[],R=h.create(),P=function(e,t,r){var n=3*t;return r[0]=e[n],r[1]=e[n+1],r[2]=e[n+2],r},O=new Float32Array(u.length),F=new Float32Array(u.length/3*4),B=0;B ")),a.value&&(h+=" : "+i.a.format.encodeHTML(a.value)),h}return s.superApply(this,"formatTooltip",arguments)},_updateCategoriesData:function(){var e=(this.option.categories||[]).map(function(e){return null!=e.value?e:i.a.util.extend({value:0},e)}),t=new i.a.List(["value"],this);t.initData(e),this._categoriesData=t,this._categoriesModels=t.mapArray(function(e){return t.getItemModel(e,!0)})},setView:function(e){null!=e.zoom&&(this.option.zoom=e.zoom),null!=e.offset&&(this.option.offset=e.offset)},setNodePosition:function(e){for(var t=0;t "+g)),f++)}var _,v=i.a.helper.completeDimensions(["value"],e);_=new i.a.List(v,r),_.initData(e);var y=new i.a.List(["value"],r);return y.initData(d,c),a&&a(_,y),u()({mainData:_,struct:s,structAttr:"graph",datas:{node:_,edge:y},datasAttr:{node:"data",edge:"edgeData"}}),s.update(),s}},function(e,t,r){function n(e){return"_EC_"+e}function i(e,t){this.id=null==e?"":e,this.inEdges=[],this.outEdges=[],this.edges=[],this.hostGraph,this.dataIndex=null==t?-1:t}function a(e,t,r){this.node1=e,this.node2=t,this.dataIndex=null==r?-1:r}var o=r(85),s=(o.__DEV__,r(12)),u=r(244),l=u.enableClassCheck,h=function(e){this._directed=e||!1,this.nodes=[],this.edges=[],this._nodesMap={},this._edgesMap={},this.data,this.edgeData},c=h.prototype;c.type="graph",c.isDirected=function(){return this._directed},c.addNode=function(e,t){e=e||""+t;var r=this._nodesMap;if(!r[n(e)]){var a=new i(e,t);return a.hostGraph=this,this.nodes.push(a),r[n(e)]=a,a}},c.getNodeByIndex=function(e){var t=this.data.getRawIndex(e);return this.nodes[t]},c.getNodeById=function(e){return this._nodesMap[n(e)]},c.addEdge=function(e,t,r){var o=this._nodesMap,s=this._edgesMap;if("number"==typeof e&&(e=this.nodes[e]),"number"==typeof t&&(t=this.nodes[t]),i.isInstance(e)||(e=o[n(e)]),i.isInstance(t)||(t=o[n(t)]),e&&t){var u=e.id+"-"+t.id;if(!s[u]){var l=new a(e,t,r);return l.hostGraph=this,this._directed&&(e.outEdges.push(l),t.inEdges.push(l)),e.edges.push(l),e!==t&&t.edges.push(l),this.edges.push(l),s[u]=l,l}}},c.getEdgeByIndex=function(e){var t=this.edgeData.getRawIndex(e);return this.edges[t]},c.getEdge=function(e,t){i.isInstance(e)&&(e=e.id),i.isInstance(t)&&(t=t.id);var r=this._edgesMap;return this._directed?r[e+"-"+t]:r[e+"-"+t]||r[t+"-"+e]},c.eachNode=function(e,t){for(var r=this.nodes,n=r.length,i=0;i=0&&e.call(t,r[i],i)},c.eachEdge=function(e,t){for(var r=this.edges,n=r.length,i=0;i=0&&r[i].node1.dataIndex>=0&&r[i].node2.dataIndex>=0&&e.call(t,r[i],i)},c.breadthFirstTraverse=function(e,t,r,a){if(i.isInstance(t)||(t=this._nodesMap[n(t)]),t){for(var o="out"===r?"outEdges":"in"===r?"inEdges":"edges",s=0;s=0&&r.node2.dataIndex>=0});for(var i=0,a=n.length;i=0&&this[e][t].setItemVisual(this.dataIndex,r,n)},getVisual:function(r,n){return this[e][t].getItemVisual(this.dataIndex,r,n)},setLayout:function(r,n){this.dataIndex>=0&&this[e][t].setItemLayout(this.dataIndex,r,n)},getLayout:function(){return this[e][t].getItemLayout(this.dataIndex)},getGraphicEl:function(){return this[e][t].getItemGraphicEl(this.dataIndex)},getRawIndex:function(){return this[e][t].getRawIndex(this.dataIndex)}}};s.mixin(i,d("hostGraph","data")),s.mixin(a,d("hostGraph","edgeData")),h.Node=i,h.Edge=a,l(i),l(a);var f=h;e.exports=f},function(e,t){var r;r=function(){return this}();try{r=r||Function("return this")()||(0,eval)("this")}catch(e){"object"==typeof window&&(r=window)}e.exports=r},function(e,t,r){function n(e){var t={main:"",sub:""};return e&&(e=e.split(f),t.main=e[0]||"",t.sub=e[1]||""),t}function i(e){d.assert(/^[a-zA-Z0-9_]+([.][a-zA-Z0-9_]+)?$/.test(e),'componentType "'+e+'" illegal')}function a(e,t){e.$constructor=e,e.extend=function(e){var 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t=e.mainData,r=e.datas;r||(r={main:t},e.datasAttr={main:"data"}),e.datas=e.mainData=null,l(t,r,e),d(r,function(r){d(t.TRANSFERABLE_METHODS,function(t){r.wrapMethod(t,c.curry(i,e))})}),t.wrapMethod("cloneShallow",c.curry(o,e)),d(t.CHANGABLE_METHODS,function(r){t.wrapMethod(r,c.curry(a,e))}),c.assert(r[t.dataType]===t)}function i(e,t){if(u(this)){var r=c.extend({},this[f]);r[this.dataType]=t,l(t,r,e)}else h(t,this.dataType,this[p],e);return t}function a(e,t){return e.struct&&e.struct.update(this),t}function o(e,t){return d(t[f],function(r,n){r!==t&&h(r.cloneShallow(),n,t,e)}),t}function s(e){var t=this[p];return null==e||null==t?t:t[f][e]}function u(e){return e[p]===e}function l(e,t,r){e[f]={},d(t,function(t,n){h(t,n,e,r)})}function h(e,t,r,n){r[f][t]=e,e[p]=r,e.dataType=t,n.struct&&(e[n.structAttr]=n.struct,n.struct[n.datasAttr[t]]=e),e.getLinkedData=s}var c=r(12),d=c.each,f="\0__link_datas",p="\0__link_mainData",m=n;e.exports=m},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(41),o=r.n(a),s=r(2),u=r(20),l=r(86),h=r(3),c=r(247),d=r(249),f=r(65),p=r.n(f),m=r(1),g=r.n(m),_=r(251),v=r(62),y=r(252),x=g.a.vec2;s.a.Shader.import(y.a);var T=1;i.a.extendChartView({type:"graphGL",__ecgl__:!0,init:function(e,t){this.groupGL=new s.a.Node,this.viewGL=new u.a("orthographic"),this.viewGL.camera.left=this.viewGL.camera.right=0,this.viewGL.add(this.groupGL),this._pointsBuilder=new v.a(!0,t),this._forceEdgesMesh=new s.a.Mesh({material:new s.a.Material({shader:s.a.createShader("ecgl.forceAtlas2.edges"),transparent:!0,depthMask:!1,depthTest:!1}),$ignorePicking:!0,geometry:new s.a.Geometry({attributes:{node:new s.a.Geometry.Attribute("node","float",2),color:new s.a.Geometry.Attribute("color","float",4,"COLOR")},dynamic:!0,mainAttribute:"node"}),renderOrder:-1,mode:s.a.Mesh.LINES}),this._edgesMesh=new s.a.Mesh({material:new s.a.Material({shader:s.a.createShader("ecgl.meshLines2D"),transparent:!0,depthMask:!1,depthTest:!1}),$ignorePicking:!0,geometry:new l.a({useNativeLine:!1,dynamic:!0}),renderOrder:-1,culling:!1}),this._layoutId=0,this._control=new _.a({zr:t.getZr(),viewGL:this.viewGL}),this._control.setTarget(this.groupGL),this._control.init(),this._clickHandler=this._clickHandler.bind(this)},render:function(e,t,r){this.groupGL.add(this._pointsBuilder.rootNode),this._model=e,this._api=r,this._initLayout(e,t,r),this._pointsBuilder.update(e,t,r),this._forceLayoutInstance instanceof c.a||this.groupGL.remove(this._forceEdgesMesh),this._updateCamera(e,r),this._control.off("update"),this._control.on("update",function(){r.dispatchAction({type:"graphGLRoam",seriesId:e.id,zoom:this._control.getZoom(),offset:this._control.getOffset()}),this._pointsBuilder.updateView(this.viewGL.camera)},this),this._control.setZoom(h.a.firstNotNull(e.get("zoom"),1)),this._control.setOffset(e.get("offset")||[0,0]);var n=this._pointsBuilder.getPointsMesh();if(n.off("mousemove",this._mousemoveHandler),n.off("mouseout",this._mouseOutHandler,this),r.getZr().off("click",this._clickHandler),this._pointsBuilder.highlightOnMouseover=!0,e.get("focusNodeAdjacency")){var i=e.get("focusNodeAdjacencyOn");"click"===i?r.getZr().on("click",this._clickHandler):"mouseover"===i&&(n.on("mousemove",this._mousemoveHandler,this),n.on("mouseout",this._mouseOutHandler,this),this._pointsBuilder.highlightOnMouseover=!1)}this._lastMouseOverDataIndex=-1},_clickHandler:function(e){if(!this._layouting){var t=this._pointsBuilder.getPointsMesh().dataIndex;t>=0?this._api.dispatchAction({type:"graphGLFocusNodeAdjacency",seriesId:this._model.id,dataIndex:t}):this._api.dispatchAction({type:"graphGLUnfocusNodeAdjacency",seriesId:this._model.id})}},_mousemoveHandler:function(e){if(!this._layouting){var t=this._pointsBuilder.getPointsMesh().dataIndex;t>=0?t!==this._lastMouseOverDataIndex&&this._api.dispatchAction({type:"graphGLFocusNodeAdjacency",seriesId:this._model.id,dataIndex:t}):this._mouseOutHandler(e),this._lastMouseOverDataIndex=t}},_mouseOutHandler:function(e){this._layouting||(this._api.dispatchAction({type:"graphGLUnfocusNodeAdjacency",seriesId:this._model.id}),this._lastMouseOverDataIndex=-1)},_updateForceEdgesGeometry:function(e,t){var r=this._forceEdgesMesh.geometry,n=t.getEdgeData(),i=0,a=this._forceLayoutInstance,o=2*n.count();r.attributes.node.init(o),r.attributes.color.init(o),n.each(function(t){var o=e[t];r.attributes.node.set(i,a.getNodeUV(o.node1)),r.attributes.node.set(i+1,a.getNodeUV(o.node2));var u=n.getItemVisual(o.dataIndex,"color"),l=s.a.parseColor(u);l[3]*=h.a.firstNotNull(n.getItemVisual(o.dataIndex,"opacity"),1),r.attributes.color.set(i,l),r.attributes.color.set(i+1,l),i+=2}),r.dirty()},_updateMeshLinesGeometry:function(){var e=this._model.getEdgeData(),t=this._edgesMesh.geometry,e=this._model.getEdgeData(),r=this._model.getData().getLayout("points");t.resetOffset(),t.setVertexCount(e.count()*t.getLineVertexCount()),t.setTriangleCount(e.count()*t.getLineTriangleCount());var n=[],i=[],a=["lineStyle","width"];this._originalEdgeColors=new Float32Array(4*e.count()),this._edgeIndicesMap=new Float32Array(e.count()),e.each(function(o){var u=e.graph.getEdgeByIndex(o),l=2*u.node1.dataIndex,c=2*u.node2.dataIndex;n[0]=r[l],n[1]=r[l+1],i[0]=r[c],i[1]=r[c+1];var d=e.getItemVisual(u.dataIndex,"color"),f=s.a.parseColor(d);f[3]*=h.a.firstNotNull(e.getItemVisual(u.dataIndex,"opacity"),1);var p=e.getItemModel(u.dataIndex),m=h.a.firstNotNull(p.get(a),1)*this._api.getDevicePixelRatio();t.addLine(n,i,f,m);for(var g=0;g<4;g++)this._originalEdgeColors[4*u.dataIndex+g]=f[g];this._edgeIndicesMap[u.dataIndex]=o},!1,this),t.dirty()},_updateForceNodesGeometry:function(e){for(var t=this._pointsBuilder.getPointsMesh(),r=[],n=0;n=f&&(u._syncNodePosition(e),d=0),r.getZr().refresh(),p()(function(){m(t)})})};p()(function(){u._forceLayoutInstanceToDispose&&(u._forceLayoutInstanceToDispose.dispose(i.layer.renderer),u._forceLayoutInstanceToDispose=null),m(l)}),this._layouting=!0}}},stopLayout:function(e,t,r,n){n&&null!=n.from&&n.from!==this.uid||(this._layoutId=0,this.groupGL.remove(this._forceEdgesMesh),this.groupGL.add(this._edgesMesh),this._forceLayoutInstance&&this.viewGL.layer&&(n&&n.beforeLayout||(this._syncNodePosition(e),this._updateAfterLayout(e,t,r)),this._api.getZr().refresh(),this._layouting=!1))},_syncNodePosition:function(e){var t=this._forceLayoutInstance.getNodePosition(this.viewGL.layer.renderer);e.getData().setLayout("points",t),e.setNodePosition(t)},_updateAfterLayout:function(e,t,r){this._updateMeshLinesGeometry(),this._pointsBuilder.removePositionTexture(),this._pointsBuilder.updateLayout(e,t,r),this._pointsBuilder.updateView(this.viewGL.camera),this._pointsBuilder.updateLabels(),this._pointsBuilder.showLabels()},focusNodeAdjacency:function(e,t,r,n){var i=this._model.getData();this._downplayAll();var a=n.dataIndex,o=i.graph,s=[],u=o.getNodeByIndex(a);s.push(u),u.edges.forEach(function(e){e.dataIndex<0||(e.node1!==u&&s.push(e.node1),e.node2!==u&&s.push(e.node2))},this),this._pointsBuilder.fadeOutAll(.05),this._fadeOutEdgesAll(.05),s.forEach(function(e){this._pointsBuilder.highlight(i,e.dataIndex)},this),this._pointsBuilder.updateLabels(s.map(function(e){return e.dataIndex}));var l=[];u.edges.forEach(function(e){e.dataIndex>=0&&(this._highlightEdge(e.dataIndex),l.push(e))},this),this._focusNodes=s,this._focusEdges=l},unfocusNodeAdjacency:function(e,t,r,n){this._downplayAll(),this._pointsBuilder.fadeInAll(),this._fadeInEdgesAll(),this._pointsBuilder.updateLabels()},_highlightEdge:function(e){var t=this._model.getEdgeData().getItemModel(e),r=s.a.parseColor(t.get("emphasis.lineStyle.color")||t.get("lineStyle.color")),n=h.a.firstNotNull(t.get("emphasis.lineStyle.opacity"),t.get("lineStyle.opacity"),1);r[3]*=n,this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[e],r)},_downplayAll:function(){this._focusNodes&&this._focusNodes.forEach(function(e){this._pointsBuilder.downplay(this._model.getData(),e.dataIndex)},this),this._focusEdges&&this._focusEdges.forEach(function(e){this._downplayEdge(e.dataIndex)},this)},_downplayEdge:function(e){var t=this._getColor(e,[]);this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[e],t)},_setEdgeFade:function(){var e=[];return function(t,r){this._getColor(t,e),e[3]*=r,this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[t],e)}}(),_getColor:function(e,t){for(var r=0;r<4;r++)t[r]=this._originalEdgeColors[4*e+r];return t},_fadeOutEdgesAll:function(e){this._model.getData().graph.eachEdge(function(t){this._setEdgeFade(t.dataIndex,e)},this)},_fadeInEdgesAll:function(){this._fadeOutEdgesAll(1)},_updateCamera:function(e,t){this.viewGL.setViewport(0,0,t.getWidth(),t.getHeight(),t.getDevicePixelRatio());for(var r=this.viewGL.camera,n=e.getData(),i=n.getLayout("points"),a=x.create(1/0,1/0),o=x.create(-1/0,-1/0),s=[],u=0;ur.left&&hr.top)){var c=Math.max(o[0]-a[0],10),d=c/t.getWidth()*t.getHeight();c*=1.4,d*=1.4,a[0]-=.2*c,r.left=a[0],r.top=l-d/2,r.bottom=l+d/2,r.right=c+a[0],r.near=0,r.far=100}},dispose:function(){var e=this.viewGL.layer.renderer;this._forceLayoutInstance&&this._forceLayoutInstance.dispose(e),this.groupGL.removeAll(),this._layoutId=-1},remove:function(){this.groupGL.removeAll(),this._control.dispose()}})},function(e,t,r){"use strict";function n(e){var t={type:o.a.Texture.FLOAT,minFilter:o.a.Texture.NEAREST,magFilter:o.a.Texture.NEAREST};this._positionSourceTex=new o.a.Texture2D(t),this._positionSourceTex.flipY=!1,this._positionTex=new o.a.Texture2D(t),this._positionPrevTex=new o.a.Texture2D(t),this._forceTex=new o.a.Texture2D(t),this._forcePrevTex=new o.a.Texture2D(t),this._weightedSumTex=new o.a.Texture2D(t),this._weightedSumTex.width=this._weightedSumTex.height=1,this._globalSpeedTex=new o.a.Texture2D(t),this._globalSpeedPrevTex=new o.a.Texture2D(t),this._globalSpeedTex.width=this._globalSpeedTex.height=1,this._globalSpeedPrevTex.width=this._globalSpeedPrevTex.height=1,this._nodeRepulsionPass=new s.a({fragment:o.a.Shader.source("ecgl.forceAtlas2.updateNodeRepulsion")}),this._positionPass=new s.a({fragment:o.a.Shader.source("ecgl.forceAtlas2.updatePosition")}),this._globalSpeedPass=new s.a({fragment:o.a.Shader.source("ecgl.forceAtlas2.calcGlobalSpeed")}),this._copyPass=new s.a({fragment:o.a.Shader.source("clay.compositor.output")});var r=function(e){e.blendEquation(e.FUNC_ADD),e.blendFunc(e.ONE,e.ONE)};this._edgeForceMesh=new o.a.Mesh({geometry:new o.a.Geometry({attributes:{node1:new o.a.Geometry.Attribute("node1","float",2),node2:new o.a.Geometry.Attribute("node2","float",2),weight:new o.a.Geometry.Attribute("weight","float",1)},dynamic:!0,mainAttribute:"node1"}),material:new o.a.Material({transparent:!0,shader:o.a.createShader("ecgl.forceAtlas2.updateEdgeAttraction"),blend:r,depthMask:!1,depthText:!1}),mode:o.a.Mesh.POINTS}),this._weightedSumMesh=new o.a.Mesh({geometry:new o.a.Geometry({attributes:{node:new o.a.Geometry.Attribute("node","float",2)},dynamic:!0,mainAttribute:"node"}),material:new o.a.Material({transparent:!0,shader:o.a.createShader("ecgl.forceAtlas2.calcWeightedSum"),blend:r,depthMask:!1,depthText:!1}),mode:o.a.Mesh.POINTS}),this._framebuffer=new u.a({depthBuffer:!1}),this._dummyCamera=new o.a.OrthographicCamera({left:-1,right:1,top:1,bottom:-1,near:0,far:100}),this._globalSpeed=0}var i=r(0),a=r.n(i),o=r(2),s=r(14),u=r(10),l=r(248);o.a.Shader.import(l.a);var h={repulsionByDegree:!0,linLogMode:!1,strongGravityMode:!1,gravity:1,scaling:1,edgeWeightInfluence:1,jitterTolerence:.1,preventOverlap:!1,dissuadeHubs:!1,gravityCenter:null};n.prototype.updateOption=function(e){for(var t in h)this[t]=h[t];var r=this._nodes.length;if(this.jitterTolerence=r>5e4?10:r>5e3?1:.1,this.scaling=r>100?2:10,e)for(var t in h)null!=e[t]&&(this[t]=e[t]);if(this.repulsionByDegree)for(var n=this._positionSourceTex.pixels,i=0;ie},n.prototype._swapTexture=function(){var e=this._positionPrevTex;this._positionPrevTex=this._positionTex,this._positionTex=e;var e=this._forcePrevTex;this._forcePrevTex=this._forceTex,this._forceTex=e;var e=this._globalSpeedPrevTex;this._globalSpeedPrevTex=this._globalSpeedTex,this._globalSpeedTex=e},n.prototype._initFromSource=function(e){this._framebuffer.attach(this._positionPrevTex),this._framebuffer.bind(e),this._copyPass.setUniform("texture",this._positionSourceTex),this._copyPass.render(e),e.gl.clearColor(0,0,0,0),this._framebuffer.attach(this._forcePrevTex),e.gl.clear(e.gl.COLOR_BUFFER_BIT),this._framebuffer.attach(this._globalSpeedPrevTex),e.gl.clear(e.gl.COLOR_BUFFER_BIT),this._framebuffer.unbind(e)},n.prototype._resize=function(e,t){["_positionSourceTex","_positionTex","_positionPrevTex","_forceTex","_forcePrevTex"].forEach(function(r){this[r].width=e,this[r].height=t,this[r].dirty()},this)},n.prototype.dispose=function(e){this._framebuffer.dispose(e),this._copyPass.dispose(e),this._nodeRepulsionPass.dispose(e),this._positionPass.dispose(e),this._globalSpeedPass.dispose(e),this._edgeForceMesh.geometry.dispose(e),this._weightedSumMesh.geometry.dispose(e),this._positionSourceTex.dispose(e),this._positionTex.dispose(e),this._positionPrevTex.dispose(e),this._forceTex.dispose(e),this._forcePrevTex.dispose(e),this._weightedSumTex.dispose(e),this._globalSpeedTex.dispose(e),this._globalSpeedPrevTex.dispose(e)},a.a.ForceAtlas2GPU=n,t.a=n},function(e,t,r){"use strict";t.a="@export ecgl.forceAtlas2.updateNodeRepulsion\n\n#define NODE_COUNT 0\n\nuniform sampler2D positionTex;\n\nuniform vec2 textureSize;\nuniform float gravity;\nuniform float scaling;\nuniform vec2 gravityCenter;\n\nuniform bool strongGravityMode;\nuniform bool preventOverlap;\n\nvarying vec2 v_Texcoord;\n\nvoid main() {\n\n vec4 n0 = texture2D(positionTex, v_Texcoord);\n\n vec2 force = vec2(0.0);\n for (int i = 0; i < NODE_COUNT; i++) {\n vec2 uv = vec2(\n mod(float(i), textureSize.x) / (textureSize.x - 1.0),\n floor(float(i) / textureSize.x) / (textureSize.y - 1.0)\n );\n vec4 n1 = texture2D(positionTex, uv);\n\n vec2 dir = n0.xy - n1.xy;\n float d2 = dot(dir, dir);\n\n if (d2 > 0.0) {\n float factor = 0.0;\n if (preventOverlap) {\n float d = sqrt(d2);\n d = d - n0.w - n1.w;\n if (d > 0.0) {\n factor = scaling * n0.z * n1.z / (d * d);\n }\n else if (d < 0.0) {\n factor = scaling * 100.0 * n0.z * n1.z;\n }\n }\n else {\n factor = scaling * n0.z * n1.z / d2;\n }\n force += dir * factor;\n }\n }\n\n vec2 dir = gravityCenter - n0.xy;\n float d = 1.0;\n if (!strongGravityMode) {\n d = length(dir);\n }\n\n force += dir * n0.z * gravity / (d + 1.0);\n\n gl_FragColor = vec4(force, 0.0, 1.0);\n}\n@end\n\n@export ecgl.forceAtlas2.updateEdgeAttraction.vertex\n\nattribute vec2 node1;\nattribute vec2 node2;\nattribute float weight;\n\nuniform sampler2D positionTex;\nuniform float edgeWeightInfluence;\nuniform bool preventOverlap;\nuniform bool linLogMode;\n\nuniform vec2 windowSize: WINDOW_SIZE;\n\nvarying vec2 v_Force;\n\nvoid main() {\n\n vec4 n0 = texture2D(positionTex, node1);\n vec4 n1 = texture2D(positionTex, node2);\n\n vec2 dir = n1.xy - n0.xy;\n float d = length(dir);\n float w;\n if (edgeWeightInfluence == 0.0) {\n w = 1.0;\n }\n else if (edgeWeightInfluence == 1.0) {\n w = weight;\n }\n else {\n w = pow(weight, edgeWeightInfluence);\n }\n vec2 offset = vec2(1.0 / windowSize.x, 1.0 / windowSize.y);\n vec2 scale = vec2((windowSize.x - 1.0) / windowSize.x, (windowSize.y - 1.0) / windowSize.y);\n vec2 pos = node1 * scale * 2.0 - 1.0;\n gl_Position = vec4(pos + offset, 0.0, 1.0);\n gl_PointSize = 1.0;\n\n float factor;\n if (preventOverlap) {\n d = d - n1.w - n0.w;\n }\n if (d <= 0.0) {\n v_Force = vec2(0.0);\n return;\n }\n\n if (linLogMode) {\n factor = w * log(d) / d;\n }\n else {\n factor = w;\n }\n v_Force = dir * factor;\n}\n@end\n\n@export ecgl.forceAtlas2.updateEdgeAttraction.fragment\n\nvarying vec2 v_Force;\n\nvoid main() {\n gl_FragColor = vec4(v_Force, 0.0, 0.0);\n}\n@end\n\n@export ecgl.forceAtlas2.calcWeightedSum.vertex\n\nattribute vec2 node;\n\nvarying vec2 v_NodeUv;\n\nvoid main() {\n\n v_NodeUv = node;\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n gl_PointSize = 1.0;\n}\n@end\n\n@export ecgl.forceAtlas2.calcWeightedSum.fragment\n\nvarying vec2 v_NodeUv;\n\nuniform sampler2D positionTex;\nuniform sampler2D forceTex;\nuniform sampler2D forcePrevTex;\n\nvoid main() {\n vec2 force = texture2D(forceTex, v_NodeUv).rg;\n vec2 forcePrev = texture2D(forcePrevTex, v_NodeUv).rg;\n\n float mass = texture2D(positionTex, v_NodeUv).z;\n float swing = length(force - forcePrev) * mass;\n float traction = length(force + forcePrev) * 0.5 * mass;\n\n gl_FragColor = vec4(swing, traction, 0.0, 0.0);\n}\n@end\n\n@export ecgl.forceAtlas2.calcGlobalSpeed\n\nuniform sampler2D globalSpeedPrevTex;\nuniform sampler2D weightedSumTex;\nuniform float jitterTolerence;\n\nvoid main() {\n vec2 weightedSum = texture2D(weightedSumTex, vec2(0.5)).xy;\n float prevGlobalSpeed = texture2D(globalSpeedPrevTex, vec2(0.5)).x;\n float globalSpeed = jitterTolerence * jitterTolerence\n * weightedSum.y / weightedSum.x;\n if (prevGlobalSpeed > 0.0) {\n globalSpeed = min(globalSpeed / prevGlobalSpeed, 1.5) * prevGlobalSpeed;\n }\n gl_FragColor = vec4(globalSpeed, 0.0, 0.0, 1.0);\n}\n@end\n\n@export ecgl.forceAtlas2.updatePosition\n\nuniform sampler2D forceTex;\nuniform sampler2D forcePrevTex;\nuniform sampler2D positionTex;\nuniform sampler2D globalSpeedTex;\n\nvarying vec2 v_Texcoord;\n\nvoid main() {\n vec2 force = texture2D(forceTex, v_Texcoord).xy;\n vec2 forcePrev = texture2D(forcePrevTex, v_Texcoord).xy;\n vec4 node = texture2D(positionTex, v_Texcoord);\n\n float globalSpeed = texture2D(globalSpeedTex, vec2(0.5)).r;\n float swing = length(force - forcePrev);\n float speed = 0.1 * globalSpeed / (0.1 + globalSpeed * sqrt(swing));\n\n float df = length(force);\n if (df > 0.0) {\n speed = min(df * speed, 10.0) / df;\n\n gl_FragColor = vec4(node.xy + speed * force, node.zw);\n }\n else {\n gl_FragColor = node;\n }\n}\n@end\n\n@export ecgl.forceAtlas2.edges.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec2 node;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\nuniform sampler2D positionTex;\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(\n texture2D(positionTex, node).xy, -10.0, 1.0\n );\n v_Color = a_Color;\n}\n@end\n\n@export ecgl.forceAtlas2.edges.fragment\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nvarying vec4 v_Color;\nvoid main() {\n gl_FragColor = color * v_Color;\n}\n@end"},function(e,t,r){"use strict";var n=r(5),i=r(6),a=r(250),o=a.a.toString();o=o.slice(o.indexOf("{")+1,o.lastIndexOf("}"));var s={barnesHutOptimize:!0,barnesHutTheta:1.5,repulsionByDegree:!0,linLogMode:!1,strongGravityMode:!1,gravity:1,scaling:1,edgeWeightInfluence:1,jitterTolerence:.1,preventOverlap:!1,dissuadeHubs:!1,gravityCenter:null},u=function(e){for(var t in s)this[t]=s[t];if(e)for(var t in e)this[t]=e[t];this._nodes=[],this._edges=[],this._disposed=!1,this._positionTex=new n.a({type:i.a.FLOAT,flipY:!1,minFilter:i.a.NEAREST,magFilter:i.a.NEAREST})};u.prototype.initData=function(e,t){var r=new Blob([o]),n=window.URL.createObjectURL(r);this._worker=new Worker(n),this._worker.onmessage=this._$onupdate.bind(this),this._nodes=e,this._edges=t,this._frame=0;for(var i=e.length,a=t.length,s=new Float32Array(2*i),u=new Float32Array(i),l=new Float32Array(i),h=new Float32Array(2*a),c=new Float32Array(a),d=0;d5e4?10:a>5e3?1:.1,t.scaling=a>100?2:10,t.barnesHutOptimize=a>1e3,e)for(var r in s)null!=e[r]&&(t[r]=e[r]);if(!t.gravityCenter){for(var o=[1/0,1/0],u=[-1/0,-1/0],l=0;le},u.prototype.getNodePosition=function(e,t){if(t||(t=new Float32Array(2*this._nodes.length)),this._positionArr)for(var r=0;r0&&(i=1/Math.sqrt(i),e[0]=t[0]*i,e[1]=t[1]*i),e},negate:function(e,t){return e[0]=-t[0],e[1]=-t[1],e},copy:function(e,t){return e[0]=t[0],e[1]=t[1],e},set:function(e,t,r){return e[0]=t,e[1]=r,e}},a=e.prototype;a.beforeUpdate=function(){for(var e=0;e=e&&this.bbox[1]<=t&&this.bbox[3]>=t},a.setBBox=function(e,t,r,n){this.bbox[0]=e,this.bbox[1]=t,this.bbox[2]=r,this.bbox[3]=n,this.size=(r-e+n-t)/2},a._newSubRegion=function(){var t=this.subRegions[this.nSubRegions];return t||(t=new e,this.subRegions[this.nSubRegions]=t),this.nSubRegions++,t},a._addNodeToSubRegion=function(e){var t=this.findSubRegion(e.position[0],e.position[1]),r=this.bbox;if(!t){var n=(r[0]+r[2])/2,i=(r[1]+r[3])/2,a=(r[2]-r[0])/2,o=(r[3]-r[1])/2,s=e.position[0]>=n?1:0,u=e.position[1]>=i?1:0,t=this._newSubRegion();t.setBBox(s*a+r[0],u*o+r[1],(s+1)*a+r[0],(u+1)*o+r[1])}t.addNode(e)},a._updateCenterOfMass=function(e){null==this.centerOfMass&&(this.centerOfMass=new Float32Array(2));var t=this.centerOfMass[0]*this.mass,r=this.centerOfMass[1]*this.mass;t+=e.position[0]*e.mass,r+=e.position[1]*e.mass,this.mass+=e.mass,this.centerOfMass[0]=t/this.mass,this.centerOfMass[1]=r/this.mass};var o=n.prototype;o.initNodes=function(e,r,n){var i=r.length;this.nodes.length=0;for(var a=void 0!==n,o=0;o0&&(this.strongGravityMode?this.applyNodeStrongGravity(n):this.applyNodeGravity(n))}for(var t=0;t0&&(c=Math.min(c/this._globalSpeed,1.5)*this._globalSpeed),this._globalSpeed=c;for(var t=0;t0&&(d=Math.min(f*d,10)/f,i.scaleAndAdd(r.position,r.position,r.force,d))}},o.applyRegionToNodeRepulsion=function(){var e=i.create();return function(t,r){if(t.node)this.applyNodeToNodeRepulsion(t.node,r,!0);else{i.sub(e,r.position,t.centerOfMass);var n=e[0]*e[0]+e[1]*e[1];if(n>this.barnesHutTheta*t.size*t.size){var a=this.scaling*r.mass*t.mass/n;i.scaleAndAdd(r.force,r.force,e,a)}else for(var o=0;o0)o=this.scaling*t.mass*r.mass/(s*s);else{if(!(s<0))return;o=100*this.scaling*t.mass*r.mass}}else o=this.scaling*t.mass*r.mass/a;i.scaleAndAdd(t.force,t.force,e,o),i.scaleAndAdd(r.force,r.force,e,-o)}}}}(),o.applyEdgeAttraction=function(){var e=i.create();return function(t){var r=t.source,n=t.target;i.sub(e,r.position,n.position);var a,o=i.len(e);a=0===this.edgeWeightInfluence?1:1===this.edgeWeightInfluence?t.weight:Math.pow(t.weight,this.edgeWeightInfluence);var s;this.preventOverlap&&(o=o-r.size-n.size)<=0||(s=this.linLogMode?-a*Math.log(o+1)/(o+1):-a,i.scaleAndAdd(r.force,r.force,e,s),i.scaleAndAdd(n.force,n.force,e,-s))}}(),o.applyNodeGravity=function(){var e=i.create();return function(t){i.sub(e,this.gravityCenter,t.position);var r=i.len(e);i.scaleAndAdd(t.force,t.force,e,this.gravity*t.mass/(r+1))}}(),o.applyNodeStrongGravity=function(){var e=i.create();return function(t){i.sub(e,this.gravityCenter,t.position),i.scaleAndAdd(t.force,t.force,e,this.gravity*t.mass)}}(),o.updateBBox=function(){for(var e=1/0,t=1/0,r=-1/0,n=-1/0,i=0;i0?1.1:.9,a=Math.max(Math.min(this._zoom*i,this.maxZoom),this.minZoom);i=a/this._zoom;var o=this._convertPos(r,n),s=(o.x-this._dx)*(i-1),u=(o.y-this._dy)*(i-1);this._dx-=s,this._dy-=u,this._zoom=a,this._needsUpdate=!0}}},dispose:function(){var e=this.zr;e.off("mousedown",this._mouseDownHandler),e.off("mousemove",this._mouseMoveHandler),e.off("mouseup",this._mouseUpHandler),e.off("mousewheel",this._mouseWheelHandler),e.off("globalout",this._mouseUpHandler),e.animation.off("frame",this._update)}}));t.a=i},function(e,t,r){"use strict";t.a="@export ecgl.lines2D.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec2 position: POSITION;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\n#ifdef POSITIONTEXTURE_ENABLED\nuniform sampler2D positionTexture;\n#endif\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(position, -10.0, 1.0);\n\n v_Color = a_Color;\n}\n\n@end\n\n@export ecgl.lines2D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\n\nvoid main()\n{\n gl_FragColor = color * v_Color;\n}\n@end\n\n\n@export ecgl.meshLines2D.vertex\n\nattribute vec2 position: POSITION;\nattribute vec2 normal;\nattribute float offset;\nattribute vec4 a_Color : COLOR;\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\n\nvarying vec4 v_Color;\nvarying float v_Miter;\n\nvoid main()\n{\n vec4 p2 = worldViewProjection * vec4(position + normal, -10.0, 1.0);\n gl_Position = worldViewProjection * vec4(position, -10.0, 1.0);\n\n p2.xy /= p2.w;\n gl_Position.xy /= gl_Position.w;\n\n vec2 N = normalize(p2.xy - gl_Position.xy);\n gl_Position.xy += N * offset / viewport.zw * 2.0;\n\n gl_Position.xy *= gl_Position.w;\n\n v_Color = a_Color;\n}\n@end\n\n\n@export ecgl.meshLines2D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\nvarying float v_Miter;\n\nvoid main()\n{\n gl_FragColor = color * v_Color;\n}\n\n@end"},function(e,t,r){"use strict";var n=r(0);r.n(n),r(254),r(258)},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(2),o=r(3),s=r(20),u=r(255);i.a.extendChartView({type:"flowGL",__ecgl__:!0,init:function(e,t){this.viewGL=new s.a("orthographic"),this.groupGL=new a.a.Node,this.viewGL.add(this.groupGL),this._particleSurface=new u.a;var r=new a.a.Mesh({geometry:new a.a.PlaneGeometry,material:new a.a.Material({shader:new a.a.Shader({vertex:a.a.Shader.source("ecgl.color.vertex"),fragment:a.a.Shader.source("ecgl.color.fragment")}),transparent:!0})});r.material.enableTexture("diffuseMap"),this.groupGL.add(r),this._planeMesh=r},render:function(e,t,r){var n=this._particleSurface;n.setParticleType(e.get("particleType")),n.setSupersampling(e.get("supersampling")),this._updateData(e,r),this._updateCamera(r.getWidth(),r.getHeight(),r.getDevicePixelRatio());var i=o.a.firstNotNull(e.get("particleDensity"),128);n.setParticleDensity(i,i);var s=this._planeMesh,u=+new Date,l=this,h=!0;s.__percent=0,s.stopAnimation(),s.animate("",{loop:!0}).when(1e5,{__percent:1}).during(function(){var e=+new Date,t=Math.min(e-u,20);u+=t,l._renderer&&(n.update(l._renderer,r,t/1e3,h),s.material.set("diffuseMap",n.getSurfaceTexture())),h=!1}).start();var c=e.getModel("itemStyle"),d=a.a.parseColor(c.get("color"));d[3]*=o.a.firstNotNull(c.get("opacity"),1),s.material.set("color",d),n.setColorTextureImage(e.get("colorTexture"),r),n.setParticleSize(e.get("particleSize")),n.particleSpeedScaling=e.get("particleSpeed"),n.motionBlurFactor=1-Math.pow(.1,e.get("particleTrail"))},updateTransform:function(e,t,r){this._updateData(e,r)},afterRender:function(e,t,r,n){var i=n.renderer;this._renderer=i},_updateData:function(e,t){var r=e.coordinateSystem,n=r.dimensions.map(function(t){return e.coordDimToDataDim(t)[0]}),i=e.getData(),a=i.getDataExtent(n[0]),o=i.getDataExtent(n[1]),s=e.get("gridWidth"),u=e.get("gridHeight");if(null==s||"auto"===s){var l=(a[1]-a[0])/(o[1]-o[0]);s=Math.round(Math.sqrt(l*i.count()))}null!=u&&"auto"!==u||(u=Math.ceil(i.count()/s));var h=this._particleSurface.vectorFieldTexture,c=h.pixels;if(c&&c.length===u*s*4)for(var d=0;d=359&&(i[0]>0&&(i[0]=0),a[0]0?e[e.length-1]:this._lastFrameTexture},setRegion:function(e){this._particlePass.setUniform("region",e)},resize:function(e,t){this._lastFrameTexture.width=e*this._supersampling,this._lastFrameTexture.height=t*this._supersampling,this._thisFrameTexture.width=e*this._supersampling,this._thisFrameTexture.height=t*this._supersampling,this._width=e,this._height=t},setParticleSize:function(e){var t=this._getParticleMesh();if(e<=2)return t.material.disableTexture("spriteTexture"),void(t.material.transparent=!1);this._spriteTexture||(this._spriteTexture=new l.a),this._spriteTexture.image&&this._spriteTexture.image.width===e||(this._spriteTexture.image=n(e),this._spriteTexture.dirty()),t.material.transparent=!0,t.material.enableTexture("spriteTexture"),t.material.set("spriteTexture",this._spriteTexture),this._particleSize=e},setGradientTexture:function(e){var t=this._getParticleMesh().material;t[e?"enableTexture":"disableTexture"]("gradientTexture"),t.setUniform("gradientTexture",e)},setColorTextureImage:function(e,t){this._getParticleMesh().material.setTextureImage("colorTexture",e,t,{flipY:!0})},setParticleType:function(e){this._particleType=e},clearFrame:function(e){var t=this._frameBuffer;t.attach(this._lastFrameTexture),t.bind(e),e.gl.clear(e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT),t.unbind(e)},setSupersampling:function(e){this._supersampling=e,this.resize(this._width,this._height)},_updateDownsampleTextures:function(e,t){for(var r=this._downsampleTextures,n=Math.max(Math.floor(Math.log(this._supersampling/t.getDevicePixelRatio())/Math.log(2)),0),i=2,a=this._width*this._supersampling,o=this._height*this._supersampling,s=0;s65535?new Uint32Array(3*n):new Uint16Array(3*n))},addLine:function(e){var t=this._vertexOffset;this.attributes.position.set(t,[e[0],e[1],1]),this.attributes.position.set(t+1,[e[0],e[1],-1]),this.attributes.position.set(t+2,[e[0],e[1],2]),this.attributes.position.set(t+3,[e[0],e[1],-2]),this.setTriangleIndices(this._faceOffset++,[t,t+1,t+2]),this.setTriangleIndices(this._faceOffset++,[t+1,t+2,t+3]),this._vertexOffset+=4}}));t.a=a},function(e,t,r){"use strict";t.a="@export ecgl.vfParticle.particle.fragment\n\nuniform sampler2D particleTexture;\nuniform sampler2D spawnTexture;\nuniform sampler2D velocityTexture;\n\nuniform float deltaTime;\nuniform float elapsedTime;\n\nuniform float speedScaling : 1.0;\n\nuniform vec2 textureSize;\nuniform vec4 region : [0, 0, 1, 1];\nuniform float firstFrameTime;\n\nvarying vec2 v_Texcoord;\n\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, v_Texcoord);\n bool spawn = false;\n if (p.w <= 0.0) {\n p = texture2D(spawnTexture, fract(v_Texcoord + elapsedTime / 10.0));\n p.w -= firstFrameTime;\n spawn = true;\n }\n vec2 v = texture2D(velocityTexture, fract(p.xy * region.zw + region.xy)).xy;\n v = (v - 0.5) * 2.0;\n p.z = length(v);\n p.xy += v * deltaTime / 10.0 * speedScaling;\n p.w -= deltaTime;\n\n if (spawn || p.xy != fract(p.xy)) {\n p.z = 0.0;\n }\n p.xy = fract(p.xy);\n\n gl_FragColor = p;\n}\n@end\n\n@export ecgl.vfParticle.renderPoints.vertex\n\n#define PI 3.1415926\n\nattribute vec2 texcoord : TEXCOORD_0;\n\nuniform sampler2D particleTexture;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nuniform float size : 1.0;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, texcoord);\n\n if (p.w > 0.0 && p.z > 1e-5) {\n gl_Position = worldViewProjection * vec4(p.xy * 2.0 - 1.0, 0.0, 1.0);\n }\n else {\n gl_Position = vec4(100000.0, 100000.0, 100000.0, 1.0);\n }\n\n v_Mag = p.z;\n v_Uv = p.xy;\n\n gl_PointSize = size;\n}\n\n@end\n\n@export ecgl.vfParticle.renderPoints.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nuniform sampler2D gradientTexture;\nuniform sampler2D colorTexture;\nuniform sampler2D spriteTexture;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n gl_FragColor = color;\n#ifdef SPRITETEXTURE_ENABLED\n gl_FragColor *= texture2D(spriteTexture, gl_PointCoord);\n if (color.a == 0.0) {\n discard;\n }\n#endif\n#ifdef GRADIENTTEXTURE_ENABLED\n gl_FragColor *= texture2D(gradientTexture, vec2(v_Mag, 0.5));\n#endif\n#ifdef COLORTEXTURE_ENABLED\n gl_FragColor *= texture2D(colorTexture, v_Uv);\n#endif\n}\n\n@end\n\n@export ecgl.vfParticle.renderLines.vertex\n\n#define PI 3.1415926\n\nattribute vec3 position : POSITION;\n\nuniform sampler2D particleTexture;\nuniform sampler2D prevParticleTexture;\n\nuniform float size : 1.0;\nuniform vec4 vp: VIEWPORT;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\n@import clay.util.rand\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, position.xy);\n vec4 p2 = texture2D(prevParticleTexture, position.xy);\n\n p.xy = p.xy * 2.0 - 1.0;\n p2.xy = p2.xy * 2.0 - 1.0;\n\n if (p.w > 0.0 && p.z > 1e-5) {\n vec2 dir = normalize(p.xy - p2.xy);\n vec2 norm = vec2(dir.y / vp.z, -dir.x / vp.w) * sign(position.z) * size;\n if (abs(position.z) == 2.0) {\n gl_Position = vec4(p.xy + norm, 0.0, 1.0);\n v_Uv = p.xy;\n v_Mag = p.z;\n }\n else {\n gl_Position = vec4(p2.xy + norm, 0.0, 1.0);\n v_Mag = p2.z;\n v_Uv = p2.xy;\n }\n gl_Position = worldViewProjection * gl_Position;\n }\n else {\n gl_Position = vec4(100000.0, 100000.0, 100000.0, 1.0);\n }\n}\n\n@end\n\n@export ecgl.vfParticle.renderLines.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nuniform sampler2D gradientTexture;\nuniform sampler2D colorTexture;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n gl_FragColor = color;\n #ifdef GRADIENTTEXTURE_ENABLED\n gl_FragColor *= texture2D(gradientTexture, vec2(v_Mag, 0.5));\n#endif\n#ifdef COLORTEXTURE_ENABLED\n gl_FragColor *= texture2D(colorTexture, v_Uv);\n#endif\n}\n\n@end\n"},function(e,t,r){"use strict";var n=r(0),i=r.n(n);i.a.extendSeriesModel({type:"series.flowGL",dependencies:["geo","grid","bmap"],visualColorAccessPath:"itemStyle.color",getInitialData:function(e,t){var r=i.a.getCoordinateSystemDimensions(this.get("coordinateSystem"))||["x","y"];r.push("vx","vy");var n=i.a.helper.completeDimensions(r,this.getSource(),{encodeDef:this.get("encode"),dimsDef:this.get("dimensions")}),a=new i.a.List(n,this);return a.initData(this.getSource()),a},defaultOption:{coordinateSystem:"cartesian2d",zlevel:10,supersampling:1,particleType:"point",particleDensity:128,particleSize:1,particleSpeed:1,particleTrail:2,colorTexture:null,gridWidth:"auto",gridHeight:"auto",itemStyle:{color:"#fff",opacity:.8}}})},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=(r(260),r(261),r(16));i.a.registerVisual(Object(a.a)("linesGL"))},function(e,t,r){"use strict";var n=r(0),i=r.n(n),a=r(12),o=(r.n(a),i.a.extendSeriesModel({type:"series.linesGL",dependencies:["grid","geo"],visualColorAccessPath:"lineStyle.color",streamEnabled:!0,init:function(e){var t=this._processFlatCoordsArray(e.data);this._flatCoords=t.flatCoords,this._flatCoordsOffset=t.flatCoordsOffset,t.flatCoords&&(e.data=new Float32Array(t.count)),o.superApply(this,"init",arguments)},mergeOption:function(e){var t=this._processFlatCoordsArray(e.data);this._flatCoords=t.flatCoords,this._flatCoordsOffset=t.flatCoordsOffset,t.flatCoords&&(e.data=new Float32Array(t.count)),o.superApply(this,"mergeOption",arguments)},appendData:function(e){var t=this._processFlatCoordsArray(e.data);t.flatCoords&&(this._flatCoords?(this._flatCoords=Object(a.concatArray)(this._flatCoords,t.flatCoords),this._flatCoordsOffset=Object(a.concatArray)(this._flatCoordsOffset,t.flatCoordsOffset)):(this._flatCoords=t.flatCoords,this._flatCoordsOffset=t.flatCoordsOffset),e.data=new Float32Array(t.count)),this.getRawData().appendData(e.data)},_getCoordsFromItemModel:function(e){var t=this.getData().getItemModel(e),r=t.option instanceof Array?t.option:t.getShallow("coords");return r},getLineCoordsCount:function(e){return this._flatCoordsOffset?this._flatCoordsOffset[2*e+1]:this._getCoordsFromItemModel(e).length},getLineCoords:function(e,t){if(this._flatCoordsOffset){for(var r=this._flatCoordsOffset[2*e],n=this._flatCoordsOffset[2*e+1],i=0;i1?(t.material.shader!==this._meshLinesShader&&t.material.attachShader(this._meshLinesShader),t.mode=a.a.Mesh.TRIANGLES):(t.material.shader!==this._nativeLinesShader&&t.material.attachShader(this._nativeLinesShader),t.mode=a.a.Mesh.LINES),r=r||0,n=n||o.count(),h.resetOffset();var f=0,p=0,m=[],g=[],_=[],v=[],y=[],x=.3,T=.7;if(u||0!==s)for(var b=r;b