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139 lines
3.4 KiB
Plaintext
139 lines
3.4 KiB
Plaintext
11 months ago
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Text;
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using BP.WF.Data;
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using BP.En;
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namespace BP.ZS
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{
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/// <summary>
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/// 不良记录s Attr
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/// </summary>
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public class ShangGangRenYuanDtlAttr : EntityOIDAttr
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{
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#region 基本属性
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public const string RefPK = "RefPK";
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/// <summary>
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/// 箱体名称
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/// </summary>
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public const string Docs = "Docs";
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/// <summary>
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/// 期限限定
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/// </summary>
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public const string QiXianXianDing = "QiXianXianDing";
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/// <summary>
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/// 紧急程度
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/// </summary>
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public const string RDT = "RDT";
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public const string RDTText = "RDTText";
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/// <summary>
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/// 图纸编号
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/// </summary>
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public const string TuZhiBianHao = "TuZhiBianHao";
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/// <summary>
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/// 图纸制图人
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/// </summary>
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public const string TuZhiZhiTuRen = "TuZhiZhiTuRen";
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/// <summary>
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/// <summary>
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/// 0=未处理. 1=已完成. 2=重做. 3=已验收. 4=发货.
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/// </summary>
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public const string XTSta = "XTSta";
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#endregion
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}
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/// <summary>
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/// 不良记录s
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/// </summary>
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public class ShangGangRenYuanDtl : EntityOID
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{
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#region 属性
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public string RefPK
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{
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get
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{
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return this.GetValStringByKey(ShangGangRenYuanDtlAttr.RefPK);
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}
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set
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{
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this.SetValByKey(ShangGangRenYuanDtlAttr.RefPK, value);
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}
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}
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#endregion
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#region 构造函数
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/// <summary>
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/// 不良记录
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/// </summary>
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public ShangGangRenYuanDtl()
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{
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}
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/// <summary>
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/// 不良记录
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/// </summary>
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/// <param name="workid">工作ID</param>
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public ShangGangRenYuanDtl(int workid)
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{
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this.OID = workid;
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this.Retrieve();
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}
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/// <summary>
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/// 重写基类方法
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/// </summary>
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public override Map EnMap
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{
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get
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{
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if (this._enMap != null)
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return this._enMap;
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Map map = new Map("ShangGangRenYuanDtl", "不良记录");
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#region 流程的基本字段
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map.AddTBIntPKOID();
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map.AddTBString(ShangGangRenYuanDtlAttr.RefPK, null, "主键", false, true, 0, 30, 10);
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map.AddTBDate(ShangGangRenYuanDtlAttr.RDT, null, "日期", true, false);
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map.AddTBString(ShangGangRenYuanDtlAttr.Docs, null, "内容", true, false, 0, 500, 500);
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this._enMap = map;
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return this._enMap;
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#endregion 流程的基本字段
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}
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}
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#endregion
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}
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/// <summary>
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/// 不良记录s
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/// </summary>
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public class ShangGangRenYuanDtls : EntitiesOID
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{
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#region 方法
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/// <summary>
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/// 得到它的 Entity
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/// </summary>
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public override Entity GetNewEntity
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{
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get
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{
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return new ShangGangRenYuanDtl();
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}
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}
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/// <summary>
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/// 不良记录s
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/// </summary>
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public ShangGangRenYuanDtls() { }
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#endregion
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}
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}
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