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11 months ago
using System;
using System.Collections;
using System.Text;
using BP.En;
using BP.Pub;
namespace BP.DA
{
/// <summary>
/// 实体缓存
/// </summary>
public class Cash2019
{
#region 缓存的操作.
/// <summary>
/// 清除所有的实体缓存.
/// </summary>
public static void ClearCash()
{
_hts = null;
}
/// <summary>
/// 清除指定的缓存数据.
/// </summary>
/// <param name="enName">实体名称</param>
public static void ClearCashSpecEnName(string enName)
{
Hashtable ht = hts[enName] as Hashtable;
if (ht != null)
{
hts.Remove(enName);
}
}
#endregion 缓存的操作.
#region 缓存ht
private static Hashtable _hts;
public static Hashtable hts
{
get
{
if (_hts == null)
_hts = new Hashtable();
return _hts;
}
}
#endregion
#region 对实体的操作.
/// <summary>
/// 把实体放入缓存里面
/// </summary>
/// <param name="enName"></param>
/// <param name="ens"></param>
/// <param name="enPK"></param>
public static void PutRow(string enName, string pkVal, Row row)
{
lock (lockObj)
{
Hashtable ht = hts[enName] as Hashtable;
if (ht == null)
{
ht = new Hashtable();
hts.Add(enName, ht);
}
if (ht.ContainsKey(pkVal) == true)
ht[pkVal] = row;
else
ht.Add(pkVal, row);
}
}
public static void UpdateRow(string enName, string pkVal, Row row)
{
lock (lockObj)
{
Hashtable ht = hts[enName] as Hashtable;
if (ht == null)
{
ht = new Hashtable();
hts.Add(enName, ht);
}
ht[pkVal] = row;
}
}
public static void DeleteRow(string enName, string pkVal)
{
lock (lockObj)
{
Hashtable ht = hts[enName] as Hashtable;
if (ht == null)
{
ht = new Hashtable();
hts.Add(enName, ht);
}
ht.Remove(pkVal.ToString());
}
}
private static object lockObj = new object();
/// <summary>
/// 获得实体类
/// </summary>
/// <param name="enName">实体名字</param>
/// <param name="pkVal">键</param>
/// <returns>row</returns>
public static Row GetRow(string enName, string pkVal)
{
lock (lockObj)
{
Hashtable ht = hts[enName] as Hashtable;
if (ht == null)
return null;
if (ht.ContainsKey(pkVal) == true)
return ht[pkVal] as Row;
return null;
}
}
#endregion 对实体的操作.
#region 对实体的集合操作.
/// <summary>
/// 把集合放入缓存.
/// </summary>
/// <param name="ensName">集合实体类名</param>
/// <param name="ens">实体集合</param>
public static void PutEns(string ensName, Entities ens)
{
}
/// <summary>
/// 获取实体集合类
/// </summary>
/// <param name="ensName">集合类名</param>
/// <param name="pkVal">主键</param>
/// <returns>实体集合</returns>
public static Entities GetEns(string ensName, object pkVal)
{
return null;
}
#endregion 对实体的集合操作.
}
}