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using System;
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using System.Collections;
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using System.Text;
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using BP.En;
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using BP.Pub;
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namespace BP.DA
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{
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/// <summary>
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/// 实体缓存
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/// </summary>
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public class Cache2019
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{
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#region 缓存的操作.
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/// <summary>
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/// 清除所有的实体缓存.
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/// </summary>
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public static void ClearCache()
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{
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_hts = null;
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}
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/// <summary>
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/// 清除指定的缓存数据.
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/// </summary>
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/// <param name="enName">实体名称</param>
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public static void ClearCacheSpecEnName(string enName)
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{
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Hashtable ht = hts[enName] as Hashtable;
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if (ht != null)
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{
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hts.Remove(enName);
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}
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}
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#endregion 缓存的操作.
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#region 缓存ht
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private static Hashtable _hts;
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public static Hashtable hts
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{
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get
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{
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if (_hts == null)
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_hts = new Hashtable();
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return _hts;
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}
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}
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#endregion
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#region 对实体的操作.
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/// <summary>
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/// 把实体放入缓存里面
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/// </summary>
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/// <param name="enName"></param>
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/// <param name="ens"></param>
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/// <param name="enPK"></param>
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public static void PutRow(string enName, string pkVal, Row row)
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{
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lock (lockObj)
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{
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Hashtable ht = hts[enName] as Hashtable;
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if (ht == null)
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{
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ht = new Hashtable();
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hts.Add(enName, ht);
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}
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if (ht.ContainsKey(pkVal) == true)
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ht[pkVal] = row;
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else
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ht.Add(pkVal, row);
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}
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}
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public static void UpdateRow(string enName, string pkVal, Row row)
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{
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lock (lockObj)
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{
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Hashtable ht = hts[enName] as Hashtable;
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if (ht == null)
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{
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ht = new Hashtable();
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hts.Add(enName, ht);
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}
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ht[pkVal] = row;
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}
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}
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public static void DeleteRow(string enName, string pkVal)
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{
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lock (lockObj)
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{
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Hashtable ht = hts[enName] as Hashtable;
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if (ht == null)
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{
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ht = new Hashtable();
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hts.Add(enName, ht);
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}
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ht.Remove(pkVal.ToString());
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}
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}
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private static object lockObj = new object();
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/// <summary>
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/// 获得实体类
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/// </summary>
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/// <param name="enName">实体名字</param>
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/// <param name="pkVal">键</param>
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/// <returns>row</returns>
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public static Row GetRow(string enName, string pkVal)
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{
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lock (lockObj)
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{
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Hashtable ht = hts[enName] as Hashtable;
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if (ht == null)
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return null;
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if (ht.ContainsKey(pkVal) == true)
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return ht[pkVal] as Row;
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return null;
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}
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}
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#endregion 对实体的操作.
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#region 对实体的集合操作.
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/// <summary>
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/// 把集合放入缓存.
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/// </summary>
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/// <param name="ensName">集合实体类名</param>
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/// <param name="ens">实体集合</param>
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public static void PutEns(string ensName, Entities ens)
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{
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}
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/// <summary>
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/// 获取实体集合类
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/// </summary>
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/// <param name="ensName">集合类名</param>
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/// <param name="pkVal">主键</param>
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/// <returns>实体集合</returns>
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public static Entities GetEns(string ensName, object pkVal)
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{
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return null;
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}
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#endregion 对实体的集合操作.
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}
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}
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